Not everyone wants a game like Wildstar either, except the hardcore elitists.Hmmm not fully sure what this thread is about. I'm all for helping new players, here, in game, crafting, progress. And have seen some of the elite snobbery in trials community.
However I'm fundamentaly against entitlement and the everyone can win mindset. I disagree with comment like :Yes. There are people that use video games as an excuse to virtue signal about important real life values like working hard and being persistent.
I wouldn't worry about their misplaced ramblings. We all know it's just a video game and it's meant for fun.
As i do think some things in game should take effort. The game has catered to casual play more and more and more, and actually that can take something away from.those of us that like to set a goal, be persistent, and make that goal AND then get that satisfaction that comes from achicing something difficult. Take vMA for example. It's a prime example.
Likewise I believe Emp should be damn hard to get. As for those of us that did it legit. It was. So when I see people get on and start boosting and keep flipping just to 'tick off Emp' for their mate - and at the same time ruin that campaign for others, I do take objection.
So I'm not sure where is thread is going. I'm 100% up for helping new guys progress, and am never snobby however don't think everyone should just be able to 'win' or have everything easy.
It's an MMORPG. If you want instant gratification or easy progress there are other genres. But with help from.cool folks the game can be made easier. And that's my point.
Knootewoot wrote: »
The over world is to easy though.
...
Sometimes hardcore which i play on friday night when i have time to get deep into the game.
Knootewoot wrote: »
The over world is to easy though.
...
Sometimes hardcore which i play on friday night when i have time to get deep into the game.
Have to disagree with you right here. Friday night, I'm ripping the scab off a few cans, and just chilling with overworld content, a bit of light questing, dailies. Good times.
I'm a filthy casual though. Sometimes, I just want to rip in, you know.
Hmmm not fully sure what this thread is about. I'm all for helping new players, here, in game, crafting, progress. And have seen some of the elite snobbery in trials community.
However I'm fundamentaly against entitlement and the everyone can win mindset. I disagree with comment like :Yes. There are people that use video games as an excuse to virtue signal about important real life values like working hard and being persistent.
I wouldn't worry about their misplaced ramblings. We all know it's just a video game and it's meant for fun.
As i do think some things in game should take effort. The game has catered to casual play more and more and more, and actually that can take something away from.those of us that like to set a goal, be persistent, and make that goal AND then get that satisfaction that comes from achicing something difficult. Take vMA for example. It's a prime example.
Likewise I believe Emp should be damn hard to get. As for those of us that did it legit. It was. So when I see people get on and start boosting and keep flipping just to 'tick off Emp' for their mate - and at the same time ruin that campaign for others, I do take objection.
So I'm not sure where is thread is going. I'm 100% up for helping new guys progress, and am never snobby however don't think everyone should just be able to 'win' or have everything easy.
It's an MMORPG. If you want instant gratification or easy progress there are other genres. But with help from.cool folks the game can be made easier. And that's my point.
“Everyone get’s a trophy”: I’ve heard lot’s of people say this. Usually it’s followed by a speech about how lazy millennials are, but every now and then I hear this in ESO… and I wonder why? Why do players let this mentality bother them?
But if you look at it from a corporate perspective (and you should if you really want to understand ZOS’ motivations), then you’ll realize that they have to prioritize the general community over the elite to maximize their customer base (and keep the game profitable).
And if you truly want the community to change, to push past the mentality of zerg-balls and lazy, exploitive builds, then show them the way. We can’t and shouldn’t depend on ZOS to do that for us. They can do things to help (many, many things), but ultimately the ESO community is ours to shape.
Why care what anyone thinks in this mediocre lag fest of a game? When I occasionally get tells from someone who killed me when In lagging super hard, or someone berates me for dying in pvp I just ignore them. In pve who gives a f also? Different styles of play for different people. If someone wants a smooth run in a vet dlc dungeon, then put together a custom group. When I need to run a vet dungeon I'm not used to, I ask hardcore pve buddies to help. I don't go jumping in randomly and then complaining. A lot of people playing eso have severe personality defects.
To me, what makes a game fun an interesting is problem solving. This might mean solving a puzzle or developing muscle memory/improving reflexes or thinking of something clever outside of the box. I know I wasn't the only one who enjoyed this because almost every great game until the PS3/Xbox 360 generation required overcoming challenges.
Androconium wrote: »You do realize no one would have an issue with potato players if they stuck to potato content? They do not however and its incredibly frustrating to have a no skill player hopping into vet/dlc dungeons and Battlegrounds and literally dragging the entire group down because they can't pull their own weight, refuse to learn mechanics, and get pissy and scream, "I play the way I want!" when you try to offer them advice to improve.
Playing the way you want is a fundamental element of TES games.
Sure. If your doing solo content. Group content however, that goes out the window somewhat. This might be a TES game but it is also an MMO, which means your required to be a good team player every now and then and set your character up for efficiency when your doing group content.
VaranisArano wrote: »Androconium wrote: »You do realize no one would have an issue with potato players if they stuck to potato content? They do not however and its incredibly frustrating to have a no skill player hopping into vet/dlc dungeons and Battlegrounds and literally dragging the entire group down because they can't pull their own weight, refuse to learn mechanics, and get pissy and scream, "I play the way I want!" when you try to offer them advice to improve.
Playing the way you want is a fundamental element of TES games.
Sort of.
Generally the TES games have allowed every playstyle to be effective (as long as you didnt screw up your build in Oblivion). Part of that is that the difficulty cap is lower and you can more easily scale up your effectiveness with better enchantments and potions. Assuming you didn't wander somewhere you shouldnt early on in Morrowind, nearly every variation of fighter, mage, and thief can complete all the content.
That's just not the case in ESO. In ESO, there are DPS caps for different levels of content. If your build and rotation can reach that, you can do the content. If your build and rotation can't, you can't. That's why hybrids struggle - the current way ZOS handles stat-scaling DPS means hybrid builds get shortchanged with end-game DPS. And in PVP, you can play the way you want, but you'd better be really good or you will probably die more than the guys who play the meta decently.
And in ESO's group content, its a team effort. There's a certain expectation that "play the way you want" means filling the job you selected to be on the team. Whether that's 3 or 11 other people, you are part of a team effort when you group up for dungeons and trials.
So, I understand the frustration that comes from dealing with players who aren't fulfilling their role. I get really frustrated myself with fake tanks who refuse to slot a taunt after my healer ends up with boss aggro or the boss aggros on a squishy DPS who decides to kite. That's "playing the way they want" to the detriment of the team. (Yes, I know fake tank = extra DPS, but when it causes a problem, please, slot a taunt.)
On the other hand, I think there's a big difference between offering help and advice to inexperienced players who want it and the sort of patronizing "advice" we're all familiar with that does more harm than good. A truly inexperienced or new player, including those trying out harder content than they are used to, needs support and encouragement. Someone who is trying to tank or who needs help learning to tank effectively gets a much more helpful response from me than a fake tank who laughs off my request for them to hold boss aggro.
Basically, if we want players to do better when they try out harder content, we have to be supportive when they ask for help. We definitely shouldn't treat inexperienced players with the same dismissiveness we feel towards those intentionally not filling their roles.
Androconium wrote: »VaranisArano wrote: »Androconium wrote: »You do realize no one would have an issue with potato players if they stuck to potato content? They do not however and its incredibly frustrating to have a no skill player hopping into vet/dlc dungeons and Battlegrounds and literally dragging the entire group down because they can't pull their own weight, refuse to learn mechanics, and get pissy and scream, "I play the way I want!" when you try to offer them advice to improve.
Playing the way you want is a fundamental element of TES games.
Sort of.
Generally the TES games have allowed every playstyle to be effective (as long as you didnt screw up your build in Oblivion). Part of that is that the difficulty cap is lower and you can more easily scale up your effectiveness with better enchantments and potions. Assuming you didn't wander somewhere you shouldnt early on in Morrowind, nearly every variation of fighter, mage, and thief can complete all the content.
That's just not the case in ESO. In ESO, there are DPS caps for different levels of content. If your build and rotation can reach that, you can do the content. If your build and rotation can't, you can't. That's why hybrids struggle - the current way ZOS handles stat-scaling DPS means hybrid builds get shortchanged with end-game DPS. And in PVP, you can play the way you want, but you'd better be really good or you will probably die more than the guys who play the meta decently.
And in ESO's group content, its a team effort. There's a certain expectation that "play the way you want" means filling the job you selected to be on the team. Whether that's 3 or 11 other people, you are part of a team effort when you group up for dungeons and trials.
So, I understand the frustration that comes from dealing with players who aren't fulfilling their role. I get really frustrated myself with fake tanks who refuse to slot a taunt after my healer ends up with boss aggro or the boss aggros on a squishy DPS who decides to kite. That's "playing the way they want" to the detriment of the team. (Yes, I know fake tank = extra DPS, but when it causes a problem, please, slot a taunt.)
On the other hand, I think there's a big difference between offering help and advice to inexperienced players who want it and the sort of patronizing "advice" we're all familiar with that does more harm than good. A truly inexperienced or new player, including those trying out harder content than they are used to, needs support and encouragement. Someone who is trying to tank or who needs help learning to tank effectively gets a much more helpful response from me than a fake tank who laughs off my request for them to hold boss aggro.
Basically, if we want players to do better when they try out harder content, we have to be supportive when they ask for help. We definitely shouldn't treat inexperienced players with the same dismissiveness we feel towards those intentionally not filling their roles.
My experience started with Morrowind. That game was designed to allow players to do the quests etc or just run around having fun as you saw fit. I didn't play Oblivion.
I do acknowledge that players need to have preparation to play some aspects of ESO. But as I said in a previous response; there are a lot of players coming to ESO who don't have any MMO experience, including me. There IS a cultural clash between the two gameplay styles. That means both streams need to acknowledge that the other exists, for different reasons.
For me, I can never get the "Saviour of Nirn" acheivement by completing the Cyrodiil anchors. I also miss out on the skyshards in Cyrodiil. Last time I was in Cyrodiil I got sniped by another player before I could finish the task I was on. It wasn't a campaign activity. I just got nailed for someone else's fun.
VaranisArano wrote: »Why care what anyone thinks in this mediocre lag fest of a game? When I occasionally get tells from someone who killed me when In lagging super hard, or someone berates me for dying in pvp I just ignore them. In pve who gives a f also? Different styles of play for different people. If someone wants a smooth run in a vet dlc dungeon, then put together a custom group. When I need to run a vet dungeon I'm not used to, I ask hardcore pve buddies to help. I don't go jumping in randomly and then complaining. A lot of people playing eso have severe personality defects.
I was agreeing so much right up up until the last sentence.
I dont think its personality defects as much as its people feeling empowered to act like jerks because they are relatively anyonymous on the internet. That's something well established and we're all prone to it at times.
sure, coordinating a raid team takes patience but i mean, its your fault if you form the group full of people that dont really want to make the leap.
ive ran all sorts of raid teams, from leaderboard runs to training
when the teams have succeeded it had as much to do with me being the leader as it did with them being in group. sure raid leaders put in a little extra time, but its the group that makes the leap not the leader.
when ive ran groups that failed or made me want to pull my hair out, it was really mostly on me for putting together a team that made me feel that way.
this isnt about dps checks and gear checks etc... its about finding 11 other people who actually are willing to work together, take criticism, and grow