FYI personally that doesn't sound like something fun I want to domistermacintosh wrote: »To push yourself through arena after arena, dying thousands of deaths for that one f****** maelstrom weapon
VaranisArano wrote: »I'm not sure I want to change the mentality of the community the way you seem to. Your suggestion seems to be that, rather than respectful or helpful towards new/low skill players, that we should be patronizing.
Pity is not really all that much of an improvement over anger and disgust.
Far better to accept and respect different playstyles in the game. To accept and respect that not everyone wants to play at a competitive level and to offer advice kindly when its asked for. To accept and respect that not everyone can play at a competitive level.
Pity is not going change a community for the better, any more than anfer or disgust. Welcoming new players and offering them help respectfully - accepting and respecting all levels of play - that will do far more to improve the community.
You both deserve an awesomeVaranisArano wrote: »I'm not sure I want to change the mentality of the community the way you seem to. Your suggestion seems to be that, rather than respectful or helpful towards new/low skill players, that we should be patronizing.
Pity is not really all that much of an improvement over anger and disgust.
Far better to accept and respect different playstyles in the game. To accept and respect that not everyone wants to play at a competitive level and to offer advice kindly when its asked for. To accept and respect that not everyone can play at a competitive level.
Pity is not going change a community for the better, any more than anfer or disgust. Welcoming new players and offering them help respectfully - accepting and respecting all levels of play - that will do far more to improve the community.
Thank you for this.
Why is it so darned hard for folks to understand that people have different gameplay priorities? That some of us really don't give two plucks about competitive gaming like PvP or so-called "endgame?" The OP started off as rather nice and insightful, but when it got into that patronizing nonsense? Seriously? Having different values from you is to be pitied? Give me a break.
You do realize no one would have an issue with potato players if they stuck to potato content? They do not however and its incredibly frustrating to have a no skill player hopping into vet/dlc dungeons and Battlegrounds and literally dragging the entire group down because they can't pull their own weight, refuse to learn mechanics, and get pissy and scream, "I play the way I want!" when you try to offer them advice to improve.
You do realize no one would have an issue with potato players if they stuck to potato content? They do not however and its incredibly frustrating to have a no skill player hopping into vet/dlc dungeons and Battlegrounds and literally dragging the entire group down because they can't pull their own weight, refuse to learn mechanics, and get pissy and scream, "I play the way I want!" when you try to offer them advice to improve.
You do realize no one would have an issue with potato players if they stuck to potato content? They do not however and its incredibly frustrating to have a no skill player hopping into vet/dlc dungeons and Battlegrounds and literally dragging the entire group down because they can't pull their own weight, refuse to learn mechanics, and get pissy and scream, "I play the way I want!" when you try to offer them advice to improve.
You do realize no one would have an issue with potato players if they stuck to potato content? They do not however and its incredibly frustrating to have a no skill player hopping into vet/dlc dungeons and Battlegrounds and literally dragging the entire group down because they can't pull their own weight, refuse to learn mechanics, and get pissy and scream, "I play the way I want!" when you try to offer them advice to improve.
Calling people "potatoes" probably doesn't help your case at all. If that attitude shows in game, there's probably a reason for why you're getting friction from people.
Androconium wrote: »You do realize no one would have an issue with potato players if they stuck to potato content? They do not however and its incredibly frustrating to have a no skill player hopping into vet/dlc dungeons and Battlegrounds and literally dragging the entire group down because they can't pull their own weight, refuse to learn mechanics, and get pissy and scream, "I play the way I want!" when you try to offer them advice to improve.
Playing the way you want is a fundamental element of TES games.
Androconium wrote: »You do realize no one would have an issue with potato players if they stuck to potato content? They do not however and its incredibly frustrating to have a no skill player hopping into vet/dlc dungeons and Battlegrounds and literally dragging the entire group down because they can't pull their own weight, refuse to learn mechanics, and get pissy and scream, "I play the way I want!" when you try to offer them advice to improve.
Playing the way you want is a fundamental element of TES games.
Look at it from the perspective of long time gamers who, through their enthusiasm and dollars built this industry.
We enjoyed being challenged and problem solving. We enjoyed having to find ways to work together creatively to overcome obstacles.
If the challenges, problems and obstacles don't exist, what is even the point of gameplay? When you systematically remove them, it stops being a game and turns into an interactive entertainment product that is barely above TV.
From my POV, my hobby is being taken away from me. First it was single player games that became impossible to lose and now it's online games too. Basically, my hobby which I helped build has been coopted by a larger audience who doesn't really enjoy games and are turning them into something else.
This is relevant to ESO. It wasn't always so brain dead. It was never the most challenging game ever, but at launch it was engaging enough to hold the attention of a gamer. One had to at least learn the rules of the game and play according to them to complete vet overland and dungeon content to complete it. This is no longer true.
In giving something to you, ZOS has taken something from players like me. I can't quest in this game anymore because combat is so disgustingly easy that it is painful for me to play. It's mind-numbingly boring.
Reistr_the_Unbroken wrote: »You both deserve an awesomeVaranisArano wrote: »I'm not sure I want to change the mentality of the community the way you seem to. Your suggestion seems to be that, rather than respectful or helpful towards new/low skill players, that we should be patronizing.
Pity is not really all that much of an improvement over anger and disgust.
Far better to accept and respect different playstyles in the game. To accept and respect that not everyone wants to play at a competitive level and to offer advice kindly when its asked for. To accept and respect that not everyone can play at a competitive level.
Pity is not going change a community for the better, any more than anfer or disgust. Welcoming new players and offering them help respectfully - accepting and respecting all levels of play - that will do far more to improve the community.
Thank you for this.
Why is it so darned hard for folks to understand that people have different gameplay priorities? That some of us really don't give two plucks about competitive gaming like PvP or so-called "endgame?" The OP started off as rather nice and insightful, but when it got into that patronizing nonsense? Seriously? Having different values from you is to be pitied? Give me a break.
Look at it from the perspective of long time gamers who, through their enthusiasm and dollars built this industry.
We enjoyed being challenged and problem solving. We enjoyed having to find ways to work together creatively to overcome obstacles.
VaranisArano wrote: »I'm not sure I want to change the mentality of the community the way you seem to. Your suggestion seems to be that, rather than respectful or helpful towards new/low skill players, that we should be patronizing.
Pity is not really all that much of an improvement over anger and disgust.
Far better to accept and respect different playstyles in the game. To accept and respect that not everyone wants to play at a competitive level and to offer advice kindly when its asked for. To accept and respect that not everyone can play at a competitive level.
Pity is not going change a community for the better, any more than anfer or disgust. Welcoming new players and offering them help respectfully - accepting and respecting all levels of play - that will do far more to improve the community.
Thank you for this.
Why is it so darned hard for folks to understand that people have different gameplay priorities? That some of us really don't give two plucks about competitive gaming like PvP or so-called "endgame?" The OP started off as rather nice and insightful, but when it got into that patronizing nonsense? Seriously? Having different values from you is to be pitied? Give me a break.
Sylvermynx wrote: »Reistr_the_Unbroken wrote: »You both deserve an awesomeVaranisArano wrote: »I'm not sure I want to change the mentality of the community the way you seem to. Your suggestion seems to be that, rather than respectful or helpful towards new/low skill players, that we should be patronizing.
Pity is not really all that much of an improvement over anger and disgust.
Far better to accept and respect different playstyles in the game. To accept and respect that not everyone wants to play at a competitive level and to offer advice kindly when its asked for. To accept and respect that not everyone can play at a competitive level.
Pity is not going change a community for the better, any more than anfer or disgust. Welcoming new players and offering them help respectfully - accepting and respecting all levels of play - that will do far more to improve the community.
Thank you for this.
Why is it so darned hard for folks to understand that people have different gameplay priorities? That some of us really don't give two plucks about competitive gaming like PvP or so-called "endgame?" The OP started off as rather nice and insightful, but when it got into that patronizing nonsense? Seriously? Having different values from you is to be pitied? Give me a break.
QFT. And @VaranisArano, you got a couple more for later posts!
Yes, we. Obviously I'm not speaking for every single gamer to ever play this kind of game. However, I am not alone in my feelings about this. Games of the past -- including RPGs -- were generally much more difficult than they are today for a reason: players then enjoyed that.Look at it from the perspective of long time gamers who, through their enthusiasm and dollars built this industry.
We enjoyed being challenged and problem solving. We enjoyed having to find ways to work together creatively to overcome obstacles.
We?
It’s all well and good that this was your experience, but it simply isn’t true that all long time gamers share this perspective. I certainly don’t. Vast majority of the dollars I spent on games went to RPGs not because they were ‘challenging’ or involved ‘problem solving’ but because they told good stories and served as a landscape for my imagination.
Androconium wrote: »You do realize no one would have an issue with potato players if they stuck to potato content? They do not however and its incredibly frustrating to have a no skill player hopping into vet/dlc dungeons and Battlegrounds and literally dragging the entire group down because they can't pull their own weight, refuse to learn mechanics, and get pissy and scream, "I play the way I want!" when you try to offer them advice to improve.
Playing the way you want is a fundamental element of TES games.
Sure. If your doing solo content. Group content however, that goes out the window somewhat. This might be a TES game but it is also an MMO, which means your required to be a good team player every now and then and set your character up for efficiency when your doing group content.
mistermacintosh wrote: »
I understand intimately the struggles endgame players face. To walk into Cyrodiil everyday and play in earnest, after everything the ESO PVP community has gone through (and continues to go through) takes profound courage and dedication. To push yourself through arena after arena, dying thousands of deaths for that one f****** maelstrom weapon, especially back when you weren’t guaranteed one, was an extremely unpleasant task… but players did it, over and over and over again. And to take an unskilled, inexperienced group of people with different lives, values and personality quirks and turn them into a coordinated team that can take on a vet hard-mode trial, the most difficult content in the game, takes monumental patience and perseverance.
mistermacintosh wrote: »Don’t be angry or disgusted with the players who aren’t willing to push themselves to improve. Pity them. These experiences may not feel like rewards when you’re going through them, but they are the only real thing of value you will carry with you beyond the borders of Tamriel, and are worth more than any title, achievement or stupid hat ever will be. And if you truly want the community to change, to push past the mentality of zerg-balls and lazy, exploitive builds, then show them the way. We can’t and shouldn’t depend on ZOS to do that for us. They can do things to help (many, many things), but ultimately the ESO community is ours to shape.
VaranisArano wrote: »I'm not sure I want to change the mentality of the community the way you seem to. Your suggestion seems to be that, rather than respectful or helpful towards new/low skill players, that we should be patronizing.
Pity is not really all that much of an improvement over anger and disgust.
Far better to accept and respect different playstyles in the game. To accept and respect that not everyone wants to play at a competitive level and to offer advice kindly when its asked for. To accept and respect that not everyone can play at a competitive level.
Pity is not going change a community for the better, any more than anfer or disgust. Welcoming new players and offering them help respectfully - accepting and respecting all levels of play - that will do far more to improve the community.
Thank you for this.
Why is it so darned hard for folks to understand that people have different gameplay priorities? That some of us really don't give two plucks about competitive gaming like PvP or so-called "endgame?" The OP started off as rather nice and insightful, but when it got into that patronizing nonsense? Seriously? Having different values from you is to be pitied? Give me a break.
Look at it from the perspective of long time gamers who, through their enthusiasm and dollars built this industry.
We enjoyed being challenged and problem solving. We enjoyed having to find ways to work together creatively to overcome obstacles.
Look at it from the perspective of long time gamers who, through their enthusiasm and dollars built this industry.
We enjoyed being challenged and problem solving. We enjoyed having to find ways to work together creatively to overcome obstacles.
As a gamer who played the original Wolfenstein 3D upon its release (and even remembers games on cartridges on the c64), I am pleased you have been appointed to the role of spokesperson for us long time gamers. I am concerned some people may have considered we just enjoyed playing games, you know, for fun!
Ugh. Filthy, disgusting "casual" mindset, I see now, thanks to the OP.
As a gamer who played the original Wolfenstein 3D upon its release (and even remembers games on cartridges on the c64), I am pleased you have been appointed to the role of spokesperson for us long time gamers. I am concerned some people may have considered we just enjoyed playing games, you know, for fun!
Ugh. Filthy, disgusting "casual" mindset, I see now, thanks to the OP.
As a gamer who played the original Wolfenstein 3D upon its release (and even remembers games on cartridges on the c64), I am pleased you have been appointed to the role of spokesperson for us long time gamers. I am concerned some people may have considered we just enjoyed playing games, you know, for fun!
Ugh. Filthy, disgusting "casual" mindset, I see now, thanks to the OP.
Actually, I played Wolfenstein 3D in Alpha. You may recall you had to learn the rules to succeed in that game, completely unlike ESO.
To me, what makes a game fun an interesting is problem solving. This might mean solving a puzzle or developing muscle memory/improving reflexes or thinking of something clever outside of the box. I know I wasn't the only one who enjoyed this because almost every great game until the PS3/Xbox 360 generation required overcoming challenges.
I also know that I am not alone in my opinion because it has been widely discussed in gaming communities for over a decade. There have been extremely high profile controversies such as when a Bioware writer suggested players should be allowed to skip content they don't enjoy which resulted in her resignation.
Even inn ESO, there was much pushback against the original Vet content nerf in 2014. Today, there is much grief in the hardcore PVP community about the stated goal of ZOS to "raise the floor and lower the ceiling."
But maybe you used cheat codes? Was idkfa your thing in Doom? I took pleasure in completing games without those.
But maybe you used cheat codes? Was idkfa your thing in Doom? I took pleasure in completing games without those.
Yes. There are people that use video games as an excuse to virtue signal about important real life values like working hard and being persistent.
I wouldn't worry about their misplaced ramblings. We all know it's just a video game and it's meant for fun.