The Case for Necromancy

  • Imperial_Voice
    Imperial_Voice
    ✭✭✭✭✭
    Tyrobag wrote: »
    I 5000% agree. Thank you for consolidating this information here too, it'll be a good place to direct people when they try to argue against necromancy.

    Happy to help
  • Imperial_Voice
    Imperial_Voice
    ✭✭✭✭✭
    MaxJrFTW wrote: »
    There's are plenty of NPC in the game that are part of the pact, covenant, or dominion army, and they're necromancers. The whole lore argument against necromancers isn't even valid.

    I agree.
  • Reistr_the_Unbroken
    Reistr_the_Unbroken
    ✭✭✭✭✭
    At first I more or less didn't care about having a necromancer class, but now I'm all for it.

    Also, Meridia would definitely work with a necromancer character if it meant sticking it to Molag Bal. I mean, just think, necromancers generally work with Bal, and to have one fighting against Bal instead of for him would definitely be a punch in the gut. And Meridia would take that in stride, all the way.

    Ok but what if I wanted to side with Molag Bal-
  • The_Brosteen
    The_Brosteen
    ✭✭✭✭✭
    /slamsfistsontable

    Sold!

    But you know, its gonna be op in pvp probably. I dont have any evidence to back up this claim, I'm just throwing out wild guesses. Leta get this class though.
  • Vicarra
    Vicarra
    ✭✭✭✭✭
    OP makes an interesting case, but I struggle to see how it would be possible to make it feel really unique, beyond having different skins on the summoned "pets". The proposed healing tree would sort of make sense, but only if they were only able to heal their summoned pets, or somehow able to "soothe undead" and return enemy undead back to sleep. I don't necessarily disagree with a necromancy skill line, but I think that blending sorc + NB to make a summoning/leeching class would struggle to find its identity given that half of the skills a necromancer could be given are already in the NB skill tree.

    Additionally, I always find it lorebreaking to see MG members openly practicing or expressing openly favourable opinions about necromancy, since it's in the Guild charter that necromancy is banned among Guild members so it stands to reason that practitioners would keep their practice secret. However, the Mage's Guild is not the only magical organisation in Tamriel that operates at this time. I think it might be interesting to have a necromancy skill line, and the MG skill line given a rework. Make it so that if you use necromancy skills in or near a MG hall, or in towns located in regions where necromancy is hated, you get "flagged" in the same way as thieves do when stealing or killing.
    PAWS - Positively Against Wrip-off Stuff!

    Haakon Stormblade - Nord Illusionist, Dwemer scholar, Horse Whisperer, Bringer of Storms
  • SilverIce58
    SilverIce58
    ✭✭✭✭✭
    ✭✭
    Vicarra wrote: »
    OP makes an interesting case, but I struggle to see how it would be possible to make it feel really unique, beyond having different skins on the summoned "pets". The proposed healing tree would sort of make sense, but only if they were only able to heal their summoned pets, or somehow able to "soothe undead" and return enemy undead back to sleep. I don't necessarily disagree with a necromancy skill line, but I think that blending sorc + NB to make a summoning/leeching class would struggle to find its identity given that half of the skills a necromancer could be given are already in the NB skill tree.

    I mean the warden class is essentially a mix of Sorc+DK+Templar, so would it be so bad to have a class of NB+Sorc?
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Imperial_Voice
    Imperial_Voice
    ✭✭✭✭✭
    At first I more or less didn't care about having a necromancer class, but now I'm all for it.

    Also, Meridia would definitely work with a necromancer character if it meant sticking it to Molag Bal. I mean, just think, necromancers generally work with Bal, and to have one fighting against Bal instead of for him would definitely be a punch in the gut. And Meridia would take that in stride, all the way.

    Ok but what if I wanted to side with Molag Bal-

    If only we had options like that
  • dogman
    dogman
    ✭✭✭✭
    At first I more or less didn't care about having a necromancer class, but now I'm all for it.

    Also, Meridia would definitely work with a necromancer character if it meant sticking it to Molag Bal. I mean, just think, necromancers generally work with Bal, and to have one fighting against Bal instead of for him would definitely be a punch in the gut. And Meridia would take that in stride, all the way.

    Ok but what if I wanted to side with Molag Bal-

    If only we had options like that

    I mean, technically, you should be able to do so, given that even after you defeat Molag Bal there is still anchors all over the world.
    i'm just tryna have a good time
  • Skullstachio
    Skullstachio
    ✭✭✭✭✭
    Since launch, Necromancer as a playable class has become one of the most frequently requested additions to the game as well as one of the most contentious topics of debate on the forums with many players pleading their case for Necromancers as the most logical addition to the game and others parroting ZoS original stance against the issue. In the first section of this post I intend to address the most common arguments against Necromancy for players and demonstrate why those arguments are flawed in some cases and flat out incorrect in others. Ill be starting with the easiest to debunk, ZoS own statement against the class.

    Your main enemy in ESO are Necromancers

    Let's be clear on this point, no they aren't. In the Vanilla launch of the game our primary enemies were Molag Bal, Mannimarco and his necromantic Worm Cult but the issue here is the idea that all Necromancers are Worm Cultists, when they're not. In fact the majority of Necromancers are not Worm Cultists. The majority of Necromancers practice only certain degrees of Necromantic magic and they do so very privately while maintaining ordinary lives. In the Elder Scrolls it's always been known that the average Wizard or Mage character has practiced Necromancy to some degree in secret, including high ranking members of the Mages Guild and Government officials. In fact, In ESO Necromancy is most commonly used by players themselves, which I'll get to in a moment.

    Necromancy is Illegal.

    Again, to be clear, No it is not. At least not everywhere. Lets take a quick look at what the lore says various provinces response to Necromancy is.

    Cryodiil
    Despite the bans on necromancy in Morrowind and within the Mages Guild, it technically remained legal in Cyrodiil. In fact, there have been many times in the history of the Imperial Province where necromancy was extensively practiced, and even publicly tolerated. The only known period that necromancy was supposedly abolished across the Empire was during the reign of Reman II in the late First Era. The Empire has been known to hire at least a few necromancers, who are given the corpses of criminals and traitors to use legally in the pursuit of their craft.

    Elsweyr
    Elsweyr is said to be relatively accommodating to necromancy. The Khajiit are said to show little if any outrage over uncovered graves, and corpses can apparently be purchased in the port of Senchal. Though corpses don't hold up well in the forests, the deserts of Elsweyr preserve corpses for centuries, allowing skilled necromancers to make use of them relatively easily. The way the bodies are buried in the deserts, under only a small cairn of stones, is also ideal for necromancers on the prowl for resources.

    Hammerfell
    Though the vast majority of Redguards abhor necromancy, their deep devotion to their departed ancestors has also led them to abhor any sort of interaction with the undead, which has left them particularly vulnerable to necromancers.[41][42][43] It seems their revulsion for necromancy has contributed to their aversion to the use of magic in general.

    Orsinium
    Orc corpses are highly sought after by necromancers for their durable skin and strong bones. A group of necromancers actually tried to establish a trade in Orcish corpses with Orsinium near the end of the Third Era, though it's unknown what kind of reception they received.

    High Rock
    Necromancers have typically had to operate underground in High Rock, as the citizenry generally find it despicable.

    Morrowind
    While the Dunmer considered the necromantic manipulation of another Dunmer abhorrent, they did not prohibit the practice of necromancy upon human remains, or on the remains of any animal, bird, or insect. The Telvanni, in particular, became renowned for their mastery of necromancy, though it is said even they will not defile the corpse of a fellow Dunmer.[50]

    Skyrim
    n Skyrim, necromancers often find it relatively easy to operate. This is because the inhospitable terrain provides many isolated places to work, and the cold helps preserve bodies (that is, if they can be found in the snow). While the general populace in modern times seems as opposed to necromancy as in any other province, this was not always the case among the Nords, and the land has had a long and complicated history with necromancy

    Summerset
    The Summerset Isles was the original homeland of not only Mannimarco, but the Direnni clan of Altmer who are remembered as among the first to unlock the secrets of summoning souls. Nevertheless, the land of the Altmer is arguably even less hospitable to necromancers than Valenwood. A few elite Altmer are allowed some study of necromancy, but their research seems to be centered around the extension of mortal lifespans, rather than the more conventional uses of necromancy

    Valenwood
    The Bosmer of Valenwood are said to possess an intolerance for necromancy which "goes beyond all reason". Further, though they do not typically practice Arkay's rituals to protect the dead against necromancers, their practice of ritual cannibalism reduces the availability of corpses, making Valenwood a particularly difficult place for necromancers to operate. Their animosity for necromancy may be exaggerated, as many individuals show little concern over the reanimation of the dead.

    It doesn't make sense Storywise. Meridia/The Psijics/Sai Sahan would never work with a Necromancer

    Lore wise, these 3 entities despise the undead in all their forms. So would they refuse to work with a vestige who practices Necromancy? No, they wouldn't because they haven't yet. Let's start with vampirism, which is considered a form of Necromancy. None of these entities will so much as bat an eye if the player chooses to be a Vampire. It has 0 effect on the story. You may say, "Well that's different," and sure, maybe it is. So let's take a look at the Necromancy you're already doing, shall we? Every player in ESO is given the tree "Soul Magic" it is the only skill line that it's guaranteed that every single player in ESO will have a skill in. Soul Magic is Necromancy. Right out of the tutorial every PC in ESO is using one of the keystones of Necromancy in what is considered one of the vilest Necromantic acts; Ripping the Soul out of a living creature in the most painful way possible and trapping it in a Soul Gem. In fact, the game rewards players who stick it through to the end of the Main Quest by giving them a Necromantic Ultimate skill (albeit a useless one). These entities have not shown even the slightest acknowledgment that we are all already using Necromantic magic, so this argument on it's face it's useless.



    Let's talk about why Necromancy would work in ESO now. I've heard it claimed by many players that in order for Necromancy to work as a viable skill, it would have to be all about summoning the Undead. However our current Necromantic skill line shows that dealing out Damage over Time is easily in the range of the ability. Let's look at another practical use of Necromantic magic beyond Conjuration and DoT spells.

    The Lorebooks, "On Necromancy" and "The Legend of Vastarie" we hear the stories of two responsible Necromancers who used their magic not to harm souls but rather with great care toward their well being. "On Necromancy" is short enough so here, take a look at what it has to say.

    Reanimation should not be taken lightly. Costs, both mundane and spiritual, can be very high. Intent is everything. Too much emotion may create a creature so consumed with anger and hate its every action is perverted by its pain. Too little creates a mindless husk with little more than the ability to follow the simplest of commands. A calm mind, its thoughts well-organized and its plans well-considered, is the most necessary ingredient for animating the dead.

    The soul is necessary, of course, as are many other ingredients listed at the end of this chapter. But as to the body ... take caution. Any corpse may be reanimated, regardless of age or state of decay, but the most useful are those that are mostly intact (or can be made intact with little effort). A whole skeleton is better than a fresh, but mutilated, body.

    As to freshness, be careful in this consideration as well. Have you ever wondered why there are so many skeletons among the reanimated undead, fewer zombies, and only a scant few revenants? The longer a body remains inanimate, the less hold its original owner has on the corpse. A spirit can stay tied to its remains for days, weeks, or even years—the shorter the time, the more likely the spiritual umbilicus exists.

    A wise necromancer does not wish to fight for control of his creation with an angry spirit seeking a way back into the world. Best to be certain all of a creature's soul has departed before reanimation begins. Even should the necromancer win the battle, it is a cruel victory, tormenting a spirit on its way to rest.

    Raising the dead so recent that the soul has not yet fled is ill-advised, as true resurrection is not the purview of the necromancer, but something best left to gods and priests.

    This book instructs novice Necromancers in the best way to reanimate the dead without causing excess pain to the soul that once inhabited the reanimated body as well as discouraging the use of fresh corpses lest the resultant creature become dangerous.

    The second book, "The Legend of Vastarie" tells the story of one of Mannimarcos fellow Psijics who practiced Necromancy as a way to consult with and soothe the spirits of the deceased before allowing them to pass peacefully into Aetherius. She used Necromantic magic to heal the soul, which in MMO terms may easily translate into healing or group buff abilities, giving Necromancers as a class a viable three skill tree set of Conjuration, Healing, and Damage+Damage of Time similar to a mix between Sorceror and Templar.

    The point is, the arguments against Necromancers as a class are flimsy and unrealistic given the state of the in game lore and there are certainly viable ways to implement the class in game. However the only way ZoS will do so may be if we as players acknowledge that this is something we want in game.
    SydneyGrey wrote: »
    *Digs up my favorite screenshots to support the cause*

    This is Eyevea after it's liberated. One of the Mage's Guild teachers, an Orc lady, is seen here summoning a flesh atronach.
    A flesh atronach.
    She also summons various daedra.

    40368108471_96757f22dd_c.jpg

    Also, here's a screenshot from a class being held at one of the Mage's Guilds (I believe in Vulkhel Guard). A teacher is telling the class why she personally bans necromancy in her classroom. She doesn't say "because it's illegal," she says she "bans" it from her classroom because of the smell. Why would the students ask her to teach it if they thought it was illegal and there'd be no chance of her teaching about it? So yeah, I think necromancy would make an awesome skill line. I mean, we already have the Dark Brotherhood, so why not necromancy, too.

    39685047534_e82e04d19f_c.jpg

    Personally, the best way to implement necromancy would be to rework and revamp the Current Skill line: Soul Magic.

    If zenimax online studios reworked soul magic into a necromantic skill line usable by any and all classes, it could fit really well and it would satisfy the players that support the idea of necromancy.
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • Imperial_Voice
    Imperial_Voice
    ✭✭✭✭✭
    Alpha-Lupi wrote: »
    Since launch, Necromancer as a playable class has become one of the most frequently requested additions to the game as well as one of the most contentious topics of debate on the forums with many players pleading their case for Necromancers as the most logical addition to the game and others parroting ZoS original stance against the issue. In the first section of this post I intend to address the most common arguments against Necromancy for players and demonstrate why those arguments are flawed in some cases and flat out incorrect in others. Ill be starting with the easiest to debunk, ZoS own statement against the class.

    Your main enemy in ESO are Necromancers

    Let's be clear on this point, no they aren't. In the Vanilla launch of the game our primary enemies were Molag Bal, Mannimarco and his necromantic Worm Cult but the issue here is the idea that all Necromancers are Worm Cultists, when they're not. In fact the majority of Necromancers are not Worm Cultists. The majority of Necromancers practice only certain degrees of Necromantic magic and they do so very privately while maintaining ordinary lives. In the Elder Scrolls it's always been known that the average Wizard or Mage character has practiced Necromancy to some degree in secret, including high ranking members of the Mages Guild and Government officials. In fact, In ESO Necromancy is most commonly used by players themselves, which I'll get to in a moment.

    Necromancy is Illegal.

    Again, to be clear, No it is not. At least not everywhere. Lets take a quick look at what the lore says various provinces response to Necromancy is.

    Cryodiil
    Despite the bans on necromancy in Morrowind and within the Mages Guild, it technically remained legal in Cyrodiil. In fact, there have been many times in the history of the Imperial Province where necromancy was extensively practiced, and even publicly tolerated. The only known period that necromancy was supposedly abolished across the Empire was during the reign of Reman II in the late First Era. The Empire has been known to hire at least a few necromancers, who are given the corpses of criminals and traitors to use legally in the pursuit of their craft.

    Elsweyr
    Elsweyr is said to be relatively accommodating to necromancy. The Khajiit are said to show little if any outrage over uncovered graves, and corpses can apparently be purchased in the port of Senchal. Though corpses don't hold up well in the forests, the deserts of Elsweyr preserve corpses for centuries, allowing skilled necromancers to make use of them relatively easily. The way the bodies are buried in the deserts, under only a small cairn of stones, is also ideal for necromancers on the prowl for resources.

    Hammerfell
    Though the vast majority of Redguards abhor necromancy, their deep devotion to their departed ancestors has also led them to abhor any sort of interaction with the undead, which has left them particularly vulnerable to necromancers.[41][42][43] It seems their revulsion for necromancy has contributed to their aversion to the use of magic in general.

    Orsinium
    Orc corpses are highly sought after by necromancers for their durable skin and strong bones. A group of necromancers actually tried to establish a trade in Orcish corpses with Orsinium near the end of the Third Era, though it's unknown what kind of reception they received.

    High Rock
    Necromancers have typically had to operate underground in High Rock, as the citizenry generally find it despicable.

    Morrowind
    While the Dunmer considered the necromantic manipulation of another Dunmer abhorrent, they did not prohibit the practice of necromancy upon human remains, or on the remains of any animal, bird, or insect. The Telvanni, in particular, became renowned for their mastery of necromancy, though it is said even they will not defile the corpse of a fellow Dunmer.[50]

    Skyrim
    n Skyrim, necromancers often find it relatively easy to operate. This is because the inhospitable terrain provides many isolated places to work, and the cold helps preserve bodies (that is, if they can be found in the snow). While the general populace in modern times seems as opposed to necromancy as in any other province, this was not always the case among the Nords, and the land has had a long and complicated history with necromancy

    Summerset
    The Summerset Isles was the original homeland of not only Mannimarco, but the Direnni clan of Altmer who are remembered as among the first to unlock the secrets of summoning souls. Nevertheless, the land of the Altmer is arguably even less hospitable to necromancers than Valenwood. A few elite Altmer are allowed some study of necromancy, but their research seems to be centered around the extension of mortal lifespans, rather than the more conventional uses of necromancy

    Valenwood
    The Bosmer of Valenwood are said to possess an intolerance for necromancy which "goes beyond all reason". Further, though they do not typically practice Arkay's rituals to protect the dead against necromancers, their practice of ritual cannibalism reduces the availability of corpses, making Valenwood a particularly difficult place for necromancers to operate. Their animosity for necromancy may be exaggerated, as many individuals show little concern over the reanimation of the dead.

    It doesn't make sense Storywise. Meridia/The Psijics/Sai Sahan would never work with a Necromancer

    Lore wise, these 3 entities despise the undead in all their forms. So would they refuse to work with a vestige who practices Necromancy? No, they wouldn't because they haven't yet. Let's start with vampirism, which is considered a form of Necromancy. None of these entities will so much as bat an eye if the player chooses to be a Vampire. It has 0 effect on the story. You may say, "Well that's different," and sure, maybe it is. So let's take a look at the Necromancy you're already doing, shall we? Every player in ESO is given the tree "Soul Magic" it is the only skill line that it's guaranteed that every single player in ESO will have a skill in. Soul Magic is Necromancy. Right out of the tutorial every PC in ESO is using one of the keystones of Necromancy in what is considered one of the vilest Necromantic acts; Ripping the Soul out of a living creature in the most painful way possible and trapping it in a Soul Gem. In fact, the game rewards players who stick it through to the end of the Main Quest by giving them a Necromantic Ultimate skill (albeit a useless one). These entities have not shown even the slightest acknowledgment that we are all already using Necromantic magic, so this argument on it's face it's useless.



    Let's talk about why Necromancy would work in ESO now. I've heard it claimed by many players that in order for Necromancy to work as a viable skill, it would have to be all about summoning the Undead. However our current Necromantic skill line shows that dealing out Damage over Time is easily in the range of the ability. Let's look at another practical use of Necromantic magic beyond Conjuration and DoT spells.

    The Lorebooks, "On Necromancy" and "The Legend of Vastarie" we hear the stories of two responsible Necromancers who used their magic not to harm souls but rather with great care toward their well being. "On Necromancy" is short enough so here, take a look at what it has to say.

    Reanimation should not be taken lightly. Costs, both mundane and spiritual, can be very high. Intent is everything. Too much emotion may create a creature so consumed with anger and hate its every action is perverted by its pain. Too little creates a mindless husk with little more than the ability to follow the simplest of commands. A calm mind, its thoughts well-organized and its plans well-considered, is the most necessary ingredient for animating the dead.

    The soul is necessary, of course, as are many other ingredients listed at the end of this chapter. But as to the body ... take caution. Any corpse may be reanimated, regardless of age or state of decay, but the most useful are those that are mostly intact (or can be made intact with little effort). A whole skeleton is better than a fresh, but mutilated, body.

    As to freshness, be careful in this consideration as well. Have you ever wondered why there are so many skeletons among the reanimated undead, fewer zombies, and only a scant few revenants? The longer a body remains inanimate, the less hold its original owner has on the corpse. A spirit can stay tied to its remains for days, weeks, or even years—the shorter the time, the more likely the spiritual umbilicus exists.

    A wise necromancer does not wish to fight for control of his creation with an angry spirit seeking a way back into the world. Best to be certain all of a creature's soul has departed before reanimation begins. Even should the necromancer win the battle, it is a cruel victory, tormenting a spirit on its way to rest.

    Raising the dead so recent that the soul has not yet fled is ill-advised, as true resurrection is not the purview of the necromancer, but something best left to gods and priests.

    This book instructs novice Necromancers in the best way to reanimate the dead without causing excess pain to the soul that once inhabited the reanimated body as well as discouraging the use of fresh corpses lest the resultant creature become dangerous.

    The second book, "The Legend of Vastarie" tells the story of one of Mannimarcos fellow Psijics who practiced Necromancy as a way to consult with and soothe the spirits of the deceased before allowing them to pass peacefully into Aetherius. She used Necromantic magic to heal the soul, which in MMO terms may easily translate into healing or group buff abilities, giving Necromancers as a class a viable three skill tree set of Conjuration, Healing, and Damage+Damage of Time similar to a mix between Sorceror and Templar.

    The point is, the arguments against Necromancers as a class are flimsy and unrealistic given the state of the in game lore and there are certainly viable ways to implement the class in game. However the only way ZoS will do so may be if we as players acknowledge that this is something we want in game.
    SydneyGrey wrote: »
    *Digs up my favorite screenshots to support the cause*

    This is Eyevea after it's liberated. One of the Mage's Guild teachers, an Orc lady, is seen here summoning a flesh atronach.
    A flesh atronach.
    She also summons various daedra.

    40368108471_96757f22dd_c.jpg

    Also, here's a screenshot from a class being held at one of the Mage's Guilds (I believe in Vulkhel Guard). A teacher is telling the class why she personally bans necromancy in her classroom. She doesn't say "because it's illegal," she says she "bans" it from her classroom because of the smell. Why would the students ask her to teach it if they thought it was illegal and there'd be no chance of her teaching about it? So yeah, I think necromancy would make an awesome skill line. I mean, we already have the Dark Brotherhood, so why not necromancy, too.

    39685047534_e82e04d19f_c.jpg

    Personally, the best way to implement necromancy would be to rework and revamp the Current Skill line: Soul Magic.

    If zenimax online studios reworked soul magic into a necromantic skill line usable by any and all classes, it could fit really well and it would satisfy the players that support the idea of necromancy.

    Ive got to disagree here. If they made it a skill line itd just be like every other new skill line in the game, a half baked collection of useless skills and a few passive that desperately try to trick you in to slotting them. Something like this would have to be its own class I think.
  • Imperial_Voice
    Imperial_Voice
    ✭✭✭✭✭
    Weird. Several perfectly benign posts have been stealth removed from this thread.
  • MetalHead4x4
    MetalHead4x4
    ✭✭✭
    Necromancer is the only class I would bother to level in this game, already have a Mag Sorc and a Destro-Resto NB but I would run a Necromancer as my main class if it was available. Gimme.
    PC/NA Daevyen the Warlock (Sorc)
  • ghastley
    ghastley
    ✭✭✭✭✭
    ✭✭
    I can't see the case for a class, but a guild skill line might work. However, I'd really want the old Morrowind game's concept of incompatible guilds to come in - e.g. you couldn't slot Necro and Mage Guild skills at the same time. We have buffs for multiple skills from one guild, so why not nerfs for mixed guilds?
  • Starlock
    Starlock
    ✭✭✭✭✭
    ✭✭✭✭✭
    I really don’t get the obsession with fantasy-style necromancy. Can somene explain it to me? Is it some sort of edgelord thing?
  • Glurin
    Glurin
    ✭✭✭✭✭
    ✭✭✭
    Starlock wrote: »
    I really don’t get the obsession with fantasy-style necromancy. Can somene explain it to me? Is it some sort of edgelord thing?

    Summoning a horde of skeletons (or zombies if you're into that sort of thing) that know no fear or pain to obey your every command and crush your enemies, which in turn you can raise to serve you and crush even more enemies.

    What's not to like? I mean, besides the smell. :p
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Imperial_Voice
    Imperial_Voice
    ✭✭✭✭✭
    Starlock wrote: »
    I really don’t get the obsession with fantasy-style necromancy. Can somene explain it to me? Is it some sort of edgelord thing?

    Weak bait mate
  • josiahva
    josiahva
    ✭✭✭✭✭
    Just say no to more pets. Go play Diablo if you want necromancers with 20 pets following you around doing your fighting for you.
  • Imperial_Voice
    Imperial_Voice
    ✭✭✭✭✭
    josiahva wrote: »
    Just say no to more pets. Go play Diablo if you want necromancers with 20 pets following you around doing your fighting for you.
    Glurin wrote: »
    Starlock wrote: »
    I really don’t get the obsession with fantasy-style necromancy. Can somene explain it to me? Is it some sort of edgelord thing?

    Summoning a horde of skeletons (or zombies if you're into that sort of thing) that know no fear or pain to obey your every command and crush your enemies, which in turn you can raise to serve you and crush even more enemies.

    What's not to like? I mean, besides the smell. :p

    Thread after thread most players are always heavily in favor or this being added.
  • Imperial_Voice
    Imperial_Voice
    ✭✭✭✭✭
    Necromancer is the only class I would bother to level in this game, already have a Mag Sorc and a Destro-Resto NB but I would run a Necromancer as my main class if it was available. Gimme.

    I have to imagine that such an addition would bring a lot of new/returning players. Even if for a littlr while.
  • Banana
    Banana
    ✭✭✭✭✭
    ✭✭✭✭✭
    To many zombie lovers here
  • Imperial_Voice
    Imperial_Voice
    ✭✭✭✭✭
    Banana wrote: »
    Not enough zombie lovers here

    I agree
  • ImmortalCX
    ImmortalCX
    ✭✭✭✭✭
    Thrain wrote: »
    In my opinion necromancers would be a class with a very high potential.
    Since we got the warden with morrowind im hoping that we will get a necromancer in future
    The balancing would be a mess but tbh balancing is atm a mess anyways so i would love to play a necromancer in future^^

    Necromancer would just be a Warden with a zombie, not a bear.

    Would it really add to playstyle diversity?

  • Imperial_Voice
    Imperial_Voice
    ✭✭✭✭✭
    ImmortalCX wrote: »
    Thrain wrote: »
    In my opinion necromancers would be a class with a very high potential.
    Since we got the warden with morrowind im hoping that we will get a necromancer in future
    The balancing would be a mess but tbh balancing is atm a mess anyways so i would love to play a necromancer in future^^

    Necromancer would just be a Warden with a zombie, not a bear.

    Would it really add to playstyle diversity?

    What would possess you to think that?
  • Unit117
    Unit117
    ✭✭✭✭✭
    Please give us a necromancer class. It’s been my number one wish list thing since release
  • Imperial_Voice
    Imperial_Voice
    ✭✭✭✭✭
    Unit117 wrote: »
    Please give us a necromancer class. It’s been my number one wish list thing since release

    Mine is spellcrafting but we all know that wont happen.
  • Maryal
    Maryal
    ✭✭✭✭✭
    Necromancy would be part of the sorc skill tree ... here is how it would work:


    Necromancy would replace the Daedric Summoning tree. You would still have pets, they would take damage during fights but you wouldn't be able to heal them. When your pets die you couldn't recast them like you do now. No no no! As a necromancer, you could, however, 'raise them from the dead' via your necromancy ability. Your dead pet would rise zombified ... they would be a weakened version of their 'pre-dead' selves. They would fight by your side ... sort of. They could cast zombie breath (AOE DOT damage), and, as they moved around, chunks of their slimey/maggot infested skill would drop to the ground (enemies stepping on the 'slime' would be snared and defiled). The bad news is you couldn't command them ... zombified pets would have the brain/intelligence (AI) of a zombie. The good news is, however, since they are already dead, they couldn't be killed. The bad news is that they could cease to be among the 'living dead' if their heads were chopped off during battle.

    I'm pretty sure that's how it would work in ESO. Yep, pretty sure.


    Edited by Maryal on October 11, 2018 3:25PM
  • sharquez
    sharquez
    ✭✭✭✭✭
    Just like the dark brotherhood i think if a necromancy skill line were to be added it should be tied to the justice system and seen as bad by the npcs but it should still be an option. I wanna be the evil overlord with undead minions!
  • swirve
    swirve
    ✭✭✭✭
    ZoS reply if they bothered...

    Let it go, let it go... we dont care....
  • Imperial_Voice
    Imperial_Voice
    ✭✭✭✭✭
    swirve wrote: »
    ZoS reply if they bothered...

    Let it go, let it go... we dont care....

    Cared enough to post a pithy condescending comment
  • gro_drum
    gro_drum
    ✭✭
    Yeah I think Necromancy should be a tank-centric mage with a talent for quickly reviving fallen comrads. The pets are great on my sorc tank plus my nightblade tank's hysteria and mirage are great tools... I could also see how easily a necro could be put on revive duty in trials... I mean the old nickname "Meatshield" we have for tanks speaks volumes! Why not have a mage use DEAD meat as a shield?
Sign In or Register to comment.