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The Case for Necromancy

  • richo262
    richo262
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    They should break the classes down, and give players options. Meaning, you cannot pick up certain skill lines if you have another, you cannot have Restoring Light and Necromancy, you have to drop one to use the other.

    For instance, if every class lose one skill line but it became a Sub class or Guild tree, then I'd be open to more skill trees.

    Examples
    Nightblade - loses Siphon but Soul Magic incorporates much of Siphon
    DragonKnight - loses Earthen Heart but Fighters Guild line after the Earthen Forge, incorporates much of Earthen Heart
    Sorc - loses Storm calling but and it is added to the game via the mages guild
    Templar - loses Restoring Light but it can be found in the Temple of Azura in Stormhaven
    Warden - loses their Frost line but it is added to the game via 'Defensive Staff' in the weapons tree

    That breaks the classes down a bit, but you could have classes cancel out other classes. Meaning, if they added necromancy, and you accept that line, it will block you from using Restoring light.

    To completely destroy the classes you'd probably need to send some skill lines behind paid DLC

    Example
    Nightblade
    Shadow - Instead should just be part of the Thieves Guild. Shadow, Legerdemain, present Thieves Guild passives should be incorporated into one tree and simplified with Shadow active skills. Called Legerdemain prior to joining the Thieves Guild.

    Assassination - Should also merge with Dark Brotherhood.

    Sorc
    Dark Magic - Part of necromancy
    Daedric Summoning - Also

    I could go on, and obviously they do not need to be locked behind DLC, it could just be you speak to an NPC who gives you the line in the thieves guild, but if you own the DLC, it should be at Hews Bane.
  • Maryal
    Maryal
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    richo262 wrote: »
    They should break the classes down, and give players options. Meaning, you cannot pick up certain skill lines if you have another, you cannot have Restoring Light and Necromancy, you have to drop one to use the other.

    For instance, if every class lose one skill line but it became a Sub class or Guild tree, then I'd be open to more skill trees.

    Examples
    Nightblade - loses Siphon but Soul Magic incorporates much of Siphon
    DragonKnight - loses Earthen Heart but Fighters Guild line after the Earthen Forge, incorporates much of Earthen Heart
    Sorc - loses Storm calling but and it is added to the game via the mages guild
    Templar - loses Restoring Light but it can be found in the Temple of Azura in Stormhaven
    Warden - loses their Frost line but it is added to the game via 'Defensive Staff' in the weapons tree

    That breaks the classes down a bit, but you could have classes cancel out other classes. Meaning, if they added necromancy, and you accept that line, it will block you from using Restoring light.

    To completely destroy the classes you'd probably need to send some skill lines behind paid DLC

    Example
    Nightblade
    Shadow - Instead should just be part of the Thieves Guild. Shadow, Legerdemain, present Thieves Guild passives should be incorporated into one tree and simplified with Shadow active skills. Called Legerdemain prior to joining the Thieves Guild.

    Assassination - Should also merge with Dark Brotherhood.

    Sorc
    Dark Magic - Part of necromancy
    Daedric Summoning - Also

    I could go on, and obviously they do not need to be locked behind DLC, it could just be you speak to an NPC who gives you the line in the thieves guild, but if you own the DLC, it should be at Hews Bane.

    Your suggestions create too many conflicts with existing ES lore. Bethesda employs a lore master whose job is to ensure consistency in ES lore among all ES games ... and that includes ESO. ZOS cannot unilaterally change things that adversely impact or conflict with ES lore ... anything involving or related to ES lore has to be approved by Bethesda. Given that the ES franchise is ongoing (i.e., ES VI), even a proposed expansion in the lore (even if there is no technical conflict) still has to be approved by Bethesda, not only because they have the final say in the matter, but also because any change or expansion in ES lore in this game could potentially effect the lore in Bethesda's upcoming ES game (ES VI).
    Edited by Maryal on October 11, 2018 10:17PM
  • Imperial_Voice
    Imperial_Voice
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    Im not saying I had anything to do with it, but in light of recent leaks; Youre welcome.

    (Let me believe)
  • Imperial_Voice
    Imperial_Voice
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    Im actually going to keep bumping this because I now see people complaing that Necromancer classes arent lore friendly and ghis thread lays out all of reasons theyre full of crap.
  • Virosh
    Virosh
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    Im not saying I had anything to do with it, but in light of recent leaks; Youre welcome.

    (Let me believe)

    Hehe, got back in the game because they announced they will be adding the necromancer class ^^ Thanks to all the unsung heroes that fought the good fight all those years, demanding this class be made playable!!

    :)
  • Tabbycat
    Tabbycat
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    Foul necromancers! I for one am looking forward to watching the guards attack them when they try to duel in cities. :p
    Edited by Tabbycat on February 6, 2019 12:56PM
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • TheTwistedRune
    TheTwistedRune
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    Virosh wrote: »
    Im not saying I had anything to do with it, but in light of recent leaks; Youre welcome.

    (Let me believe)

    Hehe, got back in the game because they announced they will be adding the necromancer class ^^ Thanks to all the unsung heroes that fought the good fight all those years, demanding this class be made playable!!

    :)

    Agreed. Like many others I have resisted the temption to call the nay sayers (many of whom are ten star forum members) who said it would NEVER happen. The fact that we won is enough.

    Kind of funny though how they’ve gone quiet all of a sudden isn’t it?


  • Imperial_Voice
    Imperial_Voice
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    Bumping because now that Necromancer NDA is lifted were once again seeing forums bombarded with the opinions of self styled loremasters who know absolutely nothing about the lore around Necromancers in the Elder Scrolls universe.
    Edited by Imperial_Voice on March 29, 2019 1:57PM
  • dogman
    dogman
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    dogman wrote: »
    I love the fact that everybody tries to use rather silly crutches to say no, this wouldn't work because XYZ. Necromancy isn't legal? Neither is Blood-Magic, however NBs seem to be acceptable in society. Sorcerers summon Daedra, that's also extremely taboo and illegal in many cultures, however you can run around with your matriarch and scamp wherever the hell you desire and nobody will tell you jack. There are classes that would be classified as illegal as per TES lore, however they perfectly allowed. TES lore is such a flimsy excuse in this scenario as ESO is so lore-breaking to start with.

    Want more arguments for necromancy? The Mages guild has been studying it, infact Mannimarco was allowed to study it by the Psijics themselves because its still a school of magic. There are sloads in this game for Arkay's sake, they basically are necromancers, all of them, that's their shtick. Wanna know something else? The Worm Cult is literally all over the world, you really think that they wouldnt teach people how to do it? It isn't a secret art, not anymore. What class you are is not your trade in game, nobody calls you over like You! Dragonknight! Come over here! No, that doesn't happen. Literally every argument about oh it isn't legal is really bad, since, neither is damn blood-magic, but tell that to every single magnb who rely on it. Sorcerers? Yeah, summoning Daedra is always good and accepted in every culture, they little nice demons from hell, but, bringing back dead? Outrageous! No, they're both not allowed and both will get you thrown into a cell. If you wanna make an argument, make a better one cause this one is just bad, like I said.

    Oh, and the argument about "Necromancers are your enemy." yeah, so are the other two alliances, I can go there and do their quest and become their hero, can't I? Everybody can! In Skyrim, Dawnguard, the Vampires were also your enemies, remember? But you could do a 180 and tell those annoying *** to *** off and enjoy your devilish Ancient Vampire powers thing, right? You can also go back to helping the good guys, you end up killing Harkon in every single scenario anyway, so that doesn't quite mean jack. Your character doesn't have to be a god damn goodie two shoes every single time. Even if there aren't many choices but a lot of ilussion of choice, what would you being able to summon a skelly or two to help you out in kicking Molag Bal's ass anyway? Skyrim, you're the Dragonborn but you can be a god damn conjurer yourself, Meridia won't give two sh. and a biscuit about that. Giving the players something they want and let them play it in the same questline as everyone else has been done countless times. You want something better? Give classes different main story lines ways. Make everything unique but don't just say we won't do this cause this. This is an MMO, not a single player experience. Saying somebody is your enemy is quite avoiding the fact that everyone on an MMO is your enemy.

    Necromancy is not a hidden skill, there are tons of books written in this era about conjuration and the bring back of the dead. There are a *** ton of Necromancers in the wild, they're practically everywhere, can't turn your nose and not expect it to smell some rotten flesh being used to make a flesh attronach. You yourself made a flesh attronach in the main story, Tharn compliments you and claims, jokingly, there is still time to turn you into a necromancer. You use filled soul gems to ressurect down players, yeah, it's a game mechanic, still soul-magic and close enough to necromancy. You fight thousands of liches, skeletons, and god knows what other abominations made by these Necromancers. You have countless questlines in which you find out somebody is a god damn necromancer at the end. Dark Brotherhood isn't legal either and better than half the playerbase has a Blade of Woe.

    ZOS just add Necromancy, pls.

    thank u zos, very cool.
    i'm just tryna have a good time
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