ON PTS:
The Clannfear still takes damage (so i'm guessing the 0 damage hasn't been added yet?)
The change should already be on the PTS, what abilities if you know were damaging your pet so we can take a look?
After doing some digging, it looks like the damage reduction for Trials made it into the last PTS but the damage reduction for group Dungeons and Arenas did not. Look for that to make its way into the next PTS push. Sorry for the confusion.
Thanks for testing that out, SirAndy. This is depressing news indeed.ON LIVE:
The Clannfear may not taunt enemies anymore but it sure holds a *lot* of aggro, even on the mini bosses and final boss.
Resource management is not a problem and neither is shield uptime. I do have to pay attention to my Pet healthbar, but otherwise this dungeon is simple and routine.
ON PTS:
The Clannfear still takes damage (so i'm guessing the 0 damage hasn't been added yet?) but it does *not* draw any aggro anymore, even the trash mobs ignore it!
So now i have the full onslaught of all trash mobs plus the bosses while trying to keep my reduced 40% shields up, heavy attacking and staying alive.
There are no more resources for any light attacks or skills, i can barely keep up the Liquid Lightning, let alone weave in an staff skills.
All my magicka goes into shields and heals and there is nothing left for offensive attacks.
This pretty much confirms what i suspected from your comments.
I never imagined this character to struggle that hard to get through what i otherwise consider the easiest of the veteran group dungeons.
Wolf_Watching wrote: »CAN YOU PLEEEEEEEASE MAKE SURE THIS WORKS W/ WEREWOLF PETS‽
We can take a look at this. Werewolf pets should not be different than other pets so, if they are targeted by Chain Lightning since Update 19, that is a bug we will take a look at.
@Dagoth_Rac You bring up some good points, I'll pass it along to the combat team.
ruikkarikun wrote: »@ZOS_GinaBruno @ZOS_RobGarrett
@ZOS_Finn
also can you comment this
https://forums.elderscrollsonline.com/en/discussion/comment/5513332/#Comment_5513332
Full copy-paste:I tried VMA on PTS with exact same pet build and sets I have been using. Long story short, pets die all the time. On 2nd arena they are mostly useless since they are dead even before monsters spawn (unless you spam the switches).So why pets dying on second arena? I mean what are you doing guys?
Empowered shield goes down immediately as most of the instant damage is above 5k+, so half of the time Matriarch's heals are not there because it's either dead or I am out of magicka. Can't imagine how painful stages 7 and 9 would be with these shields.
Based on my initial experience, I am not planning on doing a full VMA run on PTS, I'd rather try to farm for my inferno staff I never got till nerfs go on live server. But even if I get a staff before Nerfmire, what will I be using it for anyway? I love playing glass cannon, always have but switched to pet sorcerer to to farm VMA. Now with these changes it makes no sense to even farm it.
I feel like after all these years I can only continue to play ESO like "story mode" and keep looking for other options.. Been playing MMOs for 16 years, never seen such clueless devs before. Enough is just enough. For those who say "adapt", games are meant to be enjoyed, not stressed about.
*hits alt + f4*
@ZOS_Finn
VAA
- Long lasting roots are really bad for pets who can not free them self
- Also maybe exclude the pets from getting a "reflect" when damaging the last boss in this repair phase/shield phase in the middle. Kinda doable to control them to not do it but especial new players often forget it and the pet automatically goes to the main boss wiping the whole grp unless the raid leader yells "control your f***** pets".Some console player said they do not have the option to recall pets.(Dunno if it is true )
Console player here... The ONLY controls we have over our pets is to initiate their "special" with whatever button they're hotkeyed to, and to unsummon them completely by going into the Character menu ---> Active Effects ----> remove (pet) effect.
There is no way to de-aggro them, have them specifically target a certain mob, etc. It's..... challenging to run them efficiently.
@ZOS_Finn
VAA
- Long lasting roots are really bad for pets who can not free them self
- Also maybe exclude the pets from getting a "reflect" when damaging the last boss in this repair phase/shield phase in the middle. Kinda doable to control them to not do it but especial new players often forget it and the pet automatically goes to the main boss wiping the whole grp unless the raid leader yells "control your f***** pets".Some console player said they do not have the option to recall pets.(Dunno if it is true )
Console player here... The ONLY controls we have over our pets is to initiate their "special" with whatever button they're hotkeyed to, and to unsummon them completely by going into the Character menu ---> Active Effects ----> remove (pet) effect.
There is no way to de-aggro them, have them specifically target a certain mob, etc. It's..... challenging to run them efficiently.
You actually can make them target a specific mob, they will target the last mob you heavy attack.
@ZOS_Finn
VAA
- Long lasting roots are really bad for pets who can not free them self
- Also maybe exclude the pets from getting a "reflect" when damaging the last boss in this repair phase/shield phase in the middle. Kinda doable to control them to not do it but especial new players often forget it and the pet automatically goes to the main boss wiping the whole grp unless the raid leader yells "control your f***** pets".Some console player said they do not have the option to recall pets.(Dunno if it is true )
Console player here... The ONLY controls we have over our pets is to initiate their "special" with whatever button they're hotkeyed to, and to unsummon them completely by going into the Character menu ---> Active Effects ----> remove (pet) effect.
There is no way to de-aggro them, have them specifically target a certain mob, etc. It's..... challenging to run them efficiently.
You actually can make them target a specific mob, they will target the last mob you heavy attack.
Yes, but I thought on PC you can send a pet to attack a certain mob before you attack it yourself. Is this possible?
Waffennacht wrote: »Wow, that's a solid change for solo play
Since Hardened ward got 20% additional shields for pets, is that the shield of choice for pets sorcs? Because I used to wear empowered for both duration + magicka regen. Who will wear empowered now?
Waffennacht wrote: »The improvement for the pets is NEEDED, nobody is denying it, but carving up the situations in which a pet works in certain ways is just lazy design.
Bingo. New players, casual players, are going to be completely baffled. It is obviously a knee jerk change because the impact of the shield nerfs.
It might be a moot point, because using pets, especially two, is close to not viable without the 3rd bar from overload.
I can't remember the last time I saw a two pet sorc build I even remotely thought about using.
1 pet for years now, the familiar.
I don't know why so many players have issues soloing vet content now
codestripper wrote: »Since Hardened ward got 20% additional shields for pets, is that the shield of choice for pets sorcs? Because I used to wear empowered for both duration + magicka regen. Who will wear empowered now?
Hardened has always been the choice for pet sorcs. Magicka Regen is next to useless as we use heavy attacks for sustain and not Regen like our straight sorcs comrades
codestripper wrote: »Since Hardened ward got 20% additional shields for pets, is that the shield of choice for pets sorcs? Because I used to wear empowered for both duration + magicka regen. Who will wear empowered now?
Hardened has always been the choice for pet sorcs. Magicka Regen is next to useless as we use heavy attacks for sustain and not Regen like our straight sorcs comrades
Not true. Magicka regen helps everyone so most good Sorcs used Empowered in PvE
BrightOblivion wrote: »What he's saying, I think, is that while hardened ward is far more beneficial to the heavy-attacking petsorc, who does not personally need the Minor Intellect buff from Empowered Ward but could absolutely use a stronger shield, using Empowered also grants that Minor Intellect to nearby allies, something that is particularly useful if those allies are non-pet magsorcs or are magknights, both of whom are typically sucking fumes even after trying to take down a 3mil dummy, much less anything more substantial. It's added group utility, which is generally a good thing to have unless the group you're in is already covered on that front.
Personally, I've (perhaps mistakenly, I guess) been using Empowered on Live lately, because the shield it provides is generally strong enough that, when I die, I'd probably have died with the extra strength from Hardened, the duration fits better into my rotation, and the Minor Intellect buff to allies who might need it is a nice bonus. That said, on Live, my Empowered Ward also has a 21k tooltip when it's more like 8k or so on PTS. So those other group members who could benefit from the Minor Intellect I was providing (such as it is) are on their own, as I'm going to need the extra shield strength from Hardened to stay alive in some fights, particularly while I'm trying to learn mechanics I can't really learn if I'm just face-tanking the floor and watching the action going on around me.
codestripper wrote: »Since Hardened ward got 20% additional shields for pets, is that the shield of choice for pets sorcs? Because I used to wear empowered for both duration + magicka regen. Who will wear empowered now?
Hardened has always been the choice for pet sorcs. Magicka Regen is next to useless as we use heavy attacks for sustain and not Regen like our straight sorcs comrades
Not true. Magicka regen helps everyone so most good Sorcs used Empowered in PvE
phileunderx2 wrote: »Just finished some dungeon and gyser runs on pts
Scamp did not die in dungeon.
Scamp died multiple times on gyser end boss. So much that for him to be of any use I will have to run a resto staff on one bar and heal him myself. For any kind of pve solo content.
Dagoth_Rac wrote: »phileunderx2 wrote: »Just finished some dungeon and gyser runs on pts
Scamp did not die in dungeon.
Scamp died multiple times on gyser end boss. So much that for him to be of any use I will have to run a resto staff on one bar and heal him myself. For any kind of pve solo content.
With the change to combats pets taking zero damage in group PvE instances, it feels like there was a change to have pets take more damage in other content. I am not sure if that was by design or an unintended side-effect. It is no big deal for overland trash mobs, but for VMA and World Bosses, it is a real pain. Many of these mobs crank out massive damage that players can dance around or otherwise avoid, but combat pets cannot. Even if you try to recall them with Y+Mouse button during dangerous fight phases, they just run straight through the mechanics to return to you and they seem more susceptible to these mechanics than they were before..
Dagoth_Rac wrote: »phileunderx2 wrote: »Just finished some dungeon and gyser runs on pts
Scamp did not die in dungeon.
Scamp died multiple times on gyser end boss. So much that for him to be of any use I will have to run a resto staff on one bar and heal him myself. For any kind of pve solo content.
With the change to combats pets taking zero damage in group PvE instances, it feels like there was a change to have pets take more damage in other content. I am not sure if that was by design or an unintended side-effect. It is no big deal for overland trash mobs, but for VMA and World Bosses, it is a real pain. Many of these mobs crank out massive damage that players can dance around or otherwise avoid, but combat pets cannot. Even if you try to recall them with Y+Mouse button during dangerous fight phases, they just run straight through the mechanics to return to you and they seem more susceptible to these mechanics than they were before..
I can confirm this. I wonder how they managed to break our pets like that. They were working just fine in solo / arena!!!
codestripper wrote: »Dagoth_Rac wrote: »phileunderx2 wrote: »Just finished some dungeon and gyser runs on pts
Scamp did not die in dungeon.
Scamp died multiple times on gyser end boss. So much that for him to be of any use I will have to run a resto staff on one bar and heal him myself. For any kind of pve solo content.
With the change to combats pets taking zero damage in group PvE instances, it feels like there was a change to have pets take more damage in other content. I am not sure if that was by design or an unintended side-effect. It is no big deal for overland trash mobs, but for VMA and World Bosses, it is a real pain. Many of these mobs crank out massive damage that players can dance around or otherwise avoid, but combat pets cannot. Even if you try to recall them with Y+Mouse button during dangerous fight phases, they just run straight through the mechanics to return to you and they seem more susceptible to these mechanics than they were before..
I can confirm this. I wonder how they managed to break our pets like that. They were working just fine in solo / arena!!!
I also noticed this. Even with a full 8k shield in vMA they die in 2 hits from any AOE damage. On live I did a run with only crit surge and my pets did not die nearly as often with no shield whatsoever. @ZOS_Finn Do you know if there were any changes that might be causing this? When I get home I can post videos of both runs for comparison if needed.