Chilly-McFreeze wrote: »visionality wrote: »Dracan_Fontom wrote: »Rapids have no use in combat. Hardly something worth nerfing.I'm not sure if I have ecountered one of these Rapid Maneuvers spamming zergs, but I'll take your word for it that they exist.
Every endgame PVP raid has a rapidbot (or two) in their group. Keeping rapid up all the time is the central point of group mobility. Its real function is the de-snaring/snare-immunity though, the speed is just a secondary (and very welcome) effect.
@kojou Whenever you have been run down by a ball group that was not slowed down by caltrops, you were encountering at least one rapid spammer
I've been run down by lots of ball groups... They also had heal spamming, AoE damage spamming, and buff spamming. Those crazy guys had people that specialized in all kinds of spamming. It almost like having superior numbers gave them a tactical advantage.
And you agree on the necessarity to widen the gap even more?
Chilly-McFreeze wrote: »visionality wrote: »Dracan_Fontom wrote: »Rapids have no use in combat. Hardly something worth nerfing.I'm not sure if I have ecountered one of these Rapid Maneuvers spamming zergs, but I'll take your word for it that they exist.
Every endgame PVP raid has a rapidbot (or two) in their group. Keeping rapid up all the time is the central point of group mobility. Its real function is the de-snaring/snare-immunity though, the speed is just a secondary (and very welcome) effect.
@kojou Whenever you have been run down by a ball group that was not slowed down by caltrops, you were encountering at least one rapid spammer
I've been run down by lots of ball groups... They also had heal spamming, AoE damage spamming, and buff spamming. Those crazy guys had people that specialized in all kinds of spamming. It almost like having superior numbers gave them a tactical advantage.
And you agree on the necessarity to widen the gap even more?
No I just don't see how changing rapid solves it.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »visionality wrote: »Dracan_Fontom wrote: »Rapids have no use in combat. Hardly something worth nerfing.I'm not sure if I have ecountered one of these Rapid Maneuvers spamming zergs, but I'll take your word for it that they exist.
Every endgame PVP raid has a rapidbot (or two) in their group. Keeping rapid up all the time is the central point of group mobility. Its real function is the de-snaring/snare-immunity though, the speed is just a secondary (and very welcome) effect.
@kojou Whenever you have been run down by a ball group that was not slowed down by caltrops, you were encountering at least one rapid spammer
I've been run down by lots of ball groups... They also had heal spamming, AoE damage spamming, and buff spamming. Those crazy guys had people that specialized in all kinds of spamming. It almost like having superior numbers gave them a tactical advantage.
And you agree on the necessarity to widen the gap even more?
No I just don't see how changing rapid solves it.
It would at least level the playing field. Gutting only those skills that you can keep up outside of dedicated groups while leaving the group tools untouched should ring alarm bells for everyone outside of said groups.
The_Shadowborn wrote: »
I agree with the statement that people are only QQing this as the other forms of speed got nurfed and they don't realise the sacrifice that medium groups 9-16 make to fit that role in.
Crixus8000 wrote: »The_Shadowborn wrote: »
I agree with the statement that people are only QQing this as the other forms of speed got nurfed and they don't realise the sacrifice that medium groups 9-16 make to fit that role in.
If solo/smallscale can't have speed to escape or even fight back then why should massive groups be able to roll over us because we can't use los ? Large groups wanted speed nerfed but want to keep theirs 100% ?, it is not fair that the smaller players should have to move so slow when they are already outnumbered while the larger group can go at full speed with little loss.
DivineFirstYOLO wrote: »Crixus8000 wrote: »The_Shadowborn wrote: »
I agree with the statement that people are only QQing this as the other forms of speed got nurfed and they don't realise the sacrifice that medium groups 9-16 make to fit that role in.
If solo/smallscale can't have speed to escape or even fight back then why should massive groups be able to roll over us because we can't use los ? Large groups wanted speed nerfed but want to keep theirs 100% ?, it is not fair that the smaller players should have to move so slow when they are already outnumbered while the larger group can go at full speed with little loss.
No, Xv1 noobs want movement nerfed, ball groups just want to do their thing and play outnumbered against all odds (or - even better - against other groups). Why would ball groups care to farm smale scalers? How much AP do they give and how much of a fun challenge would it be? Close to 0.
I wasn't for the speed nerfs and I hope WE (cause I also play solo when we don't have a raid up) will get our stuff back one day. In my opinion small scalers and ball groups have the same enemy - the people that hide in stealth waiting for the moment they can outnumber you.
A suggestion (not my idea, but very smart in my opinion): make maneuver cost 500 (just an example) stam for every player hit - that way small scalers and bigger groups can use the skill.
Crixus8000 wrote: »The_Shadowborn wrote: »
I agree with the statement that people are only QQing this as the other forms of speed got nurfed and they don't realise the sacrifice that medium groups 9-16 make to fit that role in.
If solo/smallscale can't have speed to escape or even fight back then why should massive groups be able to roll over us because we can't use los ? Large groups wanted speed nerfed but want to keep theirs 100% ? it is not fair that the smaller players should have to move so slow when they are already outnumbered while the larger group can go at full speed with little loss.
DivineFirstYOLO wrote: »Some of you people are full of hate towards other playstyles, its shocking. Because small scale got nerfed, you feel like medium groups should be nerfed aswell?
Do you seriously think you will be able to wipe good medium groups after a nerf to maneuver? As a smaller group?
Only undercover zerg surfers and trolls would ask for more nerfs - which one are you?
..and I know at least one ball group on EP NA that will continue to dominate the server even if you nerf the *** out of them. Want to know why? Because they are doing their homework, testing stuff on PTS, theory crafting, etc - unlike some wannabee small scalers that use meta sets on their stam wardens and feel like they are skilled elite players.
This is going to be one of the worst patches, because ZOS is listening to all the whiners on the forums.
DivineFirstYOLO wrote: »Some of you people are full of hate towards other playstyles, its shocking. Because small scale got nerfed, you feel like medium groups should be nerfed aswell?
Do you seriously think you will be able to wipe good medium groups after a nerf to maneuver? As a smaller group?
Only undercover zerg surfers and trolls would ask for more nerfs - which one are you?
..and I know at least one ball group on EP NA that will continue to dominate the server even if you nerf the *** out of them. Want to know why? Because they are doing their homework, testing stuff on PTS, theory crafting, etc - unlike some wannabee small scalers that use meta sets on their stam wardens and feel like they are skilled elite players.
This is going to be one of the worst patches, because ZOS is listening to all the whiners on the forums.
It's not about being able to take down bigger group but it's about being able to survive their rush. Because with rapids they can outrun any player that doesn't use rapids. Use rapids you say? And gimp build to be able to run from zerg while they don't have to change anything because they can afford to have rapids spamer?
TequilaFire wrote: »Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »visionality wrote: »Dracan_Fontom wrote: »Rapids have no use in combat. Hardly something worth nerfing.I'm not sure if I have ecountered one of these Rapid Maneuvers spamming zergs, but I'll take your word for it that they exist.
Every endgame PVP raid has a rapidbot (or two) in their group. Keeping rapid up all the time is the central point of group mobility. Its real function is the de-snaring/snare-immunity though, the speed is just a secondary (and very welcome) effect.
@kojou Whenever you have been run down by a ball group that was not slowed down by caltrops, you were encountering at least one rapid spammer
I've been run down by lots of ball groups... They also had heal spamming, AoE damage spamming, and buff spamming. Those crazy guys had people that specialized in all kinds of spamming. It almost like having superior numbers gave them a tactical advantage.
And you agree on the necessarity to widen the gap even more?
No I just don't see how changing rapid solves it.
It would at least level the playing field. Gutting only those skills that you can keep up outside of dedicated groups while leaving the group tools untouched should ring alarm bells for everyone outside of said groups.
Everyone can use rapids, solo, small group or large group.
If your build can't sustain then no hope for you anyway.
Chilly-McFreeze wrote: »TequilaFire wrote: »Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »visionality wrote: »Dracan_Fontom wrote: »Rapids have no use in combat. Hardly something worth nerfing.I'm not sure if I have ecountered one of these Rapid Maneuvers spamming zergs, but I'll take your word for it that they exist.
Every endgame PVP raid has a rapidbot (or two) in their group. Keeping rapid up all the time is the central point of group mobility. Its real function is the de-snaring/snare-immunity though, the speed is just a secondary (and very welcome) effect.
@kojou Whenever you have been run down by a ball group that was not slowed down by caltrops, you were encountering at least one rapid spammer
I've been run down by lots of ball groups... They also had heal spamming, AoE damage spamming, and buff spamming. Those crazy guys had people that specialized in all kinds of spamming. It almost like having superior numbers gave them a tactical advantage.
And you agree on the necessarity to widen the gap even more?
No I just don't see how changing rapid solves it.
It would at least level the playing field. Gutting only those skills that you can keep up outside of dedicated groups while leaving the group tools untouched should ring alarm bells for everyone outside of said groups.
Everyone can use rapids, solo, small group or large group.
If your build can't sustain then no hope for you anyway.
Now show me your solo/ small scale set up that allows you to slot rapids without gimping your build. And by that I don't mean having it on OL.
TequilaFire wrote: »DivineFirstYOLO wrote: »Some of you people are full of hate towards other playstyles, its shocking. Because small scale got nerfed, you feel like medium groups should be nerfed aswell?
Do you seriously think you will be able to wipe good medium groups after a nerf to maneuver? As a smaller group?
Only undercover zerg surfers and trolls would ask for more nerfs - which one are you?
..and I know at least one ball group on EP NA that will continue to dominate the server even if you nerf the *** out of them. Want to know why? Because they are doing their homework, testing stuff on PTS, theory crafting, etc - unlike some wannabee small scalers that use meta sets on their stam wardens and feel like they are skilled elite players.
This is going to be one of the worst patches, because ZOS is listening to all the whiners on the forums.
It's not about being able to take down bigger group but it's about being able to survive their rush. Because with rapids they can outrun any player that doesn't use rapids. Use rapids you say? And gimp build to be able to run from zerg while they don't have to change anything because they can afford to have rapids spamer?
Any decent stamina damage build has a large stamina pool and can afford to use rapids.
How about instead of nerfing Rapids' duration, we nerf its group application? If it only applied to, say, one other person, it would make it harder for ball groups to get the unlimited mobility ZOS apparently doesn't want without changing the way individual players or PVE farmers use it.
TequilaFire wrote: »But where will group buff nerf demands by small scalers end?
Healing?
Orbs?
Shards?
Crit resistance?
After all this is an MMO and should be balanced for group play.
Small scale exists but is not the focus of Cyrodiil AvAvA.
I am now starting to get the us vs them feeling and maybe should be thinking about chasing down small scalers which my guild typically doesn't do unless attacked.
TequilaFire wrote: »But where will group buff nerf demands by small scalers end?
Healing?
Orbs?
Shards?
Crit resistance?
After all this is an MMO and should be balanced for group play.
Small scale exists but is not the focus of Cyrodiil AvAvA.
I am now starting to get the us vs them feeling and maybe should be thinking about chasing down small scalers which my guild typically doesn't do unless attacked.
You are now being toxic and clearly are missing the huge imbalance issue here. I’ll just refer you to zos’s words once again.
"Due to the pass on mobility, we wanted to ensure you couldn't readily keep this buff active 100% without spending more attention to it."
TequilaFire wrote: »But where will group buff nerf demands by small scalers end?
Healing?
Orbs?
Shards?
Crit resistance?
After all this is an MMO and should be balanced for group play.
Small scale exists but is not the focus of Cyrodiil AvAvA.
I am now starting to get the us vs them feeling and maybe should be thinking about chasing down small scalers which my guild typically doesn't do unless attacked.
Words
How about instead of nerfing Rapids' duration, we nerf its group application? If it only applied to, say, one other person, it would make it harder for ball groups to get the unlimited mobility ZOS apparently doesn't want without changing the way individual players or PVE farmers use it.
Sandman929 wrote: »I guess that would mean that ZOS would have to clarify exactly what they're targeting with their expedition changes. Is it that some are moving too fast (beyond simply expedition) or that groups have players supplying group mobility? If Rapids doesn't get any attention in light of all the other mobility changes it definitely says something about ZOS favoring organized groups.