AcadianPaladin wrote: »My healer will surrender Earthgore if all dps surrender all dps proc sets. Deal?
Joshlenoir wrote: »AcadianPaladin wrote: »My healer will surrender Earthgore if all dps surrender all dps proc sets. Deal?
if you need earthgore to outheal dps proc sets you're not a good healer.
John_Falstaff wrote: »@Haashhtaag , nerf to shields officially was advertised as "counterplay against shield abilities" (quote from announcement on the site), so it's a PvP-driven change.
Why oh why ZOS won't make a list of sets that lose effect in Cyrodiil, then PvP people would be able to keep happily playing their favorite "ban all those people I can't kill from using such-and-such sets" game without making life in PvE harder by the day.
First I'd like to talk about our motivation with the change. We believe choices between damage output and survivability make combat more interesting. There are a number of areas within our system that could better adhere to this philosophy, but these self-cast damage shield abilities stood out as being particularly out of line. It was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS itemization and rotation. This applied to both PvE and PvP scenarios.
John_Falstaff wrote: »@Haashhtaag , nerf to shields officially was advertised as "counterplay against shield abilities" (quote from announcement on the site), so it's a PvP-driven change.
Why oh why ZOS won't make a list of sets that lose effect in Cyrodiil, then PvP people would be able to keep happily playing their favorite "ban all those people I can't kill from using such-and-such sets" game without making life in PvE harder by the day.
1. It's about consistency and keeping game as simple as possible and easy to understand for new players. Splitting game into PvP and PvE sets, statistics etc. is a bad idea. That would mean any new player would have a learning curve equal to playing 2 different games. BIG NO for creating only-PVP-rules or sets.John_Falstaff wrote: »@Haashhtaag , nerf to shields officially was advertised as "counterplay against shield abilities" (quote from announcement on the site), so it's a PvP-driven change.
Why oh why ZOS won't make a list of sets that lose effect in Cyrodiil, then PvP people would be able to keep happily playing their favorite "ban all those people I can't kill from using such-and-such sets" game without making life in PvE harder by the day.
Haashhtaag wrote: »This set is getting out of hand. I was playing last night and no matter where I attacked being a larger group or a smaller group just about every player I DB'd or burst had earthgore proc on them. This set is still severely over performing and carrying groups in regards to survival. IMO survival should come from smart healing from healers, self buffs, and etc. To be constantly saved by an earthgore proc' when you get a group of 10 down to execute range is absurd.
Joshlenoir wrote: »AcadianPaladin wrote: »My healer will surrender Earthgore if all dps surrender all dps proc sets. Deal?
if you need earthgore to outheal dps proc sets you're not a good healer.

Because PvE content is considered EASY by 90% of community.
The interesting thing about earthgore is that the PvP players who use it and defend it all have one thing in common.
AcadianPaladin wrote: »My healer will surrender Earthgore if all dps surrender all dps proc sets. Deal?
Done all Veteran Dungeons without a set, with random items (I'm a heal though, so I could do it this way). And I only use Group Finder. Also - I lack only Bloodroot Forge hard mode and one with 3 Werewolfs. Yeah, we wiped sometimes 30x or more each on Bloodroot Forge and some others too. But we did it. Was it hard? No. We just had poor dps.0 understanding of mechanics etc. etc. With good players and capped CP dps ESO dungeons are not even close to hardest dungeons I know from other games. And you're asking to make end-game content easier... I say no. I'm a freakin tryhard. I want it harder. Because it's all matter of knowing dungeon mechanics and your rotation (you cannot learn to outplay all players in same way). Easy and fun to learn. So I want it tough. Would love "nightmare" mode with CP disabled or just empowered bosses introduced in dungeons too.@radarsu I take it you haven't done many random vets via the Group Finder and seen the people who do 10-15K DPS in a dungeon even though they are at CP cap? I take it you didn't watch the ZOS devs complete the first hunt only 3 times out of 14 attempts in vMoS HM on ESO Live? I take it you didn't watch the ZOS devs wipe in normal Cloudrest +3 on ESO Live?
I'm always going for hardest possible content. Always. Never giving up, even if wiping endlessly until I learn. I totally don't fit your description.The only people who think PvE is easy are the people who choose to only engage in the easy content. Yea, it's easy if all you do is quest all day. But you know what else is easy? Go queue for battlegrounds as an experienced PvPer on a new toon. The new character has a low MMR, so it's pitted against other players with low MMR. It's like shooting fish in a barrel--just as easy as overland PvE. But you wouldn't make balancing decisions based on those kinds of matchups, now would you? Just as you wouldn't make balancing decisions based on how easy overland PvE is.
The interesting thing about earthgore is that the PvP players who use it and defend it all have one thing in common.
We're all healers?
We all have sufficient social skills to be able to make friends and play in groups?
Oh...were you making a thinly veiled attempt at insulting us in a passive aggressive manner, even though you lack any sort of reliable data to back up your statement? That's cute.