Based on zos’s statements about balancing survivability vs dps and what they have done this patch. I think they are moving more toward heavy armor sets being the go-to for survivability, while light armor for magckia dps and medium armor for stamina dps
I fail to understand how a DPS is meant to DPS while being dead. Only sorcs even have a craptastic "blink" (in other games it's easily 20-30m). All the others are now mince meat.
All that has happened is a change in group dynamics. To stay alive while in high dps light/med build a person would have to rely on allies who are in supportive roles a bit more. And supportive roles will have to be aware of that fact.
lucky_dutch wrote: »Light armour has better damage by a lot (pen now works on shields too) gets better sustain next patch, and gets snare reduction too. Its just that shields got some unnecessary nerfs.
Light passively is miles better than heavy, its better on live too. Don't believe me, play a heavy mag class, (Aka, vanilla heavy without any fancy sets or speed) see how little dmg you have and how much worse your sustain is.
That snare reduction is of zero value once you realise that mag snares are just 20% weaker than stam snares so you still don’t have a mobility advantage over a Heavy Armor class rocking stampede.
Light Armor is now just complete glass cannon. You might see a few magblades ganking with it but pretty much everyone else is going to be swapping to heavy.
lucky_dutch wrote: »Light armour has better damage by a lot (pen now works on shields too) gets better sustain next patch, and gets snare reduction too. Its just that shields got some unnecessary nerfs.
Light passively is miles better than heavy, its better on live too. Don't believe me, play a heavy mag class, (Aka, vanilla heavy without any fancy sets or speed) see how little dmg you have and how much worse your sustain is.
That snare reduction is of zero value once you realise that mag snares are just 20% weaker than stam snares so you still don’t have a mobility advantage over a Heavy Armor class rocking stampede.
Light Armor is now just complete glass cannon. You might see a few magblades ganking with it but pretty much everyone else is going to be swapping to heavy.
Again, you are oversimplifying. Why would a build that runs light with no shields now, randomly switch to heavy if the parts of light they use gets a buff?
They won't.
Light is "glass cannon" armour, in a way. But you can make that tanky using a variety of sets/buffs/whatever. Just like heavy is pure tonk armour for passives. But as you can see there are heavy stamina builds that have damage in it.
The thing is for heavy magicka, there are not really many good options to get damage comparable to light, but for light magicka, there are good defense sets that put you near heavy. (riposte was one of them, impreg now probably the best)
Saying that snare reduction is useless is untrue. You are now immune to MDK snares, (depending on how much light you use) since its additive, and have an OK resistance to other ones. Wardens will have 45% resistance too. The thing is, you want immunity because stam has it, but the thing is, no one should. Its telling that snares are too strong when its either be totally immune, or slowed to 60%. Both speed and snares should be brought into line so that they aren't useless, but provide a fair counter.
Honestly your post seems more like baseless complaining, just play heavy on your magicka class, and see how it compares in damage. You won't like it at all. The builds that run light without shields are getting a plain buff, and you can't deny that. Are they close to heavy stam, no, and in this case they actually need to be brought in line. But is saying light useless isn't true at all, its more than comparable with heavy mag.
FearlessOne_2014 wrote: »Light armour has better damage by a lot (pen now works on shields too) gets better sustain next patch, and gets snare reduction too. Its just that shields got some unnecessary nerfs.
Light passively is miles better than heavy, its better on live too. Don't believe me, play a heavy mag class, (Aka, vanilla heavy without any fancy sets or speed) see how little dmg you have and how much worse your sustain is.
I hear you trust me I do. However how will one not get oneshot while dealing damage in that light armor.
Cause that's all light armor has after shield nerf is damage.
No sustain and no mobility just damage. Heavy Armors will have sustain and damage. Medium armors will have mobility and damage..
Moving forward how does Light Armor compete in your head?
Light has the better mobility after the patch, and higher direct sustain. Someone said above that heavy lowers pressure, and thus lowers the need to cast defenses, and whilst that is true heavy has lower dmg, so you need to cast offense more, thus using more resources. It works itself out.
Builds that depend on shields in light nowadays will probably switch to heavy, as it is a direct survival upgrade now (instead of shields being better vs some and light being better than others) Magsorc and NB don't really have much out of shield mitigation, they'll swap to heavy and make up the damage elsewhere (For magblade its already doable, they have really high potential dmg. For sorc, ouch is all I can say)
However, builds like MDK/MWarden/MTemplar can get plenty survivable in light. For magicka players who don't use shields, it is easier to make a light build tanky than a heavy one have damage, these buffs solidify its place.
arkansas_ESO wrote: »People saying LA>HA on magicka don't realize that heavy is so much better for sustain, since you're no longer having to spam shields to say alive, and thus better for damage, since you can now wear two damage sets and three spell damage glyphs and still sustain with just Witchmother's and the occasional heavy attack. A lot of stuff's broken, this included.
mr_wazzabi wrote: »arkansas_ESO wrote: »People saying LA>HA on magicka don't realize that heavy is so much better for sustain, since you're no longer having to spam shields to say alive, and thus better for damage, since you can now wear two damage sets and three spell damage glyphs and still sustain with just Witchmother's and the occasional heavy attack. A lot of stuff's broken, this included.
How does ha sustain more than la? Constitution was nerfed 4 patches ago. La has cost reduction and regen passives.
mr_wazzabi wrote: »arkansas_ESO wrote: »People saying LA>HA on magicka don't realize that heavy is so much better for sustain, since you're no longer having to spam shields to say alive, and thus better for damage, since you can now wear two damage sets and three spell damage glyphs and still sustain with just Witchmother's and the occasional heavy attack. A lot of stuff's broken, this included.
How does ha sustain more than la? Constitution was nerfed 4 patches ago. La has cost reduction and regen passives.
Because a Heavy armor user spends fewer resources on defensive abilities like shields and heals. In addition to that, the Revitalize passive of Heavy armor increases the resource restoral from fully charged heavy attacks by 25%.
Other factors that are often overlooked are control and response time. Light and Medium users are put on the defensive much faster than Heavy users. This makes it easier for a player in Heavy to control a fight. When health drops less quickly, one has more time to think and make good decisions.
mr_wazzabi wrote: »arkansas_ESO wrote: »People saying LA>HA on magicka don't realize that heavy is so much better for sustain, since you're no longer having to spam shields to say alive, and thus better for damage, since you can now wear two damage sets and three spell damage glyphs and still sustain with just Witchmother's and the occasional heavy attack. A lot of stuff's broken, this included.
How does ha sustain more than la? Constitution was nerfed 4 patches ago. La has cost reduction and regen passives.
Because a Heavy armor user spends fewer resources on defensive abilities like shields and heals. In addition to that, the Revitalize passive of Heavy armor increases the resource restoral from fully charged heavy attacks by 25%.
Other factors that are often overlooked are control and response time. Light and Medium users are put on the defensive much faster than Heavy users. This makes it easier for a player in Heavy to control a fight. When health drops less quickly, one has more time to think and make good decisions.
And they spend more on offense. Even if they run double damage sets (No heavy build does unless running something like ele+wm/glyphs) they are maybe equal to a baseline light build. (5K pen+10% crit is a lot, basically better spinners+MS) Harness is free vs all mag builds and stamDK (maybe nb too)
They (on live, not PTS) shield builds survive better v bleeds+defiles.
I'll still be using light armor, but then again I will probably not be stepping foot in PvP next patch. I honestly would rather they replace annulment with something else or give better passives, either more cost reduction and/or regen. But that won't happen because ZOS will imagine everyone wears lich, alteration mastery, seducer, etc. (which is exactly why mag sucks, you're pigeonholed into wearing these sets that don't do damage or you won't be able to keep your magicka up). Alternatively, they could always...lower the cost of mag skills. I see no reason why they cost so much more than stam, esp. after the shield changes. I don't.
Serious L2P issue if you can't run light next patch. Several new sets and weapons as well as existing ones that tailor specifically to survivability. If you want to be a glass cannon like every Sorc has been in the past then that's exactly what you're gonna be. Time to actually run builds not stack 50k+ Magicka and nothing else.
Serious L2P issue if you can't run light next patch. Several new sets and weapons as well as existing ones that tailor specifically to survivability. If you want to be a glass cannon like every Sorc has been in the past then that's exactly what you're gonna be. Time to actually run builds not stack 50k+ Magicka and nothing else.
Time to run builds = time to rely on broken game mechanics and proc sets like everyone else
Serious L2P issue if you can't run light next patch. Several new sets and weapons as well as existing ones that tailor specifically to survivability. If you want to be a glass cannon like every Sorc has been in the past then that's exactly what you're gonna be. Time to actually run builds not stack 50k+ Magicka and nothing else.
Time to run builds = time to rely on broken game mechanics and proc sets like everyone else
Sure, if you're a bad player and want to be viewed as such. Good players will run normal builds. I don't know a single good player who hasn't played multiple classes, so they'll know what I'm talking about.
Serious L2P issue if you can't run light next patch. Several new sets and weapons as well as existing ones that tailor specifically to survivability. If you want to be a glass cannon like every Sorc has been in the past then that's exactly what you're gonna be. Time to actually run builds not stack 50k+ Magicka and nothing else.
Time to run builds = time to rely on broken game mechanics and proc sets like everyone else
Sure, if you're a bad player and want to be viewed as such. Good players will run normal builds. I don't know a single good player who hasn't played multiple classes, so they'll know what I'm talking about.
I don’t know a single good player who doesn’t rely on the latest not already nerfed stuff in town. I find your complaints about Stamplar and your assessment that Light Armour will be awesome hilarious.
Serious L2P issue if you can't run light next patch. Several new sets and weapons as well as existing ones that tailor specifically to survivability. If you want to be a glass cannon like every Sorc has been in the past then that's exactly what you're gonna be. Time to actually run builds not stack 50k+ Magicka and nothing else.
Time to run builds = time to rely on broken game mechanics and proc sets like everyone else
Sure, if you're a bad player and want to be viewed as such. Good players will run normal builds. I don't know a single good player who hasn't played multiple classes, so they'll know what I'm talking about.
I don’t know a single good player who doesn’t rely on the latest not already nerfed stuff in town. I find your complaints about Stamplar and your assessment that Light Armour will be awesome hilarious.
Nobody said it'd be awesome, rather that it'd be a L2P issue if you cannot function running it. Which is 100% true, seeing as magplar and magdk have done such for several patches now without using shields. I found your constant ignorance to such fact to be amusing as well.
Serious L2P issue if you can't run light next patch. Several new sets and weapons as well as existing ones that tailor specifically to survivability. If you want to be a glass cannon like every Sorc has been in the past then that's exactly what you're gonna be. Time to actually run builds not stack 50k+ Magicka and nothing else.
Time to run builds = time to rely on broken game mechanics and proc sets like everyone else
Sure, if you're a bad player and want to be viewed as such. Good players will run normal builds. I don't know a single good player who hasn't played multiple classes, so they'll know what I'm talking about.
I don’t know a single good player who doesn’t rely on the latest not already nerfed stuff in town. I find your complaints about Stamplar and your assessment that Light Armour will be awesome hilarious.
Nobody said it'd be awesome, rather that it'd be a L2P issue if you cannot function running it. Which is 100% true, seeing as magplar and magdk have done such for several patches now without using shields. I found your constant ignorance to such fact to be amusing as well.
You can make almost anything “work” in this game because the number of said “good” players dwindles with every new patch. I’m considering myself decent but nowhere near top tier.
MagPlar and mDK could of course run LA as the either have strong healing and a class purge or healing Ward was enough to keep them afloat in an emergency because the Ardent Flame line also offers good heals. They didn’t rely so much on shields in the first place.
It’s a totally different story for namely Sorc and Warden, and to an extent for mNB.
Serious L2P issue if you can't run light next patch. Several new sets and weapons as well as existing ones that tailor specifically to survivability. If you want to be a glass cannon like every Sorc has been in the past then that's exactly what you're gonna be. Time to actually run builds not stack 50k+ Magicka and nothing else.
Time to run builds = time to rely on broken game mechanics and proc sets like everyone else
Sure, if you're a bad player and want to be viewed as such. Good players will run normal builds. I don't know a single good player who hasn't played multiple classes, so they'll know what I'm talking about.
I don’t know a single good player who doesn’t rely on the latest not already nerfed stuff in town. I find your complaints about Stamplar and your assessment that Light Armour will be awesome hilarious.
Nobody said it'd be awesome, rather that it'd be a L2P issue if you cannot function running it. Which is 100% true, seeing as magplar and magdk have done such for several patches now without using shields. I found your constant ignorance to such fact to be amusing as well.
You can make almost anything “work” in this game because the number of said “good” players dwindles with every new patch. I’m considering myself decent but nowhere near top tier.
MagPlar and mDK could of course run LA as the either have strong healing and a class purge or healing Ward was enough to keep them afloat in an emergency because the Ardent Flame line also offers good heals. They didn’t rely so much on shields in the first place.
It’s a totally different story for namely Sorc and Warden, and to an extent for mNB.
That's an assumption. The truth is, nobody has actually tried it yet. It could be that those classes function perfectly fine utilizing the right sets for survivability. The meta of stacking Max Magicka for fat af shields was just so strong that there was no reason to try anything else.
Im actually excited for that regard next patch. 98% of fun on this game for me is theory crafting builds to take into Cyrodiil and get zerged down with so ill enjoy crafting builds for my magsorc and mag-blade. The other 2% is 1% PvE and 1% PvP on the off chance im not getting zerged down and its not laggy af.
@templesus
Those “fat af” shields weren’t a thing in noCP which I play exclusively even on live. If you happen to be PC-EU I’ll gladly duel on the PTS to test stuff though. Just PM if you’re interested.