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Sorcerer pets are dying solo, unplayable PTS vMA etc

  • Maryal
    Maryal
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    SirAndy wrote: »
    Numerikuu wrote: »
    So instead of throwing your money at their MMO's sub system, you're gonna throw potentially more money at another game of theirs...
    Makes perfect sense! :D Looks like their plan is working.

    Zenimax Online Studios != Bethesda Game Studios

    shades.gif

    Same owner.

    A parent company (corporation) is usually not the 'owner' of any or all of it's subsidiary corporations. It's done this way to limit liability to the parent corporation from a negligent act or omission caused by the subsidiary. Financial agreements between a subsidiary and parent company vary widely and do not necessarily involve payment from one to another based on a percentage of profits. Parent corporations and each subsidiary are all separate entities, separate management, separate bank accounts, separate debts, etc.
    Edited by Maryal on October 7, 2018 5:56AM
  • Beardimus
    Beardimus
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    Lots of us play sorc and never take them to pvp and right now the sheild changes are making our characters unplayable in solo pve content. I don't think anyone ever complained about us , the complaints were about pvp sorcs and sheild stacking. Feels bad. 😕

    Previous rep notes, ward nerfs were focused on PvE as they were devaluing the role of a healer....
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • idk
    idk
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    I am sure it has been mentioned, the PTS now has pets that cannot dye in PvE trials and such.
    Combat pets will now take 0 damage while in a Dungeon, Trial, or Group Arena.

    With that, when I run a pet on my sorc I have only had the pet die to the boss at the end of the ice round. Keep your shields up, though shields are getting nerfed as the pet is getting buffed.

    Read the PTS patch notes.
  • maboleth
    maboleth
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    maboleth wrote: »
    @ZOS_GinaBruno
    From other thread: (wold boss)
    - PTS3, Volatile familiar dies in a single take, two if having luck.
    - Live, Volatile familiar takes 4-6 hits before he dies, without shields.

    There weren't any changes to pets other than the "0 damage in group content" so this can't be right. The pets on live and PTS should have the exact same resistance and health and therefore survive, unshielded, the same amount of hits.

    This looks like hyperbole using false information without any testing or video to back it up, especially when video is easy to make right now on the same world boss on live and PTS since they are still separate.

    I'm the one that posted that info he quoted. I'm not going to make any videos for this, it's very easy to check.

    1. Go to Alik'r Desert -> Giant camp -> Lonely Papa boss
    2. Try it on live with your pet sorc, no shields, no healing. Just let one of your pets fight the boss
    3. Count how many times it takes for a boss to kill your pet

    Do the same on the PTS3. Notice the that your pet will be dead in 1-2x takes.

    The problem is I don't believe it.
    Something would need to have drastically changed for that drastic a difference, so this requires proof to earn a "fix" if it is broken in that way.

    There are only 3 ways this could have happened given the circumstances you insist on, no shields(changed this pts) and no heals(so changes to that don't affect results), which would be either the pet health changed(no notes about that) or the pet resistances changed(also no notes about that) or the world boss's damage changed(also no notes about that).
    What changed?
    Did you gear the exact same, not a set that was nerfed? Did you slot the same skills and passives and none of them were nerfed, like less max magicka? Pet strength is based on your max stats.

    You have to back up your assertions since you tested it. At least post what gear you were wearing on Live and PTS and how it was enchanted and every passive skill you have spent skill points on and what active skills are slotted and their rank. Post the damage numbers the boss does to your pet that you can see with the default UI combat numbers.
    If you're reluctant to video then that would at least help.


    FYI, It's not easy for us to check your results:
    1) We may not have sorcerers of that level on live.
    2) We don't have the same gear on live which uses valuable resources that take time to get.
    You can test this easily but everybody else who isn't ready for that on live can't, even if PTS gives a template with everything.

    PTS and Live have the exact same characters with the exact same gear. So no change. My stats are exactly the same on both. You don't have to believe it, your choice. Easy to try whatever you have on yourself (your pet sorc that is). It doesn't matter what you wear or on what lev you are, as long it's identical on both servers (with same set stats) for you, so you can compare it.

    What you didn't include is the 4th part - something is broken currently on PTS3 (like bastion not upping any of the shield numbers) and hopefully will be fixed in PTS4 or so.

    Edited by maboleth on October 7, 2018 9:26AM
  • Didgerion
    Didgerion
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    Drako_Ei wrote: »
    90% of people with the flawless title i see, are petsorcs, vMA is supposed to be the hardest solo content, but right know its a walk in the park for petsorcs.

    Im not saying that petsorcs are OP, im just saying that they are OP for vMA

    Did you see Rich Lamberd's vMA live gameplay on his Stam-Plar? That was like a walk in the park too.
  • Mystrius_Archaion
    Mystrius_Archaion
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    Didgerion wrote: »
    Drako_Ei wrote: »
    90% of people with the flawless title i see, are petsorcs, vMA is supposed to be the hardest solo content, but right know its a walk in the park for petsorcs.

    Im not saying that petsorcs are OP, im just saying that they are OP for vMA

    Did you see Rich Lamberd's vMA live gameplay on his Stam-Plar? That was like a walk in the park too.

    I believe he died several times. That means no "flawless conqueror", which is what the person you quoted said sorcerers have more often.
  • BrightOblivion
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    idk wrote: »
    I am sure it has been mentioned, the PTS now has pets that cannot dye in PvE trials and such.
    Combat pets will now take 0 damage while in a Dungeon, Trial, or Group Arena.

    With that, when I run a pet on my sorc I have only had the pet die to the boss at the end of the ice round. Keep your shields up, though shields are getting nerfed as the pet is getting buffed.

    Read the PTS patch notes.

    If you read them more closely, you'd find that the immortal pets only exist in dungeons, trials, and group arenas, none of which vMA as a solo arena is. More than that, I ran the dang thing today, keeping track of how many times the pet died, and can attest that your claim that "pets won't die in Murkmire vMA" is false. As opposed to the one pet death on the ice boss and at least one pet death every scream on the behemoth that I get on live, I counted 15 deaths on PTS. Fifteen. To things like the shots into the air and AoE on the second boss, the lightning and fire on the second boss (a good 5 of his deaths happened here), the water on the fifth stage, random lightning strikes and lurcher AoE on the sixth stage, and lava bursts along the edges of the eighth arena- none of which I really worry about on live. In addition to at least one death on the ice boss and at least one death per scream on the behemoth.

    That's with hardened ward instead of empowered (which is bugged and only giving a 3HP - not 3k, 3 HP - shield to the pet). With empowered, he died incessantly, which caused my deaths to skyrocket as I tried to resummon him and address the ~1k drop in my max hp from no longer having him summoned. Because 1.3 second cast times in the middle of the vMA chaos are not remotely pleasant. I also only use the familiar, because adding in the twilight would take too much bar space, add more pet deaths, and cause me to spend more time resummoning pets, for a heal that might or might not be there when I need it.

    All that to say, from actually testing it out, pets definitely die in vMA on PTS, and do so considerably more than they do on Live, to things that (on Live) didn't kill them previously.
    Edited by BrightOblivion on October 7, 2018 11:08AM
  • Mystrius_Archaion
    Mystrius_Archaion
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    maboleth wrote: »
    maboleth wrote: »
    @ZOS_GinaBruno
    From other thread: (wold boss)
    - PTS3, Volatile familiar dies in a single take, two if having luck.
    - Live, Volatile familiar takes 4-6 hits before he dies, without shields.

    There weren't any changes to pets other than the "0 damage in group content" so this can't be right. The pets on live and PTS should have the exact same resistance and health and therefore survive, unshielded, the same amount of hits.

    This looks like hyperbole using false information without any testing or video to back it up, especially when video is easy to make right now on the same world boss on live and PTS since they are still separate.

    I'm the one that posted that info he quoted. I'm not going to make any videos for this, it's very easy to check.

    1. Go to Alik'r Desert -> Giant camp -> Lonely Papa boss
    2. Try it on live with your pet sorc, no shields, no healing. Just let one of your pets fight the boss
    3. Count how many times it takes for a boss to kill your pet

    Do the same on the PTS3. Notice the that your pet will be dead in 1-2x takes.

    The problem is I don't believe it.
    Something would need to have drastically changed for that drastic a difference, so this requires proof to earn a "fix" if it is broken in that way.

    There are only 3 ways this could have happened given the circumstances you insist on, no shields(changed this pts) and no heals(so changes to that don't affect results), which would be either the pet health changed(no notes about that) or the pet resistances changed(also no notes about that) or the world boss's damage changed(also no notes about that).
    What changed?
    Did you gear the exact same, not a set that was nerfed? Did you slot the same skills and passives and none of them were nerfed, like less max magicka? Pet strength is based on your max stats.

    You have to back up your assertions since you tested it. At least post what gear you were wearing on Live and PTS and how it was enchanted and every passive skill you have spent skill points on and what active skills are slotted and their rank. Post the damage numbers the boss does to your pet that you can see with the default UI combat numbers.
    If you're reluctant to video then that would at least help.


    FYI, It's not easy for us to check your results:
    1) We may not have sorcerers of that level on live.
    2) We don't have the same gear on live which uses valuable resources that take time to get.
    You can test this easily but everybody else who isn't ready for that on live can't, even if PTS gives a template with everything.

    PTS and Live have the exact same characters with the exact same gear. So no change. My stats are exactly the same on both. You don't have to believe it, your choice. Easy to try whatever you have on yourself (your pet sorc that is). It doesn't matter what you wear or on what lev you are, as long it's identical on both servers (with same set stats) for you, so you can compare it.

    What you didn't include is the 4th part - something is broken currently on PTS3 (like bastion not upping any of the shield numbers) and hopefully will be fixed in PTS4 or so.

    I have a compromise. Enable pet health bars and tell us what the pet health shows on PTS for you and live. I bet it was a health change that got them killed.
  • maboleth
    maboleth
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    Alright. This is the last time I'm doing this. :) Like, if anyone wants to check it, fire the game and see it yourself.

    dsehxebcnpu8.jpg
  • Vahrokh
    Vahrokh
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    maboleth wrote: »
    @ZOS_GinaBruno
    From other thread: (wold boss)
    - PTS3, Volatile familiar dies in a single take, two if having luck.
    - Live, Volatile familiar takes 4-6 hits before he dies, without shields.

    There weren't any changes to pets other than the "0 damage in group content" so this can't be right. The pets on live and PTS should have the exact same resistance and health and therefore survive, unshielded, the same amount of hits.

    This looks like hyperbole using false information without any testing or video to back it up, especially when video is easy to make right now on the same world boss on live and PTS since they are still separate.

    I'm the one that posted that info he quoted. I'm not going to make any videos for this, it's very easy to check.

    1. Go to Alik'r Desert -> Giant camp -> Lonely Papa boss
    2. Try it on live with your pet sorc, no shields, no healing. Just let one of your pets fight the boss
    3. Count how many times it takes for a boss to kill your pet

    Do the same on the PTS3. Notice the that your pet will be dead in 1-2x takes.

    The problem is I don't believe it.
    Something would need to have drastically changed for that drastic a difference, so this requires proof to earn a "fix" if it is broken in that way.

    There are only 3 ways this could have happened given the circumstances you insist on, no shields(changed this pts) and no heals(so changes to that don't affect results), which would be either the pet health changed(no notes about that) or the pet resistances changed(also no notes about that) or the world boss's damage changed(also no notes about that).
    What changed?
    Did you gear the exact same, not a set that was nerfed? Did you slot the same skills and passives and none of them were nerfed, like less max magicka? Pet strength is based on your max stats.

    You have to back up your assertions since you tested it. At least post what gear you were wearing on Live and PTS and how it was enchanted and every passive skill you have spent skill points on and what active skills are slotted and their rank. Post the damage numbers the boss does to your pet that you can see with the default UI combat numbers.
    If you're reluctant to video then that would at least help.


    FYI, It's not easy for us to check your results:
    1) We may not have sorcerers of that level on live.
    2) We don't have the same gear on live which uses valuable resources that take time to get.
    You can test this easily but everybody else who isn't ready for that on live can't, even if PTS gives a template with everything.

    Come on, they guy gave a trivially easy way to check what he states on your own. All your blanket of words means: "can't be bothered checking by myself but I am so fixated in my idea I can't be possibly wrong".
  • GrigorijMalahevich
    GrigorijMalahevich
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    We suggested to mane pets immune to NPC damage and be untargetable by them, huh, good going.

    This is really incredible - such great ideas and suggestions by community and ZoS does this.... ahahahaha
    PC/EU 800 CP.
    PvP MagSorc.
    Pedro Gonzales - Mag Sorc EP vMA Flawless Conqueror clear http://imgur.com/a/CB6j6
    Valera Progib - Stam Sorc DC vMA Flawless Conqueror clear https://i.imgur.com/eYgpXG2.png
    Valera Pozhar - Mag DK EP vMA Flawless Conqueror clear http://imgur.com/a/jrsuK
    Valera Podlechi - Mag Templar AD vMA Flawless Conqueror clear http://imgur.com/a/N0BYq
  • Vahrokh
    Vahrokh
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    We suggested to mane pets immune to NPC damage and be untargetable by them, huh, good going.

    This is really incredible - such great ideas and suggestions by community and ZoS does this.... ahahahaha

    What's truly incredible is that nobody of any class complained about our pets.

    Why nerf them! They have the same health as live but they die 3 times quicker!

    Some say it's because of shields nerf but it isn't. I rarely - if ever - shield the pets, yet they don't die.
    Edited by Vahrokh on October 7, 2018 8:46PM
  • Feanor
    Feanor
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    In the process of making them immune they probably messed up the resists again...
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Wise_Will
    Wise_Will
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    god i hope this doesnt ruin my play style, i just solo PvE, (not VMA) on my petsorc, and my pet is the only thing that keeps me alive in difficult situations.

    Thank god RDR2 is coming out soon.
    XBOX EU/PC EU
  • idk
    idk
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    idk wrote: »
    I am sure it has been mentioned, the PTS now has pets that cannot dye in PvE trials and such.
    Combat pets will now take 0 damage while in a Dungeon, Trial, or Group Arena.

    With that, when I run a pet on my sorc I have only had the pet die to the boss at the end of the ice round. Keep your shields up, though shields are getting nerfed as the pet is getting buffed.

    Read the PTS patch notes.

    If you read them more closely, you'd find that the immortal pets only exist in dungeons, trials, and group arenas, none of which vMA as a solo arena is.

    Even if this is correct my pet only dies in two rounds. End of ice arena and during the screem on the poison arena. With the first it dies right at the end. With the second I bring him back out right as the scream ends.

    Hopefully thought Zos sees that there is no difference here. Especially since the pets do not taunt in this design.
    Edited by idk on October 8, 2018 7:55AM
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