Light armour has better damage by a lot (pen now works on shields too) gets better sustain next patch, and gets snare reduction too. Its just that shields got some unnecessary nerfs.
Light passively is miles better than heavy, its better on live too. Don't believe me, play a heavy mag class, (Aka, vanilla heavy without any fancy sets or speed) see how little dmg you have and how much worse your sustain is.
Light armour has better damage by a lot (pen now works on shields too) gets better sustain next patch, and gets snare reduction too. Its just that shields got some unnecessary nerfs.
Light passively is miles better than heavy, its better on live too. Don't believe me, play a heavy mag class, (Aka, vanilla heavy without any fancy sets or speed) see how little dmg you have and how much worse your sustain is.
FearlessOne_2014 wrote: »Light armor will offer minimal protection from damage.
Light armor has no mobility.
Light armor has damage and that's it.
Medium Armor still has decent defense with great burst damage.
Heavy Armor will still hold great health sustain with sets that offers top noch damage.
So again my question to you is where to Light Armor stand in your immediate plans.
FearlessOne_2014 wrote: »Light armour has better damage by a lot (pen now works on shields too) gets better sustain next patch, and gets snare reduction too. Its just that shields got some unnecessary nerfs.
Light passively is miles better than heavy, its better on live too. Don't believe me, play a heavy mag class, (Aka, vanilla heavy without any fancy sets or speed) see how little dmg you have and how much worse your sustain is.
I hear you trust me I do. However how will one not get oneshot while dealing damage in that light armor.
Cause that's all light armor has after shield nerf is damage.
No sustain and no mobility just damage. Heavy Armors will have sustain and damage. Medium armors will have mobility and damage..
Moving forward how does Light Armor compete in your head?
FearlessOne_2014 wrote: »Light armour has better damage by a lot (pen now works on shields too) gets better sustain next patch, and gets snare reduction too. Its just that shields got some unnecessary nerfs.
Light passively is miles better than heavy, its better on live too. Don't believe me, play a heavy mag class, (Aka, vanilla heavy without any fancy sets or speed) see how little dmg you have and how much worse your sustain is.
I hear you trust me I do. However how will one not get oneshot while dealing damage in that light armor.
Cause that's all light armor has after shield nerf is damage.
No sustain and no mobility just damage. Heavy Armors will have sustain and damage. Medium armors will have mobility and damage..
Moving forward how does Light Armor compete in your head?
Light has the better mobility after the patch, and higher direct sustain. Someone said above that heavy lowers pressure, and thus lowers the need to cast defenses, and whilst that is true heavy has lower dmg, so you need to cast offense more, thus using more resources. It works itself out.
Builds that depend on shields in light nowadays will probably switch to heavy, as it is a direct survival upgrade now (instead of shields being better vs some and light being better than others) Magsorc and NB don't really have much out of shield mitigation, they'll swap to heavy and make up the damage elsewhere (For magblade its already doable, they have really high potential dmg. For sorc, ouch is all I can say)
However, builds like MDK/MWarden/MTemplar can get plenty survivable in light. For magicka players who don't use shields, it is easier to make a light build tanky than a heavy one have damage, these buffs solidify its place.
FearlessOne_2014 wrote: »Light armor will offer minimal protection from damage.
Light armor has no mobility.
Light armor has damage and that's it.
Medium Armor still has decent defense with great burst damage.
Heavy Armor will still hold great health sustain with sets that offers top noch damage.
So again my question to you is where to Light Armor stand in your immediate plans.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Based on zos’s statements about balancing survivability vs dps and what they have done this patch. I think they are moving more toward heavy armor sets being the go-to for survivability, while light armor for magckia dps and medium armor for stamina dps
Light armor did get a 30% snare reduction buff...
Light armor has the best passive for damage, and the snare reduction allows it to maintain mobility more consistently, and light armor takes a whopping 4.5% more physical damage than medium armor, but with the advantage of range.
Light armor has the best passive for damage, and the snare reduction allows it to maintain mobility more consistently, and light armor takes a whopping 4.5% more physical damage than medium armor, but with the advantage of range.
Range is a myth in this game, with speed stacking and spammed gap closers.
Based on zos’s statements about balancing survivability vs dps and what they have done this patch. I think they are moving more toward heavy armor sets being the go-to for survivability, while light armor for magckia dps and medium armor for stamina dps
I fail to understand how a DPS is meant to DPS while being dead. Only sorcs even have a craptastic "blink" (in other games it's easily 20-30m). All the others are now mince meat.
Light armour has better damage by a lot (pen now works on shields too) gets better sustain next patch, and gets snare reduction too. Its just that shields got some unnecessary nerfs.
Light passively is miles better than heavy, its better on live too. Don't believe me, play a heavy mag class, (Aka, vanilla heavy without any fancy sets or speed) see how little dmg you have and how much worse your sustain is.
Light armor has the best passive for damage, and the snare reduction allows it to maintain mobility more consistently, and light armor takes a whopping 4.5% more physical damage than medium armor, but with the advantage of range.
Range is a myth in this game, with speed stacking and spammed gap closers.
If you get gap closed to death you deserved to die. Players down playing the kite potential in this game are either intentionally misleading you or are terrible at the game.
I can comfortably play open world in a heavy stam build with only 950 stam recovery (and 3x weapon damage jewelry glyphs) because it's so good at mitigating damage and increasing heals. The same build in medium would need twice as much recovery.
When you don't have to spend as much time avoiding damage and healing, fights are much easier to control.
Shield stacking arguably put Light on par with Heavy in effectiveness, but with a MUCH smaller margin for error.
Heavy is objectively OP. There's a reason why most experienced decent players run it now. This is true for both Stam and Magicka builds.
Light armor has the best passive for damage, and the snare reduction allows it to maintain mobility more consistently, and light armor takes a whopping 4.5% more physical damage than medium armor, but with the advantage of range.
Range is a myth in this game, with speed stacking and spammed gap closers.
If you get gap closed to death you deserved to die. Players down playing the kite potential in this game are either intentionally misleading you or are terrible at the game.