Calling my fellow 3d artists - Why isn't there a community made Crown items? Would you if...

Perwulf
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Given a chance to make your own models in exchange for crown royalties? I know it's an MMO but other games do this like warframe, dota2, etc.

Looking how stuffs are being sold in crown store at a ridiculous price with minimal effort such as re-skins and lazy house designs, it's disappointing that there is no community made crown items because it will be far more detailed under passionate hands. I don't mean to brag but look at how detailed mods are in previous TES games plus we got to create our own stuff with our absolute interest and passion not just what is offered at the table.
"Monsters doesn't exist, we create them"
  • UnseenCat
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    A big reason why it hasn't happened is that the MMO design of the game requires all the items to be distributed with the game files -- they're only unlocked for personal use, but visible to all players. It would be a distribution nightmare.

    Also, again because of the MMO design, objects and textures have to be designed with moderation in mind, so the game will run on a wide variety of hardware as well. File sizes have to be kept within boundaries, too. There's a lot more latitude for modding single-player games than there is for MMOs.
    Edited by UnseenCat on October 5, 2018 11:05AM
  • Earrindo
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    EQ2 has done this for years. Heck, their version of the crown store is mostly player made content at this point.
    So saying MMOs can't do this is just plain wrong. The key is to set proper rules for file size, number of polygons, texture size etc.
    Personally I don't like this idea because player made content rarely looks cohesive with the rest of the game, lacking as it does the guidance of an art department or any kind of oversight really.
  • spartaxoxo
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    Earrindo wrote: »
    EQ2 has done this for years. Heck, their version of the crown store is mostly player made content at this point.
    So saying MMOs can't do this is just plain wrong. The key is to set proper rules for file size, number of polygons, texture size etc.
    Personally I don't like this idea because player made content rarely looks cohesive with the rest of the game, lacking as it does the guidance of an art department or any kind of oversight really.

    Yeah, that's the reason I didn't get into the Skyrim mod stuff, even a lot of the so called lore friendly stuff stuck out like a sore thumb.
  • Vulsahdaal
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    spartaxoxo wrote: »
    Earrindo wrote: »
    EQ2 has done this for years. Heck, their version of the crown store is mostly player made content at this point.
    So saying MMOs can't do this is just plain wrong. The key is to set proper rules for file size, number of polygons, texture size etc.
    Personally I don't like this idea because player made content rarely looks cohesive with the rest of the game, lacking as it does the guidance of an art department or any kind of oversight really.

    Yeah, that's the reason I didn't get into the Skyrim mod stuff, even a lot of the so called lore friendly stuff stuck out like a sore thumb.

    Some of the Skyrim stuff was actually pretty well done. Some very talented modders there.
    However, Skyrim is a single player game. You have full control of what you let in, and more importantly, what you see. MMO is different.
    The truth is, I am actually pretty flexible when it comes to things that others would find 'immersion breaking', but I think even I would be put off if someone rode past me on their Thomas the tank engine mount. :/
  • Royaji
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    Vulsahdaal wrote: »
    spartaxoxo wrote: »
    Earrindo wrote: »
    EQ2 has done this for years. Heck, their version of the crown store is mostly player made content at this point.
    So saying MMOs can't do this is just plain wrong. The key is to set proper rules for file size, number of polygons, texture size etc.
    Personally I don't like this idea because player made content rarely looks cohesive with the rest of the game, lacking as it does the guidance of an art department or any kind of oversight really.

    Yeah, that's the reason I didn't get into the Skyrim mod stuff, even a lot of the so called lore friendly stuff stuck out like a sore thumb.

    Thomas the tank engine mount. :/

    I need that datamined. Coming to crownstore next spring. :trollface:
  • Imperial_Voice
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    Yeaaaaah lets get some paid mods up in here.

    Calm down Todd Howard
  • sudaki_eso
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    ravenarc wrote: »
    Looking how stuffs are being sold in crown store at a ridiculous price with minimal effort such as re-skins and lazy house designs, it's disappointing that there is no community made crown items because it will be far more detailed under passionate hands.

    About the laziness, as a 3d artist myself the first thing i notice when i started playing eso is that almost everything is mirrored, be it a pet, mount, your armour, you name it. The seams are hidden quite well but still very noticable for someone working in this field. That makes it very easy to model and texture but you are also quite limited about how things look. Once you noticed it you will see the mirroring everywhere >:)

    I like the idea but a very good quality control would be needed and honestly, even tho i love my job i want to play after a 8-12h day in the office and not "work" at home, so i am not sure how many professionals would participate.



    PS4 EU - StamDK
  • shadowwraith666
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    Warframe has been doing this for quite some time with the Tennogen, some of the stuff created is really good and of a high quality.
    • Vicktor Bloodtail - L42 Argonian Magblade, Werewolf - EP
    • Xarxes - L31 Dunmer Sorc, Vampire - EP
    • Lichtspear - L21 Argonian Temp - EP
    • Rajka Fireclaw - L21 Khajit DK - AD

    PS4 EU
    Spill some blood for me dear brother
    Vicente Valtiere, Dark Brotherhood, Oblivion
  • aaisoaho
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    Player-made content is usually a risk to the coherent theme and atmosphere. I do not want to see Thomas the Tank engine pets or mounts, or anything similar.

    And as said, it'd be a distribution nightmare. You'd have to get the custom models and skins to everyone. If there's gonna be a big modder party, your hard drive will be filled with these assets.
  • Bubbastic
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    aaisoaho wrote: »
    Player-made content is usually a risk to the coherent theme and atmosphere. I do not want to see Thomas the Tank engine pets or mounts, or anything similar.

    This !

    Exactly my thought
    Edited by Bubbastic on October 5, 2018 1:03PM
    。◕‿◕。
  • Irylia
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    Goblin poly in crown store?
  • TheKingofSass
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    Skyrim modding and modeling is easy piece, most people get quickly afraid by it but its not that difficult (I create mods myself and work with 3dsmax). Anyways, I would definitely be game if zos would hold such a competition :smiley: chance to work up my skills and see other people's work would be neat.

    Like I understand people's concern about the atmosphere and aethestic, so if zos does plan to host such a competition, there needs to be a theme and some rules applied to it. Being a aethestic sl*t myself, I'm not really waiting to see a robotic suite that would break the games feels. Unless if it was implemented in crafty way with dwemer styled, Haha. But y'all get my point.
    "Remember, darkness does not always equate to evil, just as light does not always bring good."

    Nifereti
    500 CP+┇Altmer┇Vampire Magblade┇AD
    Alyäia Morningstar
    500 CP+┇Altmer┇Vampire Magplar┇AD
    Poison Avy
    500 CP+┇Bosmer┇Werewolf Stamden┇EP
    Tronto Ebur
    500 CP+┇Imperial┇Frosted Tankden┇EP
    Azaerani
    500 CP+┇Dunmer┇Dovah Kendov MagKnight┇DC
  • Jolipinator
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    2 words: Phallic imagery.
    PS5 EU.
  • Perwulf
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    Bubbastic wrote: »
    aaisoaho wrote: »
    Player-made content is usually a risk to the coherent theme and atmosphere. I do not want to see Thomas the Tank engine pets or mounts, or anything similar.

    This !

    Exactly my thought

    Hold that thought. We're dealing with an MMO not a standard modded game files so it will first needs to pass the servers more so devs that need its approval.

    If we're gonna follow the same formula as the other games I've mentioned, the community still needs to vote on a particular community made designs that they liked. So obviously we're not gonna see those since it still need to pass two checkpoints, community approval and dev's approval.
    "Monsters doesn't exist, we create them"
  • pdblake
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    2 words: Phallic imagery.

    It'll give a whole new meaning to fantasy mounts.
  • rotaugen454
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    I saw a YouTube video where some talented person bought the Hunter's Glade and BUILT a house from various items, calling it a Faerie House. I would pay crowns for that house, it was very well done.
    https://m.youtube.com/watch?v=syZU7dZ-cFo
    Edited by rotaugen454 on October 5, 2018 2:20PM
    "Get off my lawn!"
  • AlienSlof
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    Would be great except for the 1358416546410414611 female stuff that would inevitably appear.
    RIP Atherton, my beautiful little gentle friend, my Shining Light. I will miss you forever. Without you I am a hollow shell.
  • starkerealm
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    Earrindo wrote: »
    EQ2 has done this for years. Heck, their version of the crown store is mostly player made content at this point.
    So saying MMOs can't do this is just plain wrong. The key is to set proper rules for file size, number of polygons, texture size etc.
    Personally I don't like this idea because player made content rarely looks cohesive with the rest of the game, lacking as it does the guidance of an art department or any kind of oversight really.

    The fact that EQ2 is over 14 years old at this point is probably relevant. I'd wager it's a lot harder to overtax the hardware budget on a game from 2004 running on modern hardware than it is to overtax ESO running on consoles.

    Also, making this PC only would just be another thing that the console players would start lighting their torches and sharpening their pitchforks over.

    I'm not saying this would be impossible as an idea, but a better option for player creations would probably be as art contests or something similar, rather than 3d models being dumped onto everyone's systems.
  • Numerikuu
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    Warframe has been doing this for quite some time with the Tennogen, some of the stuff created is really good and of a high quality.

    This. Been saying this for ages now. Would be awesome to see community works in the game. No idea how they'd implement though, because the Warframe ones get a cut of the profits.

    The Warframe community votes on a handful that look good, then DE picks the ones that best suit the look and feel of the game.
  • Prabooo
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    Earrindo wrote: »
    EQ2 has done this for years. Heck, their version of the crown store is mostly player made content at this point.
    So saying MMOs can't do this is just plain wrong. The key is to set proper rules for file size, number of polygons, texture size etc.
    Personally I don't like this idea because player made content rarely looks cohesive with the rest of the game, lacking as it does the guidance of an art department or any kind of oversight really.

    EQ2 has a very old graphics engine, and overall the code is way simpler than ESO. Can't compare.
  • Iselin
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    Because it's their monopoly and they don't want competition.
  • BigBragg
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    This could be a challenge for the people at ZOS. Picking things that thematically fit as well as dealing with bruised egos. This would also take away from the people currently under their employ.



    I find that their art department has continued to grown in skill and depth.

    The new wolf in the Crown Crates has had significant work done to it and not just the barding but the fur and maping. The Daemon Cockerel's feather work is so on point. Creating a long haired cat that works well in this games engine with Prong-Eared Grimalkin was creative and well executed.

    The housing assets for Summerset are a step above most of the rest. A turn that began with Morrowind.

    Armor motifs continue to grown in complexity and detail. There will always be some sort of clipping with such an array of choices. It's a painful truth with how mesh weights and rigging work. I do think they could be a bit more uniform on the shader, UV map side of things at least among similar styles. Makes dying a bit of a hassle at times.

    Overall I see them as noticibly improving in ways that I admire and find apealing.
    Edited by BigBragg on October 5, 2018 4:04PM
  • aaisoaho
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    The amount of work force required to pick community items to be added is too much compared to the benefits. You might think it needs just a couple of persons to choose the items.

    You'd need multiple different experts for the task force. You need a person with technical know-how to prevent overly complicated items, then you need someone who is familiar with the art style wanted in-game, to make the assets look similar to each other. You also need a person who is familiar with other games, so there won't be any copyright infringments. Now the last piece of the quality task force is the most important one: a person, who is familiar with different cultures, their symbols and meanings. (If you're interested, check Halo series' Arbiter - Dervish -case)

    So a single community creation will pass trough at least 4 different persons when controlling the quality. It isn't efficient when you think about the potential rate of content fed to the quality control and how many of them goes into crown store and how much they sell for.
  • Perwulf
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    BigBragg wrote: »
    I find that their art department has continued to grown in skill and depth.

    This is true. They've become much better but there are still a large variety of lazy design qualities being released and the amount of quality vs pricing is unjustified. All I say is that, if they're gonna give us a lazy designs at least give it a reasonable price because if not, then try letting the community make those design quality at that price range.


    Edited by Perwulf on October 5, 2018 4:50PM
    "Monsters doesn't exist, we create them"
  • Acrolas
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    Bethesda support would more patiently clear up some of those assumptions and inaccuracies in the original post than I would today.

    Let's just say that post is a pretty good example of what gives artists a bad name in business. It's not about creativity. It's about being able to take and follow direction using the skills you have.
    signing off
  • Saucy_Jack
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    I want to see a mod that turns Sloads into Hypnotoads.
    ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD! Also, become a Scrub-scriber! SJ Scrubs: Playing games badly to make you feel better about yourself.
  • ghastley
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    ravenarc wrote: »
    Given a chance to make your own models in exchange for crown royalties? I know it's an MMO but other games do this like warframe, dota2, etc.

    Looking how stuffs are being sold in crown store at a ridiculous price with minimal effort such as re-skins and lazy house designs, it's disappointing that there is no community made crown items because it will be far more detailed under passionate hands. I don't mean to brag but look at how detailed mods are in previous TES games plus we got to create our own stuff with our absolute interest and passion not just what is offered at the table.

    And there's the reason. The amateur method is to throw more polygons, and higher-resolution textures at a model. The professional gets a good-looking result with far less. That's vital in an MMO, with less constrained numbers of items to render.

    The mods for Skyrim are typically affecting just the player character, or a single companion, or it's the same higher-res texture on every rock in view. The diversity inherent in an MMO makes a lot of that sort of thing infeasible.
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