Knootewoot wrote: »
@ZOS_GinaBruno
Can you look into this. I want to toss people of the bridges when next update comes out.
Flame reach and dizzy swing seem to bug it out sometimes. It seems to depend on how close they are or what's below. I have gotten flame reach to work a few times, I don't use dizzy swing so I can't speak for that.
Knootewoot wrote: »
Knootewoot wrote: »Did i miss that in the patch notes? Tried over 5 people standing on ledges and so far they went up but not 5 meters back so just landed back on where they stood on the wall.
lame
Knootewoot wrote: »Did i miss that in the patch notes? Tried over 5 people standing on ledges and so far they went up but not 5 meters back so just landed back on where they stood on the wall.
lame
You can knock people off walls. I just did it a bunch of times last night. Your not doing it right. If you hit them on an angle they will go straight up. If they are too far away from the ledge they will go straight up. (Sometimes it looks like they are close enough but they are really not) If they are moving they will go straight up.
You got to flame clench perfectly straight and get a sense of the exact max range for knocking them off the ledge. If they are moving forget about it. Either wait to line up the shot or move onto a stationary target.
DB patch notes : You will no longer fall through Outpost or Keep grates when hit by abilities that cause knockbacks.
So will be tied to that.
DB patch notes : You will no longer fall through Outpost or Keep grates when hit by abilities that cause knockbacks.
So will be tied to that.
Huh, and this whole time I thought they were referring to one of the many instances where your character falls through the world to their death. Crit charging resource guards ring any bells?
Knootewoot wrote: »
@ZOS_GinaBruno
Can you look into this. I want to toss people of the bridges when next update comes out.