Destiny 2 crashed and burned because Bungie went overboard with nerfs in an attempt to cater to the casual audience. Morrowind saw a nerf to sustain, Destiny 2 also saw a nerf to sustain with the hidden juggler effect (ammo does not drop for equipped weapon)
PvP was never “balanced” in either game, because in PvP meta setups are just more effective. Destiny 1 had a lot of powerful weapons and abilities, but they rewarded a skilled player since by everyone being OP, it was an even playing field.
Destiny 2 went the opposite direction, making pvp bland and slow paced, focusing on a team shot meta because 1v1’s aren’t feasible when your opponent could just disengage. See the heavy armor meta in high MMR bg’s now.
Totally agree here.Locking item types previously earned through gameplay activities behind the crown store (new mounts, motifs) is similar to Destiny 2’s decision to lock sparrows and ships behind Eververse (obtainable by gameplay in D1)
Are you asking for one shot kills in PvP? Seriously?High gunskill was rewarded in Destiny 1 with hand cannons being a crisp 3 tap precision kill in PvP and snipier rifles being the highest DPS against bosses. Magblades in ESO reward a skilled player by having the highest DPS ceiling for those who are skilled enough to weave the bow. Guess what was nerfed in Destiny 2? Gunskill (bloom mechanic, no special weapon slot, slower TTK and gameplay) The only thing other than being one of very few MMO’s on console that makes ESO successful is the faster paced combat, yet the nerf hammer is coming down on it.
spartaxoxo wrote: »Casuals pull in more money, not the 1% because they are the bulk of a playerbase.
I am not talking about those people who come and go quickly.
I'm talking about the ones that play for years, pay lots of money for cosmetics, *** around for a couple of hours, and then log off. They don't have the best gear. There is loads of content they haven't done. And they don't care too much about what is or isn't balanced. Many of them don't even read the patch notes and just learn important changes through the grapevine.
As long as those people always have something to do (and they go through content very slowly) they will spend money and play.
Hardcore people are good to have because they tend to provide feedback, make videos and other fan content, and spread word of mouth. This all attracts more casual audiences.
But it isn't the casual player coming here for buffs and nerfs. It is the hardcore player.
And the gap has to be wide enough that hardcore people feel their effort is worth it, but not so wide that their tendency to exclude anyone who isn't perfect at the game doesn't completely kill casual progression.
That is what tends to cause PvE nerfs. The casual being unable to progress to a hardcore if they so choose because every group has demands that are completely ludicrous unless you were hardcore from the beginning.
Destiny 2 crashed and burned because Bungie went overboard with nerfs in an attempt to cater to the casual audience. Morrowind saw a nerf to sustain, Destiny 2 also saw a nerf to sustain with the hidden juggler effect (ammo does not drop for equipped weapon)
Well, ok, so such sustain nerfs are making casual players happy while making hardcore pro-players to QQ? Seriously?
By the way, IIRC there was a quite significant DPS increase right after Morrowind. Sure, those were casuals who managed to pull more DPS with 'nerfed' sustain.PvP was never “balanced” in either game, because in PvP meta setups are just more effective. Destiny 1 had a lot of powerful weapons and abilities, but they rewarded a skilled player since by everyone being OP, it was an even playing field.
Typical MMORPG PvPers mindset: 'Gimme super-duper nuclear annihilator and I'll show ya all how good I am'.
By the way, PvP can't be truly 100% balanced, no matter what game it is, no matter what devs do. Unless they make everybody identical, which means death to MMORPGs.Destiny 2 went the opposite direction, making pvp bland and slow paced, focusing on a team shot meta because 1v1’s aren’t feasible when your opponent could just disengage. See the heavy armor meta in high MMR bg’s now.
Destiny 2 tried to make PvP more reliable on tactics and group gameplay, the same ZOS seems trying to do. While I'm not sure if it might be a good idea for an FPS game, I know that it's the only right decision for MMORPG. Especially for MMORPG which has megaservers as ESO does. You know people have 100+ ping in ESO. I'm playing with 150-300 all the time. Fast paced combat based on player's reaction and personal skill just doesn't work in such environment. Moreover, RPG means role play, even in PvP there will be tanky build, support build, healer, and I believe it should be like that.Totally agree here.Locking item types previously earned through gameplay activities behind the crown store (new mounts, motifs) is similar to Destiny 2’s decision to lock sparrows and ships behind Eververse (obtainable by gameplay in D1)Are you asking for one shot kills in PvP? Seriously?High gunskill was rewarded in Destiny 1 with hand cannons being a crisp 3 tap precision kill in PvP and snipier rifles being the highest DPS against bosses. Magblades in ESO reward a skilled player by having the highest DPS ceiling for those who are skilled enough to weave the bow. Guess what was nerfed in Destiny 2? Gunskill (bloom mechanic, no special weapon slot, slower TTK and gameplay) The only thing other than being one of very few MMO’s on console that makes ESO successful is the faster paced combat, yet the nerf hammer is coming down on it.
Both games are trememdously different, and you are very mistaken on your assumption that the hardcores are the ones that play the game the most. By hardcore, I believe you mean those who try to have everything BiS, to complete HM trials, that play PvP with only the very best, etc.
A quick look at content completion rate will show that these are, in fact, a minority.
I don't do HM trials anymore. I do play PvP, but I'm far from those crazy guys who do it 24/7. I play when I feel like doing it, and I've been going online everyday. And I'm very sure that many that play the game and, more importantly, spend a very big amount of money on it, don't always care about these things.
Look, I'm not entering in the merit of the nerfs. They may be wrong, they may be right. I've played templar since launch and it's been nerfed many times, but I never really cared cause I don't aim to be the absolute best at everything. I just want to have fun, you know? And I believe that's most people's objectives here. So comparing the game to destiny, which has a much lower player base and is not that expansive into content(You can be pretty much anything in ESO and do whatever you want), is kinda invalid. I'd say the game is even healthier than when I quit around an year ago, and I've been back for 45 days straight.
This probably won't ring a bell if you aren't familiar with the Destiny series. Destiny 2 crashed and burned because Bungie went overboard with nerfs in an attempt to cater to the casual audience. They didn’t consider that the casual audience will only play the game a short time before moving on, no matter what they did. Both Destiny (1) and ESO both experienced a shaky release with many issues. Over the life of the games and DLC’s they slowly become polished experiences. Since there is no ESO 2, we can start at the Morrowind era as the beginning of the current game there is today.
Morrowind saw a nerf to sustain, Destiny 2 also saw a nerf to sustain with the hidden juggler effect (ammo does not drop for equipped weapon)
PvP was never “balanced” in either game, because in PvP meta setups are just more effective. Destiny 1 had a lot of powerful weapons and abilities, but they rewarded a skilled player since by everyone being OP, it was an even playing field. Destiny 2 went the opposite direction, making pvp bland and slow paced, focusing on a team shot meta because 1v1’s aren’t feasible when your opponent could just disengage. See the heavy armor meta in high MMR bg’s now.
Locking item types previously earned through gameplay activities behind the crown store (new mounts, motifs) is similar to Destiny 2’s decision to lock sparrows and ships behind Eververse (obtainable by gameplay in D1)
Mobility is one of the things that saved D1 from obscurity. The game felt fluid and fast, and had hands down some of the best and most rewarding movement in an FPS. Destiny 2 saw a full on nerf to mobility and the character movement is painfully slow. ZOS’s next target after shields is none other than mobility.
High gunskill was rewarded in Destiny 1 with hand cannons being a crisp 3 tap precision kill in PvP and snipier rifles being the highest DPS against bosses. Magblades in ESO reward a skilled player by having the highest DPS ceiling for those who are skilled enough to weave the bow. Guess what was nerfed in Destiny 2? Gunskill (bloom mechanic, no special weapon slot, slower TTK and gameplay) The only thing other than being one of very few MMO’s on console that makes ESO successful is the faster paced combat, yet the nerf hammer is coming down on it.
The more of Bungie’s failures with Destiny 2 that you are aware of, the more apparent it is that ZOS is making the same mistakes today. I still play ESO because I enjoy the game, but I also stuck with D2 for longer than I should have hoping Bungie would turn it around into the game that D1 was.
Both games are trememdously different, and you are very mistaken on your assumption that the hardcores are the ones that play the game the most. By hardcore, I believe you mean those who try to have everything BiS, to complete HM trials, that play PvP with only the very best, etc.
A quick look at content completion rate will show that these are, in fact, a minority.
I don't do HM trials anymore. I do play PvP, but I'm far from those crazy guys who do it 24/7. I play when I feel like doing it, and I've been going online everyday. And I'm very sure that many that play the game and, more importantly, spend a very big amount of money on it, don't always care about these things.
Look, I'm not entering in the merit of the nerfs. They may be wrong, they may be right. I've played templar since launch and it's been nerfed many times, but I never really cared cause I don't aim to be the absolute best at everything. I just want to have fun, you know? And I believe that's most people's objectives here. So comparing the game to destiny, which has a much lower player base and is not that expansive into content(You can be pretty much anything in ESO and do whatever you want), is kinda invalid. I'd say the game is even healthier than when I quit around an year ago, and I've been back for 45 days straight.
I am a "casual" and have been here since launch. Frankly nerfs/buffs etc don't bother me, I am here for the quests/story/landscapes etc. I have little interest in trials or DLC dungeons. My DPS has always been good enough to do whatever I want in the game. Nothing ZOS have done in any patch has ruined my enjoyment. So I at least disprove the OPs statement that the causal crowd move on easily, although my love of the Elder Scrolls franchise may be something to do with it.
Yeah, I'm thinking that comparing ESO to Destiny 2 is a bit of an apples to oranges comparison. I get it, nerfs are bad, or whatever, but ESO offers a lot more than just competitive end game content. I'm pretty sure its attracting a broader and more varied audience than Destiny 2. Not that I think Destiny 2 is a failure by any means. It seems ok for what it does. It's just different.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard