MerlinPendragon wrote: »If running pet Sorc, matriarch and familiar are the better options. More DPS and cheaper group heal. Along with ward shield, you shouldn't have an issue dying.
Clearfear MAY be useful for some solo play options, but not end game group play.
Healing is 7k magicka. I doubt any tank can afford it.

StormChaser3000 wrote: »Either it changes at Rank 4, or they reduced the cost. It's 3243 magicka right now. Here is my clannfear stats:
Anotherone773 wrote: »Im pretty sure i read somewhere that they are changing the clannfear's heal to a damage ability. Which will drastically change what builds its used for and when.
The tooltip is different when looking at the skill in the skill menu, and when you have it on your bar with a Clannfear summoned. Summoning a Clannfear takes about 3,3k magicka for me as well, but the heal itself costs about 7k
StormChaser3000 wrote: »The tooltip is different when looking at the skill in the skill menu, and when you have it on your bar with a Clannfear summoned. Summoning a Clannfear takes about 3,3k magicka for me as well, but the heal itself costs about 7k
Oh, my bad. You are right. I've just checked it on the bar and it is indeed 6561 magicka
Looks like I should learn to use magic shields and more cost efficient healing methods + I'll switch to and test familiar for damage and survivability in pve.
StormChaser3000 wrote: »The tooltip is different when looking at the skill in the skill menu, and when you have it on your bar with a Clannfear summoned. Summoning a Clannfear takes about 3,3k magicka for me as well, but the heal itself costs about 7k
Oh, my bad. You are right. I've just checked it on the bar and it is indeed 6561 magicka
Looks like I should learn to use magic shields and more cost efficient healing methods + I'll switch to and test familiar for damage and survivability in pve.
The Clannfear's heals scale off health, while Matriarch's heals (and damage shields) scale off Magicka. If you're a DD or Healer with plenty of Magicka but not much health, other alternatives are better, but if you're a beefy tank with tons of Health but not much Magicka, then the Clannfear is better.
RaptorRodeoGod wrote: »TBH I'm looking into using this skill for endgame content. After reading that pets take 0 damage in endgame content once Murkmire comes out, I'm going to try it on my StamSorc. Really looking forward to something that will let me take Bound Armaments off my bar and still keep Daedric Summoning passives (20% Stam & Health Recovery mostly). Additionally, I'm curious to see how the heal compares to Vigor.
What's weird to me is that it deals Physical Damage, yet it scales with max Magicka. Additionally, It scales with Physical Penetration, Weapon Critical, and Mighty. I think the skill should be changed so that the damage scales with Stamina, but still costs Magicka to summon and use the heal.
Marshall1289 wrote: »RaptorRodeoGod wrote: »TBH I'm looking into using this skill for endgame content. After reading that pets take 0 damage in endgame content once Murkmire comes out, I'm going to try it on my StamSorc. Really looking forward to something that will let me take Bound Armaments off my bar and still keep Daedric Summoning passives (20% Stam & Health Recovery mostly). Additionally, I'm curious to see how the heal compares to Vigor.
What's weird to me is that it deals Physical Damage, yet it scales with max Magicka. Additionally, It scales with Physical Penetration, Weapon Critical, and Mighty. I think the skill should be changed so that the damage scales with Stamina, but still costs Magicka to summon and use the heal.
Should of made a new post because this 1 has outdated comments and information. With recent changes it now costs 3423 magicka with the 5% cost reduction passive and no light armor equipped.
First and foremost this is a tank skill used to heal your hp. Although it seems silly that it does physical dmg but scales on max magicka. Changing it to cost stamina would mean tanks couldn't use it efficiently. They use stamina for blocking and taunting.
If anything, it makes no sense that the pet does physical dmg.
I use the Clannfear heal on my PvE Pet Sorc, in fact, it is my only heal slotted.
Combined with Hardened Ward and the Clannfear's tanking, this makes for a great solo vet dungeon play ...
Indeed ...AcadianPaladin wrote: »@SirAndy - just read the forum link you posted on your PTS clannfear solo work. That is disheartening indeed. If the dear little clannfear can not hold a LOT of aggro when running solo he is of zero value.
I use the Clannfear heal on my PvE Pet Sorc, in fact, it is my only heal slotted.
Combined with Hardened Ward and the Clannfear's tanking, this makes for a great solo vet dungeon play ...
Well, not anymore. Did a quick test on the PTS last night and it isn't looking good for solo Clannfear Pet Sorcs.
https://forums.elderscrollsonline.com/en/discussion/comment/5511167/#Comment_5511167