I feel like Murkmire is going to be the patch of "Git Gud".
Damage shields are getting nerfed, RNG dodge is going away, and i-frames are being reduced for dodge rolling projectiles.
Both stamina and magicka are getting their own respective crutches nerfed, and I'm looking forward to see who will be left standing.
My guess is probably the stamina community. Why? It's been the more difficult play style for as long as I can remember so stamina players are used to an uphill battle. Magicka, not so much.
I encourage all of you to test out builds, and see what works, and what doesn't.
Either way I'm looking forward to next update.
The motivation to improve, especially in PvP, is lost when you walk into Cyrodiil and get creamed for months on end, just to slightly improve and get someones health down halfway before getting creamed.
In PvE, I'll bet more than half of the population can't animation cancel. Have never been able to. Yet Zos keeps raising the bar by introducing one shot mechanics and encouraging bringing dps instead of healers to burn before you even see the mechanic.
This "lower the ceiling, raise the floor" mentality you speak of? Haven't seen much of it in actual play. Seems the gap is wider than ever..Sadly, game companies seem to listen to the average forum braggadocio who endlessly complains that everything is too easy, that they can solo content wearing nothing but a loincloth and a smile at lvl 1, even though most people are full of crap.
Then the rest of the player base ends up with wildly ridiculous bosses/game mechanics, and the laziest game mechanic of them all, the one-shot kill.
I can animation cancel though. After a fashion.
I've been convinced for some time that animation canceling is the single biggest difference between our nominal "average" and "high end" players, especially as the game does absolutely nothing to teach players about it (or that it even exists!). If ZOS were interested in deflating the performance gap between these groups (and their behavior indicates that they clearly are not), they would remove animation canceling completely. Effects on streamers and dummy fighters would be dramatic, while the vast majority of the player base wouldn't even know anything had happened.
Instead, they seek to fix the performance gap in dungeons via... one shot kill mechanics.
I feel like Murkmire is going to be the patch of "Git Gud".
Damage shields are getting nerfed, RNG dodge is going away, and i-frames are being reduced for dodge rolling projectiles.
Both stamina and magicka are getting their own respective crutches nerfed, and I'm looking forward to see who will be left standing.
My guess is probably the stamina community. Why? It's been the more difficult play style for as long as I can remember so stamina players are used to an uphill battle. Magicka, not so much.
I encourage all of you to test out builds, and see what works, and what doesn't.
Either way I'm looking forward to next update.
Nah. The folks left standing will be the non-competitive crowd like me who don’t give a crap about nerfs/buffs to begin with. I love it how the world seems to end every patch cycle for the competitive crowd and meanwhile I keep doing what I do without missing a beat. Get good. Get creative. Get off the meta sheep train. Problems solved.
SakuraRush wrote: »AbysmalGhul wrote: »kylewwefan wrote: »We must be playing a different game or something. The gap between dummy humpers and average players is bigger than its ever been. Nothing happened to bring good players down. Average are getting made better. That’s kind of a good thing imo.
More damage doesn't equal better player
While I agree, try getting into a dlc vet trial with anything less than 35K-40K sustained dps.
I'm going through the "dummy humpiing" phase now trying to improve my dps so I can do dlc trials.
I spend one hour of my already precious play time practicing a rotation on that dummy every day.
It sucks. Its boring and not fun at all.
People don't want to have to do that for a game.
.
An hour a day?! Jheeze I just do 1 parse when I login to each character, maybe 4-6 minutes a day at most...
I don't do it at all. Dummies don't move. They don't fight back. My "parse" doesn't mean squat unless the entire fight is me standing still playing Simon with myself.
I agree with the premise of your statement.
A dummy parse against a non moving, non combative opponent where you are standing in one place does not compare in any way to a fight where you have to move, switch targets, move out of damage circles or cones, get stunned, and have to block or self heal etc
However the fact remains you have to prove you can do that dps to the group leads if you want to step foot in a vet dlc trial.
The motivation to improve, especially in PvP, is lost when you walk into Cyrodiil and get creamed for months on end, just to slightly improve and get someones health down halfway before getting creamed.
In PvE, I'll bet more than half of the population can't animation cancel. Have never been able to. Yet Zos keeps raising the bar by introducing one shot mechanics and encouraging bringing dps instead of healers to burn before you even see the mechanic.
This "lower the ceiling, raise the floor" mentality you speak of? Haven't seen much of it in actual play. Seems the gap is wider than ever..Sadly, game companies seem to listen to the average forum braggadocio who endlessly complains that everything is too easy, that they can solo content wearing nothing but a loincloth and a smile at lvl 1, even though most people are full of crap.
Then the rest of the player base ends up with wildly ridiculous bosses/game mechanics, and the laziest game mechanic of them all, the one-shot kill.
I can animation cancel though. After a fashion.
I've been convinced for some time that animation canceling is the single biggest difference between our nominal "average" and "high end" players, especially as the game does absolutely nothing to teach players about it (or that it even exists!). If ZOS were interested in deflating the performance gap between these groups (and their behavior indicates that they clearly are not), they would remove animation canceling completely. Effects on streamers and dummy fighters would be dramatic, while the vast majority of the player base wouldn't even know anything had happened.
Instead, they seek to fix the performance gap in dungeons via... one shot kill mechanics.
Some of us cannot do Animation Cancelling at all.. i'm on 300-400 sometimes 600 ping times.. You try doing steady animation canceling in that, hell try getting skills to work fluidly in that..
The motivation to improve, especially in PvP, is lost when you walk into Cyrodiil and get creamed for months on end, just to slightly improve and get someones health down halfway before getting creamed.
In PvE, I'll bet more than half of the population can't animation cancel. Have never been able to. Yet Zos keeps raising the bar by introducing one shot mechanics and encouraging bringing dps instead of healers to burn before you even see the mechanic.
This "lower the ceiling, raise the floor" mentality you speak of? Haven't seen much of it in actual play. Seems the gap is wider than ever..Sadly, game companies seem to listen to the average forum braggadocio who endlessly complains that everything is too easy, that they can solo content wearing nothing but a loincloth and a smile at lvl 1, even though most people are full of crap.
Then the rest of the player base ends up with wildly ridiculous bosses/game mechanics, and the laziest game mechanic of them all, the one-shot kill.
I can animation cancel though. After a fashion.
I've been convinced for some time that animation canceling is the single biggest difference between our nominal "average" and "high end" players, especially as the game does absolutely nothing to teach players about it (or that it even exists!). If ZOS were interested in deflating the performance gap between these groups (and their behavior indicates that they clearly are not), they would remove animation canceling completely. Effects on streamers and dummy fighters would be dramatic, while the vast majority of the player base wouldn't even know anything had happened.
Instead, they seek to fix the performance gap in dungeons via... one shot kill mechanics.
Some of us cannot do Animation Cancelling at all.. i'm on 300-400 sometimes 600 ping times.. You try doing steady animation canceling in that, hell try getting skills to work fluidly in that..
As an Aussie, I know your pain. Even bar-swapping feels like playing through molasses.
Sylvermynx wrote: »The motivation to improve, especially in PvP, is lost when you walk into Cyrodiil and get creamed for months on end, just to slightly improve and get someones health down halfway before getting creamed.
In PvE, I'll bet more than half of the population can't animation cancel. Have never been able to. Yet Zos keeps raising the bar by introducing one shot mechanics and encouraging bringing dps instead of healers to burn before you even see the mechanic.
This "lower the ceiling, raise the floor" mentality you speak of? Haven't seen much of it in actual play. Seems the gap is wider than ever..Sadly, game companies seem to listen to the average forum braggadocio who endlessly complains that everything is too easy, that they can solo content wearing nothing but a loincloth and a smile at lvl 1, even though most people are full of crap.
Then the rest of the player base ends up with wildly ridiculous bosses/game mechanics, and the laziest game mechanic of them all, the one-shot kill.
I can animation cancel though. After a fashion.
I've been convinced for some time that animation canceling is the single biggest difference between our nominal "average" and "high end" players, especially as the game does absolutely nothing to teach players about it (or that it even exists!). If ZOS were interested in deflating the performance gap between these groups (and their behavior indicates that they clearly are not), they would remove animation canceling completely. Effects on streamers and dummy fighters would be dramatic, while the vast majority of the player base wouldn't even know anything had happened.
Instead, they seek to fix the performance gap in dungeons via... one shot kill mechanics.
Some of us cannot do Animation Cancelling at all.. i'm on 300-400 sometimes 600 ping times.. You try doing steady animation canceling in that, hell try getting skills to work fluidly in that..
As an Aussie, I know your pain. Even bar-swapping feels like playing through molasses.
Yup. I've got worse ping than you do from there.... and I live in the lower 48, 40 miles one way from decent broadband.
Sucks to be us.
Sylvermynx wrote: »The motivation to improve, especially in PvP, is lost when you walk into Cyrodiil and get creamed for months on end, just to slightly improve and get someones health down halfway before getting creamed.
In PvE, I'll bet more than half of the population can't animation cancel. Have never been able to. Yet Zos keeps raising the bar by introducing one shot mechanics and encouraging bringing dps instead of healers to burn before you even see the mechanic.
This "lower the ceiling, raise the floor" mentality you speak of? Haven't seen much of it in actual play. Seems the gap is wider than ever..Sadly, game companies seem to listen to the average forum braggadocio who endlessly complains that everything is too easy, that they can solo content wearing nothing but a loincloth and a smile at lvl 1, even though most people are full of crap.
Then the rest of the player base ends up with wildly ridiculous bosses/game mechanics, and the laziest game mechanic of them all, the one-shot kill.
I can animation cancel though. After a fashion.
I've been convinced for some time that animation canceling is the single biggest difference between our nominal "average" and "high end" players, especially as the game does absolutely nothing to teach players about it (or that it even exists!). If ZOS were interested in deflating the performance gap between these groups (and their behavior indicates that they clearly are not), they would remove animation canceling completely. Effects on streamers and dummy fighters would be dramatic, while the vast majority of the player base wouldn't even know anything had happened.
Instead, they seek to fix the performance gap in dungeons via... one shot kill mechanics.
Some of us cannot do Animation Cancelling at all.. i'm on 300-400 sometimes 600 ping times.. You try doing steady animation canceling in that, hell try getting skills to work fluidly in that..
As an Aussie, I know your pain. Even bar-swapping feels like playing through molasses.
Yup. I've got worse ping than you do from there.... and I live in the lower 48, 40 miles one way from decent broadband.
Sucks to be us.
Same here, and the combat in this game feels absolutely horrible because of it.
Sylvermynx wrote: »Sylvermynx wrote: »The motivation to improve, especially in PvP, is lost when you walk into Cyrodiil and get creamed for months on end, just to slightly improve and get someones health down halfway before getting creamed.
In PvE, I'll bet more than half of the population can't animation cancel. Have never been able to. Yet Zos keeps raising the bar by introducing one shot mechanics and encouraging bringing dps instead of healers to burn before you even see the mechanic.
This "lower the ceiling, raise the floor" mentality you speak of? Haven't seen much of it in actual play. Seems the gap is wider than ever..Sadly, game companies seem to listen to the average forum braggadocio who endlessly complains that everything is too easy, that they can solo content wearing nothing but a loincloth and a smile at lvl 1, even though most people are full of crap.
Then the rest of the player base ends up with wildly ridiculous bosses/game mechanics, and the laziest game mechanic of them all, the one-shot kill.
I can animation cancel though. After a fashion.
I've been convinced for some time that animation canceling is the single biggest difference between our nominal "average" and "high end" players, especially as the game does absolutely nothing to teach players about it (or that it even exists!). If ZOS were interested in deflating the performance gap between these groups (and their behavior indicates that they clearly are not), they would remove animation canceling completely. Effects on streamers and dummy fighters would be dramatic, while the vast majority of the player base wouldn't even know anything had happened.
Instead, they seek to fix the performance gap in dungeons via... one shot kill mechanics.
Some of us cannot do Animation Cancelling at all.. i'm on 300-400 sometimes 600 ping times.. You try doing steady animation canceling in that, hell try getting skills to work fluidly in that..
As an Aussie, I know your pain. Even bar-swapping feels like playing through molasses.
Yup. I've got worse ping than you do from there.... and I live in the lower 48, 40 miles one way from decent broadband.
Sucks to be us.
Same here, and the combat in this game feels absolutely horrible because of it.
I expect to get it sorted eventually. I played WoW for a decade - and the combat keyboarding was developed over all those years. Then RIFT - which was so much like WoW for the combat keyboarding, it was like playing the same game.
I've only about 3.5 months in this game, so things are not working right just yet. I will no doubt find the sweet spot again - I'm just a bit impatient. Not to mention that combat in ESO isn't.... optimized as well as in the other games....
Sylvermynx wrote: »Sylvermynx wrote: »The motivation to improve, especially in PvP, is lost when you walk into Cyrodiil and get creamed for months on end, just to slightly improve and get someones health down halfway before getting creamed.
In PvE, I'll bet more than half of the population can't animation cancel. Have never been able to. Yet Zos keeps raising the bar by introducing one shot mechanics and encouraging bringing dps instead of healers to burn before you even see the mechanic.
This "lower the ceiling, raise the floor" mentality you speak of? Haven't seen much of it in actual play. Seems the gap is wider than ever..Sadly, game companies seem to listen to the average forum braggadocio who endlessly complains that everything is too easy, that they can solo content wearing nothing but a loincloth and a smile at lvl 1, even though most people are full of crap.
Then the rest of the player base ends up with wildly ridiculous bosses/game mechanics, and the laziest game mechanic of them all, the one-shot kill.
I can animation cancel though. After a fashion.
I've been convinced for some time that animation canceling is the single biggest difference between our nominal "average" and "high end" players, especially as the game does absolutely nothing to teach players about it (or that it even exists!). If ZOS were interested in deflating the performance gap between these groups (and their behavior indicates that they clearly are not), they would remove animation canceling completely. Effects on streamers and dummy fighters would be dramatic, while the vast majority of the player base wouldn't even know anything had happened.
Instead, they seek to fix the performance gap in dungeons via... one shot kill mechanics.
Some of us cannot do Animation Cancelling at all.. i'm on 300-400 sometimes 600 ping times.. You try doing steady animation canceling in that, hell try getting skills to work fluidly in that..
As an Aussie, I know your pain. Even bar-swapping feels like playing through molasses.
Yup. I've got worse ping than you do from there.... and I live in the lower 48, 40 miles one way from decent broadband.
Sucks to be us.
Same here, and the combat in this game feels absolutely horrible because of it.
I expect to get it sorted eventually. I played WoW for a decade - and the combat keyboarding was developed over all those years. Then RIFT - which was so much like WoW for the combat keyboarding, it was like playing the same game.
I've only about 3.5 months in this game, so things are not working right just yet. I will no doubt find the sweet spot again - I'm just a bit impatient. Not to mention that combat in ESO isn't.... optimized as well as in the other games....
I certainly hope it does, because outside of combat ESO is a really incredible game! I mean of course it is, or a lot of us wouldn't have stuck it out all these years.
Nerftheforums wrote: »"Lower the ceiling, raise the floor" has been the motto of balancing for the last year and a half at least. Guess what? The room has become so small that the floor is now looking down to the ceiling.
Skillful play and motivation to improve are so close to being dead that the only thing we need to see the end game's funeral is a couple other patches of buffing potatos and nerfing people with a pair of hands.
Make a bit of space in this room zos, we are suffocating here. Please.
Galaen_Frost wrote: »Why does everyone practice their rotations on a dummy? You know there are real monsters out there to practice on, right? I've heard rumors about them giving you experience and gold. Just watch yourselves, I've also heard they move around and hit back.
This is an odd complaint to me; I feel like I've been watching the parse gap between average players and the more competitive set continue to widen, and I certainly haven't seen a decrease in complaints about new vet content being too hard for most players.
AbysmalGhul wrote: »This is an odd complaint to me; I feel like I've been watching the parse gap between average players and the more competitive set continue to widen, and I certainly haven't seen a decrease in complaints about new vet content being too hard for most players.
I agree. There is a body of ocean between the average player, decent player, and top player. Most players won't even touch the new dlc vet content. The missus and I have to drag people into the new content and whisper sweet lil lies to them " C'mon, it's easy, we promise
Sadly, game companies seem to listen to the average forum braggadocio who endlessly complains that everything is too easy, that they can solo content wearing nothing but a loincloth and a smile at lvl 1, even though most people are full of crap.
Then the rest of the player base ends up with wildly ridiculous bosses/game mechanics, and the laziest game mechanic of them all, the one-shot kill.
Galaen_Frost wrote: »Why does everyone practice their rotations on a dummy? You know there are real monsters out there to practice on, right? I've heard rumors about them giving you experience and gold. Just watch yourselves, I've also heard they move around and hit back.
AbysmalGhul wrote: »kylewwefan wrote: »We must be playing a different game or something. The gap between dummy humpers and average players is bigger than its ever been. Nothing happened to bring good players down. Average are getting made better. That’s kind of a good thing imo.
More damage doesn't equal better player
While I agree, try getting into a dlc vet trial with anything less than 35K-40K sustained dps.
I'm going through the "dummy humpiing" phase now trying to improve my dps so I can do dlc trials.
I spend one hour of my already precious play time practicing a rotation on that dummy every day.
It sucks. Its boring and not fun at all.
People don't want to have to do that for a game.
.
An hour a day?! Jheeze I just do 1 parse when I login to each character, maybe 4-6 minutes a day at most...
Galaen_Frost wrote: »Why does everyone practice their rotations on a dummy? You know there are real monsters out there to practice on, right? I've heard rumors about them giving you experience and gold. Just watch yourselves, I've also heard they move around and hit back.
Galaen_Frost wrote: »Why does everyone practice their rotations on a dummy? You know there are real monsters out there to practice on, right? I've heard rumors about them giving you experience and gold. Just watch yourselves, I've also heard they move around and hit back.
DjMuscleboy02 wrote: »ur telling me that my sloads doesnt require skill?
callen4492 wrote: »Please explain what you mean. How has the playing field been leveled so there’s not a gap between the skilled players and unskilled players?
Galaen_Frost wrote: »So is it the target dummy that makes people "gud" or is it the practice? If all your muscle memory involves standing still then you're not really doing yourself any favors. You need to train your muscle memory to be reactive, not to just stand there and mash buttons. Training bad habits into your muscle memory is worse than being untrained. That's why the military does live fire excercises. It's one thing to shoot at a target, it's another to shoot at a target that's shooting back.