This is an odd complaint to me; I feel like I've been watching the parse gap between average players and the more competitive set continue to widen, and I certainly haven't seen a decrease in complaints about new vet content being too hard for most players.
AbysmalGhul wrote: »This is an odd complaint to me; I feel like I've been watching the parse gap between average players and the more competitive set continue to widen, and I certainly haven't seen a decrease in complaints about new vet content being too hard for most players.
I agree. There is a body of ocean between the average player, decent player, and top player. Most players won't even touch the new dlc vet content. The missus and I have to drag people into the new content and whisper sweet lil lies to them " C'mon, it's easy, we promise
AbysmalGhul wrote: »This is an odd complaint to me; I feel like I've been watching the parse gap between average players and the more competitive set continue to widen, and I certainly haven't seen a decrease in complaints about new vet content being too hard for most players.
I agree. There is a body of ocean between the average player, decent player, and top player. Most players won't even touch the new dlc vet content. The missus and I have to drag people into the new content and whisper sweet lil lies to them " C'mon, it's easy, we promise
I set myself to offlinemode for a few month everytime they bring a dungeon dlc.
kylewwefan wrote: »We must be playing a different game or something. The gap between dummy humpers and average players is bigger than its ever been. Nothing happened to bring good players down. Average are getting made better. That’s kind of a good thing imo.
Nerftheforums wrote: »"Lower the ceiling, raise the floor" has been the motto of balancing for the last year and a half at least. Guess what? The room has become so small that the floor is now looking down to the ceiling.
Skillful play and motivation to improve are so close to being dead that the only thing we need to see the end game's funeral is a couple other patches of buffing potatos and nerfing people with a pair of hands.
Make a bit of space in this room zos, we are suffocating here. Please.
The motivation to improve, especially in PvP, is lost when you walk into Cyrodiil and get creamed for months on end, just to slightly improve and get someones health down halfway before getting creamed.
In PvE, I'll bet more than half of the population can't animation cancel. Have never been able to. Yet Zos keeps raising the bar by introducing one shot mechanics and encouraging bringing dps instead of healers to burn before you even see the mechanic.
The motivation to improve, especially in PvP, is lost when you walk into Cyrodiil and get creamed for months on end, just to slightly improve and get someones health down halfway before getting creamed.
In PvE, I'll bet more than half of the population can't animation cancel. Have never been able to. Yet Zos keeps raising the bar by introducing one shot mechanics and encouraging bringing dps instead of healers to burn before you even see the mechanic.
This "lower the ceiling, raise the floor" mentality you speak of? Haven't seen much of it in actual play. Seems the gap is wider than ever..
Sadly, game companies seem to listen to the average forum braggadocio who endlessly complains that everything is too easy, that they can solo content wearing nothing but a loincloth and a smile at lvl 1, even though most people are full of crap.
Then the rest of the player base ends up with wildly ridiculous bosses/game mechanics, and the laziest game mechanic of them all, the one-shot kill.
I can animation cancel though. After a fashion.
This is an odd complaint to me; I feel like I've been watching the parse gap between average players and the more competitive set continue to widen, and I certainly haven't seen a decrease in complaints about new vet content being too hard for most players.
AbysmalGhul wrote: »kylewwefan wrote: »We must be playing a different game or something. The gap between dummy humpers and average players is bigger than its ever been. Nothing happened to bring good players down. Average are getting made better. That’s kind of a good thing imo.
More damage doesn't equal better player
While I agree, try getting into a dlc vet trial with anything less than 35K-40K sustained dps.
I'm going through the "dummy humpiing" phase now trying to improve my dps so I can do dlc trials.
I spend one hour of my already precious play time practicing a rotation on that dummy every day.
It sucks. Its boring and not fun at all.
People don't want to have to do that for a game.
.
This is an odd complaint to me; I feel like I've been watching the parse gap between average players and the more competitive set continue to widen, and I certainly haven't seen a decrease in complaints about new vet content being too hard for most players.
AbysmalGhul wrote: »kylewwefan wrote: »We must be playing a different game or something. The gap between dummy humpers and average players is bigger than its ever been. Nothing happened to bring good players down. Average are getting made better. That’s kind of a good thing imo.
More damage doesn't equal better player
While I agree, try getting into a dlc vet trial with anything less than 35K-40K sustained dps.
I'm going through the "dummy humpiing" phase now trying to improve my dps so I can do dlc trials.
I spend one hour of my already precious play time practicing a rotation on that dummy every day.
It sucks. Its boring and not fun at all.
People don't want to have to do that for a game.
.
Darkenarlol wrote: »due to their statistics(maybe outdated now) only less than 5% of playerbase ( i guess it was not actually players just accounts) have completed endgame dlc HMs + trial HMs +vMA etc
so why should they please 1/10 max part of potential customers?
meh screw them and go focus on crown store for casuals(majority)...