lucky_dutch wrote: »literally no one cared about the snare. removing more side-effect snares from the game is 100% a good thing. snares should be intentionally applied always.
the point blank delay seems mildly water down-y? like making it easier for less skilled players who dont know what a magblade walking right up to them means? but its not necessarily a bad change. if you predict an incap/scream into gunshot correctly then you should be able to CC break instantly (if u didnt block/roll the incap ur a clown) and roll dodge to avoid it, but if you have a mildly suboptimal connection it can be impossible. i want people to punish my ass if i get too predictable, so on that end its fair. however im kinda worried about if its too long. i dont have the storage to download ESO twice so if someone could tell me how long the range is before the delay applies i would appreciate it. id hope itd be like 4-5 meters-ish?
also i never used swift so i cant speak for that, but i can say i would love for blur to get overhauled so that it doesnt give evasion anymore but instead gives us some better mobility. kinda like what was done with wings? pwease
Kinda agree with this tbh. The change to grim focus is OK and the previous change removing snare was good.
HOWEVER, I agree that magblades are now ridiculously vulnerable to snares and absolutely need access to a snare break now that shields are practically useless. Unless they want to completely homogenise every class and have everyone only PvP in heavy armor because that's the way they're heading tbh.