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REMOVE CP, give us better base stats / armor / etc. IT KILLING THE GAME /caps

Wing
Wing
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cap lives matter! sorry I hate caps but it works.

ZOS's stance on CP in PvP is that it all evens out, the stance on PvE is that high CP out scales content.

the solution is simple, remove, im sorry but you have to kill your baby for the good of the game.

that argument of it evens out in pvp (it doesn't, because %'s) means that by ZOS's own omission and defense, that CP is useless.

if someone has 20% damage reduction from damage over time, and someone else damage over time does 20% more damage, then they both act like they have no cp (kind of, %'s)

same for every other stat and tree.

if two CP cap players are set up in such a way, it is as if they both have 0 cp, because it "all evens out" thus its useless

CP matter more in PvE, because we scale and mobs and bosses don't, so it would be simply better to remove CP and scale it for all players then trying to figure out what players you scale content for. scale for max CP? now noobs get rekt, scale for no CP? vets breeze through content.



**CP also causes lag as its more checks the game has to make in combat**


back to PvP, if CP were removed it would be much better balanced, no need for multiple versions of pvp or battlegrounds, it could all be balanced the same way. anyone who plays BOTH CP and no CP pvp knows full well they are not the same, builds in one are not viable in another, skills in one work but not in the other, siege is death in one and tickles in another, etc.

if CP was gone, and stats were the same across the board, it would be infinitely more easy to balance the game and get it to the point the devs and players desire.



remove CP, move the cp bonuses back into armor and base stats for all players so that we are at the strength both we and the devs desire, and have a perfect benchmark to balance the game from. if you want to add in some more levels for armor or what not go for it, but get rid of CP.

ESO player since beta.
game got too disappointing.
  • Solodz
    Solodz
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    Agree
  • Xvorg
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    It is not that simple. I would also like the remotion of CP, but in turn, what do we get for end game?
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Minno
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    Xvorg wrote: »
    It is not that simple. I would also like the remotion of CP, but in turn, what do we get for end game?

    What about compelling repeatable and challenging storylines\PVP content? ::hairflip emoji::
    Edited by Minno on October 2, 2018 6:20PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
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  • keevil111
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    Xvorg wrote: »
    It is not that simple. I would also like the remotion of CP, but in turn, what do we get for end game?

    Awesome gear from the crown store!
    PS4 NA
  • Wing
    Wing
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    Xvorg wrote: »
    It is not that simple. I would also like the remotion of CP, but in turn, what do we get for end game?

    the same thing you get when your already at CP cap ^_^

    ESO is not the kind of skinner box game where people come back for the CP grind. . .at least I don't think it is?
    Edited by Wing on October 2, 2018 6:35PM
    ESO player since beta.
    game got too disappointing.
  • DeadlyRecluse
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    If the CP system were revamped to actually provide horizontal progression rather than vertical, that would be fantastic.
    Thrice Empress, Forever Scrub
  • Aliyavana
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    people are too attached to their clutch points, there would be a massive outrage even worse than the initial shield changes
  • Koolio
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    If the CP system were revamped to actually provide horizontal progression rather than vertical, that would be fantastic.

    How is this even an idea for an RPG. We want to get stronger as time goes on.

    Hit Cp 160 and never see any progress after that. Just move 150 points from sustain to damage and vice versa.

    Horizontal progression is a terrible idea imho.

    3 years later and the only thing that will change is the name of the gear.
  • Malamar1229
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    Xvorg wrote: »
    It is not that simple. I would also like the remotion of CP, but in turn, what do we get for end game?

    Challenging content. I could write a book of lateral progression.
    One reason I am still here is I got tired WoW rendering my gear worthless every DLC.



  • CasNation
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    I really agree. CP is the primary root of a lot of their balancing problems, and is a major conolicating factor when trying to make new content.

    I understand people's worry that removing CP will suddenly make certain content too hard for them...but I really think it would be better in the long run.
    PC NA AD
    Gamma Fyr: Dunmer Sorcerer Stamina DPS (the Missing Sister...props to those who get the reference)
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    Augustus Constantine: Imperial Nightblade PvP (Blackwater Bandit)
    Shadow-of-Sundered-Star: Altmer Dragonknight Lowbie
  • Xvorg
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    Xvorg wrote: »
    It is not that simple. I would also like the remotion of CP, but in turn, what do we get for end game?

    Challenging content. I could write a book of lateral progression.
    One reason I am still here is I got tired WoW rendering my gear worthless every DLC.



    Sure, but remember, it's Wroebel and friends... how do we know they can't come up with an even worst idea?
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • WuffyCerulei
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    I feel there would be too many issues in the game itself if they simply removed it. Too much relies on CP, not just the players. They would have to overhaul many aspects of the game that have become too dependent on CP. Trials are a biggy. The incoming damage in those have to be mitigated a bit by CP, or you're dead before you knew it. I honestly wouldn't care if they stopped raising the cap. 810 CP next patch seems a bit high to me.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • DeadlyRecluse
    DeadlyRecluse
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    Koolio wrote: »
    If the CP system were revamped to actually provide horizontal progression rather than vertical, that would be fantastic.

    How is this even an idea for an RPG. We want to get stronger as time goes on.

    Hit Cp 160 and never see any progress after that. Just move 150 points from sustain to damage and vice versa.

    Horizontal progression is a terrible idea imho.

    3 years later and the only thing that will change is the name of the gear.

    Yeah, cuz power creep is great and actually build variation is a waste of time. Cool.
    Edited by DeadlyRecluse on October 3, 2018 12:35AM
    Thrice Empress, Forever Scrub
  • lucky_dutch
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    I don't like the CP system either, largely because I am time-poor and loathe grinding. I'll probably never get to max-CP before I quit which also means I'll never fully get to enjoy some content to the max potential such as Cyrodiil & Vet Trials.

    I've made my peace with that but it is a bad system.
  • lucky_dutch
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    Koolio wrote: »
    If the CP system were revamped to actually provide horizontal progression rather than vertical, that would be fantastic.

    How is this even an idea for an RPG. We want to get stronger as time goes on.

    Hit Cp 160 and never see any progress after that. Just move 150 points from sustain to damage and vice versa.

    Horizontal progression is a terrible idea imho.

    3 years later and the only thing that will change is the name of the gear.

    Go look at Guild Wars 2 for an example of how to manage it. They essentially deliberately change the meta with each major update and add new sets which suit the new meta. Naturally everyone wants the new sets and therefore tackle the content to get them.

    They achieve the same grind but there are two massive advantages:
    1. There's no upwards scaling to balance each patch (which is particularly problematic as different stats and abilities scale differently)
    2. New players can get to a semi-competitive position relatively quickly which keeps the barrier to entry low for new and casual players

    Constant upwards progression only really suits students who want "time spent" to remain a competitive advantage for them over the long-term.
  • Doctordarkspawn
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    Remove CP.

    Buffs across the board.

    Replace CP with a tallent tree that is class and roll specific with a PVP specific tree that only applies there, and make re-configuration free.

    Problems. Solved.
  • ezio45
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    it wont work, endgame and dlc dungeons are designed with trials in mind
  • Kadoin
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    Don't forget CP contributes to the massive imbalances in the game. Just wait until this patch hits live :D
  • Wing
    Wing
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    I would love it if the CP system was not a vertical progression system but more of a lateral progression / talent tree. that actually did meaningful things instead of useless % bonuses.
    Edited by Wing on October 3, 2018 12:47PM
    ESO player since beta.
    game got too disappointing.
  • Odovacar
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    Zos can make changes but then CP has to be justified, rinse & repeats update after update. Maybe a look at the current system on another one of their big updates this year could help.. who knows.
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