Sheezabeast wrote: »The number of people who abuse it for line-cutting faaaaar outnumber the people who can legit perform 'any role'.
Tank: -50% damage done, +10% less damage taken, +taunt on all heavy attacks, +60% more resources gained on heavy attack
bellanca6561n wrote: »
I agree with jr here. I mean, are we going to check tanks for Ebon before we let them queue?
redspecter23 wrote: »You can alter the rules of the queue over and over, but if the content is scaled out of reach for a majority, the groups will still struggle.
newtinmpls wrote: »bellanca6561n wrote: »
I agree with jr here. I mean, are we going to check tanks for Ebon before we let them queue?
I know that many vet tanks use Ebon; I do have a sorc tank that does not, and has successfully tanked vet dailies
DeadlyRecluse wrote: »Two ways to deal with fake roll SNIPshit:
1. deal with it and hard carry/cover missing roles as needed.
2. votekick.
No bizarre scaling buffs/debuffs needed.
codestripper wrote: »Agenericname wrote: »I cant imagine the debuffs on the healer and tanks damage helping groups who's DPS is already low.
A -80% debuff on a healer if they're doing only 15k damage is a bigger loss in DPS than the 5% buff on 2 x 20k DDs.
The tether is pretty funny though. As much as I'd like to see that, I could also see our short-winded brethren and sisters being snatched toward a group as they arrive at a chest or doing a quest.
it's less that and more "fake healer McactuallyaDD" can't show up and just DD things as per normal...instead they will be slapped with a dps debuff...which won't effect a healer..as they will be..ya know..healing....and buffing....
The thing is though, healers still need to assist with group damage. A decent healer can do 10-20% of the damage in a normal group.
no they don't NEED to... a half decent group burns things down fast enough...plus if the healer is managing 20% of the group dps...then eaither something is very wrong, or the group has very *** dps.
Sheezabeast wrote: »The number of people who abuse it for line-cutting faaaaar outnumber the people who can legit perform 'any role'.
Today I have tried to get my random daily dungeon done...17 times...and yet every single time it has been rendered not possible due to one [or more] pricks showing up in as fake role [on vet mind you..like..wtf] as you can picture it is frustrating to no end...but..all is not lost, I have an idea on how to fix it...introducing
ROLE EFFECTS: when you are in a dungeon under a certain role you are given certain buffs [and debuffs] to make you suitable for your *** job
Healer: -80% damage done, +30% major/minor buff duration on self and targets +15% healing done
Tank: -50% damage done, +10% less damage taken, +taunt on all heavy attacks, +60% more resources gained on heavy attack
DPS: +5% damage done, +tether [basically a synergy that can be used to drag them back to the rest of the group in the event t hey run off past all the mobs...like an ***]
result: Unless you are suited for the role you queue as, you're just going to get slapped with debuffs and have a bad time [to the point where you might as well not bother]
if you guys can think of a method that's a little less heavy handed while also being this effective at keeping the fakes way, then lets hear it.
kathandira wrote: »redspecter23 wrote: »How about git gud? TBH I hate what they did to the group finder. I carry more than 10 sets on one character so I can fill every role but now I'm forced to queue for just one
Honestly just learn to solo the dungeon
I don't think it's a reasonable expectation that players solo vet dungeons, certainly not vet DLC dungeons.
Also, if you can legit do every role, then just queue as tank and play as a tank. It's the role that you'd be filling anyway if you queue for all 3.
Tanking is boring. And "almost" every dungeon save for the DLC dungeons and some that have certain mechanicscan be soloed. Even then you aren't actually soloing it you just carry everyone else
Sounds like the real answer is not class nerfs to classes or skills. Looks like a dungeon restructure is needed.
Easy - Would be today's normal difficulty - Awards Green quality gear.
Normal - Increased difficulty (Leaning more towards today's Vet difficulty) - Awards Blue quality gear.
Veteran - Even higher difficulty (Harder than today's Vet difficulty) - Awards Purple quality gear.
Hard Mode Veteran - The most difficult setting - Awards Yellow quality gear.
If dungeons are so easily soloed, then the game is obviously not difficult enough.
kathandira wrote: »redspecter23 wrote: »How about git gud? TBH I hate what they did to the group finder. I carry more than 10 sets on one character so I can fill every role but now I'm forced to queue for just one
Honestly just learn to solo the dungeon
I don't think it's a reasonable expectation that players solo vet dungeons, certainly not vet DLC dungeons.
Also, if you can legit do every role, then just queue as tank and play as a tank. It's the role that you'd be filling anyway if you queue for all 3.
Tanking is boring. And "almost" every dungeon save for the DLC dungeons and some that have certain mechanicscan be soloed. Even then you aren't actually soloing it you just carry everyone else
Sounds like the real answer is not class nerfs to classes or skills. Looks like a dungeon restructure is needed.
Easy - Would be today's normal difficulty - Awards Green quality gear.
Normal - Increased difficulty (Leaning more towards today's Vet difficulty) - Awards Blue quality gear.
Veteran - Even higher difficulty (Harder than today's Vet difficulty) - Awards Purple quality gear.
Hard Mode Veteran - The most difficult setting - Awards Yellow quality gear.
If dungeons are so easily soloed, then the game is obviously not difficult enough.
I would love to see these players solo a Veteran March of Sacrifices. Until I see a video of them actually doing it - I call b.s.
Not to mention it would take way too long even if they could manage it (which again: I seriously doubt). So I would not listen to these posters suggesting that everyone just needs to learn to solo dungeons. It's ridiculous and absurd advice.
The base line dungeons are fairly easy for high level characters. But that is older content. The DLC dungeons still provide plenty of challenge for even veteran players.
FlyingSwan wrote: »kathandira wrote: »redspecter23 wrote: »How about git gud? TBH I hate what they did to the group finder. I carry more than 10 sets on one character so I can fill every role but now I'm forced to queue for just one
Honestly just learn to solo the dungeon
I don't think it's a reasonable expectation that players solo vet dungeons, certainly not vet DLC dungeons.
Also, if you can legit do every role, then just queue as tank and play as a tank. It's the role that you'd be filling anyway if you queue for all 3.
Tanking is boring. And "almost" every dungeon save for the DLC dungeons and some that have certain mechanicscan be soloed. Even then you aren't actually soloing it you just carry everyone else
Sounds like the real answer is not class nerfs to classes or skills. Looks like a dungeon restructure is needed.
Easy - Would be today's normal difficulty - Awards Green quality gear.
Normal - Increased difficulty (Leaning more towards today's Vet difficulty) - Awards Blue quality gear.
Veteran - Even higher difficulty (Harder than today's Vet difficulty) - Awards Purple quality gear.
Hard Mode Veteran - The most difficult setting - Awards Yellow quality gear.
If dungeons are so easily soloed, then the game is obviously not difficult enough.
I would love to see these players solo a Veteran March of Sacrifices. Until I see a video of them actually doing it - I call b.s.
Not to mention it would take way too long even if they could manage it (which again: I seriously doubt). So I would not listen to these posters suggesting that everyone just needs to learn to solo dungeons. It's ridiculous and absurd advice.
The base line dungeons are fairly easy for high level characters. But that is older content. The DLC dungeons still provide plenty of challenge for even veteran players.
I believe that when people refer to soloing the content they are referring to the traditional vet mode dungeons, the new DLC can be soloed by the very best players but, as you note, it takes a long time. Even the old DLC (WGT etc) is quite tough to solo on vet and again, is more time consuming than dropping group and tolerating the 15 minute penalty.
If I get a run of weak groups when aiming for the daily XP bonus I go to random normal, as I know I can carry anyone through anything the game throws at me. But preferably I'll run the pledges with guildies or friends as I know I can then accomplish HM.
FlyingSwan wrote: »kathandira wrote: »redspecter23 wrote: »How about git gud? TBH I hate what they did to the group finder. I carry more than 10 sets on one character so I can fill every role but now I'm forced to queue for just one
Honestly just learn to solo the dungeon
I don't think it's a reasonable expectation that players solo vet dungeons, certainly not vet DLC dungeons.
Also, if you can legit do every role, then just queue as tank and play as a tank. It's the role that you'd be filling anyway if you queue for all 3.
Tanking is boring. And "almost" every dungeon save for the DLC dungeons and some that have certain mechanicscan be soloed. Even then you aren't actually soloing it you just carry everyone else
Sounds like the real answer is not class nerfs to classes or skills. Looks like a dungeon restructure is needed.
Easy - Would be today's normal difficulty - Awards Green quality gear.
Normal - Increased difficulty (Leaning more towards today's Vet difficulty) - Awards Blue quality gear.
Veteran - Even higher difficulty (Harder than today's Vet difficulty) - Awards Purple quality gear.
Hard Mode Veteran - The most difficult setting - Awards Yellow quality gear.
If dungeons are so easily soloed, then the game is obviously not difficult enough.
I would love to see these players solo a Veteran March of Sacrifices. Until I see a video of them actually doing it - I call b.s.
Not to mention it would take way too long even if they could manage it (which again: I seriously doubt). So I would not listen to these posters suggesting that everyone just needs to learn to solo dungeons. It's ridiculous and absurd advice.
The base line dungeons are fairly easy for high level characters. But that is older content. The DLC dungeons still provide plenty of challenge for even veteran players.
I believe that when people refer to soloing the content they are referring to the traditional vet mode dungeons, the new DLC can be soloed by the very best players but, as you note, it takes a long time. Even the old DLC (WGT etc) is quite tough to solo on vet and again, is more time consuming than dropping group and tolerating the 15 minute penalty.
If I get a run of weak groups when aiming for the daily XP bonus I go to random normal, as I know I can carry anyone through anything the game throws at me. But preferably I'll run the pledges with guildies or friends as I know I can then accomplish HM.
Perhaps that's what they were referring to.
I just wanted to dispense with this notion that soloing was a reasonable alternative for people who wanted to avoid joining pug groups. Because it isn't. There are a lot of dungeons that are very difficult and time-consuming to solo.
FlyingSwan wrote: »FlyingSwan wrote: »kathandira wrote: »redspecter23 wrote: »How about git gud? TBH I hate what they did to the group finder. I carry more than 10 sets on one character so I can fill every role but now I'm forced to queue for just one
Honestly just learn to solo the dungeon
I don't think it's a reasonable expectation that players solo vet dungeons, certainly not vet DLC dungeons.
Also, if you can legit do every role, then just queue as tank and play as a tank. It's the role that you'd be filling anyway if you queue for all 3.
Tanking is boring. And "almost" every dungeon save for the DLC dungeons and some that have certain mechanicscan be soloed. Even then you aren't actually soloing it you just carry everyone else
Sounds like the real answer is not class nerfs to classes or skills. Looks like a dungeon restructure is needed.
Easy - Would be today's normal difficulty - Awards Green quality gear.
Normal - Increased difficulty (Leaning more towards today's Vet difficulty) - Awards Blue quality gear.
Veteran - Even higher difficulty (Harder than today's Vet difficulty) - Awards Purple quality gear.
Hard Mode Veteran - The most difficult setting - Awards Yellow quality gear.
If dungeons are so easily soloed, then the game is obviously not difficult enough.
I would love to see these players solo a Veteran March of Sacrifices. Until I see a video of them actually doing it - I call b.s.
Not to mention it would take way too long even if they could manage it (which again: I seriously doubt). So I would not listen to these posters suggesting that everyone just needs to learn to solo dungeons. It's ridiculous and absurd advice.
The base line dungeons are fairly easy for high level characters. But that is older content. The DLC dungeons still provide plenty of challenge for even veteran players.
I believe that when people refer to soloing the content they are referring to the traditional vet mode dungeons, the new DLC can be soloed by the very best players but, as you note, it takes a long time. Even the old DLC (WGT etc) is quite tough to solo on vet and again, is more time consuming than dropping group and tolerating the 15 minute penalty.
If I get a run of weak groups when aiming for the daily XP bonus I go to random normal, as I know I can carry anyone through anything the game throws at me. But preferably I'll run the pledges with guildies or friends as I know I can then accomplish HM.
Perhaps that's what they were referring to.
I just wanted to dispense with this notion that soloing was a reasonable alternative for people who wanted to avoid joining pug groups. Because it isn't. There are a lot of dungeons that are very difficult and time-consuming to solo.
Agreed, especially as the main reason you may PUG is the random XP, so the Finder (when it works) will fill it with four people anyway.
Being able to solo any/most things is a good skill to have in your back pocket in case you are hamstrung by a PUG full of wet lettuce. i.e. Certainly on normal (and I suggest the non-DLC vets), any high CP player should be able to shrug off his inadequate team members and just obliterate the 4-man content by swapping in a few useful skills. e.g. even on normal it's still useful IMO to be able to taunt if you get a fake tank as it brings a bit of order to things, and if you slot Vigor you can just crack on. So I guess in that context, one is 'soloing', as you're doing all the work while the others run about like headless chickens spamming bow light attack and trying to do damage while womblng about in heavy armour...
Today I have tried to get my random daily dungeon done...17 times...and yet every single time it has been rendered not possible due to one [or more] pricks showing up in as fake role [on vet mind you..like..wtf] as you can picture it is frustrating to no end...but..all is not lost, I have an idea on how to fix it...introducing
ROLE EFFECTS: when you are in a dungeon under a certain role you are given certain buffs [and debuffs] to make you suitable for your *** job
Healer: -80% damage done, +30% major/minor buff duration on self and targets +15% healing done
Tank: -50% damage done, +10% less damage taken, +taunt on all heavy attacks, +60% more resources gained on heavy attack
DPS: +5% damage done, +tether [basically a synergy that can be used to drag them back to the rest of the group in the event t hey run off past all the mobs...like an ***]
result: Unless you are suited for the role you queue as, you're just going to get slapped with debuffs and have a bad time [to the point where you might as well not bother]
if you guys can think of a method that's a little less heavy handed while also being this effective at keeping the fakes way, then lets hear it.
Yeaaah, I’m not on board with the vote kick idea, seeing that people could abuse it and kick low level players or something.DeadlyRecluse wrote: »Two ways to deal with fake roll SNIPshit:
1. deal with it and hard carry/cover missing roles as needed.
2. votekick.
No bizarre scaling buffs/debuffs needed.
I hate fake roles but I'd hate this even more. Sorry.
Ok, and what do you hate about it? the fact that it would make fake roles suffer horribly while not really effecting those that are doing the role proper? or the fact that it won't let you dart off in a dungeon? I mean I did state quite clearly that said effects would only be applied to you WHILE YOU ARE IN THE DUNGEON
The fact that I can't queue with friends with 3 or 4 DPS maybe?
starkerealm wrote: »So, if the DPS suck, then this just punishes the Tank. Yeah, I'd take less damage, except it would be way less than 10%, because of how mitigation stacking. So I'd still be looking at picking up the rest of the party after their dead.