I hate fake roles but I'd hate this even more. Sorry.
Healers shouldn’t be penalized for being able to assist with DPS. There is just too many healers out there who don’t know how to play offensively as well in a 4 man.
I hate fake roles but I'd hate this even more. Sorry.
Agenericname wrote: »I cant imagine the debuffs on the healer and tanks damage helping groups who's DPS is already low.
A -80% debuff on a healer if they're doing only 15k damage is a bigger loss in DPS than the 5% buff on 2 x 20k DDs.
The tether is pretty funny though. As much as I'd like to see that, I could also see our short-winded brethren and sisters being snatched toward a group as they arrive at a chest or doing a quest.
Agenericname wrote: »I cant imagine the debuffs on the healer and tanks damage helping groups who's DPS is already low.
A -80% debuff on a healer if they're doing only 15k damage is a bigger loss in DPS than the 5% buff on 2 x 20k DDs.
The tether is pretty funny though. As much as I'd like to see that, I could also see our short-winded brethren and sisters being snatched toward a group as they arrive at a chest or doing a quest.
it's less that and more "fake healer McactuallyaDD" can't show up and just DD things as per normal...instead they will be slapped with a dps debuff...which won't effect a healer..as they will be..ya know..healing....and buffing....
codestripper wrote: »Agenericname wrote: »I cant imagine the debuffs on the healer and tanks damage helping groups who's DPS is already low.
A -80% debuff on a healer if they're doing only 15k damage is a bigger loss in DPS than the 5% buff on 2 x 20k DDs.
The tether is pretty funny though. As much as I'd like to see that, I could also see our short-winded brethren and sisters being snatched toward a group as they arrive at a chest or doing a quest.
it's less that and more "fake healer McactuallyaDD" can't show up and just DD things as per normal...instead they will be slapped with a dps debuff...which won't effect a healer..as they will be..ya know..healing....and buffing....
The thing is though, healers still need to assist with group damage. A decent healer can do 10-20% of the damage in a normal group.
SakuraRush wrote: »Or we could be given an "avoid this player" option and the game will no longer match them with you. You'll still get fakes but after a short while of everyone avoiding them they'll be unable to pug.
codestripper wrote: »Agenericname wrote: »I cant imagine the debuffs on the healer and tanks damage helping groups who's DPS is already low.
A -80% debuff on a healer if they're doing only 15k damage is a bigger loss in DPS than the 5% buff on 2 x 20k DDs.
The tether is pretty funny though. As much as I'd like to see that, I could also see our short-winded brethren and sisters being snatched toward a group as they arrive at a chest or doing a quest.
it's less that and more "fake healer McactuallyaDD" can't show up and just DD things as per normal...instead they will be slapped with a dps debuff...which won't effect a healer..as they will be..ya know..healing....and buffing....
The thing is though, healers still need to assist with group damage. A decent healer can do 10-20% of the damage in a normal group.
no they don't NEED to... a half decent group burns things down fast enough...plus if the healer is managing 20% of the group dps...then eaither something is very wrong, or the group has very *** dps.
I prefer 3 DPS 1 tank runs and often use que finder in a preformed group why should we be punished in our prefered group setting because some idiot fake ques solo. Zos basically designs dungeons without the need for a healer not our fault if we choose not to run with one. In short horrible and one sided idea.
Healers shouldn’t be penalized for being able to assist with DPS. There is just too many healers out there who don’t know how to play offensively as well in a 4 man.
I prefer 3 DPS 1 tank runs and often use que finder in a preformed group why should we be punished in our prefered group setting because some idiot fake ques solo. Zos basically designs dungeons without the need for a healer not our fault if we choose not to run with one. In short horrible and one sided idea.
On normal..eh whatever they are comically easy to the point of being boring so anything works on those
but on vet..doubly so for DLC dungeons I prefer runs that don't end with everybody dying because it decided to pick bloodroot forge and there's no healer so everybody melts into a puddle of molten death
SakuraRush wrote: »Or we could be given an "avoid this player" option and the game will no longer match them with you. You'll still get fakes but after a short while of everyone avoiding them they'll be unable to pug.
Now THAT is a good idea
Jayman1000 wrote: »That's a terrible idea, sorry. You will effectively be removing any kind of flexibility from group composition shoohorning the players into STRICTLY performing that role only. Other MMO's does that yes, but the flexibility for roles and build is almost a trademark of ESO, so no thank you.
I don't even think this drastic proposal would solve it, those fake role people will still sign up relying on the other members to do the job; but then they will just be even more useless than they are now.
FlyingSwan wrote: »Jayman1000 wrote: »That's a terrible idea, sorry. You will effectively be removing any kind of flexibility from group composition shoohorning the players into STRICTLY performing that role only. Other MMO's does that yes, but the flexibility for roles and build is almost a trademark of ESO, so no thank you.
I don't even think this drastic proposal would solve it, those fake role people will still sign up relying on the other members to do the job; but then they will just be even more useless than they are now.
Exactly that. The type of human scum that sign up for fake roles don't care that they are not performing, that's the whole crux of their thinking, they just want to be carried and get the XP at the end. So being further penalised will mean nothing to these vermin who deserve to be killed in a fire, it will simply penalise the genuine players in the group. The simple solutions are best.
Vote kick and doing content with chums and guildies.
redspecter23 wrote: »There are two extremely good solutions to fake roles (or any problem member really) already in place
1. Vote to kick. Failing that, you are somehow in the minority. Leave the group and try again, unfortunately with penalty.
2. Group with known people. Guilds, friends, zone and don't worry about fake roles
Don't expect the queue system to be a replacement for a premade or even partial premade group.
SakuraRush wrote: »redspecter23 wrote: »There are two extremely good solutions to fake roles (or any problem member really) already in place
1. Vote to kick. Failing that, you are somehow in the minority. Leave the group and try again, unfortunately with penalty.
2. Group with known people. Guilds, friends, zone and don't worry about fake roles
Don't expect the queue system to be a replacement for a premade or even partial premade group.
Vote doesn't work when the fake is part of a duo.
The leave penalty punishes the legitimate player.
Group finder exists so one isn't reliant on known players. It is poorly set up so as to allow selfish players ruin things for others.