SakuraRush wrote: »redspecter23 wrote: »There are two extremely good solutions to fake roles (or any problem member really) already in place
1. Vote to kick. Failing that, you are somehow in the minority. Leave the group and try again, unfortunately with penalty.
2. Group with known people. Guilds, friends, zone and don't worry about fake roles
Don't expect the queue system to be a replacement for a premade or even partial premade group.
Vote doesn't work when the fake is part of a duo.
The leave penalty punishes the legitimate player.
Jayman1000 wrote: »SakuraRush wrote: »Or we could be given an "avoid this player" option and the game will no longer match them with you. You'll still get fakes but after a short while of everyone avoiding them they'll be unable to pug.
Now THAT is a good idea
Nope, this will be abused for all sorts of chenanigans that has nothing to do with fake roles. Bad idea.
though with a modification to this suggestion I may be in favor: if the "avoid player" option means that the player selecting the option is the one being left out of the group matching. That way it wont be able to be misused.
How about git gud? TBH I hate what they did to the group finder. I carry more than 10 sets on one character so I can fill every role but now I'm forced to queue for just one
Honestly just learn to solo the dungeon
How about git gud? TBH I hate what they did to the group finder. I carry more than 10 sets on one character so I can fill every role but now I'm forced to queue for just one
Honestly just learn to solo the dungeon
How about git gud? TBH I hate what they did to the group finder. I carry more than 10 sets on one character so I can fill every role but now I'm forced to queue for just one
Honestly just learn to solo the dungeon
thegreat_one wrote: »I always queue as a tank,
Even if im not the tank.
Why??
Cause Zos Dungeon finder is so broken its the only role that gets me in a dungeon. To bad I guess.
C U SOON
I hate fake roles but I'd hate this even more. Sorry.
Ok, and what do you hate about it? the fact that it would make fake roles suffer horribly while not really effecting those that are doing the role proper? or the fact that it won't let you dart off in a dungeon? I mean I did state quite clearly that said effects would only be applied to you WHILE YOU ARE IN THE DUNGEON
codestripper wrote: »Agenericname wrote: »I cant imagine the debuffs on the healer and tanks damage helping groups who's DPS is already low.
A -80% debuff on a healer if they're doing only 15k damage is a bigger loss in DPS than the 5% buff on 2 x 20k DDs.
The tether is pretty funny though. As much as I'd like to see that, I could also see our short-winded brethren and sisters being snatched toward a group as they arrive at a chest or doing a quest.
it's less that and more "fake healer McactuallyaDD" can't show up and just DD things as per normal...instead they will be slapped with a dps debuff...which won't effect a healer..as they will be..ya know..healing....and buffing....
The thing is though, healers still need to assist with group damage. A decent healer can do 10-20% of the damage in a normal group.
no they don't NEED to... a half decent group burns things down fast enough...plus if the healer is managing 20% of the group dps...then eaither something is very wrong, or the group has very *** dps.
codestripper wrote: »Agenericname wrote: »I cant imagine the debuffs on the healer and tanks damage helping groups who's DPS is already low.
A -80% debuff on a healer if they're doing only 15k damage is a bigger loss in DPS than the 5% buff on 2 x 20k DDs.
The tether is pretty funny though. As much as I'd like to see that, I could also see our short-winded brethren and sisters being snatched toward a group as they arrive at a chest or doing a quest.
it's less that and more "fake healer McactuallyaDD" can't show up and just DD things as per normal...instead they will be slapped with a dps debuff...which won't effect a healer..as they will be..ya know..healing....and buffing....
The thing is though, healers still need to assist with group damage. A decent healer can do 10-20% of the damage in a normal group.
no they don't NEED to... a half decent group burns things down fast enough...plus if the healer is managing 20% of the group dps...then eaither something is very wrong, or the group has very *** dps.
As a healer, actually healing, I can do 15k DPS, plus whatever tank is doing, and two decent 30k DPS, I'm doing 20% or more of group dps. Even with two 40k dps, it's still a high value. And that's not with a bad group, unless you're saying that two 30k DPS isn't good, or 40k isn't what you can best hope for.
20% is fairly reasonable. Place a few HoT, place a few dots, heavy attack to keep Magicka up for burst healing. That's not that hard to cycle through at all, and more than enough for most 4-people groups on vet. Nah... What's wrong is a healer that wants to do 30k-40k and still think they can heal. Not likely.
redspecter23 wrote: »How about git gud? TBH I hate what they did to the group finder. I carry more than 10 sets on one character so I can fill every role but now I'm forced to queue for just one
Honestly just learn to solo the dungeon
I don't think it's a reasonable expectation that players solo vet dungeons, certainly not vet DLC dungeons.
Also, if you can legit do every role, then just queue as tank and play as a tank. It's the role that you'd be filling anyway if you queue for all 3.
redspecter23 wrote: »How about git gud? TBH I hate what they did to the group finder. I carry more than 10 sets on one character so I can fill every role but now I'm forced to queue for just one
Honestly just learn to solo the dungeon
I don't think it's a reasonable expectation that players solo vet dungeons, certainly not vet DLC dungeons.
Also, if you can legit do every role, then just queue as tank and play as a tank. It's the role that you'd be filling anyway if you queue for all 3.
Tanking is boring. And "almost" every dungeon save for the DLC dungeons and some that have certain mechanicscan be soloed. Even then you aren't actually soloing it you just carry everyone else
kathandira wrote: »redspecter23 wrote: »How about git gud? TBH I hate what they did to the group finder. I carry more than 10 sets on one character so I can fill every role but now I'm forced to queue for just one
Honestly just learn to solo the dungeon
I don't think it's a reasonable expectation that players solo vet dungeons, certainly not vet DLC dungeons.
Also, if you can legit do every role, then just queue as tank and play as a tank. It's the role that you'd be filling anyway if you queue for all 3.
Tanking is boring. And "almost" every dungeon save for the DLC dungeons and some that have certain mechanicscan be soloed. Even then you aren't actually soloing it you just carry everyone else
Sounds like the real answer is not class nerfs to classes or skills. Looks like a dungeon restructure is needed.
Easy - Would be today's normal difficulty - Awards Green quality gear.
Normal - Increased difficulty (Leaning more towards today's Vet difficulty) - Awards Blue quality gear.
Veteran - Even higher difficulty (Harder than today's Vet difficulty) - Awards Purple quality gear.
Hard Mode Veteran - The most difficult setting - Awards Yellow quality gear.
If dungeons are so easily soloed, then the game is obviously not difficult enough.
codestripper wrote: »Agenericname wrote: »I cant imagine the debuffs on the healer and tanks damage helping groups who's DPS is already low.
A -80% debuff on a healer if they're doing only 15k damage is a bigger loss in DPS than the 5% buff on 2 x 20k DDs.
The tether is pretty funny though. As much as I'd like to see that, I could also see our short-winded brethren and sisters being snatched toward a group as they arrive at a chest or doing a quest.
it's less that and more "fake healer McactuallyaDD" can't show up and just DD things as per normal...instead they will be slapped with a dps debuff...which won't effect a healer..as they will be..ya know..healing....and buffing....
The thing is though, healers still need to assist with group damage. A decent healer can do 10-20% of the damage in a normal group.
no they don't NEED to... a half decent group burns things down fast enough...plus if the healer is managing 20% of the group dps...then eaither something is very wrong, or the group has very *** dps.
As a healer, actually healing, I can do 15k DPS, plus whatever tank is doing, and two decent 30k DPS, I'm doing 20% or more of group dps. Even with two 40k dps, it's still a high value. And that's not with a bad group, unless you're saying that two 30k DPS isn't good, or 40k isn't what you can best hope for.
20% is fairly reasonable. Place a few HoT, place a few dots, heavy attack to keep Magicka up for burst healing. That's not that hard to cycle through at all, and more than enough for most 4-people groups on vet. Nah... What's wrong is a healer that wants to do 30k-40k and still think they can heal. Not likely.
And what about NB healers? Some of their class heals scale off of how much damage they do.
SakuraRush wrote: »Jayman1000 wrote: »SakuraRush wrote: »Or we could be given an "avoid this player" option and the game will no longer match them with you. You'll still get fakes but after a short while of everyone avoiding them they'll be unable to pug.
Now THAT is a good idea
Nope, this will be abused for all sorts of chenanigans that has nothing to do with fake roles. Bad idea.
though with a modification to this suggestion I may be in favor: if the "avoid player" option means that the player selecting the option is the one being left out of the group matching. That way it wont be able to be misused.
Anything can be abused. The group finder itself is being abused, thus prompting these discussions.
Silver_Strider wrote: »As a NB healer, I think this is a horrible idea. Funnel Health is based off the damage I do with it and an 80% nerf to it (on top of the 50% it's getting in Murkmire) would leave the skill virtually useless.
Come on, people.
We all know the skills, CP, and/or classes needed for the role of tank/healer. DPS is a wildcard. If someone does queue as tank/healer, there should be some check on there role based on the devs specifications for those roles. I mean if they can suggest builds based on roles, then they can most certainly prevent role-spoofing. Now that we have that side of things figured out, and we consider the wildcard DPSs, pre-queue, a check is made, and system says, "Hey you look like a tank/healer, maybe try switching roles and re-queue."
I'm tired of all this **** of players speculating as well as assuming there is no real way to handle a PROGRAMMED video game. It's not AI mmmmk!