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Thoughts on Major Expedition changes?

Neloth290
Neloth290
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Ps4 Eu Wood Elf Stamplar AR 41
Breton Magblade AR 27
High Elf Mag Sorc AR 25
Redguard Stam Dk AR 22
Breton Magden AR 23
1100cp
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Argonian Magblade AR 14
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Thoughts on Major Expedition changes? 76 votes

Fair nothing to add.
5%
Ariades_sweCarbonisedhuschdeguddzjeAznox 4 votes
Swift and forward momentum nerfs were needed but the duration nerfs on Major expedition were a little extreme.
50%
CasNationTonno_SenSeiZarycDarkmage1337darkstar2084NobleX35 TBoisjhall03Somewherezyklucky_SageSinolaiJAwtunesTimeDazzlerDocFrost72susmitdsReactKram8ionmimicksmistrija999 38 votes
None of these nerfs were needed.
14%
GilvothJjitsuboy98splitsandshinikazePeppo_LivesMaryaleso_nyaNox_NoirWrathOfInnosweedgeniusfrostz417 11 votes
The nerfs are needed but require more tweaks.
7%
InklingsWingimokie2609cpuScientistsharquezDrygon 6 votes
Who cares? Im to focused on all the other nerfs.
1%
mikemacon 1 vote
Excellent Changes Zos.
6%
MystikkalIlluvatarrGalalinRex-UmbraTheDoomsdayMonster 5 votes
Other
14%
Iruil_ESOMinnoThe Uninvitedacw37162WreckfulAbandonAmdar_GodkillerMystrius_ArchaionRagnarock41mpicklesstercolossalvoidsBhelen 11 votes
  • Amdar_Godkiller
    Amdar_Godkiller
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    Wrong nerf to expedition and swift shouldn't have been nerfed at all. What we need was for major expedition to give 20% and minor to give 5%. Swift is only useful if it's above 7%, IMO. It's now worst in show.

    3rd patch in a row that ZOS has nerfed my primary PVP build. I'm this close to cancelling.
  • Ragnarock41
    Ragnarock41
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    Other
    I guess I'll just die.
  • killahsin
    killahsin
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    No what you needed was for the targeting system to register hits properly in tune with what players do/see on their screen vs what is actually happening. Instead you got a broad reduction in overall achievable speed to make up for the issues with the hit reg/prediction system.
  • DocFrost72
    DocFrost72
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    Swift and forward momentum nerfs were needed but the duration nerfs on Major expedition were a little extreme.
    I got kinda sad reading that they gave VO a 60% uptime nerf. It won't affect my combat I guess, but it just makes it less fun.
  • acw37162
    acw37162
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    Way to quick.

    Not enough thought.

    Ruins some classes unique aspects warden and sorc.

    Is less “fun”, I want to be slower and snared more often said no ESO player ever.

    Rewards ball groups in PVP who can have dedicated rapids spammers making Cyrodil “less fun”

    Takes something people enjoy and ruins it.

    Doesn’t even in anyway address the major flaw that was exposed, which is an absolutely ass targeting system.

    Introduced late in a test cycle where the class reps have been concentrated on resource and shielding changes.

    I could bullet point about ten more things but I’m just tired and this is frustrating.

    All and all I’m not a fan


    EDIT:

    Here is jut a random thought; why not cap moment speed based on armor type Medium can cap at 200%, light 175%, and heavy at 150%.
    Instead of killing skills that partially define classes you can armor choice some uniqueness. (change the percentages based on balance)

    or

    Change the base speed cap to 100% and place base bonuses in the armor passives that can increase it up to 200 medium, 175 light, and 150 instead of homogenizing skills and play. (again change the percentages based balance)
    Edited by acw37162 on October 2, 2018 6:10PM
  • Bhelen
    Bhelen
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    Forward momentum and speed pots are the only solution to a snare-spamming open world zerg. Perhaps heavy armor stam toons were abusing the system, but a better solution would be to look at the movement cap and lower it so people aren't stacking major expedition and swift. Give mag toons more options other than mist form for snare removal so they can keep up with their stam counterparts instead of just nerfing mobility across the board.

    Once again their changes have unintended consequences for the quality of life in PvP. Limiting the potential for outplay hurts solo and small-scale, which is already at a disadvantage due to the numbers game.

  • _Ahala_
    _Ahala_
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    Swift and forward momentum nerfs were needed but the duration nerfs on Major expedition were a little extreme.
    Falcons Swiftness is now useless... congratulations zos you managed to completely ruin one of the few class skills still used by Magden
  • Amdar_Godkiller
    Amdar_Godkiller
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    _Ahala_ wrote: »
    Falcons Swiftness is now useless... congratulations zos you managed to completely ruin one of the few class skills still used by Magden

    It was useless with the last nerf. Now it's just laughably bad. Needs a complete rework.
  • mistrija999
    mistrija999
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    Swift and forward momentum nerfs were needed but the duration nerfs on Major expedition were a little extreme.
    "let's just employ bunch of janitors as our balance devs, I am sure it will be fine"
    -zo$ 2018
  • Gilvoth
    Gilvoth
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    None of these nerfs were needed.
    completely and totaly unnecessary
    allready feels like we crawl in mud, especially when sneaking. please do not nerf speed.


    Edited by Gilvoth on October 2, 2018 4:51PM
  • Bitmun
    Bitmun
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    Swift and forward momentum nerfs were needed but the duration nerfs on Major expedition were a little extreme.
    Actually, it is an awful direction, to make the game slower and slower. After reading the upcoming WHOLE mobility nerfs, which basically should affect only heavy armor builds abusing speed system crazily (the only problem is swift stacks with major expedition + 100% FM), I feel that I will loose a lot of options in itemization and build creation, like magplar or mageblade with 2H for good uptime of snare immunity. Even the note about pots nerfs makes me feel SAD: is bow should really be the ONLY reliable source of Major Expedition on medium armor? The mobility of some heavy armor builds is unbalanced, yes. But touching the medium and light is not the solution.
    Do not make the game less fun to play, do not take away the huge variety of itemization and playstyles from players. Most of us love the game for its combat system and enjoyment, that we gain from good fights and theorycrafting between the battles.

    BTW: The Major Expedition could be added to the Shuffle buff list. The medium armor is about mobility, not about RAW AoE REDUCTION (which is completely breaking the PVP balance between the classes). :P
    Edited by Bitmun on October 2, 2018 6:52PM
  • The Uninvited
    The Uninvited
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    Other
    Remove stacking of major and minor would be more than enough imo.
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  • React
    React
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    Swift and forward momentum nerfs were needed but the duration nerfs on Major expedition were a little extreme.
    Swift + FM was the real issue. You ended up with unsnare-able heavy armor stam builds that take little damage whatsoever and are impossible to target. With the reduction in swift's bonus in addition to the halved FM duration, this issue should be more or less solved, and any build that STILL wants to run multiple swift and be unsnare-able will have to run much more sustain, and 3 swift to get near the same speed as previously available from two, sacrificing further damage. I'm not even looking at medium armor builds, because apart from perhaps stamsorc, no medium build could afford to run forward momentum and shuffle is a trash snare immunity that cannot be spammed.

    Nerfing the sources of major expedition is a terrible idea. If the speed potions are reduced to 16s (seemingly zos's intention) there will be no point in running them. Since you NEED major expedition to succeed as a stambuild in pvp (any build that doesn't run heavy, bloodspawn, s&b, permablock), you will now be forced to run either quick cloak or bow. Two short term sources of major expedition that are impossible to effectively keep up, and were nerfed for no reason whatsoever with this PTS cycle. The second major expedition drops with multiple targets attacking you, you are going to be snared to a complete inability to move, and you will die. There is no way to survive a meta with poor mobility for stam builds in today's eso without running an insane amount of resistances, health, etc, and these patch notes are quite literally forcing stam back into a heavy armor meta.

    The only way to justify these major expedition nerfs is to finally make an adjustment to snares. There needs to be Major and minor snares. You shouldn't be able to have your movement speed reduced by 100+%.
    SNARES STACK INDEFINITELY, AS ALMOST EVERY SNARE IS UNIQUE. YOU CAN ONLY STACK SO MUCH MOVEMENT SPEED, BUT THAT SPEED CAN BE HARD COUNTERED BY SNARES, WHICH ARE MORE READILY AVAILABLE.

    If you won't nerf snares, do not nerf major expedition. It's simple really.
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  • eso_nya
    eso_nya
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    None of these nerfs were needed.
    Attach it to battlspirit.

    terribad design:
    The difference between speedos and slomos wont change. It will be a bit harder for speedos to stay speedy, it will be much harder for slomos to catch up.
  • mpicklesster
    mpicklesster
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    Other
    They could simply change the way movement speed is calculated so that there is either 1) a soft cap and/or 2) diminishing returns to stacking it. I'm not going to pretend to have a good, original solution. The person who made the following post seems to have some good ideas: https://forums.elderscrollsonline.com/en/discussion/438704/a-solution-to-swift#latest

    And ZOS is more than capable of changing the formula instead of nerfing gear and abilities across the board. For example, in the past, they've made changes to the way critical damage and block cost are calculated. These formulaic changes introduced diminishing returns to people who stacked it, but didn't punish people who wanted a modest and consistent boost to these stats. The across-the-board speed nerfs are going to punish everyone--even those who just want a modest and consistent boost to speed.

    TL:DR Instead, ZOS should find a way to punish those who abuse/stack speed buffs. Changing the way speed is calculated so that there are steeper diminishing returns seems like the best solution to me. Blunt, across-the-board speed nerfs are unfair.
  • Chilly-McFreeze
    Chilly-McFreeze
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    acw37162 wrote: »
    Way to quick.

    Not enough thought.

    Ruins some classes unique aspects warden and sorc.

    Is less “fun”, I want to be slower and snared more often said no ESO player ever.

    Rewards ball groups in PVP who can have dedicated rapids spammers making Cyrodil “less fun”

    Takes something people enjoy and ruins it.

    Doesn’t even in anyway address the major flaw that was exposed, which is an absolutely ass targeting system.

    Introduced late in a test cycle where the class reps have been concentrated on resource and shielding changes.

    I could bullet point about ten more things but I’m just tired and this is frustrating.

    All and all I’m not a fan


    EDIT:

    Here is jut a random thought; why not cap moment speed based on armor type Medium can cap at 200%, light 175%, and heavy at 150%.
    Instead of killing skills that partially define classes you can armor choice some uniqueness. (change the percentages based on balance)

    or

    Change the base speed cap to 100% and place base bonuses in the armor passives that can increase it up to 200 medium, 175 light, and 150 instead of homogenizing skills and play. (again change the percentages based balance)

    I can agree on your original post and the last part of the edit, but your first paragraph of the edit kills it for me.

    You say something along "don't kill what defines classes, instead give armor weights uniqueness". Per sé that's agreeable. But why should I e.g. play a heavy armor stam sorc, the class that is defined by being fast, when I can't even use major + minor Expedition plus sprint in heavy then? The differences would have to be really small and therefor rather indifferent if implementet or not.

    But your last idea, that I can totally agree on, would get us to the same issue where we are now: being unable to hit people due to bad targeting/ hit boxes. Indeed, they have to fix that at first before they throw any bandaid fixes at them.
  • Dashmatt
    Dashmatt
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    Swift and forward momentum nerfs were needed but the duration nerfs on Major expedition were a little extreme.
    At least we’ll finally stop getting all those “nerf Dreugh King Slayer set” threads.

    Wait.
  • WreckfulAbandon
    WreckfulAbandon
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    Swift to 7% per piece is fine.

    Forward Momentum is fine at 5 sec immunity.

    Buff Shuffle. 3 sec base immunity + 0.5 sec per piece. Adds 150 armor/spell resist per piece while dodge rolling. Scrap Evasion entirely.

    As for speed pots. Any nerf here is a serious nerf to stamsorc and both Templars. Any less than 30 seconds duration is too much of a nerf. For the record I don't think speed potions should be nerfed.

    Seriously rethink nerfing every source of Major Expedition please. And if you do make sure Rapids gets the hammer too.

    Steed Stone buff seems balanced but then again with Artaeum Gold Food + Orc + Troll King... I'll tentatively say it looks good. Will do some testing on my Orc Stamden to make sure >:)

    The problem with Swift was that it was simple to add 30% movement on top of Major/Minor Expedition. It only needs a small nerf to discourage stacking but allow 1 or 2 pieces for low mobility classes. Maybe some kind of diminishing returns is best. -1% for each Swift after the first, so 3 gold Swift would give 7%+6%+5% = 18% speed boost.
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  • JPcrazysquirrel3
    JPcrazysquirrel3
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    Swift and forward momentum nerfs were needed but the duration nerfs on Major expedition were a little extreme.
    RIP Magdens

    ...or rather, all magicka builds
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