I think shields being crittable is enough. The 40% cap based on your health is just silly.
If you want to be able to damage my shields, invest in shattering blows damn it. Just like I invested a ton of my points into bastion.
VaranisArano wrote: »No, because PVE content comes in tiers.
ZOS is going to look at whether top-tier players find top-tier content too easy (apparently yes).
ZOS is also going to look at whether average players find normal and vet dungeons too easy. "Healers are useless, we can ignore mechanics, and its better to have a fake tank for higher DPS" - say the forums, and then we wonder why ZOS decides to nerf survivability.
BretonMage wrote: »
ZOS nerfing survivability just to encourage some kind of "ideal group configuration" sounds like an artificial band-aid measure that will hurt more players than it will help. I really don't see the advantage.
Most sorcs already go down fast when they get focused. How are they going to survive and do viable damage in group fights?
VaranisArano wrote: »BretonMage wrote: »VaranisArano wrote: »[
More seriously, when PVE players find PVE content too easy because of skills like shields or because DPS is too high, the devs have to either nerf DPS or design new harder content that only the top tier players have a hope of doing.
But isn't it just the top tier players who are finding PVE content too easy? Doesn't this mean that average players will struggle even more to keep up? I think it's pretty unfair.
No, because PVE content comes in tiers.
ZOS is going to look at whether top-tier players find top-tier content too easy (apparently yes).
ZOS is also going to look at whether average players find normal and vet dungeons too easy. "Healers are useless, we can ignore mechanics, and its better to have a fake tank for higher DPS" - say the forums, and then we wonder why ZOS decides to nerf survivability.
You can see this with ZOS' new content. For trials players, ZOS is doing optional difficulty where groups can tackle more bosses. Asylum Sanctorium and Cloudrest style trials are necessary because ZOS wants there to be a challenge for the very top tier and people below that.
For dungeon players, ZOS has the DLC dungeons which require respecting mechanics (often to a frustrating degree with one shots and RNG) and require higher DPS to ignore mechanics.
Both trials and dungeons eventually hit an upper limit though. There is such a thing as too challenging, and no developer wants to spend a bunch of time making content that either only the top tier player will reach or that top tier players will tear through and call easy. this is obvious with trials, but even the DLC dungeons get their share of complaints for being too hard for players at that tier of content. How far can ZOS really push that envelope?
So the answer that ZOS keeps trying to do is to raise the floor and lower the ceiling. They...dont do it particularly well. The Summerset light attack buff raised the floor for new players who can do more damage with light attacks. It also buffed top tier players who are now getting their survivability nerfed to lower DPS.
I honestly consider myself to be an average player. I know the game and know my builds. My DPS never reaches the heights of top tier, largely due to a lack of practice at DPS rotations if I'm honest. I mostly stick to content I'm comfortable with.
So what does this mean to me? It means that if I keep the same old build/rotation and depend on my damage shields like I did before on my MagSorc, PVE content is going to be harder for me. This is apparently the Devs' goal. And I really cant complain too much if I've been having an easier time than intended.
It also means that if I put in the effort to reach the new top tier, I can still do so. The meta will continue to change and I'm still going to have to put in the effort if I want to go from average to top tier. That means practicing rotations and progression and all that. Its not impossible with the changes. It does mean that if I dont adapt, I'm going to have a much harder time of it. DPS recovered after the Great Sustain Nerf of Morrowind and it will recover after this too.
TLDR: All PVE players are getting nerfed because dungeons and trials were too easy for the people doing those tiers of content.