Can this game support map, skyshard, motif sharing account wide?

FluffyDragg0n
Having the map, skyshards and motifs shared across the entire account would be quite nice. Like CP is shared, getting all the skyshards SP at level 50. Having the map unlocked by account not by char and why can't motifs be shared between characters?
I understand when some people say that characters are like different people. But that excuse works only for RP. Where no other player can see your map unlock progression without your permission.
Skyshards are somewhat easy to get. They just take time. But I want the SP on all my characters for more builds. Having to reset SP every time an idea pops in mind... not a nice thing.
It is a somewhat deal breaker for me having to grind everything on each character from 0. I get levels, but some other things I just don't understand.
So, can this game have such features or no?
Edited by FluffyDragg0n on September 30, 2018 9:57AM
I luv dragons.

Best Answers

  • FluffyDragg0n
    I reached the point where I want to make a second character since I can't change the class here like I can in TESV: Skyrim.
    And now I have hit this wall. When I made my new char and I saw that..... nothing that I have done with my main char was ported over... I felt sick and almost puked because of the emotions. So now I am at a point where I ask myself. Should I go or should I stay? I like the multiplayer but I don't like the game (from the character starts from Completely 0 point of view).
    I luv dragons.
    Answer ✓
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Whilst I get that it is a wonderful experience to run around the same world again and again picking up the same skyshards and books for some people. It doesn't mean that it is for others.
    If zos implemented a housing option where you could use a skyshard/ book and gain the knowledge from your account those of you who enjoy exploration could still freely go and do it. Those who don't wouldn't have to and everyone is happy.

    Or is it so important for your self validation that people must do the things you enjoy even if they don't? If that's the case you must all come and play pvp regularly and YOU WILL LIKE IT!
    @Solar_Breeze
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    Answer ✓
  • FluffyDragg0n
    So. What I came up with:

    MAP
    Here I am only speaking about the vanilla map. The collectables such as lorebooks, will not be touched. And the idea is quite simple and its based on those maps in skyrim where you would interact with and have your map 'upgraded'. From the game point of view simple a main file where the map markers would be toogled from undiscovered to discovered. If my character does some exploring, I can go to such an item placed in the world and have the map sync. After that have my other alt go to the 'item' and have his map updated. Even from programmer point of view would be just a data compare where the only change that occurs is from false to true. This is an idea.
    Mind you that only the things on the vanilla map are being discussed. Lorebooks, books, collectibles are not here. An add-on such as Destinations will still be heeded.

    Skyshards

    I have a character with 300 shards and level 50, make a second char and start getting shards as well until lvl 49. Each shard has its own unique id, so at level 50 a first comparation would be made between that character and the biggest shard collector and those uncollected by the second would be received automatically and what ha found extra could be added to the first. To make it more fair maybe an item placed in world which you interact with could trigger the event so the game's performance wouldn't be affected. Here are some ideas based on what I read so far.


    Please note that some replies are talking about things that I am not talking about. I agree with the saying that 2 could look at the same picture and see different things. Give me feedback according to what I am saying and add ideas to the base of the idea. When I say 100% map completion I am not referring to everything. Just what you see when you press M on a vanilla game with no add-ons.

    This is the latest idea incorporating everything I read and understood so far. Comment on it.
    I luv dragons.
    Answer ✓
  • TheDarkShadow
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    I only wish achievements titles are account shared. I mean skins, polymorphs, mementos, dyes... from achievements are account wide, then why not titles? I want the master crafter title for one of my character for RP purpose.
  • EvilCroc
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    It can, but will not.
  • Hamish999
    Hamish999
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    No, just no.
    You have to explore and unlock things on each toon for a reason. Without the grind the game would get boring very quickly.
    Why do people want easy mode give me everything right now, where's the fun and challenge in that?
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  • FluffyDragg0n
    Hamish999 wrote: »
    No, just no.
    You have to explore and unlock things on each toon for a reason. Without the grind the game would get boring very quickly.
    Why do people want easy mode give me everything right now, where's the fun and challenge in that?

    Yea, then how about making it an option toogle? Like the add-ons have? Account wide enabled settings option. this could please everyone?

    Also, the
    Hamish999 wrote: »
    Without the grind the game would get boring very quickly.
    Why do people want easy mode give me everything right now, where's the fun and challenge in that?
    reason is a double edged sword. Too few things to do is boring, repeating the same things too many times also boring. I am not asking for everything account shared. Just the reasonable ones. For example I have a main Khajiit tank and now I wish for a Khajiit sneaky assassin. Having to redo the entire map for the waypoints..... I just don't have the time for it. I like games but I also have work and house chores. If making map exploration account shared costs money for zenimax, ok then let me buy the tamriel map exploration coin for x Crowns. Here is an example.

    I luv dragons.
  • FluffyDragg0n
    Exploring the map once, amazing. I can feel the work that went into it. Exploring the map 8 times. *player has left the game*
    I luv dragons.
  • Vapirko
    Vapirko
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    Hamish999 wrote: »
    No, just no.
    You have to explore and unlock things on each toon for a reason. Without the grind the game would get boring very quickly.
    Why do people want easy mode give me everything right now, where's the fun and challenge in that?

    What’s challenging about holding downs button to run around a map? Or fun for that matter?
  • FluffyDragg0n
    Well, exploring the map is fun. Also, taking a look at the world and work that went in it is..... so beautiful. The world that was created here is quite well done.
    but my point is.
    Exploring for fun != exploring for unlocking map.
    I luv dragons.
  • AlnilamE
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    You know, I have 9 permanent characters and an iron vestige and i am fine with the way the game is set up. Some things are per account and see me things are per character.

    Some people uave leveled 15 characters, others even have a second account. If you are balking at making a second one, maybe you should reassess.

    If you do make an alt, you are not really starting for m 0, as you share bank space and your main character can craft gear for your alt. Also, you don't need that many skill points for a specialized character, because, again, your crafter can take care of their gear needs.

    Personally, I find that a dead skyshard is a sad skyshard, and i do enjoy re-exploring the world with new characters. We even have guild event where we do just that.
    The Moot Councillor
  • silvermistktralasub17_ESO
    There is actually a game-balance problem with sharing motifs and some achievements. Motifs and crafting related achievements do, directly, relate to the likelihood of master writs that a character can acquire. If every character had access to what your 'master' had, you could be getting excessive master writs for the effort, and that imbalances it, as master writs, and the vouchers from it, are a form of in-game currency. With things interconnected, making more things 'account wide', could very well have unintended consequences.

    @Alassirna
    Sneakybo, ExSO_Gold, Demure Dragon Dealings
  • Tandor
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    Having the map, skyshards and motifs shared across the entire account would be quite nice. Like CP is shared, getting all the skyshards SP at level 50. Having the map unlocked by account not by char and why can't motifs be shared between characters?
    I understand when some people say that characters are like different people. But that excuse works only for RP. Where no other player can see your map unlock progression without your permission.
    Skyshards are somewhat easy to get. They just take time. But I want the SP on all my characters for more builds. Having to reset SP every time an idea pops in mind... not a nice thing.
    It is a somewhat deal breaker for me having to grind everything on each character from 0. I get levels, but some other things I just don't understand.
    So, can this game have such features or no?

    It's not an excuse, it's a valid reason for all those who choose to play their characters as equal individuals and therefore prefer achievements to be character-specific.

    I can just as easily argue that preferring achievements to be account-wide is an excuse that only works for those who want all the benefits of multiple characters but are too lazy to repeat their development.

    Neither position is well put when expressed in those terms, it's simply that different people have different approaches to these things and ZOS reflect that in striking a good balance between those things like champion points, collection items, and dye unlocks that are account-wide, and other things like most achievements that are character-specific. I hope they don't change that balance, but if they were looking to do so I would certainly be among those arguing for more things to be character-specific!
  • Tandor
    Tandor
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    Whilst I get that it is a wonderful experience to run around the same world again and again picking up the same skyshards and books for some people. It doesn't mean that it is for others.
    If zos implemented a housing option where you could use a skyshard/ book and gain the knowledge from your account those of you who enjoy exploration could still freely go and do it. Those who don't wouldn't have to and everyone is happy.

    Or is it so important for your self validation that people must do the things you enjoy even if they don't? If that's the case you must all come and play pvp regularly and YOU WILL LIKE IT!

    If you're suggesting an optional achievement switch that's quite different from those who simply argue for everything to be account-wide instead of a balance between account-wide and character-specific as at present. Arguing for achievements to remain character-specific is no more related to the importance of a player's self validation than arguing for them to be made account-wide is. People hold different views for perfectly legitimate reasons, and we should be able to debate the views without feeling the need to attack those whose views differ from our own.
    Edited by Tandor on September 30, 2018 1:06PM
  • VaranisArano
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    This isnt a single player game where you buy the game and the publisher has your money, So they dont care whether you play the game for 1 hour or 1000 hours.

    This is an MMO, where ZOS has to pay for the server upkeep regardless, so they want you to play this game as long as possible. Also so they can tempt you to buy as many things as possible during that playtime.

    Making you grind out everything when you make a new character suits ZOS' need for you to keep playing the game as long as possible. So, frankly, thats never going to change.
  • JamieAubrey
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    Hamish999 wrote: »
    No, just no.
    You have to explore and unlock things on each toon for a reason. Without the grind the game would get boring very quickly.
    Why do people want easy mode give me everything right now, where's the fun and challenge in that?

    The grind IS the boring part, the reason I don't bother having 14/14 too much grinding and dont get me started on the Hourse stats for someone that just does PvP getting places is slow
  • SugaComa
    SugaComa
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    I reached the point where I want to make a second character since I can't change the class here like I can in TESV: Skyrim.
    And now I have hit this wall. When I made my new char and I saw that..... nothing that I have done with my main char was ported over... I felt sick and almost puked because of the emotions. So now I am at a point where I ask myself. Should I go or should I stay? I like the multiplayer but I don't like the game (from the character starts from Completely 0 point of view).

    I've been suggesting linked characters for ages ... Essentially giving the player the option to start fresh or link to an existing character where the share all skyshards, skill points

    You still need to unlock skills through XP, but it's a much less daunting experience

    Plus achievements are easier to chase as you can't get them all on one build type
  • FluffyDragg0n
    Well, I am at the point where I am thinking if to keep playing or stay in Skyrim until TES 6 comes out. So if zenimax is just another normal game dev company and this is just another normal MMORPG with the TES name in it, I am out. I am still waiting for a Developer to come and say something. Speaking about this with a player only gets me..... a friend or a foe.
    Edited by FluffyDragg0n on September 30, 2018 1:54PM
    I luv dragons.
  • ccfeeling
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    Quit the job, focus on game
  • therift
    therift
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    No.
    There is actually a game-balance problem with sharing motifs and some achievements. Motifs and crafting related achievements do, directly, relate to the likelihood of master writs that a character can acquire. If every character had access to what your 'master' had, you could be getting excessive master writs for the effort, and that imbalances it, as master writs, and the vouchers from it, are a form of in-game currency. With things interconnected, making more things 'account wide', could very well have unintended consequences.

    @Alassirna
    Sneakybo, ExSO_Gold, Demure Dragon Dealings

    Above is a spot-on explanation why motifs must not ever become an 'account-wide' option in the game.

    As for 'account-wide' skyshards, no character should start the game with 113 skill points at Level 1.

    You may think such features would be convenient for you, but what you suggest would create an enormous advantage for longer-term players over new players.

    It would be incredibly unfair.

    Limiting motifs and skyshards to individual characters is absolutely necessary to maintain balance. If you wish to create an account with 15 characters earning Master Writs, or an account with 15 characters that have all skill lines unlocked, there must be a time/expense penalty to balance such an advantage.

    As for transit shrines, many key shrines are unlocked upon character creation, and others are easily unlocked using the Navigator system or simply walking.

    Again... no way, not ever, don't be greedy, earn your advantages, and hell no.

  • FluffyDragg0n
    I said skyshards should be like CP.....
    I luv dragons.
  • FluffyDragg0n
    nvm. not going to care anymore. there are people that like to lie to themselves and others. its easier. also, I could ever understand why a player would chose to speak in the name of a dev. my question was for a zenimax dev.
    Edited by FluffyDragg0n on September 30, 2018 2:53PM
    I luv dragons.
  • therift
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    [/quote]

    tf did you smoke. you actually took the time to write all this. like.... why? what kind of thoughts had to occur for these sentences to come into existence?[/quote]

    It took 3 minutes.

    As to why... this topic has appeared more frequently of late, necessitating a thorough refutation.

    Again, NO. Don't be greedy. Earn your advantages.
  • therift
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    nvm. not going to care anymore. there are people that like to lie to themselves and others. its easier. also, I could ever understand why a player would chose to speak in the name of a dev. my question was for a zenimax dev.

    You posted your question in the public forum, which was created for players to ask questions and share ideas with other players. None of the players who participated in the public thread you created 'lied' or 'spoke in the name of a dev'.

    If you wished to pose your question privately to Zenimax, you should have submitted a support ticket.

    Posting here is an ipso facto invitation to debate your position.
  • karekiz
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    Yes to at least sky shards and guilds. All else I wouldn't care.

    Skyshards all unlock accountwide upon hitting level 50.
    Guilds unlock account wide rank upon finishing their questline.
    Edited by karekiz on September 30, 2018 3:21PM
  • Tandor
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    I said skyshards should be like CP.....

    I agree, ideally both should be tied to the character. However, the present system balances things out, so skyshards are character-specific and CPs are account-wide. I'll settle for that.
    nvm. not going to care anymore. there are people that like to lie to themselves and others. its easier. also, I could ever understand why a player would chose to speak in the name of a dev. my question was for a zenimax dev.

    Please point out where anyone has either lied or claimed to have spoken in the name of a developer.

    Please also point out where in the title or opening post you indicated that you were addressing the developers and not the other players on this player-based forum.
  • FluffyDragg0n
    Yea. I agree that skyshards and map should be account based. If i want to revisit something, should be for fun not the need to unlock something. Also skyshard SP should work just like CP does. That means you get the skyshards at level 50.
    I luv dragons.
  • FluffyDragg0n
    Well, I am at the point where I am thinking if to keep playing or stay in Skyrim until TES 6 comes out. So if zenimax is just another normal game dev company and this is just another normal MMORPG with the TES name in it, I am out. I am still waiting for a Developer to come and say something. Speaking about this with a player only gets me..... a friend or a foe.

    I luv dragons.
  • therift
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    Yea. I agree that skyshards and map should be account based. If i want to revisit something, should be for fun not the need to unlock something. Also skyshard SP should work just like CP does. That means you get the skyshards at level 50.

    I overlooked your statement that the 113 skill points from skyshards would unlock at level 50.

    Nevertheless, I disagree. Gifting 113 skill points to every new champion rank character would still be unfair to newer players.

    You're also overlooking the other 295 skill points in the game which can only be earned by completing game content.

    What you suggest is still terribly unbalanced. In my case, your suggestion would mean that every new character I create and spend a few hours levelling to champion rank would automatically be gifted with 370 skill points... enough to unlock every single skill and nearly every single passive.

    I've been playing since console launch. Your system would guarantee that every newer player, or every player who has spent less time playing or completed less game content than me, would have fewer skills, less 'character power' and less financial might than me.

    I can't think of anything else that would give such a tremendous advantage to older players over newer players. It's incredibly unfair, it sets a benchmark newer players would struggle to achieve, and it would drive many newer players out of the game.

    You already have the ability to acquire around 100 skill points simply through levelling and walking around to outdoor skyshard locations. Zenimax has made this simple.

    If this is too difficult, then, in my opinion, a single player game may be more satisfactory.
  • SilverIce58
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    So did this just turn into a quitting thread? Then obligatory inb4lock.

    Honestly if you're not interested in the game enough to even try making a second character, then that's on you, and we, as a community won't lose anything from you leaving. Some people like having multiple characters (one character per spec per class), and some people like having just one character as the one they do everything on. If you make a new character, you might find that you like that new class better than what you started with.

    Also, how self-important do you think you are that you deserve a reply from ZOS. Nobody deserves anything, if you get a reply, you get a reply, but you certainly don't deserve one.
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  • therift
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    karekiz wrote: »
    Yes to at least sky shards and guilds. All else I wouldn't care.

    <snip>
    Guilds unlock account wide rank upon finishing their questline.

    The Fighters' Guild and Mages' Guild quest lines unlock two of the most powerful ultimate abilities in the game. The only way your suggestion would be fair would be if completing the guild quest lines provided zero progression in guild levelling towards unlocking those ultimates. Of course, this would mean re-working those skill lines and making completing those guild quest lines worthless.

    So, in order to keep the game fair for newer players, your suggestion would be self-defeating.

    The last thing we need in PvP are hundreds of older players with Dawnbreaker/Meteor casting characters laying waste to new players who just ventured into Kyne.

    Earn your advantages

This discussion has been closed.