FluffyDragg0n wrote: »wow. such hate. well I guess this is what defines humans.
FluffyDragg0n wrote: »wow. such hate. well I guess this is what defines humans.
No.silvermistktralasub17_ESO wrote: »There is actually a game-balance problem with sharing motifs and some achievements. Motifs and crafting related achievements do, directly, relate to the likelihood of master writs that a character can acquire. If every character had access to what your 'master' had, you could be getting excessive master writs for the effort, and that imbalances it, as master writs, and the vouchers from it, are a form of in-game currency. With things interconnected, making more things 'account wide', could very well have unintended consequences.
@Alassirna
Sneakybo, ExSO_Gold, Demure Dragon Dealings
Above is a spot-on explanation why motifs must not ever become an 'account-wide' option in the game.
As for 'account-wide' skyshards, no character should start the game with 113 skill points at Level 1.
You may think such features would be convenient for you, but what you suggest would create an enormous advantage for longer-term players over new players.
It would be incredibly unfair.
Limiting motifs and skyshards to individual characters is absolutely necessary to maintain balance. If you wish to create an account with 15 characters earning Master Writs, or an account with 15 characters that have all skill lines unlocked, there must be a time/expense penalty to balance such an advantage.
As for transit shrines, many key shrines are unlocked upon character creation, and others are easily unlocked using the Navigator system or simply walking.
Again... no way, not ever, don't be greedy, earn your advantages, and hell no.
That would be iffy...FluffyDragg0n wrote: »Can this game support map, skyshard, motif sharing account wide?
FluffyDragg0n wrote: »Well, one thing is for sure. The devs like it when people say no to other people's ideas and go open wide to take everything in a dev say. ehh. just another game with players. Guess Skyrim does have a benefit to it. Hope TES 6 won't be a letdown.
Never understood why some humans like being limited. do those people punish themselves at home as rewards?
No, just no.
You have to explore and unlock things on each toon for a reason. Without the grind the game would get boring very quickly.
Why do people want easy mode give me everything right now, where's the fun and challenge in that?
FluffyDragg0n wrote: »Yea. I agree that skyshards and map should be account based. If i want to revisit something, should be for fun not the need to unlock something. Also skyshard SP should work just like CP does. That means you get the skyshards at level 50.
I overlooked your statement that the 113 skill points from skyshards would unlock at level 50.
Nevertheless, I disagree. Gifting 113 skill points to every new champion rank character would still be unfair to newer players.
You're also overlooking the other 295 skill points in the game which can only be earned by completing game content.
What you suggest is still terribly unbalanced. In my case, your suggestion would mean that every new character I create and spend a few hours levelling to champion rank would automatically be gifted with 370 skill points... enough to unlock every single skill and nearly every single passive.
I've been playing since console launch. Your system would guarantee that every newer player, or every player who has spent less time playing or completed less game content than me, would have fewer skills, less 'character power' and less financial might than me.
I can't think of anything else that would give such a tremendous advantage to older players over newer players. It's incredibly unfair, it sets a benchmark newer players would struggle to achieve, and it would drive many newer players out of the game.
You already have the ability to acquire around 100 skill points simply through levelling and walking around to outdoor skyshard locations. Zenimax has made this simple.
If this is too difficult, then, in my opinion, a single player game may be more satisfactory.
FluffyDragg0n wrote: »So, can this game have such features or no?
FluffyDragg0n wrote: »Yea. I agree that skyshards and map should be account based. If i want to revisit something, should be for fun not the need to unlock something. Also skyshard SP should work just like CP does. That means you get the skyshards at level 50.
FluffyDragg0n wrote: »All the people that said no. I will believe you all assuming you all had access to the games data files, code, did an extended analysis, spoke to the game lead design and were hired as paid analysts. Also did an extended survey on at least 40% of the playerbase, pooled all the answers and came to this conclusions.
Otherwise..... why?
Blacksmoke wrote: »Do you also want the best gear for free and unlimited gold and have someone play for you? If you cant put in the time and effort maybe this isnt the game for you.
luton0watford4 wrote: »FluffyDragg0n wrote: »Yea. I agree that skyshards and map should be account based. If i want to revisit something, should be for fun not the need to unlock something. Also skyshard SP should work just like CP does. That means you get the skyshards at level 50.
I overlooked your statement that the 113 skill points from skyshards would unlock at level 50.
Nevertheless, I disagree. Gifting 113 skill points to every new champion rank character would still be unfair to newer players.
You're also overlooking the other 295 skill points in the game which can only be earned by completing game content.
What you suggest is still terribly unbalanced. In my case, your suggestion would mean that every new character I create and spend a few hours levelling to champion rank would automatically be gifted with 370 skill points... enough to unlock every single skill and nearly every single passive.
I've been playing since console launch. Your system would guarantee that every newer player, or every player who has spent less time playing or completed less game content than me, would have fewer skills, less 'character power' and less financial might than me.
I can't think of anything else that would give such a tremendous advantage to older players over newer players. It's incredibly unfair, it sets a benchmark newer players would struggle to achieve, and it would drive many newer players out of the game.
You already have the ability to acquire around 100 skill points simply through levelling and walking around to outdoor skyshard locations. Zenimax has made this simple.
If this is too difficult, then, in my opinion, a single player game may be more satisfactory.
This.
FluffyDragg0n wrote: »Make it a crown store purchase. Pay 5k crowns for entire tamriel unlocked on the account. boom. idea. bad, wrong. so far no one has come with a valid answer. It's unfair, its broken, gives x players advantage, gives y players a disadvantage. So broad explanations. make it concrete. make it long if necessary. but make it plausible.
FluffyDragg0n wrote: »Make it a crown store purchase. Pay 5k crowns for entire tamriel unlocked on the account. boom. idea. bad, wrong. so far no one has come with a valid answer. It's unfair, its broken, gives x players advantage, gives y players a disadvantage. So broad explanations. make it concrete. make it long if necessary. but make it plausible.
FluffyDragg0n wrote: »Because we're entirely capable of looking at the way ZOS is implementing more and more grinds into the game and extrapolating that the last thing ZOS is going to do is make that grind amazingly easy.
how certain are you about this? and if it's true.... why agree to it? we are the playerbase. the game does not exist without us
FluffyDragg0n wrote: »All the people that said no. I will believe you all assuming you all had access to the games data files, code, did an extended analysis, spoke to the game lead design and were hired as paid analysts. Also did an extended survey on at least 40% of the playerbase, pooled all the answers and came to this conclusions.
Otherwise..... why?
FluffyDragg0n wrote: »Make it a crown store purchase. Pay 5k crowns for entire tamriel unlocked on the account. boom. idea. bad, wrong. so far no one has come with a valid answer. It's unfair, its broken, gives x players advantage, gives y players a disadvantage. So broad explanations. make it concrete. make it long if necessary. but make it plausible.