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The Case for Necromancy

Imperial_Voice
Imperial_Voice
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Since launch, Necromancer as a playable class has become one of the most frequently requested additions to the game as well as one of the most contentious topics of debate on the forums with many players pleading their case for Necromancers as the most logical addition to the game and others parroting ZoS original stance against the issue. In the first section of this post I intend to address the most common arguments against Necromancy for players and demonstrate why those arguments are flawed in some cases and flat out incorrect in others. Ill be starting with the easiest to debunk, ZoS own statement against the class.

Your main enemy in ESO are Necromancers

Let's be clear on this point, no they aren't. In the Vanilla launch of the game our primary enemies were Molag Bal, Mannimarco and his necromantic Worm Cult but the issue here is the idea that all Necromancers are Worm Cultists, when they're not. In fact the majority of Necromancers are not Worm Cultists. The majority of Necromancers practice only certain degrees of Necromantic magic and they do so very privately while maintaining ordinary lives. In the Elder Scrolls it's always been known that the average Wizard or Mage character has practiced Necromancy to some degree in secret, including high ranking members of the Mages Guild and Government officials. In fact, In ESO Necromancy is most commonly used by players themselves, which I'll get to in a moment.

Necromancy is Illegal.

Again, to be clear, No it is not. At least not everywhere. Lets take a quick look at what the lore says various provinces response to Necromancy is.

Cryodiil
Despite the bans on necromancy in Morrowind and within the Mages Guild, it technically remained legal in Cyrodiil. In fact, there have been many times in the history of the Imperial Province where necromancy was extensively practiced, and even publicly tolerated. The only known period that necromancy was supposedly abolished across the Empire was during the reign of Reman II in the late First Era. The Empire has been known to hire at least a few necromancers, who are given the corpses of criminals and traitors to use legally in the pursuit of their craft.

Elsweyr
Elsweyr is said to be relatively accommodating to necromancy. The Khajiit are said to show little if any outrage over uncovered graves, and corpses can apparently be purchased in the port of Senchal. Though corpses don't hold up well in the forests, the deserts of Elsweyr preserve corpses for centuries, allowing skilled necromancers to make use of them relatively easily. The way the bodies are buried in the deserts, under only a small cairn of stones, is also ideal for necromancers on the prowl for resources.

Hammerfell
Though the vast majority of Redguards abhor necromancy, their deep devotion to their departed ancestors has also led them to abhor any sort of interaction with the undead, which has left them particularly vulnerable to necromancers.[41][42][43] It seems their revulsion for necromancy has contributed to their aversion to the use of magic in general.

Orsinium
Orc corpses are highly sought after by necromancers for their durable skin and strong bones. A group of necromancers actually tried to establish a trade in Orcish corpses with Orsinium near the end of the Third Era, though it's unknown what kind of reception they received.

High Rock
Necromancers have typically had to operate underground in High Rock, as the citizenry generally find it despicable.

Morrowind
While the Dunmer considered the necromantic manipulation of another Dunmer abhorrent, they did not prohibit the practice of necromancy upon human remains, or on the remains of any animal, bird, or insect. The Telvanni, in particular, became renowned for their mastery of necromancy, though it is said even they will not defile the corpse of a fellow Dunmer.[50]

Skyrim
n Skyrim, necromancers often find it relatively easy to operate. This is because the inhospitable terrain provides many isolated places to work, and the cold helps preserve bodies (that is, if they can be found in the snow). While the general populace in modern times seems as opposed to necromancy as in any other province, this was not always the case among the Nords, and the land has had a long and complicated history with necromancy

Summerset
The Summerset Isles was the original homeland of not only Mannimarco, but the Direnni clan of Altmer who are remembered as among the first to unlock the secrets of summoning souls. Nevertheless, the land of the Altmer is arguably even less hospitable to necromancers than Valenwood. A few elite Altmer are allowed some study of necromancy, but their research seems to be centered around the extension of mortal lifespans, rather than the more conventional uses of necromancy

Valenwood
The Bosmer of Valenwood are said to possess an intolerance for necromancy which "goes beyond all reason". Further, though they do not typically practice Arkay's rituals to protect the dead against necromancers, their practice of ritual cannibalism reduces the availability of corpses, making Valenwood a particularly difficult place for necromancers to operate. Their animosity for necromancy may be exaggerated, as many individuals show little concern over the reanimation of the dead.

It doesn't make sense Storywise. Meridia/The Psijics/Sai Sahan would never work with a Necromancer

Lore wise, these 3 entities despise the undead in all their forms. So would they refuse to work with a vestige who practices Necromancy? No, they wouldn't because they haven't yet. Let's start with vampirism, which is considered a form of Necromancy. None of these entities will so much as bat an eye if the player chooses to be a Vampire. It has 0 effect on the story. You may say, "Well that's different," and sure, maybe it is. So let's take a look at the Necromancy you're already doing, shall we? Every player in ESO is given the tree "Soul Magic" it is the only skill line that it's guaranteed that every single player in ESO will have a skill in. Soul Magic is Necromancy. Right out of the tutorial every PC in ESO is using one of the keystones of Necromancy in what is considered one of the vilest Necromantic acts; Ripping the Soul out of a living creature in the most painful way possible and trapping it in a Soul Gem. In fact, the game rewards players who stick it through to the end of the Main Quest by giving them a Necromantic Ultimate skill (albeit a useless one). These entities have not shown even the slightest acknowledgment that we are all already using Necromantic magic, so this argument on it's face it's useless.



Let's talk about why Necromancy would work in ESO now. I've heard it claimed by many players that in order for Necromancy to work as a viable skill, it would have to be all about summoning the Undead. However our current Necromantic skill line shows that dealing out Damage over Time is easily in the range of the ability. Let's look at another practical use of Necromantic magic beyond Conjuration and DoT spells.

The Lorebooks, "On Necromancy" and "The Legend of Vastarie" we hear the stories of two responsible Necromancers who used their magic not to harm souls but rather with great care toward their well being. "On Necromancy" is short enough so here, take a look at what it has to say.

Reanimation should not be taken lightly. Costs, both mundane and spiritual, can be very high. Intent is everything. Too much emotion may create a creature so consumed with anger and hate its every action is perverted by its pain. Too little creates a mindless husk with little more than the ability to follow the simplest of commands. A calm mind, its thoughts well-organized and its plans well-considered, is the most necessary ingredient for animating the dead.

The soul is necessary, of course, as are many other ingredients listed at the end of this chapter. But as to the body ... take caution. Any corpse may be reanimated, regardless of age or state of decay, but the most useful are those that are mostly intact (or can be made intact with little effort). A whole skeleton is better than a fresh, but mutilated, body.

As to freshness, be careful in this consideration as well. Have you ever wondered why there are so many skeletons among the reanimated undead, fewer zombies, and only a scant few revenants? The longer a body remains inanimate, the less hold its original owner has on the corpse. A spirit can stay tied to its remains for days, weeks, or even years—the shorter the time, the more likely the spiritual umbilicus exists.

A wise necromancer does not wish to fight for control of his creation with an angry spirit seeking a way back into the world. Best to be certain all of a creature's soul has departed before reanimation begins. Even should the necromancer win the battle, it is a cruel victory, tormenting a spirit on its way to rest.

Raising the dead so recent that the soul has not yet fled is ill-advised, as true resurrection is not the purview of the necromancer, but something best left to gods and priests.

This book instructs novice Necromancers in the best way to reanimate the dead without causing excess pain to the soul that once inhabited the reanimated body as well as discouraging the use of fresh corpses lest the resultant creature become dangerous.

The second book, "The Legend of Vastarie" tells the story of one of Mannimarcos fellow Psijics who practiced Necromancy as a way to consult with and soothe the spirits of the deceased before allowing them to pass peacefully into Aetherius. She used Necromantic magic to heal the soul, which in MMO terms may easily translate into healing or group buff abilities, giving Necromancers as a class a viable three skill tree set of Conjuration, Healing, and Damage+Damage of Time similar to a mix between Sorceror and Templar.

The point is, the arguments against Necromancers as a class are flimsy and unrealistic given the state of the in game lore and there are certainly viable ways to implement the class in game. However the only way ZoS will do so may be if we as players acknowledge that this is something we want in game.
SydneyGrey wrote: »
*Digs up my favorite screenshots to support the cause*

This is Eyevea after it's liberated. One of the Mage's Guild teachers, an Orc lady, is seen here summoning a flesh atronach.
A flesh atronach.
She also summons various daedra.

40368108471_96757f22dd_c.jpg

Also, here's a screenshot from a class being held at one of the Mage's Guilds (I believe in Vulkhel Guard). A teacher is telling the class why she personally bans necromancy in her classroom. She doesn't say "because it's illegal," she says she "bans" it from her classroom because of the smell. Why would the students ask her to teach it if they thought it was illegal and there'd be no chance of her teaching about it? So yeah, I think necromancy would make an awesome skill line. I mean, we already have the Dark Brotherhood, so why not necromancy, too.

39685047534_e82e04d19f_c.jpg
Edited by Imperial_Voice on September 29, 2018 2:57PM
  • Delpi
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    Interesting... now I want a necromancer lol
    "I used to be an adventurer like you. Then I took an arrow in the knee..."
  • Thrain
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    In my opinion necromancers would be a class with a very high potential.
    Since we got the warden with morrowind im hoping that we will get a necromancer in future
    The balancing would be a mess but tbh balancing is atm a mess anyways so i would love to play a necromancer in future^^
  • TheShadowScout
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    Your main enemy in ESO are Necromancers
    That much is true. Sort of.
    But as has been said... so what?
    Imperials are also a "main enemy" in many quests throughout bangkorai and reapers march, and you can still play one.
    Everyone is someones enemy in the alliance war, and it doesn't stop us from playing them all.

    And even tho Molag Bal is the -actual- "main enemy" in the mainquest, and necromancers of the cult of the black worm are his special minions... again, so what?
    We even -know- there are necromancers opposed to Mannimarco and his worm cult! And others who refused to join them and do their own thing. From that it is only a small step to PC necromancers... heck, Abner Tharn said it himself during his rescue, did he not?
    Necromancy is Illegal.
    Sure is, or at least close enough to be seen as crime in most parts of the ESO world except Cyrodil (which is why the worm cult had such an easy time infiltrating the old empire and taking it over fter the soulburst).

    And we get a lot of sidequests that show how people react to necromancers in their midst from the rift to greenshade, legality or not, usually involving some edged piece of metal or destructive spell in their faces... and more often then not it is the player character at the other end of that.

    But then, while we are talking "illegal" - so is murder. Dark Brotherhood, anyone? ;)

    If they ever add necromancy, I totally would love to see people casting any necromantic spells in town or come with necromantic pets out get jumped by the guard - just like anyone using the blade of woe on some innocent civilian. But that would not make any argument against not allowing it for player characters, right? I mean, when other "illegal" activities like theft and murder have their own guilds around them...

    And if you look at the legality of things from the other side... Dunmer are not keen on necromancy, but when you play a different alliance you will find dunmer necromancers to slay. Redguards find the whole idea abhorrent, but some of them go with the withered hand and necromance away. Altmer find the notion repugnant, but then there is Mannimarco or Vastarie. Bretons would not tolerate reachmage gravesingers - but when they invade stonefalls, their generals have no hesitation about using it themselves. Et cetera...

    I suppose its a bit like "black ops". Technically illegal, but... every grand ruler knows someone they can call upon if the need arises... so it might as well be the vestige, right? ;)
    It doesn't make sense Storywise. Meridia/The Psijics/Sai Sahan would never work with a Necromancer
    Meridia would use whatever tool she could to put it in Molag Bals eye, perhaps even a necromancer vestige.
    Sai Sahan worked fine with Mannimarco back when he still thought they were on the same side, and while ge did get burned on that one, he might put that aside for the good of the quest.
    ...also, that only would preclude necromancer as class from the start, which would make little sense in the TES depiction of necromancy anyhow... if it was a guild that unlocks only later in the storyline... well, neither Meridia nor Sai Sahan abandoned the struggle against Molag Bal in indignation because the vestige created a flesh atronarch during the rescue of Abner Thard, did they now?
    ...
    ...the psijics... that one is a more valid point. They are violently opposed to necromancy. So? Make joining them mutually exclusive with any coming necromancy guild line, preserve the fluff and still have necromancy! (and add a "expulsion from the psijic Order" scroll to the crown store for those who want to be necromancers rather then psijics for extra profit!). They would no allow a necromancer in their ranks, but they might (grumbling) work with one to save all of Summerset...
    Every player in ESO is given the tree "Soul Magic" it is the only skill line that it's guaranteed that every single player in ESO will have a skill in. Soul Magic is Necromancy...
    Indeed it is.
    Capturing souls in soul gems is a dead giveaway... ;)
    The point is, the arguments against Necromancers as a class are flimsy and unrealistic given the state of the in game lore and there are certainly viable ways to implement the class in game. However the only way ZoS will do so may be if we as players acknowledge that this is something we want in game.
    Yes, there are ways.
    But you are slightly incorrect in the latter past of this statement - ZOS will consider if it -enough- players want this -badly neough- to actually PAY for it! If they expect enough profit from the concept to make it worth the investment!

    Well, I have had my ideas about this for quite a while now...
    ...I see the most viable possibility for necromancy as a skill line, either added as "specialization" for sorcerors (since the lore -does- refer to necromancy as a subset of conjuration, which is already represented in the sorcerors daedric skill line); or as a guild skill line much like the Psijic order skill line from Summerset...

    Back when I was working on my "Class Morph" idea for specializations, I even dreamt up a possible set of skills:
    Necromancer (death magic and undead summoning; color: cyan - NPC coldfire)
    Skills:
    • Spectral Grasp (area snare, dodgeable, like lich)
    - Morph1: Spectral Hold (+immobilize, then snare, like NPC necromancers)
    - Morph2: Cursed Grasp (+ DoT, like undead death curse)
    • Raise Undead (summon one skeleton, duration)
    - Morph1: Raise Corpse (summon zombie, +special attacks – punch, vomit)
    - Morph2: Army of Undead (summon 3 weak skeletons)
    • Drain Strength (channeled, interruptable, do damage, gain magica)
    - Morph1: Drain Life (+ also gain health)
    - Morph2: Drain Power (+ reduce target spell damage for duration)
    • Animate Dead (summon stronger undead, Draugr/Ra-netu, duration)
    - Morph1: Animate Flesh (summon Flesh Atronarch)
    - Morph2: Animate Bones (Summon Bone Colossus)
    • Spirit Blast (like Mannimarco but smaller, two-tier AoE strike)
    - Morph1: Spirit Bombardment (+area, Mannimarco sized)
    - Morph2: Soul Blast (ignores some spell resistance)
    Ultimate: Soul Cage (like the Lich spell, but with extra damage in spell area)
    - Morph1: Soul Prison (+duration)
    - Morph2: Etheral Cage (+area)
    Passives:
    • Gravesinger: undead pets get extra damage resistance/HP
    • Necropotence: gain extra magica when necromancer pets are active
    • Soul Render: do bonus damage against enemies affected by necromancer abilities
    • Death Feeder: any time an enemy dies within 20 meters, gain health & magica

    If done as a specialization, it could come with a "introductionary quest" to prove your worth to a "masterclass teacher" (And would not Vastarie make a perfect NPC for that position?)

    And if done as a guild skill line, well, there is one easy plot for such a DLC... "Here hero, take this magical mask and infiltrate the remains of the worm cult, fdind out what theit next great scheme is going to be, and pout a stop to it!"; with the option to either do the questline as "witless minion" and clean away the corpses after their rituals and stuff, or join them as "fellow necromancer" and get slightly different questings (replayability value!)

    Anyhow, I happen to think that sort of thing would make a nifty addition to the world of ESO...
    Edited by TheShadowScout on September 29, 2018 11:28AM
  • Rex-Umbra
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    Been wanting Necromancer since launch.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • SydneyGrey
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    *Digs up my favorite screenshots to support the cause*

    This is Eyevea after it's liberated. One of the Mage's Guild teachers, an Orc lady, is seen here summoning a flesh atronach.
    A flesh atronach.
    She also summons various daedra.

    40368108471_96757f22dd_c.jpg

    Also, here's a screenshot from a class being held at one of the Mage's Guilds (I believe in Vulkhel Guard). A teacher is telling the class why she personally bans necromancy in her classroom. She doesn't say "because it's illegal," she says she "bans" it from her classroom because of the smell. Why would the students ask her to teach it if they thought it was illegal and there'd be no chance of her teaching about it? So yeah, I think necromancy would make an awesome skill line. I mean, we already have the Dark Brotherhood, so why not necromancy, too.

    39685047534_e82e04d19f_c.jpg

  • Imperial_Voice
    Imperial_Voice
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    SydneyGrey wrote: »
    *Digs up my favorite screenshots to support the cause*

    This is Eyevea after it's liberated. One of the Mage's Guild teachers, an Orc lady, is seen here summoning a flesh atronach.
    A flesh atronach.
    She also summons various daedra.

    40368108471_96757f22dd_c.jpg

    Also, here's a screenshot from a class being held at one of the Mage's Guilds (I believe in Vulkhel Guard). A teacher is telling the class why she personally bans necromancy in her classroom. She doesn't say "because it's illegal," she says she "bans" it from her classroom because of the smell. Why would the students ask her to teach it if they thought it was illegal and there'd be no chance of her teaching about it? So yeah, I think necromancy would make an awesome skill line. I mean, we already have the Dark Brotherhood, so why not necromancy, too.

    39685047534_e82e04d19f_c.jpg

    Can I quote this and add it to the body of the main post?
  • RavenSworn
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    SydneyGrey wrote: »
    *Digs up my favorite screenshots to support the cause*

    This is Eyevea after it's liberated. One of the Mage's Guild teachers, an Orc lady, is seen here summoning a flesh atronach.
    A flesh atronach.
    She also summons various daedra.

    40368108471_96757f22dd_c.jpg

    Also, here's a screenshot from a class being held at one of the Mage's Guilds (I believe in Vulkhel Guard). A teacher is telling the class why she personally bans necromancy in her classroom. She doesn't say "because it's illegal," she says she "bans" it from her classroom because of the smell. Why would the students ask her to teach it if they thought it was illegal and there'd be no chance of her teaching about it? So yeah, I think necromancy would make an awesome skill line. I mean, we already have the Dark Brotherhood, so why not necromancy, too.

    39685047534_e82e04d19f_c.jpg

    Its interesting but I would wager (with careful consideration of course) that the topic about the smell is more akin to... How high elves view everything. Something that smells or look bad wouldn't be part of a high elf repertoire of spells.

    "Trust me, the smell alone is worth steering clear."

    Now if a bosmer were to say that...
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • ProfessorKittyhawk
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    I'd much rather a Jester class. A whole class dedicated to making people laugh. It can tank by using it's silly antics to distract and hold the enemies attention. It can heal by having a fake flower to spritz allies and refresh and heal them. And it can dps by using slapstick comedy to deal damage. Much better than a silly necromancer.
  • Vizikul
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    Summoning Daedra has nothing to do with necromancy. Every sorcerer in the game, player and npc alike, has the ability to do so. Only exception might be, said flesh atronach.
    Pugging. Pugging all the way to victory.
    Imperial Dragonknight --- male, stamina, heavy & medium armor, dual wield, one hand and shield, two handed.
    Breton Templar --- female, magicka, light armor, restoration staff.
    Redguard Warden --- female, stamina, medium armor, bow.
    Breton Sorcerer --- male, magicka, light armor, destruction staff.
    Imperial Templar --- male, stamina, medium armor, two handed.

    Daggerfall Covenant loyalist
  • iiYuki
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    I would definitely like a necromancer class, I imagine it would sit somewhere between Sorcerers and Nightblades using disease/ poison dots and leech abilities that restore health as well as minor summoning abilities like NB summon shade or greater abilities like summon skeleton and zombie working like Sorc Summon abilities do, maybe they could have tether abilities that act like soul trap that have "if enemy dies will afflicted" effects.
    "Play how you want... unless its not how we intended you to play in which case we'll nerf it".
    - ZO$

    - The ZO$ Theme Song: https://www.youtube.com/watch?v=gmUJWP_ebsQ
  • Imperial_Voice
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    Vizikul wrote: »
    Summoning Daedra has nothing to do with necromancy. Every sorcerer in the game, player and npc alike, has the ability to do so. Only exception might be, said flesh atronach.

    True. However, trapping black souls in gems and binding them there is 100% Necromancy and is a skill every player in ESO has from level 1.
  • SydneyGrey
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    Can I quote this and add it to the body of the main post?
    Of course. :)
  • SydneyGrey
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    Vizikul wrote: »
    Summoning Daedra has nothing to do with necromancy. Every sorcerer in the game, player and npc alike, has the ability to do so. Only exception might be, said flesh atronach.
    That would be why I posted the screenshot of the fresh atronach, and not the daedra ........
  • Imperial_Voice
    Imperial_Voice
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    SydneyGrey wrote: »
    Can I quote this and add it to the body of the main post?
    Of course. :)

    Thanks! I added it. Who knows, maybe if we get enough community backing ZoS will actually do something about it.
  • LukosCreyden
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    I fully, wholeheartedly support and appreciate this. Excellently written. Regardless of whether it is a class, world skill or weapon, I NEED necromancy in this game.

    Lorewise, it fits in very well. As for gameplay, some very cool and unique skills could be possible. It, by no means would just be "another pet class".
    Struggling to find a new class to call home.Please send help.
  • Red_Feather
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    Make it like Vampire Lord from skyrim.

    You have to hide being a necromancer or you get bounty/heat. Necromancy skills being treated like killing an NPC. It would be really difficult, but fun, to make pve builds that use necromancy but hide it when witnesses are around.

    The game could also tweak dark brotherhood passives to indirectly help use necromancy for some cross marketing. Pitiless justice could happen to also reduce bounty from being witnessed raising dead. Spectral Assassin could allow you to anominously raise dead. Even if that is not the intent of the DB and their skill line.

    It would be such a fascinating mechanic in how it interacts with what's already in the game.

    Edited by Red_Feather on September 29, 2018 3:27PM
  • Heimpai
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    No case needed..just do it

    I need it
  • rfennell_ESO
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    The Case for Necromancy

    The case has largely been dissuaded by the "pets are garbage" argument.

    The solution lies in Dark Age of Camelot's Necromancer.

    In DAOC, the Necromancer class was a pet class that became the pet. The caster became invisible/ethereal and channeled into their summoned pet and casted through and controlled the pet. It had a limited range of operation from the hidden Necromancer and when you killed the pet the Necromancer became vulnerable. The caster themselves, when not in pet form, was very weak and had little abilities.

    I think it would fit in nicely in ESO. Obviously some things would have to be different, but the overall vision of that class would work.
  • Thrain
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    Make it like Vampire Lord from skyrim.

    You have to hide being a necromancer or you get bounty/heat.

    It would be really difficult, but fun to make pve builds that use necromancy but can get by not using it when witnesses are around.

    In teso its allowed to be a ww or vamp so i guess beeing a necromancer would be allowed as well ;)
  • silvermistktralasub17_ESO
    um, something really wrong with an earlier comment. Vastarie is a priestess of azura. There is also indication that she doesn't actually approve of necromancy, or at least the summoning. If you look closely at the quest where you're dealing with the ghost and her husband, it seems that she was trying to more or less imprison her husband because she deemed his necromancy to be dangerous. It's not absolute, but that's the indication I got from the son's ghost. I really don't think she'd be a teacher of necromancy, not with the things I noticed in the quests.

    @Alassirana
    SneakyBo, ExSO_Gold, Demure Dragon Dealings
  • Imperial_Voice
    Imperial_Voice
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    The Case for Necromancy

    The case has largely been dissuaded by the "pets are garbage" argument.

    The solution lies in Dark Age of Camelot's Necromancer.

    In DAOC, the Necromancer class was a pet class that became the pet. The caster became invisible/ethereal and channeled into their summoned pet and casted through and controlled the pet. It had a limited range of operation from the hidden Necromancer and when you killed the pet the Necromancer became vulnerable. The caster themselves, when not in pet form, was very weak and had little abilities.

    I think it would fit in nicely in ESO. Obviously some things would have to be different, but the overall vision of that class would work.

    Not at all how Necromancy works in the Elder Scrolls universe however. Still a cool idea.
  • Red_Feather
    Red_Feather
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    Thrain wrote: »
    Make it like Vampire Lord from skyrim.

    You have to hide being a necromancer or you get bounty/heat.

    It would be really difficult, but fun to make pve builds that use necromancy but can get by not using it when witnesses are around.

    In teso its allowed to be a ww or vamp so i guess beeing a necromancer would be allowed as well ;)

    I was just thinking about how interesting it would be if being a necromancer was similar to doing dark brotherhood contracts. You have to worry about witnesses and bounty and heat.
  • Imperial_Voice
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    um, something really wrong with an earlier comment. Vastarie is a priestess of azura. There is also indication that she doesn't actually approve of necromancy, or at least the summoning. If you look closely at the quest where you're dealing with the ghost and her husband, it seems that she was trying to more or less imprison her husband because she deemed his necromancy to be dangerous. It's not absolute, but that's the indication I got from the son's ghost. I really don't think she'd be a teacher of necromancy, not with the things I noticed in the quests.

    @Alassirana
    SneakyBo, ExSO_Gold, Demure Dragon Dealings

    Youre confusing an i game quest with a different NPC with Elder Scrolls lore (which also supercedes anything found in ESO)
  • BuddyAces
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    You can have a necro class when I get my g'damn barbarian/warrior class.

    So looks like we both screwed.
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • Imperial_Voice
    Imperial_Voice
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    Thrain wrote: »
    Make it like Vampire Lord from skyrim.

    You have to hide being a necromancer or you get bounty/heat.

    It would be really difficult, but fun to make pve builds that use necromancy but can get by not using it when witnesses are around.

    In teso its allowed to be a ww or vamp so i guess beeing a necromancer would be allowed as well ;)

    I was just thinking about how interesting it would be if being a necromancer was similar to doing dark brotherhood contracts. You have to worry about witnesses and bounty and heat.

    But Necromancy ISNT ILLEGAL. Thats like...60% of the main post.
  • Imperial_Voice
    Imperial_Voice
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    BuddyAces wrote: »
    You can have a necro class when I get my g'damn barbarian/warrior class.

    So looks like we both screwed.

    Every stam class is a warrior class.
  • BuddyAces
    BuddyAces
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    BuddyAces wrote: »
    You can have a necro class when I get my g'damn barbarian/warrior class.

    So looks like we both screwed.

    Every stam class is a warrior class.

    Sorc class is a necro if we want to use that logic.
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • silvermistktralasub17_ESO
    the npc linked in the section I read was, in fact, the same npc who was mentioned in the game...part of one quest, and related to another. Furthermore, the link actually mentioned both her husband and the son. So, I'm going by the name/link listed in the comment I was describing. I can't imagine how my understanding is incorrect here. Callion, the son, is the ghost/flesh atronach thingy that her husband created, and she did, in fact try to imprison him by the information Callion gave.

    @Alassirana
    SneakyBo, ExSO_Gold, Demure Dragon Dealings
  • Imperial_Voice
    Imperial_Voice
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    BuddyAces wrote: »
    BuddyAces wrote: »
    You can have a necro class when I get my g'damn barbarian/warrior class.

    So looks like we both screwed.

    Every stam class is a warrior class.

    Sorc class is a necro if we want to use that logic.

    Sorc class has no necromantic spells. All classes can use weapon skills which is all a warrior would have. You have no argument here.
  • Red_Feather
    Red_Feather
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    Thrain wrote: »
    Make it like Vampire Lord from skyrim.

    You have to hide being a necromancer or you get bounty/heat.

    It would be really difficult, but fun to make pve builds that use necromancy but can get by not using it when witnesses are around.

    In teso its allowed to be a ww or vamp so i guess beeing a necromancer would be allowed as well ;)

    I was just thinking about how interesting it would be if being a necromancer was similar to doing dark brotherhood contracts. You have to worry about witnesses and bounty and heat.

    But Necromancy ISNT ILLEGAL. Thats like...60% of the main post.

    It would be more fun if it was though. A minion master skill line that is quite different in how it interacts with the world and how the world reacts to it. The game could use that instead of more mere summoning skills to add to existing summoning skills.
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