It was a 2v4 fight and they had a dedicated healer, probably in voice comms too.. What did you expect really? You cant roflstomp everything with a minmaxed build and im pretty sure that healer is also minmaxed and it is sooo normal that his build can perform very well just like your build. There is nothing wrong here. If you could easily one shot a tanky healer with ulti dump, then what is the point playing a healer right?
Keep in mind your build is also getting strong buffs such as stamina recovery and easy uptime on Major protection through ultimate. So if we do some reverse thinking, a build with 6k weapon damage and insane burst is getting major protection and stamina recovery. With your words: "Why isnt this being looking at?"
I thought mag sorcs were the only ones that wanted the game balanced around being out numbered?
Seriously though you both held your own being outnumbered for 5 minutes, so who really needs to be nerfed them or you?
Joy_Division wrote: »So because "My build hits very hard and has a lot of single pressure," you're salty because you didn't win a 2v4 fight, when all four of the other players are high ranks (1 was a GO) and know what they are doing?
3 of your opponents were no damage tanks (and even the 4th 's damage was nothing to write home about) and they run those builds probably because of complaints by people such as you: "My build hits very hard and has a lot of single pressure please nerf healbots, nerf bock, nerf anything preventing me from getting the kills I deserve in a 2v4 vs non-potatoes. And so ZOS does, which means people who hate dying (most) look to powerful gear sets to make up for their loss of class abilities to defend themselves. Reactive, HistSap, Wizard's riposte, Pirate skeleton, etc., I am going to wear those because it's the best tool in the game vs "My build hits very hard and has a lot of single pressure".
What kind of PvP balance are you looking for? Your health did not drop under 90% the entire time until they rezzed the dead guy. You want a game in which 2 DPS can take out a 4 tanks without ever having their health bar scratched? Sounds totally balanced!
What balance are you talking about? You have a selfish "balance" mentality that basically you want to kill anyone with that glass cannon build and take no damage. Sorry that's not going to work in any game.leepalmer95 wrote: »It was a 2v4 fight and they had a dedicated healer, probably in voice comms too.. What did you expect really? You cant roflstomp everything with a minmaxed build and im pretty sure that healer is also minmaxed and it is sooo normal that his build can perform very well just like your build. There is nothing wrong here. If you could easily one shot a tanky healer with ulti dump, then what is the point playing a healer right?
Keep in mind your build is also getting strong buffs such as stamina recovery and easy uptime on Major protection through ultimate. So if we do some reverse thinking, a build with 6k weapon damage and insane burst is getting major protection and stamina recovery. With your words: "Why isnt this being looking at?"
So there fact we can't even touch the healers hp is fine?
Is that your logic? They have a healer so you may as well give up and die.
Where is my major protection? What?
What about the fact they say there trying to revive for 5m straight and we're wasting stamina and global cool downs interrupting them? Where is the balance there.
leepalmer95 wrote: »Joy_Division wrote: »So because "My build hits very hard and has a lot of single pressure," you're salty because you didn't win a 2v4 fight, when all four of the other players are high ranks (1 was a GO) and know what they are doing?
3 of your opponents were no damage tanks (and even the 4th 's damage was nothing to write home about) and they run those builds probably because of complaints by people such as you: "My build hits very hard and has a lot of single pressure please nerf healbots, nerf bock, nerf anything preventing me from getting the kills I deserve in a 2v4 vs non-potatoes. And so ZOS does, which means people who hate dying (most) look to powerful gear sets to make up for their loss of class abilities to defend themselves. Reactive, HistSap, Wizard's riposte, Pirate skeleton, etc., I am going to wear those because it's the best tool in the game vs "My build hits very hard and has a lot of single pressure".
What kind of PvP balance are you looking for? Your health did not drop under 90% the entire time until they rezzed the dead guy. You want a game in which 2 DPS can take out a 4 tanks without ever having their health bar scratched? Sounds totally balanced!
They were terrible players, I run a similar type of build on my warden yet i'd atleast drop my stamplar to 50-40% in a single burst on it.
Of course its because i mentioned healbot and your all about buffing templars seems as its your main.
Impartial class rep i see.
Joy_Division wrote: »So because "My build hits very hard and has a lot of single pressure," you're salty because you didn't win a 2v4 fight, when all four of the other players are high ranks (1 was a GO) and know what they are doing?
3 of your opponents were no damage tanks (and even the 4th 's damage was nothing to write home about) and they run those builds probably because of complaints by people such as you: "My build hits very hard and has a lot of single pressure please nerf healbots, nerf bock, nerf anything preventing me from getting the kills I deserve in a 2v4 vs non-potatoes. And so ZOS does, which means people who hate dying (most) look to powerful gear sets to make up for their loss of class abilities to defend themselves. Reactive, HistSap, Wizard's riposte, Pirate skeleton, etc., I am going to wear those because it's the best tool in the game vs "My build hits very hard and has a lot of single pressure".
What kind of PvP balance are you looking for? Your health did not drop under 90% the entire time until they rezzed the dead guy. You want a game in which 2 DPS can take out a 4 tanks without ever having their health bar scratched? Sounds totally balanced!
What balance are you talking about? You have a selfish "balance" mentality that basically you want to kill anyone with that glass cannon build and take no damage. Sorry that's not going to work in any game.leepalmer95 wrote: »It was a 2v4 fight and they had a dedicated healer, probably in voice comms too.. What did you expect really? You cant roflstomp everything with a minmaxed build and im pretty sure that healer is also minmaxed and it is sooo normal that his build can perform very well just like your build. There is nothing wrong here. If you could easily one shot a tanky healer with ulti dump, then what is the point playing a healer right?
Keep in mind your build is also getting strong buffs such as stamina recovery and easy uptime on Major protection through ultimate. So if we do some reverse thinking, a build with 6k weapon damage and insane burst is getting major protection and stamina recovery. With your words: "Why isnt this being looking at?"
So there fact we can't even touch the healers hp is fine?
Is that your logic? They have a healer so you may as well give up and die.
Where is my major protection? What?
What about the fact they say there trying to revive for 5m straight and we're wasting stamina and global cool downs interrupting them? Where is the balance there.
All of them were tanks/healtanks and were actively healing through constant HoTs and burst heals. They couldnt do any considerable damage to you 2 too. So.. It's "one build counters the other" situation. And it is balanced.
Ps: Templar is getting stamina version of empowering sweep and it will give 10++ seconds of major protection in next patch.
Joy_Division wrote: »leepalmer95 wrote: »Joy_Division wrote: »So because "My build hits very hard and has a lot of single pressure," you're salty because you didn't win a 2v4 fight, when all four of the other players are high ranks (1 was a GO) and know what they are doing?
3 of your opponents were no damage tanks (and even the 4th 's damage was nothing to write home about) and they run those builds probably because of complaints by people such as you: "My build hits very hard and has a lot of single pressure please nerf healbots, nerf bock, nerf anything preventing me from getting the kills I deserve in a 2v4 vs non-potatoes. And so ZOS does, which means people who hate dying (most) look to powerful gear sets to make up for their loss of class abilities to defend themselves. Reactive, HistSap, Wizard's riposte, Pirate skeleton, etc., I am going to wear those because it's the best tool in the game vs "My build hits very hard and has a lot of single pressure".
What kind of PvP balance are you looking for? Your health did not drop under 90% the entire time until they rezzed the dead guy. You want a game in which 2 DPS can take out a 4 tanks without ever having their health bar scratched? Sounds totally balanced!
They were terrible players, I run a similar type of build on my warden yet i'd atleast drop my stamplar to 50-40% in a single burst on it.
Of course its because i mentioned healbot and your all about buffing templars seems as its your main.
Impartial class rep i see.
You're calling me impartial? That's rich. You come onto these forums and insert your opinion about everything and anything as if you're this amazing player who has a better grasp of ESO than all the people you dismiss as being terrible.
Yeah, I'm all about templars. That's why during our class meeting that lasted 2 hours I told ZOS it was better to not talk about templars at all because there were so many pain points involving other classes that ought to be prioritized.
Mister_DMC wrote: »Well Palmer I watched up to 2:30 which is exactly as long as I would have tried to kill them then simply sheathed my swords and walked away. CP PvP isn't fun and I only do it when I have to. No cp is much more fun but completely dead on console.
VaranisArano wrote: »I'm curious. What exactly do you want to happen to battle-reviving, considering that it has to be balanced in tandem with PVE?
If you cant stop the player's teammates fron reviving them, either because you can't keep up bash or you cant kill them or you have to escape the zerg, what exactly do you want to happen?
Do keep in mind that if you add additional penalties to dying, then you incentivize players to just get tankier and run more healers. Oh, and organized groups will still have a much easier time of it than disorganized players, so organized groups will become even more dominant.
leepalmer95 wrote: »VaranisArano wrote: »I'm curious. What exactly do you want to happen to battle-reviving, considering that it has to be balanced in tandem with PVE?
If you cant stop the player's teammates fron reviving them, either because you can't keep up bash or you cant kill them or you have to escape the zerg, what exactly do you want to happen?
Do keep in mind that if you add additional penalties to dying, then you incentivize players to just get tankier and run more healers. Oh, and organized groups will still have a much easier time of it than disorganized players, so organized groups will become even more dominant.
If your bashed you can't start another revive for 10s
In pvp in the battle spirit, reviving speed is increased by 400% so 4x. So it's not something you just do infront of someone, it's something you do if safe enough.
Or in pvp you can't only battle revive out of combat.
Something along the lines of that.
So there is actual consequences for getting caught out and dying in pvp and not currently where it's 'Oh I died, don't worry i'l be up in 2s, it'll be like it never happened' .
VaranisArano wrote: »I'm curious. What exactly do you want to happen to battle-reviving, considering that it has to be balanced in tandem with PVE?
If you cant stop the player's teammates fron reviving them, either because you can't keep up bash or you cant kill them or you have to escape the zerg, what exactly do you want to happen?
Do keep in mind that if you add additional penalties to dying, then you incentivize players to just get tankier and run more healers. Oh, and organized groups will still have a much easier time of it than disorganized players, so organized groups will become even more dominant.
...leepalmer95 wrote: »Joy_Division wrote: »leepalmer95 wrote: »Joy_Division wrote: »So because "My build hits very hard and has a lot of single pressure," you're salty because you didn't win a 2v4 fight, when all four of the other players are high ranks (1 was a GO) and know what they are doing?
3 of your opponents were no damage tanks (and even the 4th 's damage was nothing to write home about) and they run those builds probably because of complaints by people such as you: "My build hits very hard and has a lot of single pressure please nerf healbots, nerf bock, nerf anything preventing me from getting the kills I deserve in a 2v4 vs non-potatoes. And so ZOS does, which means people who hate dying (most) look to powerful gear sets to make up for their loss of class abilities to defend themselves. Reactive, HistSap, Wizard's riposte, Pirate skeleton, etc., I am going to wear those because it's the best tool in the game vs "My build hits very hard and has a lot of single pressure".
What kind of PvP balance are you looking for? Your health did not drop under 90% the entire time until they rezzed the dead guy. You want a game in which 2 DPS can take out a 4 tanks without ever having their health bar scratched? Sounds totally balanced!
They were terrible players, I run a similar type of build on my warden yet i'd atleast drop my stamplar to 50-40% in a single burst on it.
Of course its because i mentioned healbot and your all about buffing templars seems as its your main.
Impartial class rep i see.
You're calling me impartial? That's rich. You come onto these forums and insert your opinion about everything and anything as if you're this amazing player who has a better grasp of ESO than all the people you dismiss as being terrible.
Yeah, I'm all about templars. That's why during our class meeting that lasted 2 hours I told ZOS it was better to not talk about templars at all because there were so many pain points involving other classes that ought to be prioritized.
Didn't the other representatives let you solely give your feedback for the templar class youself through an email? It seems strange to allow a person to solely give the balance feedback on their main.
And yes i do throw opinions of course i do. Have you seen this forum lately.
I quit a few weeks into the morrowind patch and took a long break, came back properly for the event and i'm not sure whats happened to the game and these forums. There is a lot less long term pvp'ers on here instead all i see is thread complaining about stuff like sorc shields, cloak etc... by people who have played for 3-6 months and play 2 characters or so.
Yet zos and the class representatives of course take all feedback, which yeah but dictating balance from obvious bias is not smart.
So i quit the game and come back to a game where all of half good pvp'ers run heavy and 30k and zos's balance is too nerf the niche medium/ light users for some reason.
Whatever the representative system is mean't to be doing it's not working. I've seen lots of obvious bias from representatives on this forum as well. I highly doubt feedback of the opposite opinion of them is shared much. It doesn't seem like it is.
I think i'm about done with the game completely anyway, the games not going to recovery. My server can't even pop lock vivec in pvp. You sit in pve queues for 30-1hr for a dungeon sometimes, but i'm so people will continue to reassure me that the game is doing fine. That X amount of players who downloaded etc.....
VaranisArano wrote: »I'm curious. What exactly do you want to happen to battle-reviving, considering that it has to be balanced in tandem with PVE?
If you cant stop the player's teammates fron reviving them, either because you can't keep up bash or you cant kill them or you have to escape the zerg, what exactly do you want to happen?
Do keep in mind that if you add additional penalties to dying, then you incentivize players to just get tankier and run more healers. Oh, and organized groups will still have a much easier time of it than disorganized players, so organized groups will become even more dominant.
The duration of the rez channel needs to get the streak treatment based on how many times a player has died.
If the player dies once, they have a normal rez channel time. If they die again within two minutes, the duration of the channel should be doubled. If they die a third time, within two minutes of the second death, the duration of the channel should be doubled again (quadrupled from the total). Die a fourth time, doubled again, etc. their fourth revive if they keep dying continuously should be a 32s channel (prob down to 16s or so with temp passives, but sill, it’d be taking someone else out of the fight for a while too)
Forward camps and actual respawns wouldn’t fall in this category.
I think it’s important that the scaling timer tracks the player that is being rezzed, not the player that’s doing the rezzing.
leepalmer95 wrote: »Joy_Division wrote: »leepalmer95 wrote: »Joy_Division wrote: »So because "My build hits very hard and has a lot of single pressure," you're salty because you didn't win a 2v4 fight, when all four of the other players are high ranks (1 was a GO) and know what they are doing?
3 of your opponents were no damage tanks (and even the 4th 's damage was nothing to write home about) and they run those builds probably because of complaints by people such as you: "My build hits very hard and has a lot of single pressure please nerf healbots, nerf bock, nerf anything preventing me from getting the kills I deserve in a 2v4 vs non-potatoes. And so ZOS does, which means people who hate dying (most) look to powerful gear sets to make up for their loss of class abilities to defend themselves. Reactive, HistSap, Wizard's riposte, Pirate skeleton, etc., I am going to wear those because it's the best tool in the game vs "My build hits very hard and has a lot of single pressure".
What kind of PvP balance are you looking for? Your health did not drop under 90% the entire time until they rezzed the dead guy. You want a game in which 2 DPS can take out a 4 tanks without ever having their health bar scratched? Sounds totally balanced!
They were terrible players, I run a similar type of build on my warden yet i'd atleast drop my stamplar to 50-40% in a single burst on it.
Of course its because i mentioned healbot and your all about buffing templars seems as its your main.
Impartial class rep i see.
You're calling me impartial? That's rich. You come onto these forums and insert your opinion about everything and anything as if you're this amazing player who has a better grasp of ESO than all the people you dismiss as being terrible.
Yeah, I'm all about templars. That's why during our class meeting that lasted 2 hours I told ZOS it was better to not talk about templars at all because there were so many pain points involving other classes that ought to be prioritized.
Didn't the other representatives let you solely give your feedback for the templar class youself through an email? It seems strange to allow a person to solely give the balance feedback on their main.
And yes i do throw opinions of course i do. Have you seen this forum lately.
I quit a few weeks into the morrowind patch and took a long break, came back properly for the event and i'm not sure whats happened to the game and these forums. There is a lot less long term pvp'ers on here instead all i see is thread complaining about stuff like sorc shields, cloak etc... by people who have played for 3-6 months and play 2 characters or so.
Yet zos and the class representatives of course take all feedback, which yeah but dictating balance from obvious bias is not smart.
So i quit the game and come back to a game where all of half good pvp'ers run heavy and 30k and zos's balance is too nerf the niche medium/ light users for some reason.
Whatever the representative system is mean't to be doing it's not working. I've seen lots of obvious bias from representatives on this forum as well. I highly doubt feedback of the opposite opinion of them is shared much. It doesn't seem like it is.
I think i'm about done with the game completely anyway, the games not going to recovery. My server can't even pop lock vivec in pvp. You sit in pve queues for 30-1hr for a dungeon sometimes, but i'm so people will continue to reassure me that the game is doing fine. That X amount of players who downloaded etc.....
VaranisArano wrote: »VaranisArano wrote: »I'm curious. What exactly do you want to happen to battle-reviving, considering that it has to be balanced in tandem with PVE?
If you cant stop the player's teammates fron reviving them, either because you can't keep up bash or you cant kill them or you have to escape the zerg, what exactly do you want to happen?
Do keep in mind that if you add additional penalties to dying, then you incentivize players to just get tankier and run more healers. Oh, and organized groups will still have a much easier time of it than disorganized players, so organized groups will become even more dominant.
The duration of the rez channel needs to get the streak treatment based on how many times a player has died.
If the player dies once, they have a normal rez channel time. If they die again within two minutes, the duration of the channel should be doubled. If they die a third time, within two minutes of the second death, the duration of the channel should be doubled again (quadrupled from the total). Die a fourth time, doubled again, etc. their fourth revive if they keep dying continuously should be a 32s channel (prob down to 16s or so with temp passives, but sill, it’d be taking someone else out of the fight for a while too)
Forward camps and actual respawns wouldn’t fall in this category.
I think it’s important that the scaling timer tracks the player that is being rezzed, not the player that’s doing the rezzing.
I'm LMAO at the idea of "the more you die, the longer it takes someone else to rez your sorry butt."
I'd be a lot less likely to rez random PUGs if I'm solo zerg-surfing, but I suspect large organized raids would handle that just fine.
CatchMeTrolling wrote: »I don’t think this is a situation of balance but one where the players don’t know when to walk away. You described them as tanks and having a healer. Why waste your time attempting to deal with them, I walk away from players like that.