CatchMeTrolling wrote: »I don’t think this is a situation of balance but one where the players don’t know when to walk away. You described them as tanks and having a healer. Why waste your time attempting to deal with them, I walk away from players like that.
While that particular situation might not have been the case, problem with groups like this, 4 tanky players and healer, is that they usually don't let you just walk away, especially EP skyrim fanboys on PC EU (from mz experience) and I bet it's very similar on other platforms ... they will go after you keep snaring and CC ing you doing their subpar damage which they sacrificed for their tankiness and keep you in combat ... and after you finally shake them off, they will start keyboardwarrioring you in PMs or even better, come to forums complaining about overperformjng forward momentum, stamina mobility, Vigor or simply anything they will blame for their inability to kill you.
I know I know... raise floor, lower ceiling, let players get their alliance ranks faster (that's why it doesn't matter any more), but to be honest if I was in that fight and those 5 guys would be able to drop me in within a minute or less, I d say fair enough, I overextended, got outnumbered and killed in 2v5 by group that knows what are they doing... but ... having to fight their ress attempts on their NB friend and seeing they have no clue how to drop my duo of pure DDs, surviving and getting carried by incredibly tanky pocket healer, knowing that if I try to pull out they will follow me right the second one of them gets the 5th one ressed, I'd be as triggered as OP, in all honesty.
Callous2208 wrote: »I don't really see anything wrong here. A dedicated healer and some tanks surviving against some amateur glass cannon build PvP'rs. We can't expect ZoS to balance the game around a small scale skirmish where some underwhelming damage dealers did as expected and couldn't down healers and tanks.
leepalmer95 wrote: »Callous2208 wrote: »I don't really see anything wrong here. A dedicated healer and some tanks surviving against some amateur glass cannon build PvP'rs. We can't expect ZoS to balance the game around a small scale skirmish where some underwhelming damage dealers did as expected and couldn't down healers and tanks.
Underwhelming huh.
Master weps
6k wpn dmg when i proc alch + rav
Stamplar so lots of pressure and dmg
But underwhelming sure.
Callous2208 wrote: »leepalmer95 wrote: »Callous2208 wrote: »I don't really see anything wrong here. A dedicated healer and some tanks surviving against some amateur glass cannon build PvP'rs. We can't expect ZoS to balance the game around a small scale skirmish where some underwhelming damage dealers did as expected and couldn't down healers and tanks.
Underwhelming huh.
Master weps
6k wpn dmg when i proc alch + rav
Stamplar so lots of pressure and dmg
But underwhelming sure.
I agree with you. You could tell the dd's just weren't that great, especially the stamplar. You know how it is with some folks though, thinking weapon damage gear is gonna assure them a win against skilled groups with a dedicated healer. That's why folks like us have to speak out when we see a clear case of skill and setup out playing cheese, when that cheese cries unfair.
... "raise the floor, lower the ceiling" philosophy ZoS decided to embrace ...
VirtualElizabeth wrote: »I am not trying to be argumentative but I just need a bit of clarification: What exactly is the problem when a 2 man group is brought down by a 4 man group?
I mean I thought the OP did a good job of trying to win the battle - but the numbers were against him. Please explain the problem?
Thanks!
VaranisArano wrote: »VirtualElizabeth wrote: »I am not trying to be argumentative but I just need a bit of clarification: What exactly is the problem when a 2 man group is brought down by a 4 man group?
I mean I thought the OP did a good job of trying to win the battle - but the numbers were against him. Please explain the problem?
Thanks!
The problem is that the OP feels they have a high damage build and so they should have been able to overcome 4 other players who were built tankier and who had a dedicated healer.
The OP did not win the fight because of the healbot and because battle-rezzing is too easy. ZOS should balance the game accordingly.
(The OP didn't win that fight because the 4 players actually knew what they were doing and thats exactly how I'd expect a fight like that to play out in CP small scale. There's a reason CP isnt in Battlegrounds anymore. Healbots and tanks are pretty balanced for Cyrodiil's large scale PVP, but the TTK was really long in 4v4v4 Battlegrounds.)
leepalmer95 wrote: »VaranisArano wrote: »VirtualElizabeth wrote: »I am not trying to be argumentative but I just need a bit of clarification: What exactly is the problem when a 2 man group is brought down by a 4 man group?
I mean I thought the OP did a good job of trying to win the battle - but the numbers were against him. Please explain the problem?
Thanks!
The problem is that the OP feels they have a high damage build and so they should have been able to overcome 4 other players who were built tankier and who had a dedicated healer.
The OP did not win the fight because of the healbot and because battle-rezzing is too easy. ZOS should balance the game accordingly.
(The OP didn't win that fight because the 4 players actually knew what they were doing and thats exactly how I'd expect a fight like that to play out in CP small scale. There's a reason CP isnt in Battlegrounds anymore. Healbots and tanks are pretty balanced for Cyrodiil's large scale PVP, but the TTK was really long in 4v4v4 Battlegrounds.)
I didn't win the fight because of the stupid meta in cp now. So tanky that it's not a question of 'can i do this' it's just 'i can't even touch them'.
Also straight up abusing reviving, we drop a guy then spend 5m wasting resource stopping the guy getting revived while trying to stay alive and find time to try go on the offence even though it's pointless.
Just a sad state the game is now. When fights aren't decided by players and what they do by just by builds.
Donny_Vito wrote: »leepalmer95 wrote: »VaranisArano wrote: »VirtualElizabeth wrote: »I am not trying to be argumentative but I just need a bit of clarification: What exactly is the problem when a 2 man group is brought down by a 4 man group?
I mean I thought the OP did a good job of trying to win the battle - but the numbers were against him. Please explain the problem?
Thanks!
The problem is that the OP feels they have a high damage build and so they should have been able to overcome 4 other players who were built tankier and who had a dedicated healer.
The OP did not win the fight because of the healbot and because battle-rezzing is too easy. ZOS should balance the game accordingly.
(The OP didn't win that fight because the 4 players actually knew what they were doing and thats exactly how I'd expect a fight like that to play out in CP small scale. There's a reason CP isnt in Battlegrounds anymore. Healbots and tanks are pretty balanced for Cyrodiil's large scale PVP, but the TTK was really long in 4v4v4 Battlegrounds.)
I didn't win the fight because of the stupid meta in cp now. So tanky that it's not a question of 'can i do this' it's just 'i can't even touch them'.
Also straight up abusing reviving, we drop a guy then spend 5m wasting resource stopping the guy getting revived while trying to stay alive and find time to try go on the offence even though it's pointless.
Just a sad state the game is now. When fights aren't decided by players and what they do by just by builds.
Why didn't you two have a healer with you? So many resources were wasted on using Vigor constantly that you'd be better off having a healer in your group instead of trying to do it yourself. That way you could always be on the offensive.
Donny_Vito wrote: »I'm having a difficult time telling if the root of the problem is that you can't defeat outnumbered opponents, or that you can't beat opponents when one of them is a healer. I feel like it's the former because you say Numbers carry everything in this game...so why even engage when you're outnumbered 2 to 1? Move on, and live to die another day.
leepalmer95 wrote: »Donny_Vito wrote: »I'm having a difficult time telling if the root of the problem is that you can't defeat outnumbered opponents, or that you can't beat opponents when one of them is a healer. I feel like it's the former because you say Numbers carry everything in this game...so why even engage when you're outnumbered 2 to 1? Move on, and live to die another day.
So your answer is to run away if i'm ever outnumbered?
So i'd be running away like 95% of my time on the game in that case.
Donny_Vito wrote: »leepalmer95 wrote: »Donny_Vito wrote: »I'm having a difficult time telling if the root of the problem is that you can't defeat outnumbered opponents, or that you can't beat opponents when one of them is a healer. I feel like it's the former because you say Numbers carry everything in this game...so why even engage when you're outnumbered 2 to 1? Move on, and live to die another day.
So your answer is to run away if i'm ever outnumbered?
So i'd be running away like 95% of my time on the game in that case.
You said that numbers were everything in PvP. You quickly saw you were outnumbered, and yet you choose to engage. How can you be upset at the outcome?
leepalmer95 wrote: »Donny_Vito wrote: »leepalmer95 wrote: »Donny_Vito wrote: »I'm having a difficult time telling if the root of the problem is that you can't defeat outnumbered opponents, or that you can't beat opponents when one of them is a healer. I feel like it's the former because you say Numbers carry everything in this game...so why even engage when you're outnumbered 2 to 1? Move on, and live to die another day.
So your answer is to run away if i'm ever outnumbered?
So i'd be running away like 95% of my time on the game in that case.
You said that numbers were everything in PvP. You quickly saw you were outnumbered, and yet you choose to engage. How can you be upset at the outcome?
I said numbers are everything now, which is not a good thing..
leepalmer95 wrote: »Donny_Vito wrote: »leepalmer95 wrote: »VaranisArano wrote: »VirtualElizabeth wrote: »I am not trying to be argumentative but I just need a bit of clarification: What exactly is the problem when a 2 man group is brought down by a 4 man group?
I mean I thought the OP did a good job of trying to win the battle - but the numbers were against him. Please explain the problem?
Thanks!
The problem is that the OP feels they have a high damage build and so they should have been able to overcome 4 other players who were built tankier and who had a dedicated healer.
The OP did not win the fight because of the healbot and because battle-rezzing is too easy. ZOS should balance the game accordingly.
(The OP didn't win that fight because the 4 players actually knew what they were doing and thats exactly how I'd expect a fight like that to play out in CP small scale. There's a reason CP isnt in Battlegrounds anymore. Healbots and tanks are pretty balanced for Cyrodiil's large scale PVP, but the TTK was really long in 4v4v4 Battlegrounds.)
I didn't win the fight because of the stupid meta in cp now. So tanky that it's not a question of 'can i do this' it's just 'i can't even touch them'.
Also straight up abusing reviving, we drop a guy then spend 5m wasting resource stopping the guy getting revived while trying to stay alive and find time to try go on the offence even though it's pointless.
Just a sad state the game is now. When fights aren't decided by players and what they do by just by builds.
Why didn't you two have a healer with you? So many resources were wasted on using Vigor constantly that you'd be better off having a healer in your group instead of trying to do it yourself. That way you could always be on the offensive.
Because there was two of us. Why didn't i have 20 with me then?
Even if there was a healer with us we would not of killed that healer, way too tanky, too much hp to burst and too many heals so we can't even sustain dps them and then burst... It's just one of those stupid CP healbot builds which have no counter.
Pretty much everyone always had vigor up in a fight like that, unless you want to get brought to 60-70% hp then burst. They may have been bad tank builds but there was 4 of them and all they had to do is drop ults at the same time, doesn't matter if the db's only hit for 4k. Numbers carry's everything in this game.
leepalmer95 wrote: »Donny_Vito wrote: »leepalmer95 wrote: »VaranisArano wrote: »VirtualElizabeth wrote: »I am not trying to be argumentative but I just need a bit of clarification: What exactly is the problem when a 2 man group is brought down by a 4 man group?
I mean I thought the OP did a good job of trying to win the battle - but the numbers were against him. Please explain the problem?
Thanks!
The problem is that the OP feels they have a high damage build and so they should have been able to overcome 4 other players who were built tankier and who had a dedicated healer.
The OP did not win the fight because of the healbot and because battle-rezzing is too easy. ZOS should balance the game accordingly.
(The OP didn't win that fight because the 4 players actually knew what they were doing and thats exactly how I'd expect a fight like that to play out in CP small scale. There's a reason CP isnt in Battlegrounds anymore. Healbots and tanks are pretty balanced for Cyrodiil's large scale PVP, but the TTK was really long in 4v4v4 Battlegrounds.)
I didn't win the fight because of the stupid meta in cp now. So tanky that it's not a question of 'can i do this' it's just 'i can't even touch them'.
Also straight up abusing reviving, we drop a guy then spend 5m wasting resource stopping the guy getting revived while trying to stay alive and find time to try go on the offence even though it's pointless.
Just a sad state the game is now. When fights aren't decided by players and what they do by just by builds.
Why didn't you two have a healer with you? So many resources were wasted on using Vigor constantly that you'd be better off having a healer in your group instead of trying to do it yourself. That way you could always be on the offensive.
Because there was two of us. Why didn't i have 20 with me then?
Even if there was a healer with us we would not of killed that healer, way too tanky, too much hp to burst and too many heals so we can't even sustain dps them and then burst... It's just one of those stupid CP healbot builds which have no counter.
Pretty much everyone always had vigor up in a fight like that, unless you want to get brought to 60-70% hp then burst. They may have been bad tank builds but there was 4 of them and all they had to do is drop ults at the same time, doesn't matter if the db's only hit for 4k. Numbers carry's everything in this game.
Wrong. A good PvP healer would have been popping Purifying Light on them to aid with the burst from all of your dmg. A good healer would have been running resource poisons, which is the only way to burn down a tanky build like that. A good healer would have kept you buffed so you could do even more dmg and may have even thrown in a Shooting Star from time to time for even more burst. Stop acting like healers aren't useful. You elitism is what makes you lose fights like this. Nothing more.
VirtualElizabeth wrote: »OP - In the past I often played as one of those "stupid healbots" as you refer to HEALERS as. Like p00tx, our job is to do more than just throw Breath of Life and healing springs. We are there to buff the players and help to damage our worthy opponents. OP - I challenge you to try and run a healer in pvp at some point. Thanks!
the problem with the battle-spirit idea is that it doesnt punish tanky builds, so it doesnt matter if you run a 20k hp 40k magicka templar or a 40k hp 20k magicka templar your heals will still be similar (its not a day and night difference).
fullheartcontainer wrote: »hey all! I play a templar heal/tank.
While it's true it's very hard to kill me, it does come with cons
- I can't kill you. Period. I have no damage abilities on my bar. Even if I put them on my bar, they won't do anything to you.
- My heals are quite a bit weaker than a light armor build. I can focus heal people, but you can damage through it easily by focusing targets.
- As a templar, I don't have a ton of group synergies like other classes do, for example DK's Igneous Shields and Weapons.