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Cap cumulative damage shields at 60% of max HP?
ZOS has stated that they plan to cap Sorc Ward and Annulment at 40% of max health.
Edited by Solariken on September 28, 2018 5:29PM
Regardless of whether this is the perfect way to handle these skills, it doesn't address shield stacking in PvE and PvP since you can still stack Hardened/Harness with each other and any of the other small-ish shields available.
So why not in addition to capping Hardened/Annulment, cap the total damage shield effects that can be simultaneously applied to a character at 60% of max health (or whatever % ZOS deems appropriate)?
This would add a sort of soft Major/Minor shield system (40% of HP for Hardened or Annulment, 20% from all other sources) but would prevent any compatibility issues with the huge number of smaller shields out there. You could even still stack Hardened with Annulment but you would lose a lot of efficiency.
The only skill that might then need to be adjusted is Barrier since it would receive a huge nerf due to this, but that can be addressed with cost or adding a heal over time or whatever.
Any thoughts on this?