DeadlyRecluse wrote: »I don't think different defensive mechanisms warrant direct comparison.
Heals=/=shields=/=block=/=cloakescape mechanic=/=passive mitigation etc. etc. etc.
Direct comparisons lead to all sorts of bizarre conflations and moves us away from a game that is complex, dynamic, and has real differences between builds.
CatchMeTrolling wrote: »As far as Max Magicka classes like magblade and mag sorc can stack a good amount of max and spell damage. I’m sure those are the two most complained about classes when it comes to shields since you can easily get over 3k spell damage and over 40k max.
Then when it comes to survivability you don’t have to build for it because in this case your offense is your defense.
CatchMeTrolling wrote: »As far as Max Magicka classes like magblade and mag sorc can stack a good amount of max and spell damage. I’m sure those are the two most complained about classes when it comes to shields since you can easily get over 3k spell damage and over 40k max.
Then when it comes to survivability you don’t have to build for it because in this case your offense is your defense.
usmguy1234 wrote: »CatchMeTrolling wrote: »As far as Max Magicka classes like magblade and mag sorc can stack a good amount of max and spell damage. I’m sure those are the two most complained about classes when it comes to shields since you can easily get over 3k spell damage and over 40k max.
Then when it comes to survivability you don’t have to build for it because in this case your offense is your defense.
Sorcerers are forced to do this because shields scale off of magicka and that's the only viable defense mechanism given to us. Stam can go high weapon damage and low stam and still have good defense and healing. If a sorc goes high spell damage and low magicka, they will get obliterated. So yeah, there's discrepancies between the two but not how you are thinking about it. Sorcs have very little setup possibilities compared to stam and that road always leads to stacking max magicka. Also, it's much more difficult to get resources back as a ranged character versus a melee character but that's another issue for another time.
CatchMeTrolling wrote: »usmguy1234 wrote: »CatchMeTrolling wrote: »As far as Max Magicka classes like magblade and mag sorc can stack a good amount of max and spell damage. I’m sure those are the two most complained about classes when it comes to shields since you can easily get over 3k spell damage and over 40k max.
Then when it comes to survivability you don’t have to build for it because in this case your offense is your defense.
Sorcerers are forced to do this because shields scale off of magicka and that's the only viable defense mechanism given to us. Stam can go high weapon damage and low stam and still have good defense and healing. If a sorc goes high spell damage and low magicka, they will get obliterated. So yeah, there's discrepancies between the two but not how you are thinking about it. Sorcs have very little setup possibilities compared to stam and that road always leads to stacking max magicka. Also, it's much more difficult to get resources back as a ranged character versus a melee character but that's another issue for another time.
How exactly am I thinking about it ?? You both are misconstruing my point. I was simply saying you can build for both max and spell damage, you don’t always have to make the choice between the two. And since you don’t those magic classes don’t have to build for survivability because their offense and defense are one in the same.
I play both stam and mag btw...I know the difference between the two...
Waffennacht wrote: »CatchMeTrolling wrote: »usmguy1234 wrote: »CatchMeTrolling wrote: »As far as Max Magicka classes like magblade and mag sorc can stack a good amount of max and spell damage. I’m sure those are the two most complained about classes when it comes to shields since you can easily get over 3k spell damage and over 40k max.
Then when it comes to survivability you don’t have to build for it because in this case your offense is your defense.
Sorcerers are forced to do this because shields scale off of magicka and that's the only viable defense mechanism given to us. Stam can go high weapon damage and low stam and still have good defense and healing. If a sorc goes high spell damage and low magicka, they will get obliterated. So yeah, there's discrepancies between the two but not how you are thinking about it. Sorcs have very little setup possibilities compared to stam and that road always leads to stacking max magicka. Also, it's much more difficult to get resources back as a ranged character versus a melee character but that's another issue for another time.
How exactly am I thinking about it ?? You both are misconstruing my point. I was simply saying you can build for both max and spell damage, you don’t always have to make the choice between the two. And since you don’t those magic classes don’t have to build for survivability because their offense and defense are one in the same.
I play both stam and mag btw...I know the difference between the two...
Again, I'm confused. You say you can build for Max mag and max spell damage. This implies you cannot build for Max Stam and max weapon damage. You also imply max Stam and weapon damage do not increase Stam survivability - which it most certainly does (vigor and other heals; and roll dodge/block being Stam dependent)
I do not understand why you say Stam doesn't get to build for Max stats. What max stats are you sacrificing for survivability? Also, if you are, then I can see why a build isn't able to break a shield.
I also play Stam and mag, and have for a long time. I see 0 need for a Stam build to run any defensive sets - more so than any mag build
CatchMeTrolling wrote: »usmguy1234 wrote: »CatchMeTrolling wrote: »As far as Max Magicka classes like magblade and mag sorc can stack a good amount of max and spell damage. I’m sure those are the two most complained about classes when it comes to shields since you can easily get over 3k spell damage and over 40k max.
Then when it comes to survivability you don’t have to build for it because in this case your offense is your defense.
Sorcerers are forced to do this because shields scale off of magicka and that's the only viable defense mechanism given to us. Stam can go high weapon damage and low stam and still have good defense and healing. If a sorc goes high spell damage and low magicka, they will get obliterated. So yeah, there's discrepancies between the two but not how you are thinking about it. Sorcs have very little setup possibilities compared to stam and that road always leads to stacking max magicka. Also, it's much more difficult to get resources back as a ranged character versus a melee character but that's another issue for another time.
How exactly am I thinking about it ?? You both are misconstruing my point. I was simply saying you can build for both max and spell damage, you don’t always have to make the choice between the two. And since you don’t those magic classes don’t have to build for survivability because their offense and defense are one in the same.
I play both stam and mag btw...I know the difference between the two...
usmguy1234 wrote: »CatchMeTrolling wrote: »usmguy1234 wrote: »CatchMeTrolling wrote: »As far as Max Magicka classes like magblade and mag sorc can stack a good amount of max and spell damage. I’m sure those are the two most complained about classes when it comes to shields since you can easily get over 3k spell damage and over 40k max.
Then when it comes to survivability you don’t have to build for it because in this case your offense is your defense.
Sorcerers are forced to do this because shields scale off of magicka and that's the only viable defense mechanism given to us. Stam can go high weapon damage and low stam and still have good defense and healing. If a sorc goes high spell damage and low magicka, they will get obliterated. So yeah, there's discrepancies between the two but not how you are thinking about it. Sorcs have very little setup possibilities compared to stam and that road always leads to stacking max magicka. Also, it's much more difficult to get resources back as a ranged character versus a melee character but that's another issue for another time.
How exactly am I thinking about it ?? You both are misconstruing my point. I was simply saying you can build for both max and spell damage, you don’t always have to make the choice between the two. And since you don’t those magic classes don’t have to build for survivability because their offense and defense are one in the same.
I play both stam and mag btw...I know the difference between the two...
Not exactly... not for pvp at least. High regen, high max mag are the really only viable options. I've tried everything on my sorc and nothing feels adequate but that... and sometimes even that isn't enough.
Waffennacht wrote: »CatchMeTrolling wrote: »usmguy1234 wrote: »CatchMeTrolling wrote: »As far as Max Magicka classes like magblade and mag sorc can stack a good amount of max and spell damage. I’m sure those are the two most complained about classes when it comes to shields since you can easily get over 3k spell damage and over 40k max.
Then when it comes to survivability you don’t have to build for it because in this case your offense is your defense.
Sorcerers are forced to do this because shields scale off of magicka and that's the only viable defense mechanism given to us. Stam can go high weapon damage and low stam and still have good defense and healing. If a sorc goes high spell damage and low magicka, they will get obliterated. So yeah, there's discrepancies between the two but not how you are thinking about it. Sorcs have very little setup possibilities compared to stam and that road always leads to stacking max magicka. Also, it's much more difficult to get resources back as a ranged character versus a melee character but that's another issue for another time.
How exactly am I thinking about it ?? You both are misconstruing my point. I was simply saying you can build for both max and spell damage, you don’t always have to make the choice between the two. And since you don’t those magic classes don’t have to build for survivability because their offense and defense are one in the same.
I play both stam and mag btw...I know the difference between the two...
Again, I'm confused. You say you can build for Max mag and max spell damage. This implies you cannot build for Max Stam and max weapon damage. You also imply max Stam and weapon damage do not increase Stam survivability - which it most certainly does (vigor and other heals; and roll dodge/block being Stam dependent)
I do not understand why you say Stam doesn't get to build for Max stats. What max stats are you sacrificing for survivability? Also, if you are, then I can see why a build isn't able to break a shield.
I also play Stam and mag, and have for a long time. I see 0 need for a Stam build to run any defensive sets - more so than any mag build
usmguy1234 wrote: »CatchMeTrolling wrote: »usmguy1234 wrote: »CatchMeTrolling wrote: »As far as Max Magicka classes like magblade and mag sorc can stack a good amount of max and spell damage. I’m sure those are the two most complained about classes when it comes to shields since you can easily get over 3k spell damage and over 40k max.
Then when it comes to survivability you don’t have to build for it because in this case your offense is your defense.
Sorcerers are forced to do this because shields scale off of magicka and that's the only viable defense mechanism given to us. Stam can go high weapon damage and low stam and still have good defense and healing. If a sorc goes high spell damage and low magicka, they will get obliterated. So yeah, there's discrepancies between the two but not how you are thinking about it. Sorcs have very little setup possibilities compared to stam and that road always leads to stacking max magicka. Also, it's much more difficult to get resources back as a ranged character versus a melee character but that's another issue for another time.
How exactly am I thinking about it ?? You both are misconstruing my point. I was simply saying you can build for both max and spell damage, you don’t always have to make the choice between the two. And since you don’t those magic classes don’t have to build for survivability because their offense and defense are one in the same.
I play both stam and mag btw...I know the difference between the two...
Not exactly... not for pvp at least. High regen, high max mag are the really only viable options. I've tried everything on my sorc and nothing feels adequate but that... and sometimes even that isn't enough.
CatchMeTrolling wrote: »usmguy1234 wrote: »CatchMeTrolling wrote: »usmguy1234 wrote: »CatchMeTrolling wrote: »As far as Max Magicka classes like magblade and mag sorc can stack a good amount of max and spell damage. I’m sure those are the two most complained about classes when it comes to shields since you can easily get over 3k spell damage and over 40k max.
Then when it comes to survivability you don’t have to build for it because in this case your offense is your defense.
Sorcerers are forced to do this because shields scale off of magicka and that's the only viable defense mechanism given to us. Stam can go high weapon damage and low stam and still have good defense and healing. If a sorc goes high spell damage and low magicka, they will get obliterated. So yeah, there's discrepancies between the two but not how you are thinking about it. Sorcs have very little setup possibilities compared to stam and that road always leads to stacking max magicka. Also, it's much more difficult to get resources back as a ranged character versus a melee character but that's another issue for another time.
How exactly am I thinking about it ?? You both are misconstruing my point. I was simply saying you can build for both max and spell damage, you don’t always have to make the choice between the two. And since you don’t those magic classes don’t have to build for survivability because their offense and defense are one in the same.
I play both stam and mag btw...I know the difference between the two...
Not exactly... not for pvp at least. High regen, high max mag are the really only viable options. I've tried everything on my sorc and nothing feels adequate but that... and sometimes even that isn't enough.
If you’re broke sure. But there’s more than enough food options and tri glyph options to have 40k max, over 3k spell damage and good regen.
CatchMeTrolling wrote: »Waffennacht wrote: »CatchMeTrolling wrote: »usmguy1234 wrote: »CatchMeTrolling wrote: »As far as Max Magicka classes like magblade and mag sorc can stack a good amount of max and spell damage. I’m sure those are the two most complained about classes when it comes to shields since you can easily get over 3k spell damage and over 40k max.
Then when it comes to survivability you don’t have to build for it because in this case your offense is your defense.
Sorcerers are forced to do this because shields scale off of magicka and that's the only viable defense mechanism given to us. Stam can go high weapon damage and low stam and still have good defense and healing. If a sorc goes high spell damage and low magicka, they will get obliterated. So yeah, there's discrepancies between the two but not how you are thinking about it. Sorcs have very little setup possibilities compared to stam and that road always leads to stacking max magicka. Also, it's much more difficult to get resources back as a ranged character versus a melee character but that's another issue for another time.
How exactly am I thinking about it ?? You both are misconstruing my point. I was simply saying you can build for both max and spell damage, you don’t always have to make the choice between the two. And since you don’t those magic classes don’t have to build for survivability because their offense and defense are one in the same.
I play both stam and mag btw...I know the difference between the two...
Again, I'm confused. You say you can build for Max mag and max spell damage. This implies you cannot build for Max Stam and max weapon damage. You also imply max Stam and weapon damage do not increase Stam survivability - which it most certainly does (vigor and other heals; and roll dodge/block being Stam dependent)
I do not understand why you say Stam doesn't get to build for Max stats. What max stats are you sacrificing for survivability? Also, if you are, then I can see why a build isn't able to break a shield.
I also play Stam and mag, and have for a long time. I see 0 need for a Stam build to run any defensive sets - more so than any mag build
No offense but wth are you talking about?. I’m not implying anything, you’re assuming because you’re looking for a point beyond what I’m saying....
And that’s your problem, ask questions if you don’t understand. The entire point was you can have a high max and spell damage at the same time on those characters, you don’t have to choose between the two. Nothing more, nothing less. So again what the hell are you talking about ?
CatchMeTrolling wrote: »usmguy1234 wrote: »CatchMeTrolling wrote: »usmguy1234 wrote: »CatchMeTrolling wrote: »As far as Max Magicka classes like magblade and mag sorc can stack a good amount of max and spell damage. I’m sure those are the two most complained about classes when it comes to shields since you can easily get over 3k spell damage and over 40k max.
Then when it comes to survivability you don’t have to build for it because in this case your offense is your defense.
Sorcerers are forced to do this because shields scale off of magicka and that's the only viable defense mechanism given to us. Stam can go high weapon damage and low stam and still have good defense and healing. If a sorc goes high spell damage and low magicka, they will get obliterated. So yeah, there's discrepancies between the two but not how you are thinking about it. Sorcs have very little setup possibilities compared to stam and that road always leads to stacking max magicka. Also, it's much more difficult to get resources back as a ranged character versus a melee character but that's another issue for another time.
How exactly am I thinking about it ?? You both are misconstruing my point. I was simply saying you can build for both max and spell damage, you don’t always have to make the choice between the two. And since you don’t those magic classes don’t have to build for survivability because their offense and defense are one in the same.
I play both stam and mag btw...I know the difference between the two...
Not exactly... not for pvp at least. High regen, high max mag are the really only viable options. I've tried everything on my sorc and nothing feels adequate but that... and sometimes even that isn't enough.
If you’re broke sure. But there’s more than enough food options and tri glyph options to have 40k max, over 3k spell damage and good regen.
compared to 39-40k stamina, over 4.5K WD and better regen? I think that is the current argument; mag builds sacrifice more sustain/defense than stamina to reach offensive numbers.
Waffennacht wrote: »CatchMeTrolling wrote: »Waffennacht wrote: »CatchMeTrolling wrote: »usmguy1234 wrote: »CatchMeTrolling wrote: »As far as Max Magicka classes like magblade and mag sorc can stack a good amount of max and spell damage. I’m sure those are the two most complained about classes when it comes to shields since you can easily get over 3k spell damage and over 40k max.
Then when it comes to survivability you don’t have to build for it because in this case your offense is your defense.
Sorcerers are forced to do this because shields scale off of magicka and that's the only viable defense mechanism given to us. Stam can go high weapon damage and low stam and still have good defense and healing. If a sorc goes high spell damage and low magicka, they will get obliterated. So yeah, there's discrepancies between the two but not how you are thinking about it. Sorcs have very little setup possibilities compared to stam and that road always leads to stacking max magicka. Also, it's much more difficult to get resources back as a ranged character versus a melee character but that's another issue for another time.
How exactly am I thinking about it ?? You both are misconstruing my point. I was simply saying you can build for both max and spell damage, you don’t always have to make the choice between the two. And since you don’t those magic classes don’t have to build for survivability because their offense and defense are one in the same.
I play both stam and mag btw...I know the difference between the two...
Again, I'm confused. You say you can build for Max mag and max spell damage. This implies you cannot build for Max Stam and max weapon damage. You also imply max Stam and weapon damage do not increase Stam survivability - which it most certainly does (vigor and other heals; and roll dodge/block being Stam dependent)
I do not understand why you say Stam doesn't get to build for Max stats. What max stats are you sacrificing for survivability? Also, if you are, then I can see why a build isn't able to break a shield.
I also play Stam and mag, and have for a long time. I see 0 need for a Stam build to run any defensive sets - more so than any mag build
No offense but wth are you talking about?. I’m not implying anything, you’re assuming because you’re looking for a point beyond what I’m saying....
And that’s your problem, ask questions if you don’t understand. The entire point was you can have a high max and spell damage at the same time on those characters, you don’t have to choose between the two. Nothing more, nothing less. So again what the hell are you talking about ?
You can have a high Max and weapon damage at the same time on those characters, you don't have to choose the two; nothing more, nothing less.
So what's your point?
Both mag and Stam stack both resources; only Stam more efficiently
I’m not really sure what the goal is of the post.
It seems like you are stating that the way shields were (pre-Murk) was a flawed system, being that stacking max mag wasn’t the best way to be defensive, and stacking max SD doesn’t help shields (pretty sure the resistance changes addresses this exact thing). and you’re also stating that dodge roll builds are effective as is.
???
Anyway, I think this shake up to shields will turn out some interesting builds. But I also think Zeni needs to find a way to make Sorc LA builds relevant without having to build around shields. IMO this would be a great opportunity to rework the Deadric Summoning skill line. The shield change without other options for healing/damage/CC/escapabity is going to greatly limit LA Sorc viability in PvP. The other classes are impacted much less, as they have other utilities at their disposal.
By using BP you're investing a set into sustain which is, as I said, survivability. A stam build without any way to sustain their resource is a gank build and will not make it far past the first burst. You will not be able to keep up roll dodge Xv1 without sustain, in the same way a mag build couldn't use shields (also you're forgetting mag builds can still roll too and is viable with well fitted before shields can be crit). Also a mag form of well fitted isn't as necessary because shields do not increase in cost the more you use them while roll dodge does.Waffennacht wrote: »Because of Bone Pirate I can run all damage Glyphs and the warrior Mundus. I do not build for survivability as Roll Dodge is my main source of mitigation and requires 0 investment via sets; at most well fitted - which is an opportunity cost of at most 100 weapon damage for a potential 28% cost reduction
In reference to OP,
Recovery stats are not offensive, you almost prove that yourself in your post. Yes it allows you to get damage in other sources but you're still dedicating a source to defense. By running BP you can now use damage glyphs but you're also giving up a potential damage set for being able to sustain and survive.By using BP you're investing a set into sustain which is, as I said, survivability. A stam build without any way to sustain their resource is a gank build and will not make it far past the first burst. You will not be able to keep up roll dodge Xv1 without sustain, in the same way a mag build couldn't use shields (also you're forgetting mag builds can still roll too and is viable with well fitted before shields can be crit). Also a mag form of well fitted isn't as necessary because shields do not increase in cost the more you use them while roll dodge does.Waffennacht wrote: »Because of Bone Pirate I can run all damage Glyphs and the warrior Mundus. I do not build for survivability as Roll Dodge is my main source of mitigation and requires 0 investment via sets; at most well fitted - which is an opportunity cost of at most 100 weapon damage for a potential 28% cost reduction
Light and medium armour are pure damage gear types. They survive by mitigating damage through secondary means. Whether it's using roll dodge or shields builds using these armour sets get their defense through recovery so they can sustain their use of mitigation. Heavy armour can be used by either spec and mitigates damage through just being tough. LA or MA cannot take much damage without their respective defense currently active and since that defense drains stats then recovering that resource is a form of defense as well. Yes, recovery has offensive qualities by allowing damage skills to be used but dismissing the the defensive qualities would be ignorant.
Waffennacht wrote: »I’m not really sure what the goal is of the post.
It seems like you are stating that the way shields were (pre-Murk) was a flawed system, being that stacking max mag wasn’t the best way to be defensive, and stacking max SD doesn’t help shields (pretty sure the resistance changes addresses this exact thing). and you’re also stating that dodge roll builds are effective as is.
???
Anyway, I think this shake up to shields will turn out some interesting builds. But I also think Zeni needs to find a way to make Sorc LA builds relevant without having to build around shields. IMO this would be a great opportunity to rework the Deadric Summoning skill line. The shield change without other options for healing/damage/CC/escapabity is going to greatly limit LA Sorc viability in PvP. The other classes are impacted much less, as they have other utilities at their disposal.
I wanted to discuss, most specifically - what people mean when they stated "you don't have to build defensively because Shields allowed you to stack max Magicka and be both high damage dealing and have high defense" especially when defending nerfs
Because that very same logic can be used to claim roll dodge and block, vigor, rally are also over performing because you can also stack heavily into max Stam and weapon damage because they scale to such. And at a far more efficient rate than Shields.
In fact that logic would imply stamina in general is over performing as it also has access to armor traits that significantly reduce these defensive mechanics' costs.
- this is in regards to PvP only.
- directly concerning shield changes. The cast time and or cap to annulment and conjured ward with the addition of increased duration and resistance is actually an interesting idea that alone really is achieving their goals in PvP and PvE...
It gets blown away by them being able to take critical damage; especially in conjunction with taking enchantments and status effects etc.
The crit damage is just too much to even pretend to use mag sorc (and other light armor shield using builds)
The fact just about everything is dodgeable at 26m means I'll definitely be sticking with Stam sorc; dodge roll + passive 46% AoE dmg mitigation
Waffennacht wrote: »In reference to OP,
Recovery stats are not offensive, you almost prove that yourself in your post. Yes it allows you to get damage in other sources but you're still dedicating a source to defense. By running BP you can now use damage glyphs but you're also giving up a potential damage set for being able to sustain and survive.By using BP you're investing a set into sustain which is, as I said, survivability. A stam build without any way to sustain their resource is a gank build and will not make it far past the first burst. You will not be able to keep up roll dodge Xv1 without sustain, in the same way a mag build couldn't use shields (also you're forgetting mag builds can still roll too and is viable with well fitted before shields can be crit). Also a mag form of well fitted isn't as necessary because shields do not increase in cost the more you use them while roll dodge does.Waffennacht wrote: »Because of Bone Pirate I can run all damage Glyphs and the warrior Mundus. I do not build for survivability as Roll Dodge is my main source of mitigation and requires 0 investment via sets; at most well fitted - which is an opportunity cost of at most 100 weapon damage for a potential 28% cost reduction
Light and medium armour are pure damage gear types. They survive by mitigating damage through secondary means. Whether it's using roll dodge or shields builds using these armour sets get their defense through recovery so they can sustain their use of mitigation. Heavy armour can be used by either spec and mitigates damage through just being tough. LA or MA cannot take much damage without their respective defense currently active and since that defense drains stats then recovering that resource is a form of defense as well. Yes, recovery has offensive qualities by allowing damage skills to be used but dismissing the the defensive qualities would be ignorant.
In my opinion recovery stats are offensive as both mag and Stam have a minimum Regen stat necessity to be a viable PvP build.
From my experience the Regen needed is higher for a mag build - but I am not using this as a point lol
How you go about reaching this minimum has many venues. Once you reach it you can stack as much as you want into any other stat.
And I got side tracked and lost my train of thought...
Amdar_Godkiller wrote: »Waffennacht wrote: »In reference to OP,
Recovery stats are not offensive, you almost prove that yourself in your post. Yes it allows you to get damage in other sources but you're still dedicating a source to defense. By running BP you can now use damage glyphs but you're also giving up a potential damage set for being able to sustain and survive.By using BP you're investing a set into sustain which is, as I said, survivability. A stam build without any way to sustain their resource is a gank build and will not make it far past the first burst. You will not be able to keep up roll dodge Xv1 without sustain, in the same way a mag build couldn't use shields (also you're forgetting mag builds can still roll too and is viable with well fitted before shields can be crit). Also a mag form of well fitted isn't as necessary because shields do not increase in cost the more you use them while roll dodge does.Waffennacht wrote: »Because of Bone Pirate I can run all damage Glyphs and the warrior Mundus. I do not build for survivability as Roll Dodge is my main source of mitigation and requires 0 investment via sets; at most well fitted - which is an opportunity cost of at most 100 weapon damage for a potential 28% cost reduction
Light and medium armour are pure damage gear types. They survive by mitigating damage through secondary means. Whether it's using roll dodge or shields builds using these armour sets get their defense through recovery so they can sustain their use of mitigation. Heavy armour can be used by either spec and mitigates damage through just being tough. LA or MA cannot take much damage without their respective defense currently active and since that defense drains stats then recovering that resource is a form of defense as well. Yes, recovery has offensive qualities by allowing damage skills to be used but dismissing the the defensive qualities would be ignorant.
In my opinion recovery stats are offensive as both mag and Stam have a minimum Regen stat necessity to be a viable PvP build.
From my experience the Regen needed is higher for a mag build - but I am not using this as a point lol
How you go about reaching this minimum has many venues. Once you reach it you can stack as much as you want into any other stat.
And I got side tracked and lost my train of thought...
Regen is less valuable to stam builds because almost everything we do CUTS OFF OUR RECOVERY.
Imagine if casting a shield prevented you from recovering magicka... Now to make matters worse, there are probably a dozen mag sets that provide alternative means of or massive buffs towards recovering magicka (prisoners, lich (OP), bloodthorn (OP), magicka furnace (better than the stam equivalent), archmage, desert rose (OP), syrabane (OP with a frost staff), worm (OP), alteration mastery (OP), warlock (decent), engine guardian (OP), etc).
For stam builds you have that dungeon set that is basically a 50% crappier version of magicka furnace, barkskin which only provides the equivalent of 400 stam recovery if you are facing someone that uses immobilizations every 5 seconds and it comes with no damage bonuses, engine guardian or sentinel (the former being powerful but often unreliable and the latter requiring you to be a stationary target to receive any benefit, essence thief (unusable in its current state), Hunt leader (for all the pet stam builds), Kyne's Kiss (impossibly low proc chance), and HIrcine's veneer (more helpful in terms of group utility than individual sustain).
Only barkskin and engine guardian are practical in any sense and choosing them requires you to receive 0 set bonuses towards damage (1 max health, 1 resistance, 1 stam recovery, and 1 health recovery, so yuck).
Also, there's no staminasteal debuff and we don't get a skilll that allows us to trade health for stamina.
Now to top it all off, there's been a bug in the game for about a year that will randomly cause the game to think you are sprinting when you are not, cutting off your stam recovery AND draining it at RANDOM.
That's the situation.
Waffennacht wrote: »Amdar_Godkiller wrote: »Waffennacht wrote: »In reference to OP,
Recovery stats are not offensive, you almost prove that yourself in your post. Yes it allows you to get damage in other sources but you're still dedicating a source to defense. By running BP you can now use damage glyphs but you're also giving up a potential damage set for being able to sustain and survive.By using BP you're investing a set into sustain which is, as I said, survivability. A stam build without any way to sustain their resource is a gank build and will not make it far past the first burst. You will not be able to keep up roll dodge Xv1 without sustain, in the same way a mag build couldn't use shields (also you're forgetting mag builds can still roll too and is viable with well fitted before shields can be crit). Also a mag form of well fitted isn't as necessary because shields do not increase in cost the more you use them while roll dodge does.Waffennacht wrote: »Because of Bone Pirate I can run all damage Glyphs and the warrior Mundus. I do not build for survivability as Roll Dodge is my main source of mitigation and requires 0 investment via sets; at most well fitted - which is an opportunity cost of at most 100 weapon damage for a potential 28% cost reduction
Light and medium armour are pure damage gear types. They survive by mitigating damage through secondary means. Whether it's using roll dodge or shields builds using these armour sets get their defense through recovery so they can sustain their use of mitigation. Heavy armour can be used by either spec and mitigates damage through just being tough. LA or MA cannot take much damage without their respective defense currently active and since that defense drains stats then recovering that resource is a form of defense as well. Yes, recovery has offensive qualities by allowing damage skills to be used but dismissing the the defensive qualities would be ignorant.
In my opinion recovery stats are offensive as both mag and Stam have a minimum Regen stat necessity to be a viable PvP build.
From my experience the Regen needed is higher for a mag build - but I am not using this as a point lol
How you go about reaching this minimum has many venues. Once you reach it you can stack as much as you want into any other stat.
And I got side tracked and lost my train of thought...
Regen is less valuable to stam builds because almost everything we do CUTS OFF OUR RECOVERY.
Imagine if casting a shield prevented you from recovering magicka... Now to make matters worse, there are probably a dozen mag sets that provide alternative means of or massive buffs towards recovering magicka (prisoners, lich (OP), bloodthorn (OP), magicka furnace (better than the stam equivalent), archmage, desert rose (OP), syrabane (OP with a frost staff), worm (OP), alteration mastery (OP), warlock (decent), engine guardian (OP), etc).
For stam builds you have that dungeon set that is basically a 50% crappier version of magicka furnace, barkskin which only provides the equivalent of 400 stam recovery if you are facing someone that uses immobilizations every 5 seconds and it comes with no damage bonuses, engine guardian or sentinel (the former being powerful but often unreliable and the latter requiring you to be a stationary target to receive any benefit, essence thief (unusable in its current state), Hunt leader (for all the pet stam builds), Kyne's Kiss (impossibly low proc chance), and HIrcine's veneer (more helpful in terms of group utility than individual sustain).
Only barkskin and engine guardian are practical in any sense and choosing them requires you to receive 0 set bonuses towards damage (1 max health, 1 resistance, 1 stam recovery, and 1 health recovery, so yuck).
Also, there's no staminasteal debuff and we don't get a skilll that allows us to trade health for stamina.
Now to top it all off, there's been a bug in the game for about a year that will randomly cause the game to think you are sprinting when you are not, cutting off your stam recovery AND draining it at RANDOM.
That's the situation.
If you truly believe all those sets are over powered, then the game needs almost a complete rework of all sets
Tl;dr: grass always seems greener on the other sideAmdar_Godkiller wrote: »Waffennacht wrote: »In reference to OP,
Recovery stats are not offensive, you almost prove that yourself in your post. Yes it allows you to get damage in other sources but you're still dedicating a source to defense. By running BP you can now use damage glyphs but you're also giving up a potential damage set for being able to sustain and survive.By using BP you're investing a set into sustain which is, as I said, survivability. A stam build without any way to sustain their resource is a gank build and will not make it far past the first burst. You will not be able to keep up roll dodge Xv1 without sustain, in the same way a mag build couldn't use shields (also you're forgetting mag builds can still roll too and is viable with well fitted before shields can be crit). Also a mag form of well fitted isn't as necessary because shields do not increase in cost the more you use them while roll dodge does.Waffennacht wrote: »Because of Bone Pirate I can run all damage Glyphs and the warrior Mundus. I do not build for survivability as Roll Dodge is my main source of mitigation and requires 0 investment via sets; at most well fitted - which is an opportunity cost of at most 100 weapon damage for a potential 28% cost reduction
Light and medium armour are pure damage gear types. They survive by mitigating damage through secondary means. Whether it's using roll dodge or shields builds using these armour sets get their defense through recovery so they can sustain their use of mitigation. Heavy armour can be used by either spec and mitigates damage through just being tough. LA or MA cannot take much damage without their respective defense currently active and since that defense drains stats then recovering that resource is a form of defense as well. Yes, recovery has offensive qualities by allowing damage skills to be used but dismissing the the defensive qualities would be ignorant.
In my opinion recovery stats are offensive as both mag and Stam have a minimum Regen stat necessity to be a viable PvP build.
From my experience the Regen needed is higher for a mag build - but I am not using this as a point lol
How you go about reaching this minimum has many venues. Once you reach it you can stack as much as you want into any other stat.
And I got side tracked and lost my train of thought...
Regen is less valuable to stam builds because almost everything we do CUTS OFF OUR RECOVERY.
Imagine if casting a shield prevented you from recovering magicka... Now to make matters worse, there are probably a dozen mag sets that provide alternative means of or massive buffs towards recovering magicka (prisoners, lich (OP), bloodthorn (OP), magicka furnace (better than the stam equivalent), archmage, desert rose (OP), syrabane (OP with a frost staff), worm (OP), alteration mastery (OP), warlock (decent), engine guardian (OP), etc).
For stam builds you have that dungeon set that is basically a 50% crappier version of magicka furnace, barkskin which only provides the equivalent of 400 stam recovery if you are facing someone that uses immobilizations every 5 seconds and it comes with no damage bonuses, engine guardian or sentinel (the former being powerful but often unreliable and the latter requiring you to be a stationary target to receive any benefit, essence thief (unusable in its current state), Hunt leader (for all the pet stam builds), Kyne's Kiss (impossibly low proc chance), and HIrcine's veneer (more helpful in terms of group utility than individual sustain).
Only barkskin and engine guardian are practical in any sense and choosing them requires you to receive 0 set bonuses towards damage (1 max health, 1 resistance, 1 stam recovery, and 1 health recovery, so yuck).
Also, there's no staminasteal debuff and we don't get a skilll that allows us to trade health for stamina.
Now to top it all off, there's been a bug in the game for about a year that will randomly cause the game to think you are sprinting when you are not, cutting off your stam recovery AND draining it at RANDOM.
That's the situation.
CatchMeTrolling wrote: »Can’t have a serious discussion about this if you don’t include every factor associated with mag and stam.
While stam has high damage, a strong hot, the best ult across the board, more chances to sprint /roll dodge, more sustain to do both, mobility, easier sustain tools to recover stam or keep stam up etc. magic offers utility, the best defensive sets in the game, zerg busting, the best group synergy, powerful shields, decent hots, probably the best at warding off a zerg while also being the best zergers etc.
It’s not an easy comparison because you really shouldn’t compare the two. Can’t even balance both variations the same way.
Waffennacht wrote: »Amdar_Godkiller wrote: »Waffennacht wrote: »In reference to OP,
Recovery stats are not offensive, you almost prove that yourself in your post. Yes it allows you to get damage in other sources but you're still dedicating a source to defense. By running BP you can now use damage glyphs but you're also giving up a potential damage set for being able to sustain and survive.By using BP you're investing a set into sustain which is, as I said, survivability. A stam build without any way to sustain their resource is a gank build and will not make it far past the first burst. You will not be able to keep up roll dodge Xv1 without sustain, in the same way a mag build couldn't use shields (also you're forgetting mag builds can still roll too and is viable with well fitted before shields can be crit). Also a mag form of well fitted isn't as necessary because shields do not increase in cost the more you use them while roll dodge does.Waffennacht wrote: »Because of Bone Pirate I can run all damage Glyphs and the warrior Mundus. I do not build for survivability as Roll Dodge is my main source of mitigation and requires 0 investment via sets; at most well fitted - which is an opportunity cost of at most 100 weapon damage for a potential 28% cost reduction
Light and medium armour are pure damage gear types. They survive by mitigating damage through secondary means. Whether it's using roll dodge or shields builds using these armour sets get their defense through recovery so they can sustain their use of mitigation. Heavy armour can be used by either spec and mitigates damage through just being tough. LA or MA cannot take much damage without their respective defense currently active and since that defense drains stats then recovering that resource is a form of defense as well. Yes, recovery has offensive qualities by allowing damage skills to be used but dismissing the the defensive qualities would be ignorant.
In my opinion recovery stats are offensive as both mag and Stam have a minimum Regen stat necessity to be a viable PvP build.
From my experience the Regen needed is higher for a mag build - but I am not using this as a point lol
How you go about reaching this minimum has many venues. Once you reach it you can stack as much as you want into any other stat.
And I got side tracked and lost my train of thought...
Regen is less valuable to stam builds because almost everything we do CUTS OFF OUR RECOVERY.
Imagine if casting a shield prevented you from recovering magicka... Now to make matters worse, there are probably a dozen mag sets that provide alternative means of or massive buffs towards recovering magicka (prisoners, lich (OP), bloodthorn (OP), magicka furnace (better than the stam equivalent), archmage, desert rose (OP), syrabane (OP with a frost staff), worm (OP), alteration mastery (OP), warlock (decent), engine guardian (OP), etc).
For stam builds you have that dungeon set that is basically a 50% crappier version of magicka furnace, barkskin which only provides the equivalent of 400 stam recovery if you are facing someone that uses immobilizations every 5 seconds and it comes with no damage bonuses, engine guardian or sentinel (the former being powerful but often unreliable and the latter requiring you to be a stationary target to receive any benefit, essence thief (unusable in its current state), Hunt leader (for all the pet stam builds), Kyne's Kiss (impossibly low proc chance), and HIrcine's veneer (more helpful in terms of group utility than individual sustain).
Only barkskin and engine guardian are practical in any sense and choosing them requires you to receive 0 set bonuses towards damage (1 max health, 1 resistance, 1 stam recovery, and 1 health recovery, so yuck).
Also, there's no staminasteal debuff and we don't get a skilll that allows us to trade health for stamina.
Now to top it all off, there's been a bug in the game for about a year that will randomly cause the game to think you are sprinting when you are not, cutting off your stam recovery AND draining it at RANDOM.
That's the situation.
If you truly believe all those sets are over powered, then the game needs almost a complete rework of all sets
Waffennacht wrote: »Amdar_Godkiller wrote: »Waffennacht wrote: »In reference to OP,
Recovery stats are not offensive, you almost prove that yourself in your post. Yes it allows you to get damage in other sources but you're still dedicating a source to defense. By running BP you can now use damage glyphs but you're also giving up a potential damage set for being able to sustain and survive.By using BP you're investing a set into sustain which is, as I said, survivability. A stam build without any way to sustain their resource is a gank build and will not make it far past the first burst. You will not be able to keep up roll dodge Xv1 without sustain, in the same way a mag build couldn't use shields (also you're forgetting mag builds can still roll too and is viable with well fitted before shields can be crit). Also a mag form of well fitted isn't as necessary because shields do not increase in cost the more you use them while roll dodge does.Waffennacht wrote: »Because of Bone Pirate I can run all damage Glyphs and the warrior Mundus. I do not build for survivability as Roll Dodge is my main source of mitigation and requires 0 investment via sets; at most well fitted - which is an opportunity cost of at most 100 weapon damage for a potential 28% cost reduction
Light and medium armour are pure damage gear types. They survive by mitigating damage through secondary means. Whether it's using roll dodge or shields builds using these armour sets get their defense through recovery so they can sustain their use of mitigation. Heavy armour can be used by either spec and mitigates damage through just being tough. LA or MA cannot take much damage without their respective defense currently active and since that defense drains stats then recovering that resource is a form of defense as well. Yes, recovery has offensive qualities by allowing damage skills to be used but dismissing the the defensive qualities would be ignorant.
In my opinion recovery stats are offensive as both mag and Stam have a minimum Regen stat necessity to be a viable PvP build.
From my experience the Regen needed is higher for a mag build - but I am not using this as a point lol
How you go about reaching this minimum has many venues. Once you reach it you can stack as much as you want into any other stat.
And I got side tracked and lost my train of thought...
Regen is less valuable to stam builds because almost everything we do CUTS OFF OUR RECOVERY.
Imagine if casting a shield prevented you from recovering magicka... Now to make matters worse, there are probably a dozen mag sets that provide alternative means of or massive buffs towards recovering magicka (prisoners, lich (OP), bloodthorn (OP), magicka furnace (better than the stam equivalent), archmage, desert rose (OP), syrabane (OP with a frost staff), worm (OP), alteration mastery (OP), warlock (decent), engine guardian (OP), etc).
For stam builds you have that dungeon set that is basically a 50% crappier version of magicka furnace, barkskin which only provides the equivalent of 400 stam recovery if you are facing someone that uses immobilizations every 5 seconds and it comes with no damage bonuses, engine guardian or sentinel (the former being powerful but often unreliable and the latter requiring you to be a stationary target to receive any benefit, essence thief (unusable in its current state), Hunt leader (for all the pet stam builds), Kyne's Kiss (impossibly low proc chance), and HIrcine's veneer (more helpful in terms of group utility than individual sustain).
Only barkskin and engine guardian are practical in any sense and choosing them requires you to receive 0 set bonuses towards damage (1 max health, 1 resistance, 1 stam recovery, and 1 health recovery, so yuck).
Also, there's no staminasteal debuff and we don't get a skilll that allows us to trade health for stamina.
Now to top it all off, there's been a bug in the game for about a year that will randomly cause the game to think you are sprinting when you are not, cutting off your stam recovery AND draining it at RANDOM.
That's the situation.
If you truly believe all those sets are over powered, then the game needs almost a complete rework of all sets
Should we tell him he is getting Stam Alt Mastery in a week or 2? lol