Yes, but like many have said, the initial heal often pulls them out of execute range. Furthermore not having that heal will make Healing Ward even more disastrous against Shield Breaker, although the shortened Piercing Mark duration offsets that.Doesn't healing ward still heal when it expires?
imo magblade isn't as affected as magsorcs with the removal of the initial heal. We have tons of self-heals from our attacks.
CatchMeTrolling wrote: »imo magblade isn't as affected as magsorcs with the removal of the initial heal. We have tons of self-heals from our attacks.
Which becomes irrelevant when you’re in execute range. You get a heal plus a shield, everyone is affected by it.
Now most people will need to run a hot or it’s gg when they get bursted into execute range without a shield up.
Doesn't healing ward still heal when it expires?
imo magblade isn't as affected as magsorcs with the removal of the initial heal. We have tons of self-heals from our attacks.
You only need one Swallow Soul for another 8s of healing. Is that harder to apply than, say, Mutagen? Sure. I've become quite conscious of it's defensive use, though, and try to keep it running.Siphoning Strikes and Swallow Soul will only help if you can get back on the offensive. Without Healing Wards initial heal, that will be more difficult to do.
CatchMeTrolling wrote: »imo magblade isn't as affected as magsorcs with the removal of the initial heal. We have tons of self-heals from our attacks.
Which becomes irrelevant when you’re in execute range. You get a heal plus a shield, everyone is affected by it.
Now most people will need to run a hot or it’s gg when they get bursted into execute range without a shield up.
I dont think hots are irrelevant at execute range if you have the shield from healing ward absorbing the impact, while my hots take me out of execute range.
Don't get me wrong I dont like the change at all. I just think sorcs are affected much worse than us magblades with the change.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »imo magblade isn't as affected as magsorcs with the removal of the initial heal. We have tons of self-heals from our attacks.
Which becomes irrelevant when you’re in execute range. You get a heal plus a shield, everyone is affected by it.
Now most people will need to run a hot or it’s gg when they get bursted into execute range without a shield up.
I dont think hots are irrelevant at execute range if you have the shield from healing ward absorbing the impact, while my hots take me out of execute range.
Don't get me wrong I dont like the change at all. I just think sorcs are affected much worse than us magblades with the change.
You said hots from your attacks. So how are those hots going to save you if you get hit with a burst combo and you’re in the defense.
Making my point, now a hot outside of attacking is mandatory. Plus, you can’t really compare heavy and light in execute range.
funnel health should always be up, even while on the defensive, no? It lasts 10 seconds. It's also better at getting you outside execute range if you're light armor: i should hit harded (hence heal more) and you have a lower hp than the typical heavy armor user. so each tick is a bigger percentage of your total health pool.CatchMeTrolling wrote: »CatchMeTrolling wrote: »imo magblade isn't as affected as magsorcs with the removal of the initial heal. We have tons of self-heals from our attacks.
Which becomes irrelevant when you’re in execute range. You get a heal plus a shield, everyone is affected by it.
Now most people will need to run a hot or it’s gg when they get bursted into execute range without a shield up.
I dont think hots are irrelevant at execute range if you have the shield from healing ward absorbing the impact, while my hots take me out of execute range.
Don't get me wrong I dont like the change at all. I just think sorcs are affected much worse than us magblades with the change.
You said hots from your attacks. So how are those hots going to save you if you get hit with a burst combo and you’re in the defense.
Making my point, now a hot outside of attacking is mandatory. Plus, you can’t really compare heavy and light in execute range.
Joy_Division wrote: »
Siphoning Strikes and Swallow Soul will only help if you can get back on the offensive. Without Healing Wards initial heal, that will be more difficult to do.
You only need one Swallow Soul for another 8s of healing. Is that harder to apply than, say, Mutagen? Sure. I've become quite conscious of it's defensive use, though, and try to keep it running.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »imo magblade isn't as affected as magsorcs with the removal of the initial heal. We have tons of self-heals from our attacks.
Which becomes irrelevant when you’re in execute range. You get a heal plus a shield, everyone is affected by it.
Now most people will need to run a hot or it’s gg when they get bursted into execute range without a shield up.
I dont think hots are irrelevant at execute range if you have the shield from healing ward absorbing the impact, while my hots take me out of execute range.
Don't get me wrong I dont like the change at all. I just think sorcs are affected much worse than us magblades with the change.
You said hots from your attacks. So how are those hots going to save you if you get hit with a burst combo and you’re in the defense.
Making my point, now a hot outside of attacking is mandatory. Plus, you can’t really compare heavy and light in execute range.
funnel health should always be up, even while on the defensive, no? It lasts 10 seconds. It's also better at getting you outside execute range if you're light armor. It should hit harded (hence heal more) and you have a lower hp than the typical heavy armor user. so each tick is a bigger percentage of your total health pool.
Look im not arguing here. I'm just responding to the OP that while it IS a nerf, I dont think it HAS to be replaced on a magblade as it will still perform well as an o *** skill.
AllPlayAndNoWork wrote: »Joy_Division wrote: »
Its not even anyone has complained about the skill either.... Its just been decided... for no reason I can fathom.
I think Its a monstrous nerf to smallscale players & solo players alike.... Maybe that's what they want....
Joy_Division wrote: »
You'd be surprised. 'Healing Ward is OP' is something I hear pretty often from players who I assume only play stamina, both on the forums and in game.AllPlayAndNoWork wrote: »Joy_Division wrote: »
Its not even anyone has complained about the skill either.... Its just been decided... for no reason I can fathom.
I think Its a monstrous nerf to smallscale players & solo players alike.... Maybe that's what they want....
I hope the class reps are people who each play a few different classes, mag and stam, so they have a better perspective on this.You'd be surprised. 'Healing Ward is OP' is something I hear pretty often from players who I assume only play stamina, both on the forums and in game.
TheDoomsdayMonster wrote: »There are some subtly to Healing Ward that some here apparently aren't aware of that are contributing factors to it being nerfed...
I won't say out loud; at least until the nerf is finalized, but there is more to it than some of you know...