Nerf or not, don't understand why you're thinking about dropping healing ward with the rise of the new restro..!?
Nerf or not, don't understand why you're thinking about dropping healing ward with the rise of the new restro..!?
CatchMeTrolling wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »imo magblade isn't as affected as magsorcs with the removal of the initial heal. We have tons of self-heals from our attacks.
Which becomes irrelevant when you’re in execute range. You get a heal plus a shield, everyone is affected by it.
Now most people will need to run a hot or it’s gg when they get bursted into execute range without a shield up.
I dont think hots are irrelevant at execute range if you have the shield from healing ward absorbing the impact, while my hots take me out of execute range.
Don't get me wrong I dont like the change at all. I just think sorcs are affected much worse than us magblades with the change.
You said hots from your attacks. So how are those hots going to save you if you get hit with a burst combo and you’re in the defense.
Making my point, now a hot outside of attacking is mandatory. Plus, you can’t really compare heavy and light in execute range.
funnel health should always be up, even while on the defensive, no? It lasts 10 seconds. It's also better at getting you outside execute range if you're light armor. It should hit harded (hence heal more) and you have a lower hp than the typical heavy armor user. so each tick is a bigger percentage of your total health pool.
Look im not arguing here. I'm just responding to the OP that while it IS a nerf, I dont think it HAS to be replaced on a magblade as it will still perform well as an o *** skill.
You play no cp? The initial heal is a big loss vs anyone that knows how to apply pressure, even more so with the new changes to shields. Let a stamplar get on you next patch, it’s over.
This patch you can run healing ward swallow/funnel and siphoning attacks and could manage. Next patch that will not be the case. So like I said it’ll affect magblades too, remember not everyone runs a plethora of hots. On top of that solo magblades will take a hit from this.
ScruffyWhiskers wrote: »TheDoomsdayMonster wrote: »There are some subtly to Healing Ward that some here apparently aren't aware of that are contributing factors to it being nerfed...
I won't say out loud; at least until the nerf is finalized, but there is more to it than some of you know...
Sorry but this is a silly statement. Democracy Dies in Darkness LOL and all that. Just state what this wonderful nuance is so it can be examined, analysed and debated.
Oh, and I think I am going to go back to destruction staff on the back bar and just die more.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »imo magblade isn't as affected as magsorcs with the removal of the initial heal. We have tons of self-heals from our attacks.
Which becomes irrelevant when you’re in execute range. You get a heal plus a shield, everyone is affected by it.
Now most people will need to run a hot or it’s gg when they get bursted into execute range without a shield up.
I dont think hots are irrelevant at execute range if you have the shield from healing ward absorbing the impact, while my hots take me out of execute range.
Don't get me wrong I dont like the change at all. I just think sorcs are affected much worse than us magblades with the change.
You said hots from your attacks. So how are those hots going to save you if you get hit with a burst combo and you’re in the defense.
Making my point, now a hot outside of attacking is mandatory. Plus, you can’t really compare heavy and light in execute range.
funnel health should always be up, even while on the defensive, no? It lasts 10 seconds. It's also better at getting you outside execute range if you're light armor. It should hit harded (hence heal more) and you have a lower hp than the typical heavy armor user. so each tick is a bigger percentage of your total health pool.
Look im not arguing here. I'm just responding to the OP that while it IS a nerf, I dont think it HAS to be replaced on a magblade as it will still perform well as an o *** skill.
You play no cp? The initial heal is a big loss vs anyone that knows how to apply pressure, even more so with the new changes to shields. Let a stamplar get on you next patch, it’s over.
This patch you can run healing ward swallow/funnel and siphoning attacks and could manage. Next patch that will not be the case. So like I said it’ll affect magblades too, remember not everyone runs a plethora of hots. On top of that solo magblades will take a hit from this.
I guess so. But then again I'm a heavy magblade so it wont affect me that much.
Definitely, magblades are affected too I'm not denying that. My opinion is, MAYBE we don't have to replace the healing ward like what the OP is asking. I think we could manage with just a minor change in our builds and/or playstyle.
major vitality for 3s will not even be enough against major defile 80% uptime + poison minor defile ~10% uptime
and if you run only healing ward you will not even get the major vitality bonus to you'r heal after the shield
also adding healing receive will not help against big crit damage burst or simply many sources of damage (zerged)
First post :Never talked about HW only. Especially magNB has access to tons of HoTs (funnel, path, mutagen, entropy, etc..) which means a HW > dodge roll > cloak gives your HoTs time to heal.
That's why I was talking about HW only, and for that, blackrose resto staff is a bad choice if the OP still want to use his actual playstyle he should consider that our resistances will affect shields and it may be even better than beforeI’ve been use to running with that as my only method of healing for so long that I hate the idea of having to run a shield & a heal taking up 2 bar slots instead of 1.
Kind of feel like if you wanna use the new resto staff you need to use hots or the non-cloak cloak, which for me feels like I would be changing a lot of the build.
pirate skeleton + blackrose resto, maybe in this way siphonning attacks+entropy could be enougth to deal with the critable HWAgainst high damage dodge roll and block is superior. Besides that you have with murkmire access to major protection AND the new evasion.
If you get a decent health pool (25k+) and some healing done/taken bonusses, dark cloak will work great in conjunction with heal ward. Especially with the new blackrose resto. I have had dark cloak crit for nearly 5k per tick in no cp when I had major vitality and major mending up. My health was like 28k. You kinda have to build for it, but I find dark cloak to be amazing. Almost a crutch even.
If you get a decent health pool (25k+) and some healing done/taken bonusses, dark cloak will work great in conjunction with heal ward. Especially with the new blackrose resto. I have had dark cloak crit for nearly 5k per tick in no cp when I had major vitality and major mending up. My health was like 28k. You kinda have to build for it, but I find dark cloak to be amazing. Almost a crutch even.
Yes dark cloak is underrated. Healing ward > dark cloak > dodge roll while some HoTs are ticking is always a HP reset.
Shadow disguise on the other hand is a two-sided sword. You can dodge endless projectiles but it's less likely the more enemies you fight to go in stealth successfully. The point is you need SD to increase your damage especially on a magNB or your burst will be to low (besides a caluurions or mechanical acuity build).
lucky_dutch wrote: »If you get a decent health pool (25k+) and some healing done/taken bonusses, dark cloak will work great in conjunction with heal ward. Especially with the new blackrose resto. I have had dark cloak crit for nearly 5k per tick in no cp when I had major vitality and major mending up. My health was like 28k. You kinda have to build for it, but I find dark cloak to be amazing. Almost a crutch even.
Yes dark cloak is underrated. Healing ward > dark cloak > dodge roll while some HoTs are ticking is always a HP reset.
Shadow disguise on the other hand is a two-sided sword. You can dodge endless projectiles but it's less likely the more enemies you fight to go in stealth successfully. The point is you need SD to increase your damage especially on a magNB or your burst will be to low (besides a caluurions or mechanical acuity build).
This is the issue. Shadowy Disguise is essential to being able to apply pressure.
There isn't really a solution to this nerf at present. If a stam class snares and pressures you in murkmire, you're probably going to die unless you just win the DPS race with a filthy bow crit.
Now if we could place shade from distance...
You're in the thick of the fight and you see an opening 10 meters away to your left. You look left and cast Shade at that location. You teleport there, cloak, heal, and move on!
brandonv516 wrote: »lucky_dutch wrote: »If you get a decent health pool (25k+) and some healing done/taken bonusses, dark cloak will work great in conjunction with heal ward. Especially with the new blackrose resto. I have had dark cloak crit for nearly 5k per tick in no cp when I had major vitality and major mending up. My health was like 28k. You kinda have to build for it, but I find dark cloak to be amazing. Almost a crutch even.
Yes dark cloak is underrated. Healing ward > dark cloak > dodge roll while some HoTs are ticking is always a HP reset.
Shadow disguise on the other hand is a two-sided sword. You can dodge endless projectiles but it's less likely the more enemies you fight to go in stealth successfully. The point is you need SD to increase your damage especially on a magNB or your burst will be to low (besides a caluurions or mechanical acuity build).
This is the issue. Shadowy Disguise is essential to being able to apply pressure.
There isn't really a solution to this nerf at present. If a stam class snares and pressures you in murkmire, you're probably going to die unless you just win the DPS race with a filthy bow crit.
Now if we could place shade from distance...
That would be really cool. Picture this:You're in the thick of the fight and you see an opening 10 meters away to your left. You look left and cast Shade at that location. You teleport there, cloak, heal, and move on!
Dude, you got to suggest this idea! Edit: Just realized...that's Streak.
lucky_dutch wrote: »brandonv516 wrote: »lucky_dutch wrote: »If you get a decent health pool (25k+) and some healing done/taken bonusses, dark cloak will work great in conjunction with heal ward. Especially with the new blackrose resto. I have had dark cloak crit for nearly 5k per tick in no cp when I had major vitality and major mending up. My health was like 28k. You kinda have to build for it, but I find dark cloak to be amazing. Almost a crutch even.
Yes dark cloak is underrated. Healing ward > dark cloak > dodge roll while some HoTs are ticking is always a HP reset.
Shadow disguise on the other hand is a two-sided sword. You can dodge endless projectiles but it's less likely the more enemies you fight to go in stealth successfully. The point is you need SD to increase your damage especially on a magNB or your burst will be to low (besides a caluurions or mechanical acuity build).
This is the issue. Shadowy Disguise is essential to being able to apply pressure.
There isn't really a solution to this nerf at present. If a stam class snares and pressures you in murkmire, you're probably going to die unless you just win the DPS race with a filthy bow crit.
Now if we could place shade from distance...
That would be really cool. Picture this:You're in the thick of the fight and you see an opening 10 meters away to your left. You look left and cast Shade at that location. You teleport there, cloak, heal, and move on!
Dude, you got to suggest this idea! Edit: Just realized...that's Streak.
It's not streak, for one thing it's two clicks to get you to move. I wouldn't mind them giving it a short CD after placement before you can jump to it in order for it not to become an instant escape like streak either.
I just want to be able to place it at a good strategic position without actually having to slowly waddle over to where I want to place it before every single engagement. It really makes the skill a chore to use.
FrancisCrawford wrote: »Please pardon the naive question, but I've never played vamp -- how does it conflict with Troll King?
exeeter702 wrote: »Healing ward nerf is whatever, the initial heal was paltry, and if your playong a high damage aggressive magblade, you likely have cloak and or image to make the actual heal on HW go off safely.
If you are playing a brawler esque magblade or a healblade, you used HW as a buffer so your potent hots can do work or to buy time for resto ult etc. If you are caught out without hots and are back foot HW spamming, then that is a user error.
The nerf is inconsequential.