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Why does snipe still exist in its current state?

Exodium
Exodium
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Seriously, all this arguing about mag shields which is in my opinion drawing away the attention from the biggest issue in PvP right now..

Snipe.

- They CC you from stealth (which exacerbates the next point)
- They desync meaning while you're getting CC'd by the first snipe, a second and third snipe will hit instantly which means there is NO counterplay
- They do about 5-7k damage on heavy armour builds, which is in fact stronger than most people's dawnbreakers
- They add defile, which is already *** considering the ridiculous scaling of befoul
- AND its now the first *** skill on the bow line, meaning level 20s can walk around in stealth making solo/small scale players lives miserable
- Nightblades have the safety of being able to stealth if their snipe fails, allowing them to then STALK YOU AND JUST SNIPE YOU AGAIN...

Like I dont understand. Rune cage got nerfed because it had uninteractable cc's that did damage, yet you have this god damn skill that basically nukes to death before you can even react to it
And yeah, you've nerfed shields to 40% of Max Health so you're basically putting a bulls-eye on most magicka characters saying come snipe me I'm free AP.

Who else thinks this skill needs to be one of the priorities?
Edited by Exodium on September 28, 2018 10:43AM
  • Royaji
    Royaji
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    Snipe does not have a CC. Attacking from stealth with any ability stuns your target. Fix the desync bug and leave snipe alone. That's about all that should be done about it.
  • Exodium
    Exodium
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    Royaji wrote: »
    Snipe does not have a CC. Attacking from stealth with any ability stuns your target. Fix the desync bug and leave snipe alone. That's about all that should be done about it.

    Yes...Sniping from stealth, which is 100% of the people who have snipe, CC's you. My point is that the CC from stealth makes the desync impossible to counter.
  • Koensol
    Koensol
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    Yet another reason why cast time skills just don't belong in this game. A cast time warrants a more powerful skill, because the cast time makes the skill more slow/less efficient. They should just remove the cast time, reduce damage and remove defile, and make snipe the bow spammable. A lot more healthy for the game, and opens up new gameplay possibilities.

    Spamming snipe from stealth on people who are already fighting requires 0 skill, 0 risk and it has huge impact on the fight. It is terrible combat design and empowers braindead gameplay.
    Edited by Koensol on September 28, 2018 10:50AM
  • Exodium
    Exodium
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    Koensol wrote: »
    Yet another reason why cast time skills just don't belong in this game. A cast time warrants a more powerful skill, because the cast time makes the skill more slow/less efficient. They should just remove the cast time, reduce damage and remove defile, and make snipe the bow spammable. A lot more healthy for the game, and opens up new gameplay possibilities.

    Spamming snipe from stealth on people who are already fighting requires 0 skill, 0 risk and it has huge impact on the fight. It is terrible combat design and empowers braindead gameplay.

    Exactly 100%%%%%%%%%%

    Its actually arguably the worst skill in the game by far. The dude above literally said the desync is the only problem...Umm...The skill hits for 6k and adds a defile from 40m away what on earth how is that even okay? There's too many things wrong with the skill. Desync just amplifies the problems, but the problems are still there even without the desync.
  • Latios
    Latios
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    Just another case of “too strong for PvP, big crap for PvE.”
    Sigh..
    The Eon Pokémon.
  • evoniee
    evoniee
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    i think all spammable defile should gone, it killing more squishy toon than insane heal toon.
  • Girl_Number8
    Girl_Number8
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    Anyone can use it~ :*
  • Haashhtaag
    Haashhtaag
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    Latios wrote: »
    Just another case of “too strong for PvP, big crap for PvE.”
    Sigh..
    If you’re using snipe in PvE LOL
  • Kuramas9tails
    Kuramas9tails
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    Anyone can use it~ :*
    If a magic character uses it, they are building wrong.
      Your friendly neighborhood crazy cat lady of ESO
      New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
      AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
      AD Khajiit Mageblade DPS -- Flawless Conquerer
      FOR THE QUEEN!
      PS4/NA
    • usmguy1234
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      Haashhtaag wrote: »
      Latios wrote: »
      Just another case of “too strong for PvP, big crap for PvE.”
      Sigh..
      If you’re using snipe in PvE LOL

      Hey those guys selling skins in chat have families to feed. Leave snipe alone.
      Zaghigoth- Orc Stamplar
      Soul Razor- Altmer Magsorc
      Les Drago- Redguard Stamdk
      Eirius- Altmer Magdk
      Stormifeth- Altmer Magplar

      Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

    • Girl_Number8
      Girl_Number8
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      Anyone can use it~ :*
      If a magic character uses it, they are building wrong.

      But yet there it is~ As is this silly thread~
    • sevomd69
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      LOL...let's nerf everything that kills me...
    • HowlKimchi
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      imo the desync bug is the only issue with it.
      previously @HaruKamui but I outgrew my weeb phase (probably)

      PC/NA - EP - Howl Bragi/Howl Kimchi
    • Callous2208
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      I made a thread on this a few days ago. Some suggestions included "git gud" "just dodge" "heal through it." So...react? React to what? I'm not even registering the first hit before I'm hit by a another and a heavy attack. Guildies thought I disconnected because the game didn't even have time to register the event and have my character do the death fall. I just stood their upright and a death recap popped up. No sounds either.
      Edited by Callous2208 on September 28, 2018 12:50PM
    • Kuramas9tails
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      ZOS has known about this desyncing of snipe and honestly, I don't think they know how to fix it. Outstanding players know how to use their bow abilities as a dot and debuff on the player and switch bars to their two handed or duel.
      Edited by Kuramas9tails on September 28, 2018 12:51PM
        Your friendly neighborhood crazy cat lady of ESO
        New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
        AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
        AD Khajiit Mageblade DPS -- Flawless Conquerer
        FOR THE QUEEN!
        PS4/NA
      • Kuramas9tails
        Kuramas9tails
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        Anyone can use it~ :*
        If a magic character uses it, they are building wrong.

        But yet there it is~ As is this silly thread~
        It's not silly. With all the changes in other skills surrounding PVP, the one thing that is truly broken in PVP that is hard to counter is Snipe because of the dysyncing. It's different than animation canceling because the players who know how to use their rotation properly and hit someone with 3 skills in a second are doing so by their own skill. Snipe, on the other hand, is a broken desync in which ZOS has acknowledged. It has nothing to do with the skill on the player but rather, the execution of the skill itself.

        90% of the time I can dodge the skill in PVP but there are times where I don't even know I have been hit by it until I been hit with it 3+ times and then hear the animation after I have already died. Any other skill that would have this effect would have already been fixed.

        The skill itself is ok. The execution/animation is still out of balance.

        This is from a PVP standpoint which is why I will always state that ZOS needs to execute a way to separate skills for PVP and PVE and state it in the skill description itself.
          Your friendly neighborhood crazy cat lady of ESO
          New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
          AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
          AD Khajiit Mageblade DPS -- Flawless Conquerer
          FOR THE QUEEN!
          PS4/NA
        • Latios
          Latios
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          Haashhtaag wrote: »
          Latios wrote: »
          Just another case of “too strong for PvP, big crap for PvE.”
          Sigh..
          If you’re using snipe in PvE LOL
          Thats my point. bow/bow is not viable in PvE. It’s not that hard to understand.
          The Eon Pokémon.
        • Katahdin
          Katahdin
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          If you getting nuked from a 7K hit, you need to reexamine your build.

          You want to nerf snipe by reducing damage, remove defile then let's remove the cc from frags and reduce that damage by 2/3 so it cant do 20K one shot any more ( yes I have the screen shots to prove it)

          Then we can all stand around and wet noodle each other to death


          Edited by Katahdin on September 28, 2018 1:24PM
          Beta tester November 2013
        • AcadianPaladin
          AcadianPaladin
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          I run a stamsorc, stamblade and stamden who are all bow/bow PvE only. Snipe is not crazywonderful but it is an important skill to a bow/bow PvE player not only for a helpful opening burst but as part of her rotation. PvE bow/bow is already a challenging path. I don't care what happens to snipe in PvP but there is nothing on Nirn wrong with it in PvE - and it is certainly not overpowered due to its cast time and snare while shooting it.
          PC NA(no Steam), PvE, mostly solo
        • Vicarra
          Vicarra
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          Katahdin wrote: »
          If you getting nuked from a 7K hit, you need to reexamine your build.

          You want to nerf snipe by reducing damage, remove defile then let's remove the cc from frags and reduce that damage by 2/3 so it cant do 20K one shot any more ( yes I have the screen shots to prove it)

          Then we can all stand around and wet noodle each other to death


          I am currently running a tank build, and I get regularly nuked with snipe spam - since they don't get me the first time round anymore, all they do is cloak and wait til they can hit me again. You can't dodge based on the sound if the sound doesn't play til after it's hit you. Before I was running my tank build I was taking hits of well over 13k damage from snipe. Now it's "only" 7k (with all impen, 25k+ resists etc), but when they can hit you three times simultaneously with this before you're even aware of it because of desync issues, then you're a bit screwed. Frags doesn't hit as hard as that, by the way. In fact, on my glass cannon build I was never taking 20k hits from frags, but I was hit for almost that much by snipers.

          I should also just point out that "re-examine your build" is not really a valid response. People run all kinds of different builds, and it is basically impossible to counter every single build that exists simultaneously. If it -were- possible, we wouldn't have this endless cycle of buffs and nerfs to begin with. The frustration with snipe spam is that a) it has little counterplay and b) requires zero effort or skill to pull off.
          PAWS - Positively Against Wrip-off Stuff!

          Haakon Stormblade - Nord Illusionist, Dwemer scholar, Horse Whisperer, Bringer of Storms
        • Haashhtaag
          Haashhtaag
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          Katahdin wrote: »
          If you getting nuked from a 7K hit, you need to reexamine your build.

          You want to nerf snipe by reducing damage, remove defile then let's remove the cc from frags and reduce that damage by 2/3 so it cant do 20K one shot any more ( yes I have the screen shots to prove it)

          Then we can all stand around and wet noodle each other to death


          I know a lot of top tier players and players who play on high resistance builds that are very tanky and still get hit by 6-10k snipes.


          They’ve already reduced frag damage and removed CC?
          Edited by Haashhtaag on September 28, 2018 1:47PM
        • Jamdarius
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          Well in next patch Snipe + Scatter Shot will be deadly combo anyways :disappointed:
        • kringled_1
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          I was getting hit with snipes the other day, while shimmering shield was up. I don't even know in what way things were broken there.
        • Haashhtaag
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          The worst is when your dead and you just see 4 more snipes hit your body
          Edited by Haashhtaag on September 28, 2018 2:14PM
        • LittlePinkDot
          LittlePinkDot
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          Exodium wrote: »
          Koensol wrote: »
          Yet another reason why cast time skills just don't belong in this game. A cast time warrants a more powerful skill, because the cast time makes the skill more slow/less efficient. They should just remove the cast time, reduce damage and remove defile, and make snipe the bow spammable. A lot more healthy for the game, and opens up new gameplay possibilities.

          Spamming snipe from stealth on people who are already fighting requires 0 skill, 0 risk and it has huge impact on the fight. It is terrible combat design and empowers braindead gameplay.

          Exactly 100%%%%%%%%%%

          Its actually arguably the worst skill in the game by far. The dude above literally said the desync is the only problem...Umm...The skill hits for 6k and adds a defile from 40m away what on earth how is that even okay? There's too many things wrong with the skill. Desync just amplifies the problems, but the problems are still there even without the desync.

          Only focused aim morph is 40m away, theres no Defile on focused aim.
          Lethal arrow morph has the defile but its poison damage and I believe only from 25m away.
        • Jameliel
          Jameliel
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          o:) Lets cut out PVP all together. Cyrodiil should be a place where everyone goes to join a huge spiritual circle. We can all hold hands, singing and chanting as we weave our way around the map. We can start a huge flower garden and breed butterflies for the day and fireflies for the night. We should also all have glowing halos around our heads. o:) There are just too many ways to die as is, better nerf them all out and make killing extinct.

          [snip]
          [edited to remove baiting post]
          Edited by ZOS_Ragnar on September 28, 2018 2:52PM
        • Starlock
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          I'll grant I don't really PvP that much, but I don't recall dying to snipe particularly often. Most common things that seem to come up on my death recap are lethal injections and dawnbreakers I can't see or react to because of animation cancelling.
        • Nyladreas
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          Exodium wrote: »
          Seriously, all this arguing about mag shields which is in my opinion drawing away the attention from the biggest issue in PvP right now..

          Snipe.

          - They CC you from stealth (which exacerbates the next point)
          - They desync meaning while you're getting CC'd by the first snipe, a second and third snipe will hit instantly which means there is NO counterplay
          - They do about 5-7k damage on heavy armour builds, which is in fact stronger than most people's dawnbreakers
          - They add defile, which is already *** considering the ridiculous scaling of befoul
          - AND its now the first *** skill on the bow line, meaning level 20s can walk around in stealth making solo/small scale players lives miserable
          - Nightblades have the safety of being able to stealth if their snipe fails, allowing them to then STALK YOU AND JUST SNIPE YOU AGAIN...

          Like I dont understand. Rune cage got nerfed because it had uninteractable cc's that did damage, yet you have this god damn skill that basically nukes to death before you can even react to it
          And yeah, you've nerfed shields to 40% of Max Health so you're basically putting a bulls-eye on most magicka characters saying come snipe me I'm free AP.

          Who else thinks this skill needs to be one of the priorities?

          Heh heh... Heh... HEH 7k he says...

          HEH... *looks at his asylum Bosmer doing 20-25k *

          HAHAHAHAHAHA....

          Really though... This is not funny.
          Edited by Nyladreas on September 28, 2018 2:36PM
        • Jinchuu
          Jinchuu
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          Zo$ has made it obvious that they only care about catering to stamblades (Nerfmire will turn the game into Elder Stamblade Online) so why would they do anything about the broken state of snipe in pvp?
          Unless you are willing to be a mindless sycophant and/or coddle others due to their insecurities prepare to be harrased by the Orwellian enforcers on these forums. You should also try to refrain from using any words more complex than those used by a small child due to the fact that said enforcers have made it clear that their vocabulary pool is aenemic.
        • Solariken
          Solariken
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          The fact that some of you point the finger at Snipe shows you have no idea what you're talking about. The problem is and always has been Cloak/stealth.

          Without Cloak/stealth, the bow combo is functionally the same as ranged magplar and I don't hear any of you crying about that spec.

          Bow and Snipe are incredibly well-balanced without cheese stealth mechanics. If you die to a non-stealth non-gank bow build it's a severe learn to play issue.

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