Ice hearth was was more of a novelty choice, and seeing that shields got nerfed by beeing critable now shouldn't this set require a look at?
In pvp for example if the new cap is 40% max HP, will this set provide the full shield bonus now?
And even so, shield can get crit and this set is clearly aimed for magicka dps yet all it provides is the critical bonus and some small aoe dps that will dissapear the moment the shield goes down.
Can the dmg proc be separated from the shield? Or should it get reworked?
codestripper wrote: »Ice hearth was was more of a novelty choice, and seeing that shields got nerfed by beeing critable now shouldn't this set require a look at?
In pvp for example if the new cap is 40% max HP, will this set provide the full shield bonus now?
And even so, shield can get crit and this set is clearly aimed for magicka dps yet all it provides is the critical bonus and some small aoe dps that will dissapear the moment the shield goes down.
Can the dmg proc be separated from the shield? Or should it get reworked?
The only reason i've ever seen someone use this set in a PvE senario is on a stamina character in vMA to provide extra survivability. I really don't even see why you'd want to use it anywhere else...
codestripper wrote: »Ice hearth was was more of a novelty choice, and seeing that shields got nerfed by beeing critable now shouldn't this set require a look at?
In pvp for example if the new cap is 40% max HP, will this set provide the full shield bonus now?
And even so, shield can get crit and this set is clearly aimed for magicka dps yet all it provides is the critical bonus and some small aoe dps that will dissapear the moment the shield goes down.
Can the dmg proc be separated from the shield? Or should it get reworked?
The only reason i've ever seen someone use this set in a PvE senario is on a stamina character in vMA to provide extra survivability. I really don't even see why you'd want to use it anywhere else...
That is why I asked because if it remains as it is and not affected by battelspirit it would be a great set now, if they tune it down it will become unusable as it already tries to do two things and if the shield goes down, seeing that the dmg is tied to the shield there will be no point in using it.
But if they leave it as it is, in some builds it could easly offer shields that hit the 40% cap.
Mystrius_Archaion wrote: »That is why I asked because if it remains as it is and not affected by battelspirit it would be a great set now, if they tune it down it will become unusable as it already tries to do two things and if the shield goes down, seeing that the dmg is tied to the shield there will be no point in using it.
But if they leave it as it is, in some builds it could easly offer shields that hit the 40% cap.
There is no "40% shield cap".
There is a "Conjured Ward is capped at 40% of player health" and "Annulment is capped at 40% of player health" in the rep meeting notes, which means those 2 can still stack to 80% of player health.
Every other shield is not capped any different than on live servers.
Mystrius_Archaion wrote: »That is why I asked because if it remains as it is and not affected by battelspirit it would be a great set now, if they tune it down it will become unusable as it already tries to do two things and if the shield goes down, seeing that the dmg is tied to the shield there will be no point in using it.
But if they leave it as it is, in some builds it could easly offer shields that hit the 40% cap.
There is no "40% shield cap".
There is a "Conjured Ward is capped at 40% of player health" and "Annulment is capped at 40% of player health" in the rep meeting notes, which means those 2 can still stack to 80% of player health.
Every other shield is not capped any different than on live servers.
Ohhh, ok, i get it, and what about battle spirit? Do you presume it will affect Ice Hearth?
Mystrius_Archaion wrote: »That is why I asked because if it remains as it is and not affected by battelspirit it would be a great set now, if they tune it down it will become unusable as it already tries to do two things and if the shield goes down, seeing that the dmg is tied to the shield there will be no point in using it.
But if they leave it as it is, in some builds it could easly offer shields that hit the 40% cap.
There is no "40% shield cap".
There is a "Conjured Ward is capped at 40% of player health" and "Annulment is capped at 40% of player health" in the rep meeting notes, which means those 2 can still stack to 80% of player health.
Every other shield is not capped any different than on live servers.
Mystrius_Archaion wrote: »That is why I asked because if it remains as it is and not affected by battelspirit it would be a great set now, if they tune it down it will become unusable as it already tries to do two things and if the shield goes down, seeing that the dmg is tied to the shield there will be no point in using it.
But if they leave it as it is, in some builds it could easly offer shields that hit the 40% cap.
There is no "40% shield cap".
There is a "Conjured Ward is capped at 40% of player health" and "Annulment is capped at 40% of player health" in the rep meeting notes, which means those 2 can still stack to 80% of player health.
Every other shield is not capped any different than on live servers.
You're wrong.
ZOS_RobGarrett wrote: »Shields still stack the same way as before. We didn't change that behavior. The health-based cap is applied per individual shield.Drummerx04 wrote: »Okay, I appreciate the overall direction... but 40% of my health bar on a 24k sorc shield? So Basically why run hardened ward because I'll always be so far over the health cap?
Is this 40% for ALL shields stacking or just each shield individually?
Mystrius_Archaion wrote: »That is why I asked because if it remains as it is and not affected by battelspirit it would be a great set now, if they tune it down it will become unusable as it already tries to do two things and if the shield goes down, seeing that the dmg is tied to the shield there will be no point in using it.
But if they leave it as it is, in some builds it could easly offer shields that hit the 40% cap.
There is no "40% shield cap".
There is a "Conjured Ward is capped at 40% of player health" and "Annulment is capped at 40% of player health" in the rep meeting notes, which means those 2 can still stack to 80% of player health.
Every other shield is not capped any different than on live servers.
You're wrong.ZOS_RobGarrett wrote: »Shields still stack the same way as before. We didn't change that behavior. The health-based cap is applied per individual shield.Drummerx04 wrote: »Okay, I appreciate the overall direction... but 40% of my health bar on a 24k sorc shield? So Basically why run hardened ward because I'll always be so far over the health cap?
Is this 40% for ALL shields stacking or just each shield individually?
Mystrius_Archaion wrote: »That is why I asked because if it remains as it is and not affected by battelspirit it would be a great set now, if they tune it down it will become unusable as it already tries to do two things and if the shield goes down, seeing that the dmg is tied to the shield there will be no point in using it.
But if they leave it as it is, in some builds it could easly offer shields that hit the 40% cap.
There is no "40% shield cap".
There is a "Conjured Ward is capped at 40% of player health" and "Annulment is capped at 40% of player health" in the rep meeting notes, which means those 2 can still stack to 80% of player health.
Every other shield is not capped any different than on live servers.
You're wrong.ZOS_RobGarrett wrote: »Shields still stack the same way as before. We didn't change that behavior. The health-based cap is applied per individual shield.Drummerx04 wrote: »Okay, I appreciate the overall direction... but 40% of my health bar on a 24k sorc shield? So Basically why run hardened ward because I'll always be so far over the health cap?
Is this 40% for ALL shields stacking or just each shield individually?
Where was that stated?
Mystrius_Archaion wrote: »That is why I asked because if it remains as it is and not affected by battelspirit it would be a great set now, if they tune it down it will become unusable as it already tries to do two things and if the shield goes down, seeing that the dmg is tied to the shield there will be no point in using it.
But if they leave it as it is, in some builds it could easly offer shields that hit the 40% cap.
There is no "40% shield cap".
There is a "Conjured Ward is capped at 40% of player health" and "Annulment is capped at 40% of player health" in the rep meeting notes, which means those 2 can still stack to 80% of player health.
Every other shield is not capped any different than on live servers.
You're wrong.
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »That is why I asked because if it remains as it is and not affected by battelspirit it would be a great set now, if they tune it down it will become unusable as it already tries to do two things and if the shield goes down, seeing that the dmg is tied to the shield there will be no point in using it.
But if they leave it as it is, in some builds it could easly offer shields that hit the 40% cap.
There is no "40% shield cap".
There is a "Conjured Ward is capped at 40% of player health" and "Annulment is capped at 40% of player health" in the rep meeting notes, which means those 2 can still stack to 80% of player health.
Every other shield is not capped any different than on live servers.
You're wrong.
Looks like I was right.
Everybody would have seen the obvious answer I saw in what they said if they hadn't jumped to conclusions:
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »That is why I asked because if it remains as it is and not affected by battelspirit it would be a great set now, if they tune it down it will become unusable as it already tries to do two things and if the shield goes down, seeing that the dmg is tied to the shield there will be no point in using it.
But if they leave it as it is, in some builds it could easly offer shields that hit the 40% cap.
There is no "40% shield cap".
There is a "Conjured Ward is capped at 40% of player health" and "Annulment is capped at 40% of player health" in the rep meeting notes, which means those 2 can still stack to 80% of player health.
Every other shield is not capped any different than on live servers.
You're wrong.
Looks like I was right.
Everybody would have seen the obvious answer I saw in what they said if they hadn't jumped to conclusions:
Not the way it was worded. You just had a lucky mis-interpretation of something that was incorrectly written.
But it isn't 1+2=3, is it. The 1 and 2 are completely independent.
Apologies for thinking that when they say 1+2=3, they mean 1+2=3, instead meaning of 1<3 and 2<3.
I obviously must get better at assumptions rather than sticking to the presented information.