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Pet Sorcs make 1 slotted plz

  • f047ys3v3n
    f047ys3v3n
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    Tasear wrote: »
    What would make it worth two bar slots?

    If they were significantly better than normal abilities and did not malfunction. As is, one is basically breath, except it malfunctions and dies to boss mechanics. The other is a DoT that is actually on the weaker side. Really, the pets are not stronger than normal abilities even when they are not malfunctioning and wiping the raid. Having them take two bar slots makes no sense. I have dropped pets and gained dps by doing it. They are not worthwhile, the one exception to this is vCR where the oblivion damage requires you to slot the twilight for heals if you play the downstairs roll which, as a sorc, you do.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • Thraben
    Thraben
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    CasNation wrote: »

    Personally? Nothing. Nothing in this game is worth two slots. The number of abilities is limited enough, and having to double bar abilites cripples build diversity. I am sure some consider it making "interesting choices," but I think it just limits how the class can be played.

    I would prefer pets to be reworked into something similar to the NB shade. A duration-based DoT that can't be killed or targeted, but doesnt require baby-sitting to keep alive. Obviously this would require significant reworks to how the pets currently work, as having an on-demand heal tied to a duration based summon is silly.

    It´s actually not silly, and thus easy to implement (just increase the duration): The NB´s shade is an emergency retreat on its second activation. There´s no reason why e.g. a clannfear shouldn´t have an emergency heal on its second activation.

    Proactively casting pets BEFORE you might need them is typical for any summoner playstyle in ElderScrolls games (except maybe Skyrim).
    Edited by Thraben on September 28, 2018 7:48AM
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
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