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Shields Need To Scale With Spell Damage and Magicka

Valrien
Valrien
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Instead of just magicka.

Damage in general gets higher and higher with each patch. Max Magicka stays relatively the same. Please make shields immune to the power creep!
Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Minno
    Minno
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    Valrien wrote: »
    Instead of just magicka.

    Damage in general gets higher and higher with each patch. Max Magicka stays relatively the same. Please make shields immune to the power creep!

    agreed now that shields take crit and penetration.

    Except health based shields, but those should ignore battlespirit.
  • Bergzorn
    Bergzorn
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    Isn't one reasoning for the ward nerf desaster that it is to easy to defend by just stacking offensive stats?

    So they'll probably give all wards fixed tooltips before they make them scale with spell damage.

    no CP PvP PC/EU

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  • Valrien
    Valrien
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    idk wrote: »
    Valrien wrote: »
    Please make shields immune to the power creep!

    I am pretty sure the current PTS has eliminated any power creep with shields since they have been made mostly unusable in combat. Especially in PvP.

    ...RIP...
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Valrien
    Valrien
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    Bergzorn wrote: »
    Isn't one reasoning for the ward nerf desaster that it is to easy to defend by just stacking offensive stats?

    So they'll probably give all wards fixed tooltips before they make them scale with spell damage.

    It's flawed reasoning since it seems like the devs don't even play their own game since healing scales the same way (better actually since they have crit, max stat, and damage going for them)
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Zaryc
    Zaryc
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    Minno wrote: »
    Valrien wrote: »
    Instead of just magicka.

    Damage in general gets higher and higher with each patch. Max Magicka stays relatively the same. Please make shields immune to the power creep!

    agreed now that shields take crit and penetration.

    Except health based shields, but those should ignore battlespirit.

    This would make Blazing Shield viable again, which is good, but at the same time it would make hp stacking temp pretty OP tho.
  • Koolio
    Koolio
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    My whole ordeal was the Heavy/Light attacks vs shield strength.

    Spell damage effected Light and heavy attacks but not shields

    Max were poorly efficient on light and heavy attack but increased shield strength

    Now max does both but spell damage doesn’t.

    But it would also be hard because of how shield strength would fluctuate with buffs.
  • NyassaV
    NyassaV
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    You make a very important point however what you suggest will not work.

    None of our stats get higher each time the CP cap gets higher. It's all % values. So making spell damage affect it wouldn't help at all really.

    Basically we would have to be putting more into Bastion patch after patch which sorta makes sense but ¯\_(ツ)_/¯

    You make perfect sense and have a good idea but it won't work since our stats just stay the same.
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  • Valrien
    Valrien
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    NyassaV wrote: »
    You make a very important point however what you suggest will not work.

    None of our stats get higher each time the CP cap gets higher. It's all % values. So making spell damage affect it wouldn't help at all really.

    Basically we would have to be putting more into Bastion patch after patch which sorta makes sense but ¯\_(ツ)_/¯

    You make perfect sense and have a good idea but it won't work since our stats just stay the same.

    Not true! ZOS keeps pumping out sets that push raw damage stats like spell damage and spell crit higher and higher (while a PvE example, look at Srioria).
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • waitwhat
    waitwhat
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    There has to be some kind of adjustment to the cast time. The 1-second cannot go live. I was just healing a vet Scalecaller with a pug, and even with hardened ward the sorcs (admittedly far from max CP) struggled to cope with the fire and ice DoTs on Zaan. The dungeon would have been impossible for them if they had to wait 1 second for their primary defense to activate, all the while not being able to cast anything else.

    Put another way: if the 1 second cast time goes live, not only will healers be required for 4-man content, but Kagrenac's Hope as well.
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  • Minno
    Minno
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    Zaryc wrote: »
    Minno wrote: »
    Valrien wrote: »
    Instead of just magicka.

    Damage in general gets higher and higher with each patch. Max Magicka stays relatively the same. Please make shields immune to the power creep!

    agreed now that shields take crit and penetration.

    Except health based shields, but those should ignore battlespirit.

    This would make Blazing Shield viable again, which is good, but at the same time it would make hp stacking temp pretty OP tho.

    You lose a lot to get 60k health and a 12k shield. Especially if your sustain is so bad you can only cast that shield maybe 2-3 times. I have fought some of these high health trollplars and you can literally stand still healing yourself with your purge hot. The only problem they currently cause is in xv1 scenarios where they are using vamp drain to cc you constantly eventually draining you of stamina while healing themselves for ALOT (on PTS this will be alleviated since restoring rune will help offset your stamina drain for cc breaks.)
  • LiquidPony
    LiquidPony
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    Valrien wrote: »
    NyassaV wrote: »
    You make a very important point however what you suggest will not work.

    None of our stats get higher each time the CP cap gets higher. It's all % values. So making spell damage affect it wouldn't help at all really.

    Basically we would have to be putting more into Bastion patch after patch which sorta makes sense but ¯\_(ツ)_/¯

    You make perfect sense and have a good idea but it won't work since our stats just stay the same.

    Not true! ZOS keeps pumping out sets that push raw damage stats like spell damage and spell crit higher and higher (while a PvE example, look at Srioria).

    Siroria's like ... the only example of this though.

    All of the other meta sets are old. Mother's Sorrow, BSW, Ravager, Advancing Yokeda ... they've all been around forever. Relequen is another new set in the meta but its raw stats are irrelevant, it's just a super-powerful proc set. The sets from Morrowind (Master Architect, War Machine, War Maiden, etc.) were not "raw stat" sets either.

    And in the other direction, BSW *used to be* much more powerful than it is now. It was 20% chance of +600 Spell Damage (which is the same ceiling as the max Siroria buff), now it's 15% chance of +525 Spell Damage.
  • waitwhat
    waitwhat
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    LiquidPony wrote: »
    Valrien wrote: »
    NyassaV wrote: »
    You make a very important point however what you suggest will not work.

    None of our stats get higher each time the CP cap gets higher. It's all % values. So making spell damage affect it wouldn't help at all really.

    Basically we would have to be putting more into Bastion patch after patch which sorta makes sense but ¯\_(ツ)_/¯

    You make perfect sense and have a good idea but it won't work since our stats just stay the same.

    Not true! ZOS keeps pumping out sets that push raw damage stats like spell damage and spell crit higher and higher (while a PvE example, look at Srioria).

    Siroria's like ... the only example of this though.

    All of the other meta sets are old. Mother's Sorrow, BSW, Ravager, Advancing Yokeda ... they've all been around forever. Relequen is another new set in the meta but its raw stats are irrelevant, it's just a super-powerful proc set. The sets from Morrowind (Master Architect, War Machine, War Maiden, etc.) were not "raw stat" sets either.

    And in the other direction, BSW *used to be* much more powerful than it is now. It was 20% chance of +600 Spell Damage (which is the same ceiling as the max Siroria buff), now it's 15% chance of +525 Spell Damage.
    LiquidPony wrote: »
    Valrien wrote: »
    NyassaV wrote: »
    You make a very important point however what you suggest will not work.

    None of our stats get higher each time the CP cap gets higher. It's all % values. So making spell damage affect it wouldn't help at all really.

    Basically we would have to be putting more into Bastion patch after patch which sorta makes sense but ¯\_(ツ)_/¯

    You make perfect sense and have a good idea but it won't work since our stats just stay the same.

    Not true! ZOS keeps pumping out sets that push raw damage stats like spell damage and spell crit higher and higher (while a PvE example, look at Srioria).

    Siroria's like ... the only example of this though.

    All of the other meta sets are old. Mother's Sorrow, BSW, Ravager, Advancing Yokeda ... they've all been around forever. Relequen is another new set in the meta but its raw stats are irrelevant, it's just a super-powerful proc set. The sets from Morrowind (Master Architect, War Machine, War Maiden, etc.) were not "raw stat" sets either.

    And in the other direction, BSW *used to be* much more powerful than it is now. It was 20% chance of +600 Spell Damage (which is the same ceiling as the max Siroria buff), now it's 15% chance of +525 Spell Damage.

    Well, Advancing Yokeda has been around forever, but it only became a viable DPS set with jewerly crafting, because we could trait change its jewelry from healthy. Not sure that makes much a difference to your point, but I did want to make a point-of-fact correction.
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    "Read the ******* lorebook."
  • LiquidPony
    LiquidPony
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    waitwhat wrote: »
    LiquidPony wrote: »
    Valrien wrote: »
    NyassaV wrote: »
    You make a very important point however what you suggest will not work.

    None of our stats get higher each time the CP cap gets higher. It's all % values. So making spell damage affect it wouldn't help at all really.

    Basically we would have to be putting more into Bastion patch after patch which sorta makes sense but ¯\_(ツ)_/¯

    You make perfect sense and have a good idea but it won't work since our stats just stay the same.

    Not true! ZOS keeps pumping out sets that push raw damage stats like spell damage and spell crit higher and higher (while a PvE example, look at Srioria).

    Siroria's like ... the only example of this though.

    All of the other meta sets are old. Mother's Sorrow, BSW, Ravager, Advancing Yokeda ... they've all been around forever. Relequen is another new set in the meta but its raw stats are irrelevant, it's just a super-powerful proc set. The sets from Morrowind (Master Architect, War Machine, War Maiden, etc.) were not "raw stat" sets either.

    And in the other direction, BSW *used to be* much more powerful than it is now. It was 20% chance of +600 Spell Damage (which is the same ceiling as the max Siroria buff), now it's 15% chance of +525 Spell Damage.
    LiquidPony wrote: »
    Valrien wrote: »
    NyassaV wrote: »
    You make a very important point however what you suggest will not work.

    None of our stats get higher each time the CP cap gets higher. It's all % values. So making spell damage affect it wouldn't help at all really.

    Basically we would have to be putting more into Bastion patch after patch which sorta makes sense but ¯\_(ツ)_/¯

    You make perfect sense and have a good idea but it won't work since our stats just stay the same.

    Not true! ZOS keeps pumping out sets that push raw damage stats like spell damage and spell crit higher and higher (while a PvE example, look at Srioria).

    Siroria's like ... the only example of this though.

    All of the other meta sets are old. Mother's Sorrow, BSW, Ravager, Advancing Yokeda ... they've all been around forever. Relequen is another new set in the meta but its raw stats are irrelevant, it's just a super-powerful proc set. The sets from Morrowind (Master Architect, War Machine, War Maiden, etc.) were not "raw stat" sets either.

    And in the other direction, BSW *used to be* much more powerful than it is now. It was 20% chance of +600 Spell Damage (which is the same ceiling as the max Siroria buff), now it's 15% chance of +525 Spell Damage.

    Well, Advancing Yokeda has been around forever, but it only became a viable DPS set with jewerly crafting, because we could trait change its jewelry from healthy. Not sure that makes much a difference to your point, but I did want to make a point-of-fact correction.

    It doesn't make any difference. Advancing Yokeda's crit bonus is almost exactly the same as Leviathan, it's just that Advancing Yokeda is a proc set, and since everyone uses Relequen (which has to be active on both bars), Advancing Yokeda is better.

    On the other hand, there's really no alternative to Ravager as far as pure stats go and it wasn't viable in PvE before jewelry crafting/transmutation. But both Ravager and Berserking Warrior were always workable as PvP sets.
  • Emma_Overload
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    NyassaV wrote: »
    You make a very important point however what you suggest will not work.

    None of our stats get higher each time the CP cap gets higher. It's all % values. So making spell damage affect it wouldn't help at all really.

    Basically we would have to be putting more into Bastion patch after patch which sorta makes sense but ¯\_(ツ)_/¯

    You make perfect sense and have a good idea but it won't work since our stats just stay the same.

    It would give Sorcs some options for more interesting sets than Necropotence.
    #CAREBEARMASTERRACE
  • Stibbons
    Stibbons
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    Shield are just fine in now in pts.
  • Dr.NRG
    Dr.NRG
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    Valrien wrote: »
    Instead of just magicka.

    Damage in general gets higher and higher with each patch. Max Magicka stays relatively the same. Please make shields immune to the power creep!

    Oh hell no lol! Unless you keep the cast time of course, then I dont care. Otherwise this is bad idea lol might aswell do the opposite and make shields scale of health only!
    Edited by Dr.NRG on September 26, 2018 8:28PM
    .
  • fullheartcontainer
    fullheartcontainer
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    Too late - class rep notes are out. They are going to cap shields at 40%of max health so they are going to be weaker than ever.
    Class rep notes
    Edited by fullheartcontainer on September 27, 2018 4:24AM
  • ccfeeling
    ccfeeling
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    I don't know how I survive in hard content .

    I am pretty sure healer cannot survive too .
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    waitwhat wrote: »
    There has to be some kind of adjustment to the cast time. The 1-second cannot go live. I was just healing a vet Scalecaller with a pug, and even with hardened ward the sorcs (admittedly far from max CP) struggled to cope with the fire and ice DoTs on Zaan. The dungeon would have been impossible for them if they had to wait 1 second for their primary defense to activate, all the while not being able to cast anything else.

    Put another way: if the 1 second cast time goes live, not only will healers be required for 4-man content, but Kagrenac's Hope as well.

    I actually like this healers could be needed. On live you don’t need a healer for most content and when you do they always a set that buffs group damage. The roles of healers and tanks is to support buff DPS. Healers being forced to run healing and sustain sets was long overdue.
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  • Bergzorn
    Bergzorn
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    Bergzorn wrote: »
    they'll probably give all wards fixed tooltips
    They are going to cap shields at 40%of max health

    Close enough.

    no CP PvP PC/EU

    EP Zergborn
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  • Vahrokh
    Vahrokh
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    Bergzorn wrote: »
    Isn't one reasoning for the ward nerf desaster that it is to easy to defend by just stacking offensive stats?

    So they'll probably give all wards fixed tooltips before they make them scale with spell damage.

    If this was, then you'd also see drastic nerfs to stamina specs ability to deal damage while healing.
  • Bergzorn
    Bergzorn
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    I know about the healing, I'm not arguing for the Developers. I just feel to cynic about the changes to write something constructive. The change away from a cast time gives me a little bit of hope, but there is still a a severe lack of compensation given that shields were not overperforming against opponents of similar skill level.
    no CP PvP PC/EU

    EP Zergborn
    DC Wobbling Disaster

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