leepalmer95 wrote: »This is a stupid request
I'm a solo player that doesn't use swift on any of my toons and I have no issues with it. I have yet to have any amount of swift kill me.
If it bothers anyone maybe stop chasing people.
Now Forward Momentum is a whole other ball of wax. I do feel this ability is over the top. It's great when your build can utilize it, but you really feel the loss if you have to use Rally and rely on the wopping 3 second immunity from Shuffle.
Instead of nerfing it though, I'd rather see a buff to the other immunity abilities.
Swift doesn't kill you it makes other people impossible to hit or actually chase.
Swift was most likely designed as a soft snare mitigation tool in response of the many PvP complaints about the huge amount of stackable snares that made combat feel really sluggish.
The issue is that Forward Momentum grants a long full snare and root immunity, rather than a mitigation (say 50% reduction on snare effectiveness and duration as well as a root removal and 2 sec immunity to root would be better).
With the current Forward Momentum + Immovable Speed pots people are already super fast and unstoppable .
Swift is only the tip of the Iceberg meaning it's a tiny part but it is also the only thing that myopic minds are able to see.
Meanwhile Swift introduced a lot of fresh air in PvE and ruining PvErs experience just because of a misinterpretation of an issue is simply really sad.
Please also take PvErs concerns about an unwanted Swift nerf to the Dev team @ZOS_GinaBruno . Thank you.
Edit for typos
They hinted at us in the meeting yesterday that they will adjust swift and even possibly major expedition to reduce the speed in pvp...
Problem is that if you fight players that have both 3 swift and major expedition, it's almost impossible to hit them with single target abilities. That's why steel tornado is so dominant as an execute at the moment, because it HITS, instead of reverse slice for example which is often impossible to hit.
Swift is not the problem the long snare/immobilation immunity from forward momentum is, pls ZOS let the combat team take note of this.
Swift is not the problem the long snare/immobilation immunity from forward momentum is, pls ZOS let the combat team take note of this.
It's not the snare/immobilisation immunity from forward momentum, it's because swift makes it too OP, we were totally fine with momentum before swift, pls ZOS let the combat team take a note of this.
NERF SWIFT.
Swift is not the problem the long snare/immobilation immunity from forward momentum is, pls ZOS let the combat team take note of this.
It's not the snare/immobilisation immunity from forward momentum, it's because swift makes it too OP, we were totally fine with momentum before swift, pls ZOS let the combat team take a note of this.
NERF SWIFT.
Swift is going to be nerfed and apparently, so is Major Expedition (enjoy your riding simulator in Cyrodiil).
But even if they nerf Swift by 50% and put Major Expedition at 25% instead of 30%, you are still looking at 40% speed increase that you won't be able to counter thanks to Forward Momentum.
If FM stays the way it is, only removing Swift from the game (or from PvP) can make a small difference but now that people got a taste of speed power, the speed meta will simply remain.
People were mostly running Rally, this is why FM was not that big of an issue before Summerset.
Now that they found out the real power of a full immunity, they won't let go of FM and again, the speed meta will remain.
But I guess I don't care, as long as any further nerf to speed is kept out of PvE.
Swift was most likely designed as a soft snare mitigation tool in response of the many PvP complaints about the huge amount of stackable snares that made combat feel really sluggish.
The issue is that Forward Momentum grants a long full snare and root immunity, rather than a mitigation (say 50% reduction on snare effectiveness and duration as well as a root removal and 2 sec immunity to root would be better).
With the current Forward Momentum + Immovable Speed pots people are already super fast and unstoppable .
Swift is only the tip of the Iceberg meaning it's a tiny part but it is also the only thing that myopic minds are able to see.
Meanwhile Swift introduced a lot of fresh air in PvE and ruining PvErs experience just because of a misinterpretation of an issue is simply really sad.
Please also take PvErs concerns about an unwanted Swift nerf to the Dev team @ZOS_GinaBruno . Thank you.
Edit for typos
They hinted at us in the meeting yesterday that they will adjust swift and even possibly major expedition to reduce the speed in pvp...
Problem is that if you fight players that have both 3 swift and major expedition, it's almost impossible to hit them with single target abilities. That's why steel tornado is so dominant as an execute at the moment, because it HITS, instead of reverse slice for example which is often impossible to hit.
Mojomonkeyman wrote: »Swift was most likely designed as a soft snare mitigation tool in response of the many PvP complaints about the huge amount of stackable snares that made combat feel really sluggish.
The issue is that Forward Momentum grants a long full snare and root immunity, rather than a mitigation (say 50% reduction on snare effectiveness and duration as well as a root removal and 2 sec immunity to root would be better).
With the current Forward Momentum + Immovable Speed pots people are already super fast and unstoppable .
Swift is only the tip of the Iceberg meaning it's a tiny part but it is also the only thing that myopic minds are able to see.
Meanwhile Swift introduced a lot of fresh air in PvE and ruining PvErs experience just because of a misinterpretation of an issue is simply really sad.
Please also take PvErs concerns about an unwanted Swift nerf to the Dev team @ZOS_GinaBruno . Thank you.
Edit for typos
They hinted at us in the meeting yesterday that they will adjust swift and even possibly major expedition to reduce the speed in pvp...
Problem is that if you fight players that have both 3 swift and major expedition, it's almost impossible to hit them with single target abilities. That's why steel tornado is so dominant as an execute at the moment, because it HITS, instead of reverse slice for example which is often impossible to hit.
And again, they are going for the flat nerf instead of separating between stamina & magicka toolsets - forward momentum paired with swift is the problem since it eliminates all possible counters.
Chilly-McFreeze wrote: »Mojomonkeyman wrote: »Swift was most likely designed as a soft snare mitigation tool in response of the many PvP complaints about the huge amount of stackable snares that made combat feel really sluggish.
The issue is that Forward Momentum grants a long full snare and root immunity, rather than a mitigation (say 50% reduction on snare effectiveness and duration as well as a root removal and 2 sec immunity to root would be better).
With the current Forward Momentum + Immovable Speed pots people are already super fast and unstoppable .
Swift is only the tip of the Iceberg meaning it's a tiny part but it is also the only thing that myopic minds are able to see.
Meanwhile Swift introduced a lot of fresh air in PvE and ruining PvErs experience just because of a misinterpretation of an issue is simply really sad.
Please also take PvErs concerns about an unwanted Swift nerf to the Dev team @ZOS_GinaBruno . Thank you.
Edit for typos
They hinted at us in the meeting yesterday that they will adjust swift and even possibly major expedition to reduce the speed in pvp...
Problem is that if you fight players that have both 3 swift and major expedition, it's almost impossible to hit them with single target abilities. That's why steel tornado is so dominant as an execute at the moment, because it HITS, instead of reverse slice for example which is often impossible to hit.
And again, they are going for the flat nerf instead of separating between stamina & magicka toolsets - forward momentum paired with swift is the problem since it eliminates all possible counters.
And I always thought FM/shuffle is the counter to snares...
Mojomonkeyman wrote: »Chilly-McFreeze wrote: »Mojomonkeyman wrote: »Swift was most likely designed as a soft snare mitigation tool in response of the many PvP complaints about the huge amount of stackable snares that made combat feel really sluggish.
The issue is that Forward Momentum grants a long full snare and root immunity, rather than a mitigation (say 50% reduction on snare effectiveness and duration as well as a root removal and 2 sec immunity to root would be better).
With the current Forward Momentum + Immovable Speed pots people are already super fast and unstoppable .
Swift is only the tip of the Iceberg meaning it's a tiny part but it is also the only thing that myopic minds are able to see.
Meanwhile Swift introduced a lot of fresh air in PvE and ruining PvErs experience just because of a misinterpretation of an issue is simply really sad.
Please also take PvErs concerns about an unwanted Swift nerf to the Dev team @ZOS_GinaBruno . Thank you.
Edit for typos
They hinted at us in the meeting yesterday that they will adjust swift and even possibly major expedition to reduce the speed in pvp...
Problem is that if you fight players that have both 3 swift and major expedition, it's almost impossible to hit them with single target abilities. That's why steel tornado is so dominant as an execute at the moment, because it HITS, instead of reverse slice for example which is often impossible to hit.
And again, they are going for the flat nerf instead of separating between stamina & magicka toolsets - forward momentum paired with swift is the problem since it eliminates all possible counters.
And I always thought FM/shuffle is the counter to snares...
In its pre-swift/pre-nerfed snares era it was. Things have changed now, obviously. Snares are not only heavily nerfed in duration but also softcountered by Swift. The combination of a hardcounter (FM) with 2x the duration of any snare + softcounter with permanent uptime (Swift) is making snares/immobilizes worthless against a vast majority of stamina setups.
Chilly-McFreeze wrote: »Mojomonkeyman wrote: »Chilly-McFreeze wrote: »Mojomonkeyman wrote: »Swift was most likely designed as a soft snare mitigation tool in response of the many PvP complaints about the huge amount of stackable snares that made combat feel really sluggish.
The issue is that Forward Momentum grants a long full snare and root immunity, rather than a mitigation (say 50% reduction on snare effectiveness and duration as well as a root removal and 2 sec immunity to root would be better).
With the current Forward Momentum + Immovable Speed pots people are already super fast and unstoppable .
Swift is only the tip of the Iceberg meaning it's a tiny part but it is also the only thing that myopic minds are able to see.
Meanwhile Swift introduced a lot of fresh air in PvE and ruining PvErs experience just because of a misinterpretation of an issue is simply really sad.
Please also take PvErs concerns about an unwanted Swift nerf to the Dev team @ZOS_GinaBruno . Thank you.
Edit for typos
They hinted at us in the meeting yesterday that they will adjust swift and even possibly major expedition to reduce the speed in pvp...
Problem is that if you fight players that have both 3 swift and major expedition, it's almost impossible to hit them with single target abilities. That's why steel tornado is so dominant as an execute at the moment, because it HITS, instead of reverse slice for example which is often impossible to hit.
And again, they are going for the flat nerf instead of separating between stamina & magicka toolsets - forward momentum paired with swift is the problem since it eliminates all possible counters.
And I always thought FM/shuffle is the counter to snares...
In its pre-swift/pre-nerfed snares era it was. Things have changed now, obviously. Snares are not only heavily nerfed in duration but also softcountered by Swift. The combination of a hardcounter (FM) with 2x the duration of any snare + softcounter with permanent uptime (Swift) is making snares/immobilizes worthless against a vast majority of stamina setups.
What will happen when ZOS reduces major Expedition and, should they decide to, nerf snare immunity skills? I think it will purely annoy people to the point where they feel forced to run swift, to be somewhat mobile against perma-snaring, chasing zergs and in general.
Mojomonkeyman wrote: »Swift was most likely designed as a soft snare mitigation tool in response of the many PvP complaints about the huge amount of stackable snares that made combat feel really sluggish.
The issue is that Forward Momentum grants a long full snare and root immunity, rather than a mitigation (say 50% reduction on snare effectiveness and duration as well as a root removal and 2 sec immunity to root would be better).
With the current Forward Momentum + Immovable Speed pots people are already super fast and unstoppable .
Swift is only the tip of the Iceberg meaning it's a tiny part but it is also the only thing that myopic minds are able to see.
Meanwhile Swift introduced a lot of fresh air in PvE and ruining PvErs experience just because of a misinterpretation of an issue is simply really sad.
Please also take PvErs concerns about an unwanted Swift nerf to the Dev team @ZOS_GinaBruno . Thank you.
Edit for typos
They hinted at us in the meeting yesterday that they will adjust swift and even possibly major expedition to reduce the speed in pvp...
Problem is that if you fight players that have both 3 swift and major expedition, it's almost impossible to hit them with single target abilities. That's why steel tornado is so dominant as an execute at the moment, because it HITS, instead of reverse slice for example which is often impossible to hit.
And again, they are going for the flat nerf instead of separating between stamina & magicka toolsets - forward momentum paired with swift is the problem since it eliminates all possible counters.
Mojomonkeyman wrote: »Swift was most likely designed as a soft snare mitigation tool in response of the many PvP complaints about the huge amount of stackable snares that made combat feel really sluggish.
The issue is that Forward Momentum grants a long full snare and root immunity, rather than a mitigation (say 50% reduction on snare effectiveness and duration as well as a root removal and 2 sec immunity to root would be better).
With the current Forward Momentum + Immovable Speed pots people are already super fast and unstoppable .
Swift is only the tip of the Iceberg meaning it's a tiny part but it is also the only thing that myopic minds are able to see.
Meanwhile Swift introduced a lot of fresh air in PvE and ruining PvErs experience just because of a misinterpretation of an issue is simply really sad.
Please also take PvErs concerns about an unwanted Swift nerf to the Dev team @ZOS_GinaBruno . Thank you.
Edit for typos
They hinted at us in the meeting yesterday that they will adjust swift and even possibly major expedition to reduce the speed in pvp...
Problem is that if you fight players that have both 3 swift and major expedition, it's almost impossible to hit them with single target abilities. That's why steel tornado is so dominant as an execute at the moment, because it HITS, instead of reverse slice for example which is often impossible to hit.
And again, they are going for the flat nerf instead of separating between stamina & magicka toolsets - forward momentum paired with swift is the problem since it eliminates all possible counters.
IZZEFlameLash wrote: »Nerf Swift. It's overperforming. Single target abilities are not really hitting people using Swift.
Ragnaroek93 wrote: »I think they shouldn't nerf Swift but it shouldn't stack with other Swift jewelry traits.Mojomonkeyman wrote: »Swift was most likely designed as a soft snare mitigation tool in response of the many PvP complaints about the huge amount of stackable snares that made combat feel really sluggish.
The issue is that Forward Momentum grants a long full snare and root immunity, rather than a mitigation (say 50% reduction on snare effectiveness and duration as well as a root removal and 2 sec immunity to root would be better).
With the current Forward Momentum + Immovable Speed pots people are already super fast and unstoppable .
Swift is only the tip of the Iceberg meaning it's a tiny part but it is also the only thing that myopic minds are able to see.
Meanwhile Swift introduced a lot of fresh air in PvE and ruining PvErs experience just because of a misinterpretation of an issue is simply really sad.
Please also take PvErs concerns about an unwanted Swift nerf to the Dev team @ZOS_GinaBruno . Thank you.
Edit for typos
They hinted at us in the meeting yesterday that they will adjust swift and even possibly major expedition to reduce the speed in pvp...
Problem is that if you fight players that have both 3 swift and major expedition, it's almost impossible to hit them with single target abilities. That's why steel tornado is so dominant as an execute at the moment, because it HITS, instead of reverse slice for example which is often impossible to hit.
And again, they are going for the flat nerf instead of separating between stamina & magicka toolsets - forward momentum paired with swift is the problem since it eliminates all possible counters.
I don't know, fighting a mag build (with Wings, Purge or Mist Form) who uses speedpots and Swift should be really disgusting as well. Imo speedpots are a bigger problem than Swift to be honest.
IZZEFlameLash wrote: »Nerf Swift. It's overperforming. Single target abilities are not really hitting people using Swift.
Huh; I don’t have trouble landing single target abilities on people with swift. Again it’s a huge problem targeting people running in huge zergs.. which some in this thread do *grin*.
As for forward momentum; if they nerf it you know what’s going to happen... stamblades are going to be even more overpowered cause guess what they generally run and will be able to get away with compared to other classes.
I foresee a cascade of nerfs that end up nerfing everyone but that class to honest.
Mojomonkeyman wrote: »Ragnaroek93 wrote: »I think they shouldn't nerf Swift but it shouldn't stack with other Swift jewelry traits.Mojomonkeyman wrote: »Swift was most likely designed as a soft snare mitigation tool in response of the many PvP complaints about the huge amount of stackable snares that made combat feel really sluggish.
The issue is that Forward Momentum grants a long full snare and root immunity, rather than a mitigation (say 50% reduction on snare effectiveness and duration as well as a root removal and 2 sec immunity to root would be better).
With the current Forward Momentum + Immovable Speed pots people are already super fast and unstoppable .
Swift is only the tip of the Iceberg meaning it's a tiny part but it is also the only thing that myopic minds are able to see.
Meanwhile Swift introduced a lot of fresh air in PvE and ruining PvErs experience just because of a misinterpretation of an issue is simply really sad.
Please also take PvErs concerns about an unwanted Swift nerf to the Dev team @ZOS_GinaBruno . Thank you.
Edit for typos
They hinted at us in the meeting yesterday that they will adjust swift and even possibly major expedition to reduce the speed in pvp...
Problem is that if you fight players that have both 3 swift and major expedition, it's almost impossible to hit them with single target abilities. That's why steel tornado is so dominant as an execute at the moment, because it HITS, instead of reverse slice for example which is often impossible to hit.
And again, they are going for the flat nerf instead of separating between stamina & magicka toolsets - forward momentum paired with swift is the problem since it eliminates all possible counters.
I don't know, fighting a mag build (with Wings, Purge or Mist Form) who uses speedpots and Swift should be really disgusting as well. Imo speedpots are a bigger problem than Swift to be honest.
Wings & Purge provide no immunity and cost vastly more than FM. Mist Form disables the ability to attack (opposed to FM which was a huge enabler for the rise of spin-to-win) and regenerate main ressource. Magicka swift builds will always be worse than Stamina swift builds simply because of how powerful and free of restrictions FM is. I elaborated on that for a while some posts back.
I like how you chose to apply the wording "should be". That's the point, almost every single HA stambuild these days is walking at 140%-170% with permanent snare immunity. How many non-duel HA Rally builds do you see? How many magicka builds with permanent uptime of snare immunity (defensively AND offensively) do you meet? I don't see many of those, simply because the only way to achieve offensive snare immunity is, again, FM and to lesser extend Shuffle.
Swift was most likely designed as a soft snare mitigation tool in response of the many PvP complaints about the huge amount of stackable snares that made combat feel really sluggish.
The issue is that Forward Momentum grants a long full snare and root immunity, rather than a mitigation (say 50% reduction on snare effectiveness and duration as well as a root removal and 2 sec immunity to root would be better).
With the current Forward Momentum + Immovable Speed pots people are already super fast and unstoppable .
Swift is only the tip of the Iceberg meaning it's a tiny part but it is also the only thing that myopic minds are able to see.
Meanwhile Swift introduced a lot of fresh air in PvE and ruining PvErs experience just because of a misinterpretation of an issue is simply really sad.
Please also take PvErs concerns about an unwanted Swift nerf to the Dev team @ZOS_GinaBruno . Thank you.
Edit for typos
They hinted at us in the meeting yesterday that they will adjust swift and even possibly major expedition to reduce the speed in pvp...
Problem is that if you fight players that have both 3 swift and major expedition, it's almost impossible to hit them with single target abilities. That's why steel tornado is so dominant as an execute at the moment, because it HITS, instead of reverse slice for example which is often impossible to hit.
Snares: there are a multitude of them and they are all stackable. In theory, one can immobilize completely someone just by stacking snares.So snares counters are a necessity.
Snare counters:
1. Rapid Maneuvers and morphs: both grant snare, root Immunity and Major Expedition. Cannot cast any spells .Retreating morph also removes any previously applied. Cost: 8100 stamina
2. Shuffle: removes and grants Immunity to snares for up to 3.5 secs. Grants Major Evasion. Requires 5 pieces of Medium Armor equipped. Cost: 4320 stamina
3. Mist Form: removes and grants Immunity to roots and all disabling effects for 4 secs. Takes 75% less damage. Elusive morph also grants Major Expedition. Can't regen Magika nor be healed, nor sprint nor do anything while in Form. Requires Vampirism. Cost: 5670 magika
4. Forward Momentum: Removes snares and roots and grants Immunity to them for 8 secs. Also grants Major Brutality and heal you for 119 every 2 secs. Requires 2 handed equipped. Cost: 2971 stamina
5. Reflecting Plate: removes snares on activation. Reflect up to 4 projectiles over 6 secs. Requires DK. Cost: 3510 magika
6. Purge: removes 2 negative effects and reduces the duration of any further negative effects by 50% for 6 seconds. Not snare specific, so RNG dependent. Cost: 8100/5130 (morh) magika
7. Cleansing Ritual: like Purge, RNG dependent, removes from 2 to 5 harmful effect (depending on morph) heals and deals damage in AoE (depending on morph) and grants synergy. Requires Templar. Cost: 4320 magika
8. Icy Aura passive, rank II: reduce the effectiveness of snares by 15%. Requires Warden. No cost.
There are also a number of sets that can be used as snare counters, although none grants removal and/or immunity.
- Light Armor:
1. Curse Eater: reduces the duration of all negative effects applied to you by 20%.
2. Robes of the Hist: While you are affected by a disabling effect, immobilization, or snare, you heal for 2500 Health every 1 second.
- Medium Armor:
1. Barkskin: Reduces the duration of immobilizations and snares on you by 50%. When an immobilization or snare is applied to you, heal for 2000 Health and restore 1000 Stamina. This effect can occur once every 5 seconds.
2. Ranger's gait: Reduce the effectiveness of snares applied to you by 50%.
- Heavy Armor:
MIA
Is there anything in this list that stands out for:
- longer duration +
- lower cost +
- lower drawbacks +
- full (uncapped in number) removal + total (uncapped in number) immunity
?
edit: typos
Mojomonkeyman wrote: »Swift was most likely designed as a soft snare mitigation tool in response of the many PvP complaints about the huge amount of stackable snares that made combat feel really sluggish.
The issue is that Forward Momentum grants a long full snare and root immunity, rather than a mitigation (say 50% reduction on snare effectiveness and duration as well as a root removal and 2 sec immunity to root would be better).
With the current Forward Momentum + Immovable Speed pots people are already super fast and unstoppable .
Swift is only the tip of the Iceberg meaning it's a tiny part but it is also the only thing that myopic minds are able to see.
Meanwhile Swift introduced a lot of fresh air in PvE and ruining PvErs experience just because of a misinterpretation of an issue is simply really sad.
Please also take PvErs concerns about an unwanted Swift nerf to the Dev team @ZOS_GinaBruno . Thank you.
Edit for typos
They hinted at us in the meeting yesterday that they will adjust swift and even possibly major expedition to reduce the speed in pvp...
Problem is that if you fight players that have both 3 swift and major expedition, it's almost impossible to hit them with single target abilities. That's why steel tornado is so dominant as an execute at the moment, because it HITS, instead of reverse slice for example which is often impossible to hit.
And again, they are going for the flat nerf instead of separating between stamina & magicka toolsets - forward momentum paired with swift is the problem since it eliminates all possible counters.
Swift was most likely designed as a soft snare mitigation tool in response of the many PvP complaints about the huge amount of stackable snares that made combat feel really sluggish.
The issue is that Forward Momentum grants a long full snare and root immunity, rather than a mitigation (say 50% reduction on snare effectiveness and duration as well as a root removal and 2 sec immunity to root would be better).
With the current Forward Momentum + Immovable Speed pots people are already super fast and unstoppable .
Swift is only the tip of the Iceberg meaning it's a tiny part but it is also the only thing that myopic minds are able to see.
Meanwhile Swift introduced a lot of fresh air in PvE and ruining PvErs experience just because of a misinterpretation of an issue is simply really sad.
Please also take PvErs concerns about an unwanted Swift nerf to the Dev team @ZOS_GinaBruno . Thank you.
Edit for typos
They hinted at us in the meeting yesterday that they will adjust swift and even possibly major expedition to reduce the speed in pvp...
Problem is that if you fight players that have both 3 swift and major expedition, it's almost impossible to hit them with single target abilities. That's why steel tornado is so dominant as an execute at the moment, because it HITS, instead of reverse slice for example which is often impossible to hit.
Thank you so much for your answer
I'm sad to see that they are looking at the wrong end of the problem, as a single 70% snare negates both 3x Swift + Major Expedition.
But there is nothing that negates Forward Momentum. There is no possible counter to FW. It is FM that allows super un-negated, un-conterable speed.
So I guess LA and Heavy specs will remain slow as snails.
Can you please push for those changes (whatever they are planning) to be introduced via Battle Spirit?
If any nerf is going to happen, it needs to stay out of PvE.
Thanks again
Forward momentum was perfectly fine before the swift trait was introduced.
LEAVE FM ALONE.
There were and still are too many farking roots and snares in this game. Can't beat them with skill? Root and snare them to death.
If the intro of the swift trait was too much then change the damn swift trait.
Honestly if the guy wants to play marathon simulator and run away, fine. I'd rather continue on my way to fight his buds at the keep.
Sorry pve farmers, WE (I farm too) did fine farming before swift, we will continue to do fine if it's reduced. There are plenty of other farming sets to use.
Can't beat roots/snares with skill. Press one button to ignore it all. Ah yes this is much better because it screws over them, not me. Because that is how balance works... /s
The fact still is no one complained about forward momentum until swift was a thing.
NO ONE
So now swift a thing and FM is the problem?
No, swift is the problem as stated
"The targeting can't keep up because the speed is too much"
Has nothing to do with FM.
Forward momentum was perfectly fine before the swift trait was introduced.
LEAVE FM ALONE.
There were and still are too many farking roots and snares in this game. Can't beat them with skill? Root and snare them to death.
If the intro of the swift trait was too much then change the damn swift trait.
Honestly if the guy wants to play marathon simulator and run away, fine. I'd rather continue on my way to fight his buds at the keep.
Sorry pve farmers, WE (I farm too) did fine farming before swift, we will continue to do fine if it's reduced. There are plenty of other farming sets to use.
Can't beat roots/snares with skill. Press one button to ignore it all. Ah yes this is much better because it screws over them, not me. Because that is how balance works... /s
The fact still is no one complained about forward momentum until swift was a thing.
NO ONE
So now swift a thing and FM is the problem?
No, swift is the problem as stated
"The targeting can't keep up because the speed is too much"
Has nothing to do with FM.
Bull *** mate. FM was complained about for a long time. I even use it on my MDK because its so strong. No swift. Complete cheap immunity to snares and control is OP. Swift just makes it worse.
Swift was most likely designed as a soft snare mitigation tool in response of the many PvP complaints about the huge amount of stackable snares that made combat feel really sluggish.
The issue is that Forward Momentum grants a long full snare and root immunity, rather than a mitigation (say 50% reduction on snare effectiveness and duration as well as a root removal and 2 sec immunity to root would be better).
With the current Forward Momentum + Immovable Speed pots people are already super fast and unstoppable .
Swift is only the tip of the Iceberg meaning it's a tiny part but it is also the only thing that myopic minds are able to see.
Meanwhile Swift introduced a lot of fresh air in PvE and ruining PvErs experience just because of a misinterpretation of an issue is simply really sad.
Please also take PvErs concerns about an unwanted Swift nerf to the Dev team @ZOS_GinaBruno . Thank you.
Edit for typos
They hinted at us in the meeting yesterday that they will adjust swift and even possibly major expedition to reduce the speed in pvp...
Problem is that if you fight players that have both 3 swift and major expedition, it's almost impossible to hit them with single target abilities. That's why steel tornado is so dominant as an execute at the moment, because it HITS, instead of reverse slice for example which is often impossible to hit.
Thank you so much for your answer
I'm sad to see that they are looking at the wrong end of the problem, as a single 70% snare negates both 3x Swift + Major Expedition.
But there is nothing that negates Forward Momentum. There is no possible counter to FW. It is FM that allows super un-negated, un-conterable speed.
So I guess LA and Heavy specs will remain slow as snails.
Can you please push for those changes (whatever they are planning) to be introduced via Battle Spirit?
If any nerf is going to happen, it needs to stay out of PvE.
Thanks again
They're also gonna looka t forward momentum.