Chilly-McFreeze wrote: »leepalmer95 wrote: »
Do i have an advantage if i have the expansion over someone else who does not have the expansion?
Yes.
Therefore p2w.
By that thought every new bis set will be p2w when they don't come as boe. And you couldn't add anything worthwhile to new expansions ever.
leepalmer95 wrote: »leepalmer95 wrote: »
Someone could craft swift jewelry and give it to a player who doesn't have it...
That would be generous considering its very expensive.
But now what if i use 2x dropped sets which a lot of people do for pvp? Bone/7th Rav/bone etc..?
leepalmer95 wrote: »leepalmer95 wrote: »
Someone could craft swift jewelry and give it to a player who doesn't have it...
That would be generous considering its very expensive.
But now what if i use 2x dropped sets which a lot of people do for pvp? Bone/7th Rav/bone etc..?
With enough gold involved I'm sure it could happen...
If the trait is that good I'm sure substituting 7th for Hundings would be worth it to get it.
If running 7th without swift is better than running Hundings with swift then I would argue that it's a pretty balanced choice or 7th needs a nerf.
Place diminishing returns on swift. 1x swift = 10% base, 2x swift = 10% base + 6% base, 3x swift = 10% base + 6% base + 3% base.
Also, reduce the snare immunity on forward momentum to 4 seconds, increase the snare immunity on shuffle to 7 seconds.
This is what needs to be done.
It does, in that you only have 100% movement speed capped and a cheap snare matching 3 gold swift on one ability.
Problem is entirely the cheap snare immunity off the 2h. Mist form is fine because its a channel and locks your mag regen so it's balanced. It needs to be reduced to 2 seconds and be more expensive than rally (in fact the costs should be swapped).
The other change is to make it lock your stam regen for the immunity duration but buff the HOT (similar to mist form, except not be a channel).
Chilly-McFreeze wrote: »Place diminishing returns on swift. 1x swift = 10% base, 2x swift = 10% base + 6% base, 3x swift = 10% base + 6% base + 3% base.
Also, reduce the snare immunity on forward momentum to 4 seconds, increase the snare immunity on shuffle to 7 seconds.
This is what needs to be done.
It does, in that you only have 100% movement speed capped and a cheap snare matching 3 gold swift on one ability.
Problem is entirely the cheap snare immunity off the 2h. Mist form is fine because its a channel and locks your mag regen so it's balanced. It needs to be reduced to 2 seconds and be more expensive than rally (in fact the costs should be swapped).
The other change is to make it lock your stam regen for the immunity duration but buff the HOT (similar to mist form, except not be a channel).
What? I have a hard time understanding what you mean with "the other change".
Do you mean fm should lock you out of Regen for 8 seconds with no possibility to end that early (like mist has options to cancel)? Don't you think that 4 lost Regen ticks without that option is a bit harsh? That can easily raise the the costs by 4-8k (or whatever your regen ticks for) + base costs.
leepalmer95 wrote: »This is a stupid request
I'm a solo player that doesn't use swift on any of my toons and I have no issues with it. I have yet to have any amount of swift kill me.
If it bothers anyone maybe stop chasing people.
Now Forward Momentum is a whole other ball of wax. I do feel this ability is over the top. It's great when your build can utilize it, but you really feel the loss if you have to use Rally and rely on the wopping 3 second immunity from Shuffle.
Instead of nerfing it though, I'd rather see a buff to the other immunity abilities.
Swift doesn't kill you it makes other people impossible to hit or actually chase.
Maybe stop chasing?
Forward momentum was perfectly fine before the swift trait was introduced.
LEAVE FM ALONE.
There were and still are too many farking roots and snares in this game. Can't beat them with skill? Root and snare them to death.
If the intro of the swift trait was too much then change the damn swift trait.
Honestly if the guy wants to play marathon simulator and run away, fine. I'd rather continue on my way to fight his buds at the keep.
Sorry pve farmers, WE (I farm too) did fine farming before swift, we will continue to do fine if it's reduced. There are plenty of other farming sets to use.
Emma_Overload wrote: »I agree with the OP. Swift is fine because EVERYBODY has access to it.
Forward Momentum, on the other hand allows SOME builds to dish out annoying snares and roots while being completely immune to snares and roots themselves. That's not fair!
Forward momentum was perfectly fine before the swift trait was introduced.
LEAVE FM ALONE.
There were and still are too many farking roots and snares in this game. Can't beat them with skill? Root and snare them to death.
If the intro of the swift trait was too much then change the damn swift trait.
Honestly if the guy wants to play marathon simulator and run away, fine. I'd rather continue on my way to fight his buds at the keep.
Sorry pve farmers, WE (I farm too) did fine farming before swift, we will continue to do fine if it's reduced. There are plenty of other farming sets to use.
Can't beat roots/snares with skill. Press one button to ignore it all. Ah yes this is much better because it screws over them, not me. Because that is how balance works... /s
Forward momentum was perfectly fine before the swift trait was introduced.
LEAVE FM ALONE.
There were and still are too many farking roots and snares in this game. Can't beat them with skill? Root and snare them to death.
If the intro of the swift trait was too much then change the damn swift trait.
Honestly if the guy wants to play marathon simulator and run away, fine. I'd rather continue on my way to fight his buds at the keep.
Sorry pve farmers, WE (I farm too) did fine farming before swift, we will continue to do fine if it's reduced. There are plenty of other farming sets to use.
Can't beat roots/snares with skill. Press one button to ignore it all. Ah yes this is much better because it screws over them, not me. Because that is how balance works... /s
The fact still is no one complained about forward momentum until swift was a thing.
NO ONE
So now swift a thing and FM is the problem?
No, swift is the problem as stated
"The targeting can't keep up because the speed is too much"
I dont think they will nerf it its a escape ability of classes without escape skills. and heavy armor users. Its just sorcs who cry about their stupid shields who are whining to nerf everything and everyone cuz aparenty shiel nerf also nerfed their brain capabilities.
brandonv516 wrote: »
Malamar1229 wrote: »I run swift on live on my magicka sorc. the mobility is awesome but comes at a huge dmg/shield size loss.
can we the say the same about stam? the issue here is the dmg loss running 3x swift on stam isn't even close to the "hurt" on a magicka class.
Also i created the thread and my 4 pvp toons are stamsORC, stamplar, magden and magplar so i use 1 swift on the sorc and i personally LOL as i run rings around ppl till they die WHILST being fully immune to snares and immobile
Forward momentum was perfectly fine before the swift trait was introduced.
LEAVE FM ALONE.
There were and still are too many farking roots and snares in this game. Can't beat them with skill? Root and snare them to death.
If the intro of the swift trait was too much then change the damn swift trait.
Honestly if the guy wants to play marathon simulator and run away, fine. I'd rather continue on my way to fight his buds at the keep.
Sorry pve farmers, WE (I farm too) did fine farming before swift, we will continue to do fine if it's reduced. There are plenty of other farming sets to use.
Can't beat roots/snares with skill. Press one button to ignore it all. Ah yes this is much better because it screws over them, not me. Because that is how balance works... /s
IDK about swift, but general movement speed in PvP needs a nerf.
Example: I have a guy targeted. He starts running away from me in a straight line. I use stampede. I should have gap closed to him, hit him with crit stampede damage, and snared him, right?
Nope. Stampede does not move me to HIM, but instead to the spot he was standing AT when i pressed the stampede button. But by the time the stampede animation completes, he is already 10m away from the spot(because of his movement speed), and my attack does not touch him(out of range). Repeat. Repeat. Repeat. I can waste an entire stamina bar doing absolutely nothing to him.
This was why gap closers originally applied a root (later a snare). Now they don't, speed went through the roof, and we ended up with this BS where abilities cannot perform their intended function. IMHO, all speed boosts(not base) need to be halved by battle spirit in PvP areas.
IDK about swift, but general movement speed in PvP needs a nerf.
Example: I have a guy targeted. He starts running away from me in a straight line. I use stampede. I should have gap closed to him, hit him with crit stampede damage, and snared him, right?
Nope. Stampede does not move me to HIM, but instead to the spot he was standing AT when i pressed the stampede button. But by the time the stampede animation completes, he is already 10m away from the spot(because of his movement speed), and my attack does not touch him(out of range). Repeat. Repeat. Repeat. I can waste an entire stamina bar doing absolutely nothing to him.
This was why gap closers originally applied a root (later a snare). Now they don't, speed went through the roof, and we ended up with this BS where abilities cannot perform their intended function. IMHO, all speed boosts(not base) need to be halved by battle spirit in PvP areas.
This has nothing to do with Swift (it worked this way even before swift)
This has to do with the moronic change ZOS put in because people whined.
most Gap closers in general are absolute ass vs anyone who's moving period....doesn't matter what the speed is..
Ive stopped running gap closer on a lot of classes just for that reason.
I'm dying here laughing about people saying you can't target someone running Swift.
you can easily target people with Swift
Again...the only time I have trouble targeting someone is when they're standing in a 24 man zerg....That's hard to target..
Also if everyone is running swift like some are stating; then everyone is running at near the same speed..thus Swift is negated....
Swift was most likely designed as a soft snare mitigation tool in response of the many PvP complaints about the huge amount of stackable snares that made combat feel really sluggish.
The issue is that Forward Momentum grants a long full snare and root immunity, rather than a mitigation (say 50% reduction on snare effectiveness and duration as well as a root removal and 2 sec immunity to root would be better).
With the current Forward Momentum + Immovable Speed pots people are already super fast and unstoppable .
Swift is only the tip of the Iceberg meaning it's a tiny part but it is also the only thing that myopic minds are able to see.
Meanwhile Swift introduced a lot of fresh air in PvE and ruining PvErs experience just because of a misinterpretation of an issue is simply really sad.
Please also take PvErs concerns about an unwanted Swift nerf to the Dev team @ZOS_GinaBruno . Thank you.
Edit for typos