MLGProPlayer wrote: »Dodging and blocking requires stamina and stamina regen, which magicka classes don't have.
Magicka classes had shields before, which consumed magicka. With shields being effectively removed from the game, we are defenseless.
Sorc - streak into ward (even if they bash the first one u have 6 seconds for the next)
Your intellect is not able to think for raise your health and resists? All other classes do it 4 years and somehow survive completely without shields.
Your intellect is not able to think for raise your health and resists? All other classes do it 4 years and somehow survive completely without shields.
Hm yeah but most classes are not build around shields unlike sorcs xD Sorcs have no realy reliable selfheal and before you mention the Pets they are neither reliable or costworthy, neither is surge.
In Pve all magica classes used shields, as for stam chars they have blade cloak and vigor to survive AND more stamina to block, dodge and sprint.
To everybody who said: Good players addapt.... yeah they did they changed to stamina xD
LadyNalcarya wrote: »
If it continues like this, the players who celebrate this nerf will just become the next target. They dont seem to realize this, but "revenge" is not a valid argument when it comes to game balance.
Their happiness will be short-lived. Thsi soldier of anguish set is gonna harass newbies much harder than any magsorc.
Difference between us is that I have been hit by multiple nerfs before as a magplar and I just adapted and never really cared much. Same for mostly everyone else except this time, with babysorcs.
It's not about revenge, or payback, or being the OP build of the cycle, this is just the nature of game balance, meta and competitive gaming in general. It'll change, constantly. You do that Cha get, THAT'S when the game dies.
L2p, adapt, evolve, overcome, grow up! Or if you're that hurt because you were hit by nerfs this time, jump ship. I hear there's a bunch of MMOs around that suck bones, don't get balance changes and are pretty much dead already, if that's what you like. Google them, get the OP build and go enjoy your days on the top again.
Meanwhile, I'll go back to using my other skills that didn't get nerf. There are SO many options. So many!
Everyone is failing to see the true case and point in the shield cast time as it stands on live magicka toons can spec fully into damage becuz they have the instant protection of a damage shield as stamina must either dodge role or spec into some damage mitigation sacrificing dps with this change adding a cast time to shields now magicka players will no longer be able to spec out as glass cannons with their instant shields now correct me if I’m wrong this in the end is gonna create more build diversity which is sadly lacking in this game
MLGProPlayer wrote: »Silver_Strider wrote: »In PvE, it's really no different than the current state of Stamina builds in end game, which is to say end game is going to be dead AF unless people start making some serious sacrifices elsewhere. I'm talking DPS actually needing to invest into Health, Healers dropping Warhorn for Barrier with Gossamer on top for extra protection, Warden/Templar/NB DPS using Northern Storm/Nova/Veil as their go to ultimates just to survive, Tanks running Bone Shield being outright required, Circle of Protection being used liberally, etc. etc. etc.
Magicka classes can only block or dodge twice before running out of stamina. And with no stamina regen, it takes a while to regenerate. Magicka classes were explicitly designed by ZOS to use shields for damage mitigation. They simply cannot rely on block/dodge.
Putting points into stamina results in a HUGE DPS loss. Swapping out 10k magicka for 10k stamina, for example, would be the equivalent of around 1k spell damage. This would put magicka DPS at under 30k.
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »
I am totally going to melt those 60 million health points bosses on my sorc, before they kill me!
The tank is supposed to take boss attention.
Yes, bosses do have random target mechanics and big AoEs, but maybe this is where they realize they need to tweak those encounters or stop designing to make dps jobs risky if the tank is actually doing their job right.
I never thought it was right for the taunt to just not work in specific situations, just invalidating the tank's job and skill completely.
MLGProPlayer wrote: »Dodging and blocking requires stamina and stamina regen, which magicka classes don't have.
Magicka classes had shields before, which consumed magicka. With shields being effectively removed from the game, we are defenseless.
Sorc - streak into ward (even if they bash the first one u have 6 seconds for the next)
Streak doesn’t stop you from being targeted. Those projectiles still land unless you use the other morph. But then you lose a lot of the stun. Still have to wait 2 seconds to get the ward up since you have the cast time and then the actual shield going up. If you get bashed, you then have to wait another two seconds for your ward to be effective. Let me know how your light armor build does under duress when you spend 3 seconds just to get one shield applied.
Mettaricana wrote: »L2p and git gudder don't stand in aoes, rely on tanks to take hits
https://www.youtube.com/watch?v=dQqzvyDr-AU[/imgurl]