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An alternative shield nerf #2

Narvuntien
Narvuntien
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What if it worked like crystal frags?
Cast time normally but with a change to proc cast time free if you are spamming abilities.

Doesn't help with harnessed magicka though, i'd probably just rework that skill instead of giving it a cast time because cast times ruin the flow of combat.
  • Tonturri
    Tonturri
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    I'd rather not have my primary means of defense dependant upon RNG.
  • Galarthor
    Galarthor
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    How about we attach RNG to other defensive tools:

    1) Dodge roll now got a 33% chance to break your neck instantly killing you.
    2) Cloak now has a 20% chance to permanently phase shift you so you can longer interact with anything.
    3) Heals now got a 30% chance to heal your opponent instead of yourself.
    4) Block now has a 15% chance you break your arms making it impossible for you to use any skills or to block.
    5) Teleports now have a 50% chance to dislocate you to a random point and time in Nirn.
    6) Sprinting now has a 50% chance to move you back in time to the point of the character creation, undoing any progress you have made since then.

  • Gnozo
    Gnozo
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    Tonturri wrote: »
    I'd rather not have my primary means of defense dependant upon RNG.

    Actually in prime time shield cast is RNG based due to huge lag and skills not firing off.
  • Mayrael
    Mayrael
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    And maybe we stop to nerf single shields which never was the problem but shield stacking?
    Edited by Mayrael on September 25, 2018 10:35AM
    "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
    — They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.
  • Gnozo
    Gnozo
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    Mayrael wrote: »
    And maybe we stop to nerf single shields which never was the problem but shield stacking?

    So you now how fast an 12k conjured wards get destroyed? Takes 2 seconds then you need to recast it to not get oneshot in your light armor.

    Stacking is needed to open a window to get into offense. How can i fight back if i need to recast my shield every 2 seconds? It is already like this but stacking gives you the oppurtunity to fight back instead of just turtle until you out of ressources.
  • Mayrael
    Mayrael
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    Gnozo wrote: »
    Mayrael wrote: »
    And maybe we stop to nerf single shields which never was the problem but shield stacking?

    So you now how fast an 12k conjured wards get destroyed? Takes 2 seconds then you need to recast it to not get oneshot in your light armor.

    Stacking is needed to open a window to get into offense. How can i fight back if i need to recast my shield every 2 seconds? It is already like this but stacking gives you the oppurtunity to fight back instead of just turtle until you out of ressources.

    Lol.. ask any experienced sorc, shieldstack is bad for the game. I played sorc longer than you're in the game totally. Mag sorc can be deadly even without shieldstack, but it needs instant shields not this patch bulls***. If you use 2 shields all the time you're doing it wrong already because you're loosing 1GCD on defense that is not needed while you could build more pressure, and more pressure on your enemy equals to less pressure on you.

    I know it seems hard to play without shieldstack, but what it really makes is that you're gimping your self. You loose offensive momentum, and if you play against experienced player you give him a lot of opportunities to kill you while you make no threat to him at all.
    2 shields are only useful when you know there was a ganker around and he can try to attack you.
    "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
    — They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.
  • Gnozo
    Gnozo
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    Mayrael wrote: »
    Gnozo wrote: »
    Mayrael wrote: »
    And maybe we stop to nerf single shields which never was the problem but shield stacking?

    So you now how fast an 12k conjured wards get destroyed? Takes 2 seconds then you need to recast it to not get oneshot in your light armor.

    Stacking is needed to open a window to get into offense. How can i fight back if i need to recast my shield every 2 seconds? It is already like this but stacking gives you the oppurtunity to fight back instead of just turtle until you out of ressources.

    Lol.. ask any experienced sorc, shieldstack is bad for the game. I played sorc longer than you're in the game totally. Mag sorc can be deadly even without shieldstack, but it needs instant shields not this patch bulls***. If you use 2 shields all the time you're doing it wrong already because you're loosing 1GCD on defense that is not needed while you could build more pressure, and more pressure on your enemy equals to less pressure on you.

    I know it seems hard to play without shieldstack, but what it really makes is that you're gimping your self. You loose offensive momentum, and if you play against experienced player you give him a lot of opportunities to kill you while you make no threat to him at all.
    2 shields are only useful when you know there was a ganker around and he can try to attack you.

    Ah so you are one of these rare beta players i heard from.

    Fighting outnumbered or against a decent player with damage will make your conjured ward last maybe 3 seconds. So i need to make it bigger to have enough time to build my burst. So shieldstack.

    And also i am stacking shields to protect my healing ward. Otherwise it will be gone before it expires and heal me.
  • Zapzarap
    Zapzarap
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    I am not a big fan of cast times in ESO... in my opinion it just ruins the gameplay..

    Anyway, shield stacking in pvp is too OP.. But why does it need a cast time?
    make it eighter like:
    * doge/teleport from sorc => everytime you use it, it becomes more expensive
    * or just make it weaker every time you use it. For example frist use => 10k shield, secound use => 5k shield, third use => 1k shield.

    If you now set the timer to something like ~10 sec to reset the penality I think everything should be fine... no shield spam in PvP anymore and also in PvE you have an "OH ***" button if you are standing in something.. But still you can not spam it like now..

    Anyway, since I am a main tank, I dont realy care... for me its just "cast time has no place for me in ESO". I already hate blood altar when you cancel it by accident in the last 0,1 sec..
    Rolle: Tank
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  • Gnozo
    Gnozo
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    Zapzarap wrote: »
    I am not a big fan of cast times in ESO... in my opinion it just ruins the gameplay..

    Anyway, shield stacking in pvp is too OP.. But why does it need a cast time?
    make it eighter like:
    * doge/teleport from sorc => everytime you use it, it becomes more expensive
    * or just make it weaker every time you use it. For example frist use => 10k shield, secound use => 5k shield, third use => 1k shield.

    If you now set the timer to something like ~10 sec to reset the penality I think everything should be fine... no shield spam in PvP anymore and also in PvE you have an "OH ***" button if you are standing in something.. But still you can not spam it like now..

    Anyway, since I am a main tank, I dont realy care... for me its just "cast time has no place for me in ESO". I already hate blood altar when you cancel it by accident in the last 0,1 sec..

    Since you are a tank do you want your dragon blood have the same penalty? Healing you for 1k when you need to spam it due to heavy damage income?
  • profundidob16_ESO
    profundidob16_ESO
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    Galarthor wrote: »
    How about we attach RNG to other defensive tools:

    1) Dodge roll now got a 33% chance to break your neck instantly killing you.
    2) Cloak now has a 20% chance to permanently phase shift you so you can longer interact with anything.
    3) Heals now got a 30% chance to heal your opponent instead of yourself.
    4) Block now has a 15% chance you break your arms making it impossible for you to use any skills or to block.
    5) Teleports now have a 50% chance to dislocate you to a random point and time in Nirn.
    6) Sprinting now has a 50% chance to move you back in time to the point of the character creation, undoing any progress you have made since then.

    THIS is an awesome post ! made my day :):)
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