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Give toughness to the Sturdy Horn Morph

  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    I mean, I agree with you on making weaving even more important, I hate light attacks but that is the way the game is set up anyway. I also just remembered that there is a cp passive that heals you for a small amount every 5 seconds when you crit, critical leach, and it is in a tree where you will have 75 champion points into anyways as a DPS, so warden DPS will be procing the passive regardless of their builds anyways, I mean even without using an animal companion skill. Which is they would be anyways.


    All non targeted heals are "smart heals", which act like you describe, they go the the lowest health member, percentage wise. But if even is at 100% health, I am pretty sure that they heal the caster. Or they go to a random party member. One of those. But in a real raid senario, you will have damage and lotus blossom/green lotus will go the the lowest health person, percentage wise, I have even see this skill heal pets, on my Bowden.


    Thank you again for doing these tests and post about it. This is an important subject.
    Edited by Lightspeedflashb14_ESO on September 25, 2018 4:17AM
  • Namarkas
    Namarkas
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    I mean, I agree with you on making weaving even more important, I hate light attacks but that is the way the game is set up anyway. I also just remembered that there is a cp passive that heals you for a small amount every 5 seconds when you crit, critical leach, and it is in a tree where you will have 75 champion points into anyways as a DPS, so warden DPS will be procing the passive regardless of their builds anyways, I mean even without using an animal companion skill. Which is they would be anyways.


    All non targeted heals are "smart heals", which act like you describe, they go the the lowest health member, percentage wise. But if even is at 100% health, I am pretty sure that they heal the caster. Or they go to a random party member. One of those. But in a real raid senario, you will have damage and lotus blossom/green lotus will go the the lowest health person, percentage wise, I have even see this skill heal pets, on my Bowden.


    Thank you again for doing these tests and post about it. This is an important subject.

    I don't claim that Wardens cannot proc it on themselves, there it isn't a problem (My mistake if I made it sound like it). You don't even need a green lotus ability, simply the "unsummon companion" passive with shalk or cliff racer will proc that. But it is supposed to be the group buff, and you need to heal each party member to apply it individually, so self heals don't do anything for that. In 4 man content it is also not a real problem, even if you had to slot a heal for that, semi stacking 3 ppl should be doable. But the more people, the harder it gets, especially if you cannot stack.
    One example about the targeting: In HoF I sometimes slot Healing Ward to help the tank at the 2nd boss (bc of the steam healing debuff). And when I cast it while the raid is still out of combat preparing, it's always the same dd that get's the shield. Now I didn't check if it was actually the lowest health dd, but it is definitly not random, and it was also not on me.

    The fact that this needs so much testing and explaining highlights the underlying issue^^: The application is too complex if you are not a healer - even if you can make it work, every other class has a "press x and you are good to go" buff. The fact that wardens need to trust rng, or check the lifesteal buffs, or check the positioning, is just bad imo. I am all for a Warden buff in that regard.
    But as it stands right now, locking this buff for raids behind a non-free class, and a certain role of that class as that (for a reliable application), is bad. A buff we had long before this class was introduced, which makes it even worse. And it was even removed from a morph that was a) underused and b) is exactly orientated towards granting buffs like toughness. Which simply goes too far in my opinion.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    . I don't claim that Wardens cannot proc it on themselves, there it isn't a problem (My mistake if I made it sound like it). You don't even need a green lotus ability, simply the "unsummon companion" passive with shalk or cliff racer will proc that.

    I understand about the passive, "bond with nature", This is why I said this-
    I mean even without using an animal companion skill. Which is they would be anyways.
    . I am all for a Warden buff in that regard

    I am too but till they become free, you can't give them anything too crazy. I mean they already took the 10% health from warhorn to make them more attractive, something people have been asking for since the beginning, that being making them worth bringing. 10% health is not as big of deal as the other classes buffs either, that being 10% spell and weapon damage and 6% spell and weapon crit.
  • Namarkas
    Namarkas
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    . I don't claim that Wardens cannot proc it on themselves, there it isn't a problem (My mistake if I made it sound like it). You don't even need a green lotus ability, simply the "unsummon companion" passive with shalk or cliff racer will proc that.

    I understand about the passive, "bond with nature", This is why I said this-
    I mean even without using an animal companion skill. Which is they would be anyways.
    . I am all for a Warden buff in that regard

    I am too but till they become free, you can't give them anything too crazy. I mean they already took the 10% health from warhorn to make them more attractive, something people have been asking for since the beginning, that being making them worth bringing. 10% health is not as big of deal as the other classes buffs either, that being 10% spell and weapon damage and 6% spell and weapon crit.

    Sorry my bad, didn't see the non-companion part

    With "buff" I mean improving the application, the toughness should stay as it is. Like "critically healing gives you and your party members minor toughess for 10/20 (maybe 7/15, pvp) seconds"

    Tbh I think toughness is the most important buff of them all. They all give you more than a usual set bonus now, but in balanced raids only 4-8 ppl profit from each buff. + It will only influence the success of your party indirectly (passing or failing dps checks at certain points you might not realized were there). Toughness is useful for everyone, will always be more than a usual set bonus aswell, and can be vastly more too. + You will feel it if more people drop than usual (or not at all ofc) in a more direct way.

    EDIT bc math is hard :<
    Edited by Namarkas on September 25, 2018 9:44AM
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