There's an important distinction to make here - between a 'sorc healer' and a 'healer'.
Anyone can throw on a resto staff, undaunted skills and warhorn. That's called using a resto staff, running dungeons and doing some pvp. 'Sorcerer' doesn't factor into that part.
OP's point is that with the changes to shields, sorcerer healers will have to spend even more time casting shields and bringing their pet back up. And if a class's class skills can't even contribute a little to their role, then what's the point of being that class? You might as well have selected 'no class' at the start and then thrown on a resto staff - same end result.
There's an important distinction to make here - between a 'sorc healer' and a 'healer'.
Anyone can throw on a resto staff, undaunted skills and warhorn. That's called using a resto staff, running dungeons and doing some pvp. 'Sorcerer' doesn't factor into that part.
OP's point is that with the changes to shields, sorcerer healers will have to spend even more time casting shields and bringing their pet back up. And if a class's class skills can't even contribute a little to their role, then what's the point of being that class? You might as well have selected 'no class' at the start and then thrown on a resto staff - same end result.
Not surprised ESO is turning into a disaster, when its own players cannot grasp simple and logic concepts like this, written above.
There's an important distinction to make here - between a 'sorc healer' and a 'healer'.
Anyone can throw on a resto staff, undaunted skills and warhorn. That's called using a resto staff, running dungeons and doing some pvp. 'Sorcerer' doesn't factor into that part.
OP's point is that with the changes to shields, sorcerer healers will have to spend even more time casting shields and bringing their pet back up. And if a class's class skills can't even contribute a little to their role, then what's the point of being that class? You might as well have selected 'no class' at the start and then thrown on a resto staff - same end result.
Not surprised ESO is turning into a disaster, when its own players cannot grasp simple and logic concepts like this, written above.
A drawback of appealing to the lowest common denominator. Look at WoW - strove to be casual, and more casual, and now the game's a mess. Seems ESO is gonna go (has gone) the same way.
StamWhipCultist wrote: »There's an important distinction to make here - between a 'sorc healer' and a 'healer'.
Anyone can throw on a resto staff, undaunted skills and warhorn. That's called using a resto staff, running dungeons and doing some pvp. 'Sorcerer' doesn't factor into that part.
OP's point is that with the changes to shields, sorcerer healers will have to spend even more time casting shields and bringing their pet back up. And if a class's class skills can't even contribute a little to their role, then what's the point of being that class? You might as well have selected 'no class' at the start and then thrown on a resto staff - same end result.
Not surprised ESO is turning into a disaster, when its own players cannot grasp simple and logic concepts like this, written above.
A drawback of appealing to the lowest common denominator. Look at WoW - strove to be casual, and more casual, and now the game's a mess. Seems ESO is gonna go (has gone) the same way.
if you ask me, spamming shields with ease is as casual as it can be. So many ppl rolled sorcs cause these are easy mode atm compared to some other classes.
new patch is to change that and make sorc class that require a lot more skill and tactical thinking.
BalticBlues wrote: »"Developer wrote:Conjured Ward: Keeping the cast time, but not allowing it to be interrupted allows enemies a short window of time to get in burst damage and kill a damage shield user. We’ll continue to monitor feedback closely for this ability throughout this PTS cycle.
Dear Developers, please note that ESO ist more than just PVP!
I am getting the impression that you do not think at all about the consequences for PvE?
Sorc Healers already have a 1.5s cast time for their healing pet, and so already are considered almost too much of a risk for vet DLC Dungeons and Trials. With an extra 1s cast time for Empowered Ward to protect the healing pet, a total of 2.5s cast time to revive and protect a healing pet makes the Sorc Healer dysfunktional by too many casting downtimes.
ZOS, PLEASE do a simple test:
Run vet Scalecaller Peak with a Sorc Healer using his healing Matriarch, now having two cast times. If you manage to do this, I will shup up and admit that even after playing for years since beta I do not understand this game enough. However, if you will probably fail miserably in all the action of this great dungeon, then please admit that another extra cast time is not feasible for Sorc Healers. Thank you!
StamWhipCultist wrote: »There's an important distinction to make here - between a 'sorc healer' and a 'healer'.
Anyone can throw on a resto staff, undaunted skills and warhorn. That's called using a resto staff, running dungeons and doing some pvp. 'Sorcerer' doesn't factor into that part.
OP's point is that with the changes to shields, sorcerer healers will have to spend even more time casting shields and bringing their pet back up. And if a class's class skills can't even contribute a little to their role, then what's the point of being that class? You might as well have selected 'no class' at the start and then thrown on a resto staff - same end result.
Not surprised ESO is turning into a disaster, when its own players cannot grasp simple and logic concepts like this, written above.
A drawback of appealing to the lowest common denominator. Look at WoW - strove to be casual, and more casual, and now the game's a mess. Seems ESO is gonna go (has gone) the same way.
if you ask me, spamming shields with ease is as casual as it can be. So many ppl rolled sorcs cause these are easy mode atm compared to some other classes.
new patch is to change that and make sorc class that require a lot more skill and tactical thinking.
StamWhipCultist wrote: »New combat dev gets to Zos.
He introduces himself on forums, we welcome him, he says he will monitor what is happening and balance stuff out.
Sorcs make threads where they show how they solo vet dungeons.
Sorcs make threads where they show how they kill 10 -15 ppl in PvP.
Sorcs make threads where they end with 27-0 scores in BGs.
Meanwhile, magdens cry about low damage.
Wardens do not make threads where they show how they solo vet dungeons.
Wardens do not make threads where they show how they kill 10 -15 ppl in PvP.
Wardens do not make threads where they end with 27-0 scores in BGs.
Epilogue.
Sorcs get nerfed.
Wardens get buffed.
Balance is achieved, skillless shield spamming is no more. Kudos to all those who posted their sorc related op videos.