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Sorc Healers are not viable anymore

  • Vahrokh
    Vahrokh
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    Tonturri wrote: »
    There's an important distinction to make here - between a 'sorc healer' and a 'healer'.

    Anyone can throw on a resto staff, undaunted skills and warhorn. That's called using a resto staff, running dungeons and doing some pvp. 'Sorcerer' doesn't factor into that part.

    OP's point is that with the changes to shields, sorcerer healers will have to spend even more time casting shields and bringing their pet back up. And if a class's class skills can't even contribute a little to their role, then what's the point of being that class? You might as well have selected 'no class' at the start and then thrown on a resto staff - same end result.

    Not surprised ESO is turning into a disaster, when its own players cannot grasp simple and logic concepts like this, written above.
  • Tonturri
    Tonturri
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    Vahrokh wrote: »
    Tonturri wrote: »
    There's an important distinction to make here - between a 'sorc healer' and a 'healer'.

    Anyone can throw on a resto staff, undaunted skills and warhorn. That's called using a resto staff, running dungeons and doing some pvp. 'Sorcerer' doesn't factor into that part.

    OP's point is that with the changes to shields, sorcerer healers will have to spend even more time casting shields and bringing their pet back up. And if a class's class skills can't even contribute a little to their role, then what's the point of being that class? You might as well have selected 'no class' at the start and then thrown on a resto staff - same end result.

    Not surprised ESO is turning into a disaster, when its own players cannot grasp simple and logic concepts like this, written above.

    A drawback of appealing to the lowest common denominator. Look at WoW - strove to be casual, and more casual, and now the game's a mess. Seems ESO is gonna go (has gone) the same way.
  • StamWhipCultist
    StamWhipCultist
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    Tonturri wrote: »
    Vahrokh wrote: »
    Tonturri wrote: »
    There's an important distinction to make here - between a 'sorc healer' and a 'healer'.

    Anyone can throw on a resto staff, undaunted skills and warhorn. That's called using a resto staff, running dungeons and doing some pvp. 'Sorcerer' doesn't factor into that part.

    OP's point is that with the changes to shields, sorcerer healers will have to spend even more time casting shields and bringing their pet back up. And if a class's class skills can't even contribute a little to their role, then what's the point of being that class? You might as well have selected 'no class' at the start and then thrown on a resto staff - same end result.

    Not surprised ESO is turning into a disaster, when its own players cannot grasp simple and logic concepts like this, written above.

    A drawback of appealing to the lowest common denominator. Look at WoW - strove to be casual, and more casual, and now the game's a mess. Seems ESO is gonna go (has gone) the same way.

    if you ask me, spamming shields with ease is as casual as it can be. So many ppl rolled sorcs cause these are easy mode atm compared to some other classes.

    new patch is to change that and make sorc class that require a lot more skill and tactical thinking.
  • Tonturri
    Tonturri
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    Tonturri wrote: »
    Vahrokh wrote: »
    Tonturri wrote: »
    There's an important distinction to make here - between a 'sorc healer' and a 'healer'.

    Anyone can throw on a resto staff, undaunted skills and warhorn. That's called using a resto staff, running dungeons and doing some pvp. 'Sorcerer' doesn't factor into that part.

    OP's point is that with the changes to shields, sorcerer healers will have to spend even more time casting shields and bringing their pet back up. And if a class's class skills can't even contribute a little to their role, then what's the point of being that class? You might as well have selected 'no class' at the start and then thrown on a resto staff - same end result.

    Not surprised ESO is turning into a disaster, when its own players cannot grasp simple and logic concepts like this, written above.

    A drawback of appealing to the lowest common denominator. Look at WoW - strove to be casual, and more casual, and now the game's a mess. Seems ESO is gonna go (has gone) the same way.

    if you ask me, spamming shields with ease is as casual as it can be. So many ppl rolled sorcs cause these are easy mode atm compared to some other classes.

    new patch is to change that and make sorc class that require a lot more skill and tactical thinking.

    And it's no different from spamming...anything else. The whole game was built around limiting the skills players had access to, thus forcing them to slot whichever skill granted the most benefit per press so that they could mash it as hard as possible.
  • aeowulf
    aeowulf
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    "Developer wrote:
    Conjured Ward: Keeping the cast time, but not allowing it to be interrupted allows enemies a short window of time to get in burst damage and kill a damage shield user. We’ll continue to monitor feedback closely for this ability throughout this PTS cycle.

    Dear Developers, please note that ESO ist more than just PVP!
    I am getting the impression that you do not think at all about the consequences for PvE?

    Sorc Healers already have a 1.5s cast time for their healing pet, and so already are considered almost too much of a risk for vet DLC Dungeons and Trials. With an extra 1s cast time for Empowered Ward to protect the healing pet, a total of 2.5s cast time to revive and protect a healing pet makes the Sorc Healer dysfunktional by too many casting downtimes.

    ZOS, PLEASE do a simple test:
    Run vet Scalecaller Peak with a Sorc Healer using his healing Matriarch, now having two cast times. If you manage to do this, I will shup up and admit that even after playing for years since beta I do not understand this game enough. However, if you will probably fail miserably in all the action of this great dungeon, then please admit that another extra cast time is not feasible for Sorc Healers. Thank you!

    I really want to see some of these tests being run, specifically with all off-meta setups because that's what finder could give you, if more than 2 people played the class-role combos. NB tanks, DK/sorc healers, warden DPS etc. Not sure if anyone has mention the pets in trials thing either - basically being a no-no means as a role, sorcs simply cannot heal viably with their class skills pushing them into a generic space. This is not good for class uniqueness or feel.

    ZoS need to stop worrying about the meta guys so much and concentrate on the classes that are not completing/queuing in certain roles for the vet DLC dungeons. Those are the areas where the game needs help. There is an overpopulation of DPS because... all classes can do at least pretty good DPS (OK OK, I know, some are better than others but all are 30k+) There is an underpopluation of tanks because only DK & Warden are great/viable in that role, and the same with healers because only Templar/Warden are great/viable in those roles. No one wants to change class once they have done all the lorebooks/motifs on their main.
  • Lord_Eomer
    Lord_Eomer
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    Tonturri wrote: »
    Vahrokh wrote: »
    Tonturri wrote: »
    There's an important distinction to make here - between a 'sorc healer' and a 'healer'.

    Anyone can throw on a resto staff, undaunted skills and warhorn. That's called using a resto staff, running dungeons and doing some pvp. 'Sorcerer' doesn't factor into that part.

    OP's point is that with the changes to shields, sorcerer healers will have to spend even more time casting shields and bringing their pet back up. And if a class's class skills can't even contribute a little to their role, then what's the point of being that class? You might as well have selected 'no class' at the start and then thrown on a resto staff - same end result.

    Not surprised ESO is turning into a disaster, when its own players cannot grasp simple and logic concepts like this, written above.

    A drawback of appealing to the lowest common denominator. Look at WoW - strove to be casual, and more casual, and now the game's a mess. Seems ESO is gonna go (has gone) the same way.

    if you ask me, spamming shields with ease is as casual as it can be. So many ppl rolled sorcs cause these are easy mode atm compared to some other classes.

    new patch is to change that and make sorc class that require a lot more skill and tactical thinking.

    Not tactical thinking if players dump this class! #StopThisNerfTrain
  • aeowulf
    aeowulf
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    New combat dev gets to Zos.
    He introduces himself on forums, we welcome him, he says he will monitor what is happening and balance stuff out.
    Sorcs make threads where they show how they solo vet dungeons.
    Sorcs make threads where they show how they kill 10 -15 ppl in PvP.
    Sorcs make threads where they end with 27-0 scores in BGs.

    Meanwhile, magdens cry about low damage.
    Wardens do not make threads where they show how they solo vet dungeons.
    Wardens do not make threads where they show how they kill 10 -15 ppl in PvP.
    Wardens do not make threads where they end with 27-0 scores in BGs.

    Epilogue.

    Sorcs get nerfed.
    Wardens get buffed.

    Balance is achieved, skillless shield spamming is no more. Kudos to all those who posted their sorc related op videos.

    I missed that introduction :(
  • FrancisCrawford
    FrancisCrawford
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    If you want to have a short Groupfinder queue with a clear conscience, you can heal with destro/resto on any of the five classes. No "This class can't heal" claim should be so extreme as to deny that point.

    And in my case:
    • My original overland main and current top crafter is a Breton sorcerer.
    • He's my only non-templar who's healed a DLC dungeon.

    That said, sorcerers had several advantages as healers:
    • Great burst heal -- that's less valuable now for the reasons stated in this thread.
    • Overload bar space -- that's flipped to being a weakness, because it's gone and the Matriarch still needs to be double-barred and also protected with a now-bad shield skill.
    • Good shielding -- that's gone.
    • Liquid Lightning, a high-damage skill that also gives a synergy.

    What remains isn't nearly enough reason to be serious about sorcerer healing.
  • greylox
    greylox
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    Might as well get rid of empowered ward and make an instant shield that only covers pets, assuming they won't revert the changes. Pets rely on shield so much to stay alive I'd be willing to forego one on myself for the sake of still being able to use my sorc healer.
    PC EU

    House of the Black Lotus
    *{Smokes-in-the-Shade }* (Mag pet Sorc Argonian, prolific thief, willing participant of the dark arts, gardener of exotic...herbs)
    {Lugdum The Mechanist} (Hybrid Orc Templar, collector of ancient Ayleid smoking pipes)
    {Rantoul} (Dark Elf Magknight, likes an ale between boss fights, has been known to offer daedric princes out in a fist fight)
    {Red, The Wanderer} (Bosmer stam sorc and hunter extraordinaire)
    {Shoots-For-Stars} (Argonian Mag pet Sorc Ice mage Healer)
    *{Jinny the spark }* (Sassy Imperial Stamplar)
    {Crezzi the Drifter} (Magblade khajiit burglar, available for questionable operations)
    {Grif the Despised} (StamKnight Tank Nord, Eastmarch Master Drinker and spinner of tall yarns)
    {Geraldine Stone-Heart} (High Elf MagSorc Ice Tank, Mystic, practitioner of the ancient arts)
    *{Anawinn}* (Stam pet Ward Redguard, Mother to a bear and an unruly Hunger,Librarian, field medic and natures fist)

    {*}Mains
    { CP 900+ }

    Caretaker of Battle Island (Grand Topal), the holiday destination for the discerning warrior
    Residing in Stay-Moist Mansion-Shadowfen - The Smoking Den (as of 6th feb 2017)

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