Because in PvP triple-shield-stacking sorcs are impossible to defeat. Everyone in PvP runs a sorc because of this, except for the handful of stam builds who are allergic to shields.
Because in PvE healers are waiting tables or begging in the streets. Everyone runs only sorcs in dungeons and trials, because insta-shields is godmode, meaning sorcs take absolutely no damage whatsoever while tanking bosses and healing the group.
Thus Nerf Sorc.
Because in PvP triple-shield-stacking sorcs are impossible to defeat. Everyone in PvP runs a sorc because of this, except for the handful of stam builds who are allergic to shields.
Because in PvE healers are waiting tables or begging in the streets. Everyone runs only sorcs in dungeons and trials, because insta-shields is godmode, meaning sorcs take absolutely no damage whatsoever while tanking bosses and healing the group.
Thus Nerf Sorc.
dwemer_paleologist wrote: »more and more im leaning towards the possibility that Artificial Intelligence is calling the shots and decision making for nerfs and such in ESO.
Because in PvP triple-shield-stacking sorcs are impossible to defeat. Everyone in PvP runs a sorc because of this, except for the handful of stam builds who are allergic to shields.
Because in PvE healers are waiting tables or begging in the streets. Everyone runs only sorcs in dungeons and trials, because insta-shields is godmode, meaning sorcs take absolutely no damage whatsoever while tanking bosses and healing the group.
Thus Nerf Sorc.
Because in PvP triple-shield-stacking sorcs are impossible to defeat. Everyone in PvP runs a sorc because of this, except for the handful of stam builds who are allergic to shields.
Because in PvE healers are waiting tables or begging in the streets. Everyone runs only sorcs in dungeons and trials, because insta-shields is godmode, meaning sorcs take absolutely no damage whatsoever while tanking bosses and healing the group.
Thus Nerf Sorc.
Not impossible to kill, but certainly much harder than killing other magicka classes and ESPECIALLY stamina classes.
Being able to stack 3 shields whilst being able to go offensive is and always has been a joke, pampered by the fact that its 'beginner friendly' and therefore compensates for poor defensive choices and gameplay.
I keep hearing a lot but people keep saying "well stamina has dodge lets put a cooldown on that"
Oh really? Well yesterday while DODGE ROLLING, I got killed by a soul assault, a velocious curse, an endless fury + implosion AND had someone radiant beaming me....All while I was DODGE ROLLING...Please tell me how me having to dodge roll, not going offensive whilst doing it, AND being hit by undodgeable attacks is overpowered? I have no trouble surviving this stuff on my magicka sorcerer...
Anyways I disagree with cast time because now I don't want to play my magicka characters but I do think they need to keep the crit and make them so that you can't stack shields. That's all I want.
And nerf snipes while they're at it - that's more of a problem than shields speaking from a solo perspective lol.
Because in PvP triple-shield-stacking sorcs are impossible to defeat. Everyone in PvP runs a sorc because of this, except for the handful of stam builds who are allergic to shields.
Because in PvE healers are waiting tables or begging in the streets. Everyone runs only sorcs in dungeons and trials, because insta-shields is godmode, meaning sorcs take absolutely no damage whatsoever while tanking bosses and healing the group.
Thus Nerf Sorc.
Cos sorcs cast harden ward, ward ally or what ever on the restro staff and harness magic ...
This gives them three shields and three utility aids to health regen damage mitigation and resource regen
Instead of simply making it so casting one shield over another cancels out the last one, or making it so all shields go on a cool down once one is cast preventing stacking they went a bit mental and added a cast time ... This allows sorcs to still have the buffs ... But now I stead of it being an "oh *** panic" and letting them still have an edge they're now forced to buff up prior to an engagement and if they don't get the kill they need to back up for a sheild buff ... This gives the opponent a window to get in at them ...
I understand ZoS thinking ... But they're blinded to the sorc problem and not the knock it will have to other sheild users who don't stack for pve
Because in PvP triple-shield-stacking sorcs are impossible to defeat. Everyone in PvP runs a sorc because of this, except for the handful of stam builds who are allergic to shields.
Because in PvE healers are waiting tables or begging in the streets. Everyone runs only sorcs in dungeons and trials, because insta-shields is godmode, meaning sorcs take absolutely no damage whatsoever while tanking bosses and healing the group.
Thus Nerf Sorc.
This is a lame excuse by someone who has a hard time beating sorcs. Show me a "shield stacking" sorc with enough sustain and power that's "impossible to kill". The best sorcs are those who know how to move while throwing combos and keeping their ward up most of the time. If you're constantly stacking shields, you simply delay the inevitable. Way too many scrub players in this game who constantly complain about other classes when they cant insta kill them. I main an NB these days and I die a ton. I don't run a generic setup and when I cant kill someone big deal...Play to your strengths and kill who you can. Accept there are always counter builds and counter styles.
I snipe, poison inject, dizzy swing, execute/ult many sorcs to death. I also get comboed down by plenty of them. Sometimes your timing will be better, sometimes theirs will. There is no "impossible to kill" player unless they are cheating or purely specced to be a tank.
Because in PvP triple-shield-stacking sorcs are impossible to defeat. Everyone in PvP runs a sorc because of this, except for the handful of stam builds who are allergic to shields.
Because in PvE healers are waiting tables or begging in the streets. Everyone runs only sorcs in dungeons and trials, because insta-shields is godmode, meaning sorcs take absolutely no damage whatsoever while tanking bosses and healing the group.
Thus Nerf Sorc.
Because in PvP triple-shield-stacking sorcs are impossible to defeat. Everyone in PvP runs a sorc because of this, except for the handful of stam builds who are allergic to shields.
Because in PvE healers are waiting tables or begging in the streets. Everyone runs only sorcs in dungeons and trials, because insta-shields is godmode, meaning sorcs take absolutely no damage whatsoever while tanking bosses and healing the group.
Thus Nerf Sorc.
This is a lame excuse by someone who has a hard time beating sorcs. Show me a "shield stacking" sorc with enough sustain and power that's "impossible to kill".
dwemer_paleologist wrote: »more and more im leaning towards the possibility that Artificial Intelligence is calling the shots and decision making for nerfs and such in ESO.
Because in PvP triple-shield-stacking sorcs are impossible to defeat. Everyone in PvP runs a sorc because of this, except for the handful of stam builds who are allergic to shields.
Because in PvE healers are waiting tables or begging in the streets. Everyone runs only sorcs in dungeons and trials, because insta-shields is godmode, meaning sorcs take absolutely no damage whatsoever while tanking bosses and healing the group.
Thus Nerf Sorc.
I can kill shield users fine in PvP, and my own shields get taken off quite easily, so I'm really not sure how they're OP in PvP, at least in non-CP. BGs are basically StamGrounds at the moment, and with spammable gap closers, swift, speed pots, etc, the range vs melee thing isn't really relevant. Without range or the ability to stun break and roll dodge continuously, shields are important for light armor mag builds to survive.
In PvE, shields only help you live through stuff that would kill you regardless, so nerfing them isn't going to help healers be more effective, unless constantly ressing makes healers "feel more useful." If ZOS wants to buff healers, they should give them better group utility and not make so many 1-shot mechanics.
With this in mind, what exactly is the "problem" with shields? PvP already leans towards stam players, and shields are necessary in PvE thanks to the prevalence of 1-shot mechanics.
I never stacked shields on my Sorc. What skills did people give up on their bars to do this anyway? And why doesn't ZOS just remove stacking of shields? I like fighting good Sorcs and don't want people to stop playing them because they're becoming more risk than reward for the player. My StamDK reflects and their shield helps neutralize that threat. Then we keep going until one of us wears the other one down. Im fine with fighting Stamina HA players but I like a variety of enemies with different builds. No one likes cast times. The people defending them wont be using Magicka shields in content the cast times affect. Thats a fact.
I can kill shield users fine in PvP, and my own shields get taken off quite easily, so I'm really not sure how they're OP in PvP, at least in non-CP. BGs are basically StamGrounds at the moment, and with spammable gap closers, swift, speed pots, etc, the range vs melee thing isn't really relevant. Without range or the ability to stun break and roll dodge continuously, shields are important for light armor mag builds to survive.
In PvE, shields only help you live through stuff that would kill you regardless, so nerfing them isn't going to help healers be more effective, unless constantly ressing makes healers "feel more useful." If ZOS wants to buff healers, they should give them better group utility and not make so many 1-shot mechanics.
With this in mind, what exactly is the "problem" with shields? PvP already leans towards stam players, and shields are necessary in PvE thanks to the prevalence of 1-shot mechanics.
Because in PvP triple-shield-stacking sorcs are impossible to defeat. Everyone in PvP runs a sorc because of this, except for the handful of stam builds who are allergic to shields.
Because in PvE healers are waiting tables or begging in the streets. Everyone runs only sorcs in dungeons and trials, because insta-shields is godmode, meaning sorcs take absolutely no damage whatsoever while tanking bosses and healing the group.
Thus Nerf Sorc.