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Several weeks to go and No discussion of swift in PvP!

  • Nox_Noir
    Nox_Noir
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    Swift is the most fun thing that came since summerset. One of the few things they ever added that makes this sluggish snare dominated gameplay a little bit more fluent. Can we stop nerfing fun pls?
    You know, you can use swift on magicka too, right? I do.

    It's the only speed bonus that is really readily available for magicka since major expedition + mag pots aren't possible.
    Edited by Nox_Noir on September 24, 2018 2:30PM
  • React
    React
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    Honestly what they need to do is diminishing returns on it. 1x swift provides full value (10% base), the second swift provides 2/3rds (6% base), the third swift provides 1/3rd (3% base).
    @ReactSlower - PC/NA - 2700+ CP ||| @ReactSlower - PC/EU - 1300+ CP ||| React Faster - XB/NA - 1500+ CP
    Content
    Twitch.tv/reactfaster
    Youtube.com/@ReactFaster
  • ganzaeso
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    Browart wrote: »
    Just decreased bonus max speed which u can get to 30-50% from 100% and nerf switfs to 7%

    I really don't want to be riding around Cyrodiil at 50% speed. The speed cap is directly linked to riding speed.
    (Math before coffee, except after 3, is not for me)
  • Aliyavana
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    People are too addicted to swift. I love it but know it's over performing
  • Kingslayer513
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    Browart wrote: »
    Just decreased bonus max speed which u can get to 30-50% from 100% and nerf switfs to 7%

    ** in PVP only

    Add to battle spirit that bonus movement speed is capped at 50%, I don't care. But I swear if you PVP crybabies cause PVE farming to get nerfed, I'm going to lose it. It's already too much of a grind.
  • Minno
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    Swift is fine... just fix the targeting issues!

    Yea and lag. And I get they don't want to keep hearing that feedback, but at the same time we can't help but keep mentioning how important this is, especially when some balance changes that happen look like they have never been tested internally yet those get rolled out cause YOLO while lag keeps on trucking on well into 2018-2019 year.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • kojou
    kojou
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    At least it is balanced in the sense that everyone can use it...
    Playing since beta...
  • Gilvoth
    Gilvoth
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    no reason for any change what so ever to happen to swift trait.
    theres nothing wrong with the swift trait.

    please stop asking for Nerfs.
  • Dojohoda
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    I can tell the people who use swift really love it; I see them in pvp running circles around the rest of the sloths. I like having fun but have not tried swift yet.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Nyladreas
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    Mister_DMC wrote: »
    Can't beat em join em. Go get yourself some Swift.

    That's not a solution. As an experienced stamina main, I can tell you that it's not about how fast you can run across great distances but how quickly you can maneuver and reposition in fights, making your enemies miss their attacks and spin around like a bayblade.

    Magicka will never be as good with that either cause of swift/immovable pots.

    Why do you think cheese like tornado is becoming more and more popular with everyone now.

    Nerf swift. 6% at gold.
    Edited by Nyladreas on September 24, 2018 6:42PM
  • BlackLabel
    BlackLabel
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    It’s the combination of swift and forward momentum that’s op. Too much immunity to have while flying around in heavy armor.
    o PEEKAB00 o
    Xbox NA
  • darkstar2084
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    Nyladreas wrote: »
    Mister_DMC wrote: »
    Can't beat em join em. Go get yourself some Swift.

    That's not a solution. As an experienced stamina main, I can tell you that it's not about how fast you can run across great distances but how quickly you can maneuver and reposition in fights, making your enemies miss their attacks and spin around like a bayblade.

    Magicka will never be as good with that either cause of swift/immovable pots.

    Why do you think cheese like tornado is becoming more and more popular with everyone now.

    Nerf swift. 6% at gold.

    This and its only going to become more of a problem.
  • kojou
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    Nyladreas wrote: »
    Mister_DMC wrote: »
    Can't beat em join em. Go get yourself some Swift.

    That's not a solution. As an experienced stamina main, I can tell you that it's not about how fast you can run across great distances but how quickly you can maneuver and reposition in fights, making your enemies miss their attacks and spin around like a bayblade.

    Magicka will never be as good with that either cause of swift/immovable pots.

    Why do you think cheese like tornado is becoming more and more popular with everyone now.

    Nerf swift. 6% at gold.

    Keep in mind the resistance to AoE more people will have access to will negate a lot of tornado cheese.
    Playing since beta...
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Thanks for the feedback, everyone. We have seen your concerns in this thread and are currently evaluating if we'll be making any adjustments.
    Gina Bruno
    Principal Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
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    It’s rampant. Swift, ravaging/seventh legion/fury stam groups that stack 2-3 dawn breakers and s2w is the most mindless aids gameplay to date. Adjust something.
  • olsborg
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    Wing wrote: »
    Jaxaxo wrote: »
    Why not lowering speed bonus and giving a bit of reduce snare effectivness?

    Atm swift is so strong mostly cuz usually paired with forward, that way it could be nice addition for some light armor builds which are pretty handicapped comparing to stamina mostly cuz mobility problems.

    actually I would not mind if it was changed to:

    at gold
    -5% move speed
    -10% snare reduction

    Thats a pretty sound suggestion actually. Swift on live is ridiculous if using 3x, you just see ppl "hacking" along cause the game cant graphicly update you where they actually are fast enough.

    PC EU
    PvP only
  • katorga
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    It’s rampant. Swift, ravaging/seventh legion/fury stam groups that stack 2-3 dawn breakers and s2w is the most mindless aids gameplay to date. Adjust something.

    OK, so now everyone is 30% slower, the same relative speed, so it has no impact on the scenario you are describing. Lets say they nerf to 5%, that is still a HUGE advantage over someone without it, and of no importance if everyone has it.

    The new evasion will do more to mitigate the scenario described - a flat 25% reduction to DBOS/Spin2Win (provided you are stam or a nightblade). The new blackrose prison dw set is 25% + 30% reduction, making spin2winners immune to each other, lol. Gonna be a long, long time til the next patch for magicka users.
  • Arciris
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    Why not nerf Impen while we're at it? We can't crit anyone for enough to make it worthwhile building for it, it totally renders one racial passive useless, only one class can stack crit chance and crit damage while building for weapon damage, etc

    We should nerf Infused too, the weapon damage some builds can stack is out of hand and with speed pots one can have infinite sustain.

    Oh and nerf Triune too because no one should be able to stack so much on all pools. Don't get me started on Bloodthirsty that allow trial groups to skip mechanics during execute phase.

    Well, on second thought, remove all new traits from Jewelry crafting all together because they ruin balance. And also all traits in general except Prosperous, that one can stay.

    /end sarcasm

    What I mean with this is that there is always a way to find negative aspects in everything, There are always arguments in favor or against something. Even the Oxygen we breathe and that keeps us alive ends up causing free radicals in our bloodstream that cause aging and other illnesses.
    People should stop seeing only the glass half empty.

    Nerf criebabies are stripping the game from its fun, little by little (and in consequence to that, stripping the game from its players . ESO should have a much bigger player base than they do)

    And, for the record, I barely PvP, and during the last 2 events I went with a magika class, LA.
    And I don't want to see swift nerfed, it will ruin my PvE experience.
  • Mayrael
    Mayrael
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    vgabor wrote: »
    err... if you feel that you cannot catch people with 3 swift, then whats prevent you to put on swift jewellery yourself? surely if you feel that swift so OP you wouldn't mind switching your dmg/resource traits to it?

    Haha rekt :)
    "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
    — They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.
  • Recremen
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    I truly don't see the issue with Swift. It performs extremely averagely in large group play and only really shines in small group/solo play. What's the complaint, that it's somewhat harder to zerg down people playing to their strengths in smallscale encounters? It's not like old Sloads where you just get free damage all the time off of everything. Swift jewelry without the knowledge of line of sight, combat pacing, and map familiarity just lets you run to your death faster. It's not some win button, it just lets you control how you want an encounter to go better, and at an overall damage nerf to boot, if we're talking raw stats.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Aliyavana
    Aliyavana
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    Thanks for the feedback, everyone. We have seen your concerns in this thread and are currently evaluating if we'll be making any adjustments.

    Also look into dizzying swing as it's a pain to land in this meta.
    Edited by Aliyavana on September 24, 2018 10:30PM
  • Parobro
    Parobro
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    #MakeDizzyGreatAgain
  • bardx86
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    Recremen wrote: »
    I truly don't see the issue with Swift. It performs extremely averagely in large group play and only really shines in small group/solo play. What's the complaint, that it's somewhat harder to zerg down people playing to their strengths in smallscale encounters? It's not like old Sloads where you just get free damage all the time off of everything. Swift jewelry without the knowledge of line of sight, combat pacing, and map familiarity just lets you run to your death faster. It's not some win button, it just lets you control how you want an encounter to go better, and at an overall damage nerf to boot, if we're talking raw stats.

    Its completely unbalanced vs ranged magic classes. Cant target a stam class using swift. Can't kite or create any distance. Damage is less important on a stam class using swift as they will eventually wear down the magic class as all they can do is stay defensive. Even if the range magic class can get some damage off the tank meta makes it impossible to even dent them. Its soooo broken.
    Edited by bardx86 on September 24, 2018 10:56PM
  • Minno
    Minno
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    Wait we are going to have zos waste PTS time to look into this instead of other items? GG folks lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • brandonv516
    brandonv516
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    Minno wrote: »
    Wait we are going to have zos waste PTS time to look into this instead of other items? GG folks lol.

    They were already looking into it I'm sure. Everyone is running it for a reason.
  • Minno
    Minno
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    Minno wrote: »
    Wait we are going to have zos waste PTS time to look into this instead of other items? GG folks lol.

    They were already looking into it I'm sure. Everyone is running it for a reason.

    Because race cars are better than riding slow donkeys?

    There is a reason we all fought for a meta without snares and it took almost 2-3 years to get here.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • ManDraKE
    ManDraKE
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    I dont think they are going to cut the % of swift, because in players with no major expedition is not OP. Most likely they are going to adjust the mats to avoid the effects of stacking movement bonuses, similar to what they did when they adjusted block reduction.
  • Ocelot9x
    Ocelot9x
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    The real question is how can u get killed by a swift user? I understand that it can be annoying in capture the relic (like tanks in chaosball) but if someone give up 3 stamina/Magicka trait he will lose damage and sustain. That means that if he want to actually kill a decent player he must invest in damage sacrificing tankyness (and so will be an easy task to pressure and kill him).
    I don’t really see the problem tbh, I’ve encountered many players using swift and they all hit like wet noodles or they got bursted (or they ran away lol).
    Pro tip: if u and your 24 players group spend all of your stamina sprinting behind a swift user,while forgetting to apply buffs cause to busy light attacking to proc sload , and then the enemy suddenly turn and one shot you cause you can’t break free,the problem is not the trait itself (;
  • Recremen
    Recremen
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    bardx86 wrote: »
    Recremen wrote: »
    I truly don't see the issue with Swift. It performs extremely averagely in large group play and only really shines in small group/solo play. What's the complaint, that it's somewhat harder to zerg down people playing to their strengths in smallscale encounters? It's not like old Sloads where you just get free damage all the time off of everything. Swift jewelry without the knowledge of line of sight, combat pacing, and map familiarity just lets you run to your death faster. It's not some win button, it just lets you control how you want an encounter to go better, and at an overall damage nerf to boot, if we're talking raw stats.

    Its completely unbalanced vs ranged magic classes. Cant target a stam class using swift. Can't kite or create any distance. Damage is less important on a stam class using swift as they will eventually wear down the magic class as all they can do is stay defensive. Even if the range magic class can get some damage off the tank meta makes it impossible to even dent them. Its soooo broken.

    Magicka characters can wear swift, too. And heavy, if this tank meta is really so much of a problem.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Elong
    Elong
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    Thanks for the feedback, everyone. We have seen your concerns in this thread and are currently evaluating if we'll be making any adjustments.

    It doesn't need changing at all. You give up max stats to run these pieces for a niche way of playing, especially for us Magicka Templars who turn and move slower than an oil tanker. I don't get any more kills than I did before Swift became a thing, but I have found my enjoyment levels on Magplar at an all time high.

    One solution to stamina players being far too fast for skills to hit them could be to lower the speed cap so that it maxes with say 7 medium and 1 swift, or a bit higher, the exact numbers the devs can decide but to nerf the enjoyment level of magicka toons being able to maneuver will quite simply suck.
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