https://youtu.be/hOIQ0skWctIMagicka Nightblade was the class suited most for a light attack rotation. If done well you did more dps than a heavy attack rotation user (saving magicka through many rentless focus procs, cheap spammable etc.)
With Murkmire this seems to change and the heavy attack rotation is leading with about 10 percent more dps.
In the following video I will show a standard magblade rotation on a 6M dummy.
Things to admit:
- I use a absorb magicka glyph instead of a weapon/spell dmg glyph on the frontbar.
- I use 2x magicka reg glyphs on jewelery
- I can't sustain this (another 368 magicka reg will be necessary to keep reg and drain on the same level)
- 10% vampire buff is missing
In summary I loose spell dmg (~200+174+174)x120% = 657 and therefore I guess with a HA rotation + these 657 spell dmg I would have about 5k dps more.https://youtu.be/hOIQ0skWctI
My questions for you are:
- am I completely wrong because I forgot something
- Is there a way to use a light attack rotation without a dps loss
- are there now other classes/specs which are better sustainable
You're doing it already. Finishing a 6m dummy with over 40% of your pool and 0 heavy attacks is great. I'd change your 2 regen glyghs to damage. You will be fine. Your drain and regen do not need to match. There is a lot of moments in real fights where the fight doesn't survive as long, moving mechanics, you have synergy's...- Is there a way to use a light attack rotation without a dps loss
- are there now other classes/specs which are better sustainable
https://www.youtube.com/watch?v=FpMgRSaD258 also with raid support and such mNBs will be fine still but for older trials currently all stam has way better deeps even stamdks BigBadVolk wrote: »tbh dont switch to regen jewellery, just (if you used blue food) gold food or purple witch mother, also add vamp stage 2 and a backbar magicka damage glyph and you're good to go, or front bar, not sure on this ,never sure with enchantshttps://www.youtube.com/watch?v=FpMgRSaD258 also with raid support and such mNBs will be fine still but for older trials currently all stam has way better deeps even stamdks
This is going to be a total offtopic but watching that just gives me a headache lol. it looks sooooo sooo bad sooo horrible. The animations, by the 8 divines, where have we gone wrong.
Marshall1289 wrote: »Don't mean to be apprehensive towards you, just funny is all. I guess the pts changes put nightblades back in line with everyone else, but I was hoping for other classes to be brought up. That being said the changes make sense. ZOS just can't help but nerf every class in to the ground.
BigBadVolk wrote: »tbh dont switch to regen jewellery, just (if you used blue food) gold food or purple witch mother, also add vamp stage 2 and a backbar magicka damage glyph and you're good to go, or front bar, not sure on this ,never sure with enchants
They boosted everyone's sustain save for nightblade and DK so RIP (templar is debatable)
Non-pet sorc saw zero sustain buffs either.They boosted everyone's sustain save for nightblade and DK so RIP (templar is debatable)

Merlin13KAGL wrote: »50k+ with zero sustain issues and people wonder why NB is getting dialed back?Non-pet sorc saw zero sustain buffs either.They boosted everyone's sustain save for nightblade and DK so RIP (templar is debatable)
At one point, the Dev intent was to choose between burst DPS (full dmg) and sustained DPS. The fact that it still not a necessary choice on most builds should show that something's not quite right.
When DPS is 3x what is was when CP's were introduced, a lot of things are still overtuned, whatever class you run.
LiquidPony wrote: »Post title talks about heavy attacks, video has no heavy attacks ...
What's the point being demonstrated here?
LiquidPony wrote: »Also ... green Max Magicka food, The Lover, half-potting the start, Rearming Trap + Zaan ... this is the very definition of a cheese parse.
Stopping a class from doing the best damage by forcing them to do heavy attacks is not good design or fun game-play. It's just boring since magicka heavy attacks suck
LiquidPony wrote: »Post title talks about heavy attacks, video has no heavy attacks ...
What's the point being demonstrated here?
Also ... green Max Magicka food, The Lover, half-potting the start, Rearming Trap + Zaan ... this is the very definition of a cheese parse.
Better Dark Deal, eh?Merlin13KAGL wrote: »50k+ with zero sustain issues and people wonder why NB is getting dialed back?Non-pet sorc saw zero sustain buffs either.They boosted everyone's sustain save for nightblade and DK so RIP (templar is debatable)
At one point, the Dev intent was to choose between burst DPS (full dmg) and sustained DPS. The fact that it still not a necessary choice on most builds should show that something's not quite right.
When DPS is 3x what is was when CP's were introduced, a lot of things are still overtuned, whatever class you run.
Sorc has a better dark deal which MIGHT be worth using in PvE now.
Stopping a class from doing the best damage by forcing them to do heavy attacks is not good design or fun game-play. It's just boring since magicka heavy attacks suck
usmcjdking wrote: »hard to macro heavies
Marshall1289 wrote: »Without proof it is hard to take your opinion seriously. I find it extremely hard to believe a heavy attack magicka nightblade build would beat a light attack build. Your sustain was insane in that video, you do not need to lose that much dmg through your investments in regen.
Furthermore. Your parses are beyond cheesy. It's not about adding every stat to get the max dps, you are actually hindering your results. You should use the exact same setup you use in a group dungeon. 18k penetration by yourself, green food. I could care less that you are using zaan, but there is no way you would use those in a group.
What is the point of this thread? Provide evidence please.
