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Don't Nerf Swift Jewelry - Base Movement Speed Penalty - Add to Battle Spirit

brandonv516
brandonv516
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Many won't like what I am suggesting. I touched on this in another topic and I'm really liking the idea of it.

How would you feel if they added a movement speed penalty to Battle Spirit based on the type of armor you are wearing and how many pieces?

My suggestion for this would be:

Light armor - base speed
Medium armor - 1.5% reduction to base speed (per piece worn)
Heavy armor - 3% reduction to base speed (per piece worn)

Examples:
Light armor Magicka Nightblade wearing 5 light, 1 heavy, 1 medium = 4.5% reduction to base speed
Medium armor Stamina Warden wearing 7 medium = 10.5% reduction to base speed
Heavy armor Magicka Dragonknight wearing 5 heavy, 2 light = 15% reduction to base speed

This would in no way affect the PvE community.

This would assist the PvP community in two major complaints:
1. Swift jewelry is overpowered. Directly nerfing Swift jewelry is more of a nerf to Magicka builds than it is to Stamina builds.
2. Stamina builds are too fast and difficult to target. Now they can wear Swift jewelry to help offset some of the reduction to base speed rather than be completely untouchable.

Please keep this thread constructive. Thank you.
Edited by brandonv516 on September 24, 2018 1:32PM
  • DKsUnite
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    Brilliant idea, make the heavy armour DK/templar even slower and less mobile. Genius
    Vyr Cor | Magicka Dragonknight | DC
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  • Wise_Will
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    How about, stop breaking things that work fine as is, and move on to something else?
    XBOX EU/PC EU
  • TequilaFire
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    I am all for a lower speed cap but the same for all would be less calculation intensive.
    Too much speed stacking with swift, pots and sets right now.
  • The_Camper
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    Swift is NOT an issue at all and NOT overpowered imo. Only people complaining about swift would be the zerglings who have a hard time chasing down 1 person with their group of 24 people.

    A person is wearing 2 swift rings to get a speed boost of 20% is usually sacrificing 2k stam/mag/hp from their build. and when someone is running away from you, they don't hurt you. If you don't have the the speed to chase them, you don't have to. Just go about your business. What will they do? Throw a rock at you while running at 40 kmh by you?

    If you want to chase that person and kill them, wear 2 swift rings yourself while sacrificing some of your potential max stats. It's naturally balanced that way.

    Have a hard time targeting someone running around you so fast? Blame cyrodil lag and the targeting system. and try to tab target more. it makes things easier.

    One of the only reasons that makes ESO's combat unique and fun is the fact that its fast paced. Swift just enriched this fact and made more build diversity possible. Please don't fix things that are not broken. Thanks
  • brandonv516
    brandonv516
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    I am all for a lower speed cap but the same for all would be less calculation intensive.
    Too much speed stacking with swift, pots and sets right now.

    Agreed. However, light armor builds would still suffer as they do now with the few options to remove snares/immobilizations.

    Forward Momentum is an option for light armor users but it's a huge nerf to their damage capability.
    The_Camper wrote: »
    Swift is NOT an issue at all and NOT overpowered imo. Only people complaining about swift would be the zerglings who have a hard time chasing down 1 person with their group of 24 people.

    A person is wearing 2 swift rings to get a speed boost of 20% is usually sacrificing 2k stam/mag/hp from their build. and when someone is running away from you, they don't hurt you. If you don't have the the speed to chase them, you don't have to. Just go about your business. What will they do? Throw a rock at you while running at 40 kmh by you?

    If you want to chase that person and kill them, wear 2 swift rings yourself while sacrificing some of your potential max stats. It's naturally balanced that way.

    Have a hard time targeting someone running around you so fast? Blame cyrodil lag and the targeting system. and try to tab target more. it makes things easier.

    One of the only reasons that makes ESO's combat unique and fun is the fact that its fast paced. Swift just enriched this fact and made more build diversity possible. Please don't fix things that are not broken. Thanks

    You must not be participating in any Battlegrounds. Zerglings are not the only ones complaining.

    The bonus from Swift jewelry outweighs the loss in stats.

    There is no diversity when everyone is running Swift jewelry.

    I created this thread because I don't want to see Swift jewelry nerfed. I like it! I'm just trying to not watch it get stomped into the ground because some people want it directly nerfed.
    Edited by brandonv516 on September 24, 2018 1:50PM
  • LukosCreyden
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    What about people who DON'T stack swift to cheese the game engine?

    I have a hard enough landing my jabs as it is!
    Struggling to find a new class to call home.Please send help.
  • The_Camper
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    You must not be participating in any Battlegrounds. Zerglings are not the only ones complaining.

    The bonus from Swift jewelry outweighs the loss in stats.

    There is no diversity when everyone is running Swift jewelry.

    I created this thread because I don't want to see Swift jewelry nerfed. I like it! I'm just trying to not watch it get stomped into the ground because some people want it directly nerfed.

    So you want to get everyone's movement speed nerfed to ground instead? So a person wearing 6 pieces of heavy armor will DEFINITELY have to run 2 swift to have their normal moving speed.

    "There is no diversity when everyone is running Swift jewelry." In the end, everyone will be forced into wearing swift because their base movement speed will be ***. how is this helping?
  • TequilaFire
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    The_Camper wrote: »
    Swift is NOT an issue at all and NOT overpowered imo. Only people complaining about swift would be the zerglings who have a hard time chasing down 1 person with their group of 24 people.

    A person is wearing 2 swift rings to get a speed boost of 20% is usually sacrificing 2k stam/mag/hp from their build. and when someone is running away from you, they don't hurt you. If you don't have the the speed to chase them, you don't have to. Just go about your business. What will they do? Throw a rock at you while running at 40 kmh by you?

    If you want to chase that person and kill them, wear 2 swift rings yourself while sacrificing some of your potential max stats. It's naturally balanced that way.

    Have a hard time targeting someone running around you so fast? Blame cyrodil lag and the targeting system. and try to tab target more. it makes things easier.

    One of the only reasons that makes ESO's combat unique and fun is the fact that its fast paced. Swift just enriched this fact and made more build diversity possible. Please don't fix things that are not broken. Thanks

    It's the stacking not the swift trait no one is asking for a swift nerf..
  • BigBragg
    BigBragg
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    I'm going to go ahead and pass on this.
  • RedRook
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    You want them to slow everyone down rather than address the speed stacking meta... making it everyone's problem at all times and requiring speed buffs just to move at normal speed.

    Please no. Dear god no.
  • Koolio
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    I don’t understand these nerf swift posts. I used to run around with an orc Stam Sorc with fiords.

    It was faster than the sprint cap. You can’t even get that speed anymore.
  • Aurielle
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    Please.
    Stop,
    Asking.
    For.
    Nerfs.
  • TequilaFire
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    Nobody can read.
    edit stupid auto correct.
    Edited by TequilaFire on September 24, 2018 2:43PM
  • dotme
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    This would assist the PvP community in two major complaints:
    1. Swift jewelry is overpowered. Directly nerfing Swift jewelry is more of a nerf to Magicka builds than it is to Stamina builds.
    2. Stamina builds are too fast and difficult to target. Now they can wear Swift jewelry to help offset some of the reduction to base speed rather than be completely untouchable.
    Please keep this thread constructive. Thank you.
    Stamina builds are too fast and difficult to target? Completely untouchable?

    Respectfully, I don't agree with either of these assertions so I can't really support the proposed remedy either.

    Usually it's magica builds that streak out of range in my experience, but I don't even mind that. Every build can contain options for escaping when things get tough. I think slowing down player movement, especially when mounted, isn't a great idea to be honest.


    PS4NA
  • RedRook
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    Nobody can read.
    edit stupid auto correct.

    I can. What did I miss, besides skipping over the intricate calculations for how much it nerfs you based on what armor you're wearing?
  • brandonv516
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    Just to clarify again I don't want Swift jewelry nerfed.

    If an alternative solution is not at least proposed (which I have started even if you disagree), the jewelry will likely be nerfed. I don't want to see that happen.

    There is going to be no reason to not wear heavy armor very soon on magicka builds. Unfortunately a reduction in speed would create a necessity in promoting diversity.
    Edited by brandonv516 on September 24, 2018 3:18PM
  • BigBragg
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    Zenimax put in a movement speed cap. If you want to build to hit that then you sacrifice other things. That is how they balanced it.

    Penalizing players for not doing that isn't sound game design. There are choices and option on jewelry now. Perhaps they need to be tuned, perhaps not. People will still hit that speed cap.
  • BigBragg
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    If you are worried about a heavy armor meta, that comes and goes. We saw it with Black Rose and everybody was wearing. Break out your Sharpened Mauls and work on getting more penetration. Everything has counterplay.
  • TequilaFire
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    dotme wrote: »
    This would assist the PvP community in two major complaints:
    1. Swift jewelry is overpowered. Directly nerfing Swift jewelry is more of a nerf to Magicka builds than it is to Stamina builds.
    2. Stamina builds are too fast and difficult to target. Now they can wear Swift jewelry to help offset some of the reduction to base speed rather than be completely untouchable.
    Please keep this thread constructive. Thank you.
    Stamina builds are too fast and difficult to target? Completely untouchable?

    Respectfully, I don't agree with either of these assertions so I can't really support the proposed remedy either.

    Usually it's magica builds that streak out of range in my experience, but I don't even mind that. Every build can contain options for escaping when things get tough. I think slowing down player movement, especially when mounted, isn't a great idea to be honest.


    But too much player speed is not good either as lag prevents targeting and it promotes the taunt and run away play style.
    The server has trouble keeping the client updated with player position.
    The upcoming elimination of soft dodge will greatly help so I will wait and see how that plays out.
    Capping in Battle Spirit would not affect PvE.
  • Casul
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    I’m going to say no, swift jewelry is just a decision made by someone to complement a part of their build while sacrificing another.

    If they are running swift it means they aren’t running infused or max pools.
    PvP needs more love.
  • dotme
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    There is going to be no reason to not wear heavy armor very soon. Unfortunately a reduction in speed would create a necessity in promoting diversity.
    Not sure I agree with this either. I wear all medium in PvP. I'm squishy, but I hit like a truck. If I wanted to be more resistant to attack and sacrifice my burst, I can do that by wearing all heavy. Speed doesn't really enter into the equation for me.

    My decision to wear medium is about the passives that gives me, and I'd wear heavy for the same reason.

    PS4NA
  • TequilaFire
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    BuildMan wrote: »
    I’m going to say no, swift jewelry is just a decision made by someone to complement a part of their build while sacrificing another.

    If they are running swift it means they aren’t running infused or max pools.

    This is not about swift jewelry it is about total player movement speed.
    You would still use swift to help reach the cap just not steed mundus plus swift plus speed pot plus major expedition armor set.
  • brandonv516
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    dotme wrote: »
    There is going to be no reason to not wear heavy armor very soon. Unfortunately a reduction in speed would create a necessity in promoting diversity.
    Not sure I agree with this either. I wear all medium in PvP. I'm squishy, but I hit like a truck. If I wanted to be more resistant to attack and sacrifice my burst, I can do that by wearing all heavy. Speed doesn't really enter into the equation for me.

    My decision to wear medium is about the passives that gives me, and I'd wear heavy for the same reason.

    I should have clarified. I will edit.

    There is going to be no reason to not wear heavy armor very soon on magicka builds.
  • BigBragg
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    dotme wrote: »
    There is going to be no reason to not wear heavy armor very soon. Unfortunately a reduction in speed would create a necessity in promoting diversity.
    Not sure I agree with this either. I wear all medium in PvP. I'm squishy, but I hit like a truck. If I wanted to be more resistant to attack and sacrifice my burst, I can do that by wearing all heavy. Speed doesn't really enter into the equation for me.

    My decision to wear medium is about the passives that gives me, and I'd wear heavy for the same reason.

    I should have clarified. I will edit.

    There is going to be no reason to not wear heavy armor very soon on magicka builds.

    There are always options, such as light Fortified Brass. That will give substancial resistances to shields, helping them last longer.

    Also funny that you want to make PvP like for magicka even more challenging next patch. One too many magsorcs get under your skin? My healplar has been in heavy Seducer's for a long while, because they get focused and have potato mobility. What you are suggesting would make them all but unplayable in No CP. That would be the case for others as well.
  • brandonv516
    brandonv516
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    BigBragg wrote: »
    dotme wrote: »
    There is going to be no reason to not wear heavy armor very soon. Unfortunately a reduction in speed would create a necessity in promoting diversity.
    Not sure I agree with this either. I wear all medium in PvP. I'm squishy, but I hit like a truck. If I wanted to be more resistant to attack and sacrifice my burst, I can do that by wearing all heavy. Speed doesn't really enter into the equation for me.

    My decision to wear medium is about the passives that gives me, and I'd wear heavy for the same reason.

    I should have clarified. I will edit.

    There is going to be no reason to not wear heavy armor very soon on magicka builds.

    There are always options, such as light Fortified Brass. That will give substancial resistances to shields, helping them last longer.

    Also funny that you want to make PvP like for magicka even more challenging next patch. One too many magsorcs get under your skin? My healplar has been in heavy Seducer's for a long while, because they get focused and have potato mobility. What you are suggesting would make them all but unplayable in No CP. That would be the case for others as well.

    I'm not sure what MagSorc "getting under my skin" specifically has to do with this. Please keep it constructive. And this would be a buff to light armor MagSorcs.

    I disagree with Heavy Armor builds being very slow and bulky. I run a Magicka NB, Magicka Templar (in Seducers too), a Magicka Warden, and a Magicka DK in PvP all with 2 pieces of Swift jewelry. There's no "potato mobility" about these.

    With these changes I would still get a 3.5%-5% speed buff, not a nerf.
    Edited by brandonv516 on September 24, 2018 3:39PM
  • BigBragg
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    BigBragg wrote: »
    dotme wrote: »
    There is going to be no reason to not wear heavy armor very soon. Unfortunately a reduction in speed would create a necessity in promoting diversity.
    Not sure I agree with this either. I wear all medium in PvP. I'm squishy, but I hit like a truck. If I wanted to be more resistant to attack and sacrifice my burst, I can do that by wearing all heavy. Speed doesn't really enter into the equation for me.

    My decision to wear medium is about the passives that gives me, and I'd wear heavy for the same reason.

    I should have clarified. I will edit.

    There is going to be no reason to not wear heavy armor very soon on magicka builds.

    There are always options, such as light Fortified Brass. That will give substancial resistances to shields, helping them last longer.

    Also funny that you want to make PvP like for magicka even more challenging next patch. One too many magsorcs get under your skin? My healplar has been in heavy Seducer's for a long while, because they get focused and have potato mobility. What you are suggesting would make them all but unplayable in No CP. That would be the case for others as well.

    I'm not sure what MagSorc "getting under my skin" specifically has to do with this. Please keep it constructive. And this would be a buff to light armor MagSorcs.

    I disagree with Heavy Armor builds being very slow and bulky. I run a Magicka NB, Magicka Templar (in Seducers too), a Magicka Warden, and a Magicka DK in PvP all with 2 pieces of Swift jewelry.

    With these changes I would still get a 3.5%-5% speed buff, not a nerf.

    You would force people to run swift with heavy to get that is the problem. Some people want to run magicka, stam, or infused with potion cool down glyphs. Removing choices isn't fun gameplay, ever.
    Edited by BigBragg on September 24, 2018 3:43PM
  • Qbiken
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    My question to you is:

    What other kind of penalties shall the other armor types have in that case? If you have an "active penalty" like reduce movemenspeed, other armor types need some similar "active penalty"
  • Aliyavana
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    BuildMan wrote: »
    I’m going to say no, swift jewelry is just a decision made by someone to complement a part of their build while sacrificing another.

    If they are running swift it means they aren’t running infused or max pools.

    They barely sacrifice anything
  • brandonv516
    brandonv516
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    BigBragg wrote: »
    BigBragg wrote: »
    dotme wrote: »
    There is going to be no reason to not wear heavy armor very soon. Unfortunately a reduction in speed would create a necessity in promoting diversity.
    Not sure I agree with this either. I wear all medium in PvP. I'm squishy, but I hit like a truck. If I wanted to be more resistant to attack and sacrifice my burst, I can do that by wearing all heavy. Speed doesn't really enter into the equation for me.

    My decision to wear medium is about the passives that gives me, and I'd wear heavy for the same reason.

    I should have clarified. I will edit.

    There is going to be no reason to not wear heavy armor very soon on magicka builds.

    There are always options, such as light Fortified Brass. That will give substancial resistances to shields, helping them last longer.

    Also funny that you want to make PvP like for magicka even more challenging next patch. One too many magsorcs get under your skin? My healplar has been in heavy Seducer's for a long while, because they get focused and have potato mobility. What you are suggesting would make them all but unplayable in No CP. That would be the case for others as well.

    I'm not sure what MagSorc "getting under my skin" specifically has to do with this. Please keep it constructive. And this would be a buff to light armor MagSorcs.

    I disagree with Heavy Armor builds being very slow and bulky. I run a Magicka NB, Magicka Templar (in Seducers too), a Magicka Warden, and a Magicka DK in PvP all with 2 pieces of Swift jewelry.

    With these changes I would still get a 3.5%-5% speed buff, not a nerf.

    You would force people to run swift with heavy to get that is the problem.

    Which is what many already are doing. No one is forcing anyone to run this trait, they do it to compete.
  • brandonv516
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    Qbiken wrote: »
    My question to you is:

    What other kind of penalties shall the other armor types have in that case? If you have an "active penalty" like reduce movemenspeed, other armor types need some similar "active penalty"

    Seems fair. What do you think?
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