AhPook_Is_Here wrote: »Removing interrupts is wrong, interrupts is the reward for playing well and catching your opponent using a cast time ability. This punishes skilled play and doesn't address the problem with shields, devs should show some creativity and not just throw skill in the trash by removing interrupts.
Edit
To be clear I'd prefer there wasn't cast time on shields, but making special rule sets for every different skill is just stupid and lazy.
Damage and shields scale off magicka. Damage and heals scale off max stat and weapon damage.
Why is it only shields that people gripe about when everything else in the game funtions in the exact same way, but with less limitations? I'm pretty sure y'all would flip *** if shields could benefit from spell damage too. Say hello to an immediate extra 500 spel damage contribution to shields cuz of that backbar weapon enchant that's pretty easy to run.
Don't stop bombing forums with this topic. They have stated it won't change at least for PTS 3rd cycle, so stay strong, don't give up.
The only change that should have been done to shields was making them critable and use resistance, then see how it works. Yes it won't affect PvE but 1s cast time is aimed in PvE and destroys PvP completely. To fix PvE:
1. Decarese shields size in PvE by a half, remove them from battle spirit - makes it more consistent and no longer allows to have 40-50k shields in PvE.
2. Change mechanics from one shots to constant pressure - something around 7-10k per second. This would:
A. Make healers very useful again.
B. Shields wouldn't be so awesome because of need to spam them constantly (combined with shields size halved) and in result lowering DPS by a lot. It's easier to turtle in shields for one shot and keep the DPS than constantly keep shield up and try to deal some damage.
AhPook_Is_Here wrote: »Removing interrupts is wrong, interrupts is the reward for playing well and catching your opponent using a cast time ability. This punishes skilled play and doesn't address the problem with shields, devs should show some creativity and not just throw skill in the trash by removing interrupts.
Edit
To be clear I'd prefer there wasn't cast time on shields, but making special rule sets for every different skill is just stupid and lazy.
Shields trivialize PVE content. I run 3 dps and 1 tank all the time in Veteran Dungeons because who needs a healer when dps can shield up on command and dish out massive damage at the same time.
Dark flare for example is very potent.
ZOS_RobGarrett wrote: »Hey all,
Just wanted to let you know we've been monitoring the feedback on this thread and elsewhere on the forums. Clearly there's a lot of concern around the impact of adding a cast time to Conjured Ward and Annulment.
First I'd like to talk about our motivation with the change. We believe choices between damage output and survivability make combat more interesting. There are a number of areas within our system that could better adhere to this philosophy, but these self-cast damage shield abilities stood out as being particularly out of line. It was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS itemization and rotation. This applied to both PvE and PvP scenarios.
The addition of a cast time makes that choice between damage output and survivability more deliberate and strategic. However, as many of you have pointed out, there are several potential issues with this solution. We identified many of these risks prior to PTS, and we're actively monitoring feedback from the community, Class Reps, and PTS testers.
If we decide to make significant changes to the abilities, those changes would not appear until at least PTS 3. However, we agree Conjured Ward and Annulment are too easy to interrupt in PvP, so we'll be making both spells immune to interrupts for PTS 2. We'll also be meeting with the Class Reps next week to discuss the changes.
In the meantime, we encourage you to continue experimenting, evaluating, and providing feedback.
Immune to interrupts.
I still don’t like the cast time because my healer needs it as an Oh Snip! button while in pugs. Without it...
but I used to heal without it a long time ago, I can heal without it again.... and it will be painful.
By the way, let’s not make this another Sorc centric thread. This is about all light armor users.
Healers share your thoughts.
All us healers know it isn’t Shields that make us feel useless, it’s the one-shot mechanics.
All us healers know that pressure phases makes us feel powerful.
Frankly it's too late in the games life to dramatically change the games direction. it's a terrible mistake thought they would have learned that with Morrowind which resulted in a decline of a vibrant community..... but whatever, go for it.
Frankly it's too late in the games life to dramatically change the games direction. it's a terrible mistake thought they would have learned that with Morrowind which resulted in a decline of a vibrant community..... but whatever, go for it.
profundidob16_ESO wrote: »Frankly it's too late in the games life to dramatically change the games direction. it's a terrible mistake thought they would have learned that with Morrowind which resulted in a decline of a vibrant community..... but whatever, go for it.
you may be right. When they change this 1 thing in an attempt to fix the obvious problem of shield abuse all the shortcomings in the failing underlying structure will suddenly be come apparent all at once and it will open a entire can of worms...
can't wait to see this hit live. Popcorn ready !
The problem with shield stacking is that there is no risk reward in the play style.
Only reward. Since shields scale off of max magicka, you can be tankier than a pure tank and hit harder.
Since shields are a defensive mechanism, have them remove the cast time to be able to react when needed but have them scale off of HP instead of Magicka.
Problem solved. You want to have high shields then sacrifice damage or sustain.
profundidob16_ESO wrote: »Shields are completely overrated and abused nowadays in a way that healers have become obsolete in this game long ago. DPS are boasting nowadays they don't need healers and prefer 3-dps dungeon runs... Those insta-shield skills should have never been in the game in the first place since they trivialize basic attributes and balance. Without those shields sacrificing dps for resistances, health and playing healing roles would have a proper place in this game.
Nowadays every dps gimps the hell out of himself until they are glass cannons. The health or stamina attribute isn't even used at all on dps or healing chars yet they are surprised they get 1 shot !
profundidob16_ESO wrote: »Shields are completely overrated and abused nowadays in a way that healers have become obsolete in this game long ago. DPS are boasting nowadays they don't need healers and prefer 3-dps dungeon runs... Those insta-shield skills should have never been in the game in the first place since they trivialize basic attributes and balance. Without those shields sacrificing dps for resistances, health and playing healing roles would have a proper place in this game.
Nowadays every dps gimps the hell out of himself until they are glass cannons. The health or stamina attribute isn't even used at all on dps or healing chars yet they are surprised they get 1 shot !
Yeah, those pesky shields that every stamblade DD is using all the time, and they never put any points into stam... wait, what?
Not every DD is magicka-based; on the contrary, some of the better options aren't.
3-DD-runs are a thing because every class has some healing abilities that keep them alive in easier content. Shields are only a minor part of that. This whole "shields make healers obsolete" is complete nonsense.
profundidob16_ESO wrote: »Shields are completely overrated and abused nowadays in a way that healers have become obsolete in this game long ago. DPS are boasting nowadays they don't need healers and prefer 3-dps dungeon runs... Those insta-shield skills should have never been in the game in the first place since they trivialize basic attributes and balance. Without those shields sacrificing dps for resistances, health and playing healing roles would have a proper place in this game.
Nowadays every dps gimps the hell out of himself until they are glass cannons. The health or stamina attribute isn't even used at all on dps or healing chars yet they are surprised they get 1 shot !
Yeah, those pesky shields that every stamblade DD is using all the time, and they never put any points into stam... wait, what?
Not every DD is magicka-based; on the contrary, some of the better options aren't.
3-DD-runs are a thing because every class has some healing abilities that keep them alive in easier content. Shields are only a minor part of that. This whole "shields make healers obsolete" is complete nonsense.
Daedric Summoning
Conjured Ward: This ability and its morphs can no longer be interrupted.
Developer Comment:
Spoiler
Because combat pace is so quick, allowing this ability to be interrupted meant that Light Armor players would be vulnerable for too long. Keeping the cast time, but now allowing it to be interrupted allows enemies a short window of time to get in burst damage and kill a damage shield user. We’ll continue to monitor feedback closely for this ability throughout this PTS cycle.
joaaocaampos wrote: »If you want to add cooldown, no problem. But not cast time! Stacking cost increase as Bolt Escape is a less painful solution. "Casting again within X seconds cost Y% more Magicka."
Immune to interrupts. I still don’t like the cast time because my healer needs it as an Oh Snip! button while in pugs.... but I used to heal without it a long time ago, I can heal without it again.... and it will be painful.
By the way, let’s not make this another Sorc centric thread. This is about all light armor users....
All us healers know it isn’t Shields that make us feel useless, it’s the one-shot mechanics. All us healers know that pressure phases makes us feel powerful.
profundidob16_ESO wrote: »Frankly it's too late in the games life to dramatically change the games direction. it's a terrible mistake thought they would have learned that with Morrowind which resulted in a decline of a vibrant community..... but whatever, go for it.
you may be right. When they change this 1 thing in an attempt to fix the obvious problem of shield abuse all the shortcomings in the failing underlying structure will suddenly be come apparent all at once and it will open a entire can of worms...
can't wait to see this hit live. Popcorn ready !
It's not just shields. i haven't seen a single thing in the patch notes across all classes that i like. And it's not just this one patch either, they've been going down this path for a while and it's accumulated, the homogenization of classes which has resulted in a loss of dynamic engagements in Cyrodiil. Every fight in Cyrodiil is the same as the last this game has become more of a bore with each patch.