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Stop kvetching: PTS2 Shields Immune to Interrupts

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max_only
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Hey all,

Just wanted to let you know we've been monitoring the feedback on this thread and elsewhere on the forums. Clearly there's a lot of concern around the impact of adding a cast time to Conjured Ward and Annulment.

First I'd like to talk about our motivation with the change. We believe choices between damage output and survivability make combat more interesting. There are a number of areas within our system that could better adhere to this philosophy, but these self-cast damage shield abilities stood out as being particularly out of line. It was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS itemization and rotation. This applied to both PvE and PvP scenarios.

The addition of a cast time makes that choice between damage output and survivability more deliberate and strategic. However, as many of you have pointed out, there are several potential issues with this solution. We identified many of these risks prior to PTS, and we're actively monitoring feedback from the community, Class Reps, and PTS testers.

If we decide to make significant changes to the abilities, those changes would not appear until at least PTS 3. However, we agree Conjured Ward and Annulment are too easy to interrupt in PvP, so we'll be making both spells immune to interrupts for PTS 2. We'll also be meeting with the Class Reps next week to discuss the changes.

In the meantime, we encourage you to continue experimenting, evaluating, and providing feedback.


Immune to interrupts.


I still don’t like the cast time because my healer needs it as an Oh Snip! button while in pugs. Without it...

i-guess-theyll-die.jpg

but I used to heal without it a long time ago, I can heal without it again.... and it will be painful.

By the way, let’s not make this another Sorc centric thread. This is about all light armor users.

Healers share your thoughts.

All us healers know it isn’t Shields that make us feel useless, it’s the one-shot mechanics.

All us healers know that pressure phases makes us feel powerful.


#FiteForYourRite Bosmer = Stealth
#OppositeResourceSiphoningAttacks
|| CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Tommy_The_Gun
    Tommy_The_Gun
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    I don't like where this is going... if they are pushing those changes so hard that they want to have a cast time on one of the "survival" class skills... Lets just say that I can't imagine having a cast time (with or without interrupts) on Templar's Breath of Life or Nightbalde's Cloak...
  • The_Lex
    The_Lex
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    But...but...this will make healers feel needed again!
  • Konstant_Tel_Necris
    Konstant_Tel_Necris
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    I don't like where this is going... if they are pushing those changes so hard that they want to have a cast time on one of the "survival" class skills... Lets just say that I can't imagine having a cast time (with or without interrupts) on Templar's Breath of Life or Nightbalde's Cloak...

    Healing Ritual have cast time before, but I prefer if Cloak have stacking cost increase as Bolt Escape have, as it allow be immune to damage and at same time have damage increase.

    They should leave Empowered Ward as instant cast as it was useful for group support and saving pets from death, sorc already have low group utility why drop it even more, I even agree with reduced strength but leave our utility as it was before.

    If devs make such changes why not add more utility to sorc how about adding aoe magicka restore when Empowered Ward dissolves?
    Edited by Konstant_Tel_Necris on September 23, 2018 8:26PM
  • Konstant_Tel_Necris
    Konstant_Tel_Necris
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    But...but...this will make healers feel needed again!

    That's make sorcerer healer unnecessary even more, why take them in party if they heal depend on Twilight Matriarch what cannot be protected? Thats also make Sentinel of Rkugamz compleat trash.
  • Artim_X
    Artim_X
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    Sorcs that used their 3rd bar to add more utility to their healing builds will probably feel more useless...
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
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    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • ArchMikem
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    I main a Healer and i never use shields. I mean why? If you have a good Tank and know mechanics then everything that will still hit you can easily be blocked or healed through.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Rungar
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    i dont like the cast time because cast time doesn't work in this game really. They should of come up with something else.

    my favorite was 6-7k cost cost and 50% magicka regeneration debuff for 4 seconds

    i.e the magicka regen was shunted to power the shield.

    i would of also preferred a smaller shield that regenerated a bit over the duration unless it was shattered.

  • D0PAMINE
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    But...but...this will make healers feel needed again!

    If you can do the content without a healer, then you will likely still be able to once it goes live.
  • D0PAMINE
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    ArchMikem wrote: »
    I main a Healer and i never use shields. I mean why? If you have a good Tank and know mechanics then everything that will still hit you can easily be blocked or healed through.

    I throw down healing ward because it's ezpz
  • Doctordarkspawn
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    Bad change to sorcs.

    Bad change to light armor.

    Dont stop until they reverse it. Either ZOS bends, or breaks.
  • joaaocaampos
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    ZOS doesnt know what to do. Cast time is outdated - for any skill. Channeling is acceptable.

    If you want to add cooldown, no problem. But not cast time! Stacking cost increase as Bolt Escape is a less painful solution. "Casting again within X seconds cost Y% more Magicka."
  • idk
    idk
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    ArchMikem wrote: »
    I main a Healer and i never use shields. I mean why? If you have a good Tank and know mechanics then everything that will still hit you can easily be blocked or healed through.

    In 4 man dungeons, sure it is not needed. In more challenging trials, at least one, it is a smart idea to have it.

    Specifically vAS, one healer stands behind the tank and kites the lightning splashes for the group. There is additional lightning meteors that fall and everyone has to kit them. Essentially, during that time a healer is best having a shield available as any heal is unreliable or forces the character to stop moving increasing the chance of taking a good amount of additional damage and of course death.

    So it is easy for one to say they do not use shields as a healer, but there are situations where it is very beneficial to healers that work on and clear the more challenging content in the game.
  • LarsS
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    Skills with cast time is useless in pvp, it would be better to for ex increase cost.
    GM for The Daggerfall Authority EU PC
  • brandonv516
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    LarsS wrote: »
    Skills with cast time is useless in pvp, it would be better to for ex increase cost.

    Defensive skills yes. Dark flare for example is very potent.
  • Waseem
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    damage in PVE has been buffed greatly due to some sets, time to even the odds, instead of doing a trial with 16k hp, do it with 22-24k, im sure dps races are out of this game.. some bosses become immune to dmg for a reason
  • Vahrokh
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    Waseem wrote: »
    damage in PVE has been buffed greatly due to some sets, time to even the odds, instead of doing a trial with 16k hp, do it with 22-24k, im sure dps races are out of this game.. some bosses become immune to dmg for a reason

    Yeah, sure, let's impose 22-24k health and maybe a nice healing backbar to some pure DPS, no utility classes, while all the others can still do full damage with no downside whatsoever. Sounds like a well idea.
    Edited by Vahrokh on September 23, 2018 10:50PM
  • TheInfernalRage
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    Here's the thing @ZOS_RobGarrett. If you want shields to be tactical, you can just increase its magicka cost (even in succeeding cast) or just add a cooldown. A CAST TIME IS NOT A SOLUTION. WHY ARE YOU PUSHING THIS? A SHIELD NEEDS TO BE THERE WHEN I CAST IT BECAUSE THAT'S THE IMPORTANT PART. I DON'T CARE ABOUT KEEPING IT AT 6 SECONDS AS LONG AS IT'S THERE INSTANTLY WHEN I CAST IT. WHY IS THAT DIFFICULT TO GRASP?
  • AhPook_Is_Here
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    Removing interrupts is wrong, interrupts is the reward for playing well and catching your opponent using a cast time ability. This punishes skilled play and doesn't address the problem with shields, devs should show some creativity and not just throw skill in the trash by removing interrupts.

    Edit

    To be clear I'd prefer there wasn't cast time on shields, but making special rule sets for every different skill is just stupid and lazy.
    Edited by AhPook_Is_Here on September 23, 2018 11:26PM
    “Whatever.”
    -Unknown American
  • Conduit0
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    I think its really telling that the only people seemingly in favor of this nerf are sorc haters and everyone who is against the nerf isn't against nerfing shields in general.
  • max_only
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    ArchMikem wrote: »
    I main a Healer and i never use shields. I mean why? If you have a good Tank and know mechanics then everything that will still hit you can easily be blocked or healed through.

    When I pug on my healer.

    Pugs bruh, no telling what the tank will be.

    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • _Salty_
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    The problem with shield stacking is that there is no risk reward in the play style.

    Only reward. Since shields scale off of max magicka, you can be tankier than a pure tank and hit harder.

    Since shields are a defensive mechanism, have them remove the cast time to be able to react when needed but have them scale off of HP instead of Magicka.

    Problem solved. You want to have high shields then sacrifice damage or sustain.
    Psn l---Salty---l

    Patiently waiting to make a Stankcromancer.
  • Conduit0
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    _Salty_ wrote: »
    The problem with shield stacking is that there is no risk reward in the play style.

    Only reward. Since shields scale off of max magicka, you can be tankier than a pure tank and hit harder.

    Since shields are a defensive mechanism, have them remove the cast time to be able to react when needed but have them scale off of HP instead of Magicka.

    Problem solved. You want to have high shields then sacrifice damage or sustain.

    Bone shield and Obsidian shield scale off max health and no dps uses them. Why? Because they're too small to be useful, anything less than a 10k shield is just a waste of a GCD.

    Also there is a risk and its the same risk involved in blocking or dodge rolling for a stamina character, the defense consumes resources, and the risk is running out of resources before the enemy is dead.
  • _Salty_
    _Salty_
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    Conduit0 wrote: »
    _Salty_ wrote: »
    The problem with shield stacking is that there is no risk reward in the play style.

    Only reward. Since shields scale off of max magicka, you can be tankier than a pure tank and hit harder.

    Since shields are a defensive mechanism, have them remove the cast time to be able to react when needed but have them scale off of HP instead of Magicka.

    Problem solved. You want to have high shields then sacrifice damage or sustain.

    Bone shield and Obsidian shield scale off max health and no dps uses them. Why? Because they're too small to be useful, anything less than a 10k shield is just a waste of a GCD.

    Also there is a risk and its the same risk involved in blocking or dodge rolling for a stamina character, the defense consumes resources, and the risk is running out of resources before the enemy is dead.

    Bottom line. A sorc shouldnt be able to spec all damage and have the best mitigation in the game. 1 sorc shouldn't be able to face tank a group and burst people down at the same time.

    Shields are a flawed concept in PvP. I dont care about Pve. Pve is a faceroll. Memorize the mechanics and breeze through. Its the same thing over and over again.

    If Zos didnt think shields were over tuned they wouldn't have added bandaid sets like shield breaker and sloads and added a shield damage CP. The problem is they have no idea how to deal with it.

    I dont like the cast time change. However the other changes are headed in the right direction. It still needs more.
    Psn l---Salty---l

    Patiently waiting to make a Stankcromancer.
  • Conduit0
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    _Salty_ wrote: »
    Bottom line. A sorc shouldnt be able to spec all damage and have the best mitigation in the game. 1 sorc shouldn't be able to face tank a group and burst people down at the same time.
    Every class can 1vX, most players are potatoes and can be easily killed even in groups by any remotely competent player. Also no magicka toon is speccing all damage in pvp, regen is critical in any reasonable magicka build.
    _Salty_ wrote: »
    Shields are a flawed concept in PvP. I dont care about Pve. Pve is a faceroll. Memorize the mechanics and breeze through. Its the same thing over and over again.
    And I don't care about pvp, go play Fortnite or some other multiplayer cancer game with that attitude.
    _Salty_ wrote: »
    If Zos didnt think shields were over tuned they wouldn't have added bandaid sets like shield breaker and sloads and added a shield damage CP. The problem is they have no idea how to deal with it.
    ZOS doesn't know its posterior orifice from a hole in the ground, as exemplified by the Morrowind regen nerf that they've spent the last year rolling back. Also there are sets and CP for dealing with high resistances and healing, so by your logic those should be nerfed as well.
    _Salty_ wrote: »
    I dont like the cast time change. However the other changes are headed in the right direction. It still needs more.

  • ccfeeling
    ccfeeling
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    1 sec cast time , immu to interupt , longer duration .

    So far so good .
  • Witar
    Witar
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    Combat team is looking increasingly more and more stupid. Most magsorcs are not more durable or have more dps then their correctly builded stamina counterparts both in pve and pvp. Statements like that are just showing that devs do not have firsthand experience of playing their own damn game on magsorc. I'm not going to continue playing on magsorc cause cast time is just ridiculous for the shield that holds for less then this cast time in a fight with competent player.
    Edited by Witar on September 24, 2018 3:21AM
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • Ratzkifal
    Ratzkifal
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    As a breton healer with full divine gear for amazing regen I am sad to see that my fragile 17k health won't be safe behind Annulment anymore. That hits me especially hard since I was originally planning to commit to being a healer main once my "usual suspect" for pve activities, my sorc, will be gutted and my tank has had resource issues ever since Morrowind and it pains me to let go of my 63k health.

    At least my warden and stamplar will have a glorious future. Too bad my jabs won't deal as much damage in pvp anymore. But I guess you just can't have it all.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Skoomah
    Skoomah
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    Shields trivialize PVE content. I run 3 dps and 1 tank all the time in Veteran Dungeons because who needs a healer when dps can shield up on command and dish out massive damage at the same time.

    In PvP, mitigation of damage while dishing out tons of damage at the same time is the meta. There is no real choice right now between high damage or high mitigation. Everyone runs around with both. If you are around 18k hp, you should die easily if someone locks you down and unloads damage onto you. That isn’t the case right now. You run around as a glass cannon AND can still tank the heck out of stuff.
    Edited by Skoomah on September 24, 2018 10:17AM
  • Witar
    Witar
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    Glass canon with two regen sets and reduce cost\regen in jewelry :# You can also run stamwarden and wear 3 high damage sets (bone pirate 7 legion bloodspawn) and be so sooooo much tankeir. Stop typing all that nonsense please.
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • oxygen_thief
    oxygen_thief
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    _Salty_ wrote: »
    The problem with shield stacking is that there is no risk reward in the play style.

    Only reward. Since shields scale off of max magicka, you can be tankier than a pure tank and hit harder.

    Since shields are a defensive mechanism, have them remove the cast time to be able to react when needed but have them scale off of HP instead of Magicka.

    Problem solved. You want to have high shields then sacrifice damage or sustain.

    its a lie. I doubt you have ever played sorc. if I am wrong can you please show me a video of you being in a focus of a high MMR battleground group. where you are taking all their damage and killing them one by one with your high damage
    Edited by oxygen_thief on September 24, 2018 7:48AM
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