Endgame content does not require it. Now come back inside will you.
https://m.youtube.com/watch?v=DnfSoaJxe3Y Nightfall12 wrote: »I think a good amount of this confusion over animation cancelling and weaving comes from lag in Cyrodil...
I mean how many times have you fought a NB that used a single visible ability but kills you with it, and then you see 18 different moves listed on the death recap...? Did that sneaky NB cheat? did he ani cancel? is he a dirty macro user? or do you just have lag?
We all know "the other guy is cheating" is the go to knee-jerk reaction!
Broken beyond belief. Until ZoS fixes this (and rebalances endgame content to not require it) I will not be playing much and I think others are beginning to get sick of this exploit as well.
What’s with the rise I complaints about animation cancelling? You do not need to be good at it to do well. Most people are prevented from high end ac by latency anyway and plenty of AU and Asia players on NA complete all endgame content on vet HM. Just go through your rotation and light attack weave and don’t worry about it. Anyone should still be able to easily pull over 20-25k dps without animation cancelling as long as you know your build and CP and most importantly your rotation. And that’s enough dps for any content if you have a good group and know your mechanics.
Broken beyond belief. Until ZoS fixes this (and rebalances endgame content to not require it) I will not be playing much and I think others are beginning to get sick of this exploit as well.
If they are doubling down on this mechanic, they need to be at the forefront teaching players of "Hey, this is weaving, it's going to be a pretty important thing to do later on in the game, let me show/tell you the basics". Instead of having players hear about it second-hand and then having to do independent research on what it is and how it's done as well as having some players, understandably, get frustrated that this mechanic is an important feature in the game yet ZOS only mentions it once. That's why, in my opinion, so many of these threads pop-up, it's because ZOS has severely dropped the ball on this concept and yet continues to reinforce the importance of weaving in DPS by their recent combat changes.
If they are doubling down on this mechanic, they need to be at the forefront teaching players of "Hey, this is weaving, it's going to be a pretty important thing to do later on in the game, let me show/tell you the basics". Instead of having players hear about it second-hand and then having to do independent research on what it is and how it's done as well as having some players, understandably, get frustrated that this mechanic is an important feature in the game yet ZOS only mentions it once. That's why, in my opinion, so many of these threads pop-up, it's because ZOS has severely dropped the ball on this concept and yet continues to reinforce the importance of weaving in DPS by their recent combat changes.
They have... Multiple times... The level up adviser now tells you how to do it. Speaking with devs on ESO live, in text chats or otherwise, you will hear them talk about weaving. It is a part of the game now they will not be removing it no matter how much anyone complains.
If you don't feel like I'm correct than just look at the design of skill; Grim Focus. Even vMA weapons for Magicka support this concept as well as the hawkeye passive for bows
Crafts_Many_Boxes wrote: »If they are doubling down on this mechanic, they need to be at the forefront teaching players of "Hey, this is weaving, it's going to be a pretty important thing to do later on in the game, let me show/tell you the basics". Instead of having players hear about it second-hand and then having to do independent research on what it is and how it's done as well as having some players, understandably, get frustrated that this mechanic is an important feature in the game yet ZOS only mentions it once. That's why, in my opinion, so many of these threads pop-up, it's because ZOS has severely dropped the ball on this concept and yet continues to reinforce the importance of weaving in DPS by their recent combat changes.
They have... Multiple times... The level up adviser now tells you how to do it. Speaking with devs on ESO live, in text chats or otherwise, you will hear them talk about weaving. It is a part of the game now they will not be removing it no matter how much anyone complains.
If you don't feel like I'm correct than just look at the design of skill; Grim Focus. Even vMA weapons for Magicka support this concept as well as the hawkeye passive for bows
So assuming you're a normal / average player and don't go on the forums / watch livestreams, where are you gonna learn about this stuff in-game? One little blurb on a level up screen in the 40s?
exeeter702 wrote: »
Teken? Or tekken?
Broken beyond belief. Until ZoS fixes this (and rebalances endgame content to not require it) I will not be playing much and I think others are beginning to get sick of this exploit as well.
What’s with the rise I complaints about animation cancelling? You do not need to be good at it to do well. Most people are prevented from high end ac by latency anyway and plenty of AU and Asia players on NA complete all endgame content on vet HM. Just go through your rotation and light attack weave and don’t worry about it. Anyone should still be able to easily pull over 20-25k dps without animation cancelling as long as you know your build and CP and most importantly your rotation. And that’s enough dps for any content if you have a good group and know your mechanics.
Zagnut123Zagnut123 wrote: »Oh of the biggest reasons why I love this game is how fast paced and engaging the combat is, the same can be said for many others. op your ffighting a losing battle.
"The majority is all for it!"
That is the majority who post about it on the forums, which usually is not a good sample of the player base.
"It has little effect on DPS!"
Well, if it doesn't, why is keeping it in the game so damn important to you? The act itself isn't enjoyable. So it must be the result... so the result must have some relevance, eh?
"It's easy!"
Stealing is easy. Just grab something, don't pay for it, done. Doesn't make it okay. In fact, the easy route often isn't the right one.
"It's not a bannable offense!"
But it should be - or better yet, be solved on a mechanical basis. The mechanic wasn't intended in the development phase. Else, they wouldn't have included the skippable animations in the first place.
ZOS has, apparently for a lack of ideas to fix it, embraced animation cancelling, especially "weaving". But "It's not a bug, it's a feature!" style solutions most of the time are just a lazy excuse, and that's the case here. Again, the easy route often isn't the right one.
ZOS can set the rules - it's their game. But that doesn't say that we, the players, have to agree with them. Just as people are allowed to vent about class balance, people are allowed to challenge their view on animation cancelling.
"It's not required to access all content!"
Yeah, well then it wouldn't be a big loss to remove it then, would it? And why do the behaviour and success in the game correlate so much? Just coincidence?
"Bad players don't deserve to see some content!"
1.) This point counters the aforementioned one.
2.) The point is not a valid one. If you see animation cancelling (including "weaving") as a "good" behaviour, then those who don't use it are "bad" players. But it doesn't help at all to explain why the behaviour is to be seen as "good" in the first place.
"Your problems come from a lack of (equipment/skill/ping/class choice/...)!"
That may even be true, but is, again, not a valid point, but an attempt to misdirect. To give an example* we probably can all understand: If a club banned people of a certain skin colour, we wouldn't see it as a valid defense to say that people with that skin colour couldn't afford their prices anyhow, would we? Even if not a single patron of said skin colour would later visit the place, it's just wrong to ban them, no matter if they're actually going to come or not.
The same applies here. Even if a particular player can improve DPS (or whatever) by other means, that doesn't justify the use of animation cancelling by other players. It only adds an unfair advantage to the already existing fair advantage. The latter should be enough.
[/quote]*Trigger warning: It's an example. I'm not saying that animation cancelling players are racist, that this behaviour is morally equal to racism or that racism is not important.