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Animation Cancelling- the reason I don't play regularly anymore.

  • dovakiin5574
    dovakiin5574
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    @dazee I have NEVER used animation cancelling and I can get 30k DPS with any stam sets and over 40k with the new Relequen set. I use skill WEAVING but by NO means am I cancelling the animations. *Full Light Attacks* *Full Skills*

    AND I use a clunky xbox 360 controller on PC

    If you want to get 50k MAYBE you need animation cancelling (and a keyboard/mouse). However, it is more than likely a lack of practice/skill/good gear that is your issue.
    PAPSMEAR - Positively Against Paws SMEAR campaign - Say YES to crown crates
  • Skoomah
    Skoomah
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    Solution: Buy a 16 button mouse. Code in macros. 60k dps!
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Has anyone called dibs on his stuff yet?
  • Strider__Roshin
    Strider__Roshin
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    Animation cancelling: the reason why I play this game.
  • Rohamad_Ali
    Rohamad_Ali
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    Yakidafi wrote: »
    Endgame content does not require it. Now come back inside will you. door.jpg

    https://m.youtube.com/watch?v=DnfSoaJxe3Y
  • Nightfall12
    Nightfall12
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    I think a good amount of this confusion over animation cancelling and weaving comes from lag in Cyrodil...

    I mean how many times have you fought a NB that used a single visible ability but kills you with it, and then you see 18 different moves listed on the death recap...? Did that sneaky NB cheat? did he ani cancel? is he a dirty macro user? or do you just have lag?
    We all know "the other guy is cheating" is the go to knee-jerk reaction!
    Ummm stuff… about stuff…or something.
  • Belegnole
    Belegnole
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    I think a good amount of this confusion over animation cancelling and weaving comes from lag in Cyrodil...

    I mean how many times have you fought a NB that used a single visible ability but kills you with it, and then you see 18 different moves listed on the death recap...? Did that sneaky NB cheat? did he ani cancel? is he a dirty macro user? or do you just have lag?
    We all know "the other guy is cheating" is the go to knee-jerk reaction!

    well, derr
  • Juhasow
    Juhasow
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    Skoomah wrote: »
    Solution: Buy a 16 button mouse. Code in macros. 60k dps!

    Oh boy. People that still belives that are hillarious :joy:
  • LittlePinkDot
    LittlePinkDot
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    Ive been practicing animation cancelling even though I dont have a target dummy. And I think im getting pretty good. If I can get off enough assassins wills then I know Im animation cancelling correctly.
    I think Animation cancelling has been a big boon for me because it helps make up for the purple epic gear im wearing. I finally got the bloodspawn I wanted from vet spindleclutch II. I dont think that wouldve been possible without animation cancelling. It seemed like we were doing good damage, it was easier than I expected. I didnt get kicked out so I mustve been doing something right.
    Shes a pvp character I just switched the skills to Alcasts pve build and it worked without having to change my CP.
    Animation cancelling is easier than finding the gold tempers I need to gold out my gear.

    Animation cancelling has saved me god knows how many hours of grinding it would take to gold out my gear just so I can try vet dungeons to get the stuff I want.

    Gear grinding is kind of a catch 22 without animation cancelling. Need good gear from vet dungeons but cant get it because you need good gear to do the dungeons in the first place.
  • pteam
    pteam
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    dazee wrote: »
    Broken beyond belief. Until ZoS fixes this (and rebalances endgame content to not require it) I will not be playing much and I think others are beginning to get sick of this exploit as well.

    Guy says he won’t play anymore because of “animation canceling” (which means nothing): everybody else notices, he doesn’t have gold gear, doesn’t have the correct gear, and can’t do: light attack, skill, light attack, skill, light attack, skill, bar swap.... wow that sure does sound like an exploit!
    The Flawless Conqueror
    Xbox NA - its pteam

    Completed vDSA - vHRC HM - vAA HM - vSO HM - vMoL - vHoF HM - vCR +1 - vMA Flawless 585k - vAS +2 HM
  • LuckyLuke
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    Teken eat your heart out. The elitist’s have found ESO time warp move - great intended game design move ZOS!
  • exeeter702
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    LuckyLuke wrote: »
    Teken eat your heart out. The elitist’s have found ESO time warp move - great intended game design move ZOS!

    Teken? Or tekken? :wink:
    Edited by exeeter702 on June 5, 2018 4:42PM
  • NyassaV
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    Vapirko wrote: »
    What’s with the rise I complaints about animation cancelling? You do not need to be good at it to do well. Most people are prevented from high end ac by latency anyway and plenty of AU and Asia players on NA complete all endgame content on vet HM. Just go through your rotation and light attack weave and don’t worry about it. Anyone should still be able to easily pull over 20-25k dps without animation cancelling as long as you know your build and CP and most importantly your rotation. And that’s enough dps for any content if you have a good group and know your mechanics.

    Newer players don't wanna take time to git gud
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • NyassaV
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    dazee wrote: »
    Broken beyond belief. Until ZoS fixes this (and rebalances endgame content to not require it) I will not be playing much and I think others are beginning to get sick of this exploit as well.

    It's actually not an exploit, a few years ago you may have been able to say that but since then it has been made a mechanic of the game.
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • NyassaV
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    Raraaku wrote: »
    If they are doubling down on this mechanic, they need to be at the forefront teaching players of "Hey, this is weaving, it's going to be a pretty important thing to do later on in the game, let me show/tell you the basics". Instead of having players hear about it second-hand and then having to do independent research on what it is and how it's done as well as having some players, understandably, get frustrated that this mechanic is an important feature in the game yet ZOS only mentions it once. That's why, in my opinion, so many of these threads pop-up, it's because ZOS has severely dropped the ball on this concept and yet continues to reinforce the importance of weaving in DPS by their recent combat changes.

    They have... Multiple times... The level up adviser now tells you how to do it. Speaking with devs on ESO live, in text chats or otherwise, you will hear them talk about weaving. It is a part of the game now they will not be removing it no matter how much anyone complains.

    If you don't feel like I'm correct than just look at the design of skill; Grim Focus. Even vMA weapons for Magicka support this concept as well as the hawkeye passive for bows
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Crafts_Many_Boxes
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    NyassaV wrote: »
    Raraaku wrote: »
    If they are doubling down on this mechanic, they need to be at the forefront teaching players of "Hey, this is weaving, it's going to be a pretty important thing to do later on in the game, let me show/tell you the basics". Instead of having players hear about it second-hand and then having to do independent research on what it is and how it's done as well as having some players, understandably, get frustrated that this mechanic is an important feature in the game yet ZOS only mentions it once. That's why, in my opinion, so many of these threads pop-up, it's because ZOS has severely dropped the ball on this concept and yet continues to reinforce the importance of weaving in DPS by their recent combat changes.

    They have... Multiple times... The level up adviser now tells you how to do it. Speaking with devs on ESO live, in text chats or otherwise, you will hear them talk about weaving. It is a part of the game now they will not be removing it no matter how much anyone complains.

    If you don't feel like I'm correct than just look at the design of skill; Grim Focus. Even vMA weapons for Magicka support this concept as well as the hawkeye passive for bows

    So assuming you're a normal / average player and don't go on the forums / watch livestreams, where are you gonna learn about this stuff in-game? One little blurb on a level up screen in the 40s?
  • erlewine
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    its kinda fascinating - if you ever see someone talking about "animation cancelling," you can be sure of one thing: they have absolutely no clue what animation cancelling is. the thing that has always confused me, is that there is tons of guides and youtube videos demonstrating how to reach 40k+ dps, and none of them mention anything about animation cancelling, and you can see in the videos there is nothing fancy going on. i dunno where the misconceptions come from tbh
    eisley the worst
  • Daimmyo
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    I do things way too fast, like so fast that animation cancelling is cancelling its self after 1 bar rolled out.

  • Seri
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    NyassaV wrote: »
    Raraaku wrote: »
    If they are doubling down on this mechanic, they need to be at the forefront teaching players of "Hey, this is weaving, it's going to be a pretty important thing to do later on in the game, let me show/tell you the basics". Instead of having players hear about it second-hand and then having to do independent research on what it is and how it's done as well as having some players, understandably, get frustrated that this mechanic is an important feature in the game yet ZOS only mentions it once. That's why, in my opinion, so many of these threads pop-up, it's because ZOS has severely dropped the ball on this concept and yet continues to reinforce the importance of weaving in DPS by their recent combat changes.

    They have... Multiple times... The level up adviser now tells you how to do it. Speaking with devs on ESO live, in text chats or otherwise, you will hear them talk about weaving. It is a part of the game now they will not be removing it no matter how much anyone complains.

    If you don't feel like I'm correct than just look at the design of skill; Grim Focus. Even vMA weapons for Magicka support this concept as well as the hawkeye passive for bows

    So assuming you're a normal / average player and don't go on the forums / watch livestreams, where are you gonna learn about this stuff in-game? One little blurb on a level up screen in the 40s?

    And you're also assuming that no-one would ever discover this themselves without going to the forums, watching a live-stream, or seeing a tiny blurb. I found it out by accident just through playing the game and realising 'oh - I didn't wait the entire animation before I had to block that incoming NPC hit, but the light attack still made a 'clink' sound. I wonder how far I can push this'. Obviously not everyone will do this or think this way but it is possible.

    (Admittedly in my case the game was harder, so you actually had to block a lot of things, whereas now it is rare - I saw a CP400 player die multiple times at a Summerset geyser last night because they never blocked the giant red AOE that the lurcher boss creates...)
    EP CP160+ Templar, Sorc, NB
    DC CP160+ Templar, Sorc, DK
  • LuckyLuke
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    exeeter702 wrote: »

    Teken? Or tekken? :wink:

    yeah another button combo/mashing game which requires good player finger dexterity and button hold and release control, with a little macro magic ;)

  • Uviryth
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    dazee wrote: »
    Broken beyond belief. Until ZoS fixes this (and rebalances endgame content to not require it) I will not be playing much and I think others are beginning to get sick of this exploit as well.

    Yeah me too, especially since they nerfed HA und buffed LA. Gameplay now looks like a chickendance-event in a Parkinsons Disease-Ward.

    I still play the game, I just dont really care about it anymore. Thank god for Dark Souls Remastered.
  • Uviryth
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    Aznox wrote: »

    It is THAT simple.
    Its also THAT boring and obnoxious.
    Its not hard, it just suxx.

  • shiningforce
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    Vapirko wrote: »
    What’s with the rise I complaints about animation cancelling? You do not need to be good at it to do well. Most people are prevented from high end ac by latency anyway and plenty of AU and Asia players on NA complete all endgame content on vet HM. Just go through your rotation and light attack weave and don’t worry about it. Anyone should still be able to easily pull over 20-25k dps without animation cancelling as long as you know your build and CP and most importantly your rotation. And that’s enough dps for any content if you have a good group and know your mechanics.

    Because most end game guilds require 30k+ so Animation Cancelling is required. This is not fair to people that have handicaps or have to learn how to exploit a game to do better. Animation cancelling needs to be fixed by taking it out of the equation. Even the developers said it was an error, unfortunately they also said they have to motion to take it out of the game which is absurd, lazy, and doing wrong by their consumers. To buy an MMO and find out when youre getting to a higher level you have to learn animation cancelling to get into the best end game dungeons on vet Should be NOTED by the developers upon buying the game. Of coarse they leave it out so people will keep paying. This is also the reason many people end up Leaving!! Way too many posts on this.
    -- It is easy to be a Jerk Online; what do you win? Being Kind people remember you, help you, befriend you and you feel good too.
  • SHADOW2KK
    SHADOW2KK
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    Meh massive l2p issue OP, sounds like you have rubbish gear/rubbish rotation, rubbish everything, and you want ani cancelling gone, how about you get gone, or git gud.
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

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    Been playing since Beta and Early Access

  • Vahrokh
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    Oh of the biggest reasons why I love this game is how fast paced and engaging the combat is, the same can be said for many others. op your ffighting a losing battle.

    Me too. That's why I find the "add 1s to casting shields" decision to be just terrible. If I wanted to play Elder Castbars Online, I'd stick to WoW or SWTOR.
  • Taloros
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    The same discussion has been run in several games, usually with the same arguements. It's tiring.

    "The majority is all for it!"
    That is the majority who post about it on the forums, which usually is not a good sample of the player base.

    "It has little effect on DPS!"
    Well, if it doesn't, why is keeping it in the game so damn important to you? The act itself isn't enjoyable. So it must be the result... so the result must have some relevance, eh?

    "It's easy!"
    Stealing is easy. Just grab something, don't pay for it, done. Doesn't make it okay. In fact, the easy route often isn't the right one.

    "It's not a bannable offense!"
    But it should be - or better yet, be solved on a mechanical basis. The mechanic wasn't intended in the development phase. Else, they wouldn't have included the skippable animations in the first place.
    ZOS has, apparently for a lack of ideas to fix it, embraced animation cancelling, especially "weaving". But "It's not a bug, it's a feature!" style solutions most of the time are just a lazy excuse, and that's the case here. Again, the easy route often isn't the right one.
    ZOS can set the rules - it's their game. But that doesn't say that we, the players, have to agree with them. Just as people are allowed to vent about class balance, people are allowed to challenge their view on animation cancelling.

    "It's not required to access all content!"
    Yeah, well then it wouldn't be a big loss to remove it then, would it? And why do the behaviour and success in the game correlate so much? Just coincidence?

    "Bad players don't deserve to see some content!"
    1.) This point counters the aforementioned one.
    2.) The point is not a valid one. If you see animation cancelling (including "weaving") as a "good" behaviour, then those who don't use it are "bad" players. But it doesn't help at all to explain why the behaviour is to be seen as "good" in the first place.

    "Your problems come from a lack of (equipment/skill/ping/class choice/...)!"
    That may even be true, but is, again, not a valid point, but an attempt to misdirect. To give an example* we probably can all understand: If a club banned people of a certain skin colour, we wouldn't see it as a valid defense to say that people with that skin colour couldn't afford their prices anyhow, would we? Even if not a single patron of said skin colour would later visit the place, it's just wrong to ban them, no matter if they're actually going to come or not.
    The same applies here. Even if a particular player can improve DPS (or whatever) by other means, that doesn't justify the use of animation cancelling by other players. It only adds an unfair advantage to the already existing fair advantage. The latter should be enough.

    *Trigger warning: It's an example. I'm not saying that animation cancelling players are racist, that this behaviour is morally equal to racism or that racism is not important.
    Edited by Taloros on September 24, 2018 6:16AM
  • jcm2606
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    "The majority is all for it!"
    That is the majority who post about it on the forums, which usually is not a good sample of the player base.

    If we're being honest, the majority doesn't even know animation cancelling is a thing, let alone do content where it is at all useful to them. The majority are the casual players doing quests and not bothering about their individual performance.
    "It has little effect on DPS!"
    Well, if it doesn't, why is keeping it in the game so damn important to you? The act itself isn't enjoyable. So it must be the result... so the result must have some relevance, eh?

    Just because you or somebody else doesn't find enjoyment out of it, doesn't mean other people don't either. I don't like questing. I find it drop dead boring, with zero reward for the hundreds, if not thousands of hours of questing content in the game. In the same token, I'm not going around claiming questing isn't enjoyable and should be removed from the game. Opinions.

    I enjoy animation cancelling. I find it not only improves the skill cap, giving the something the player can work on that isn't just their build, but it also helps make combat faster paced, and in general more fluid. It also directly ties into the quick pace of combat in ESO, by enabling action combos (note action, not skill) that take place within a single GCD. That's why it is so damn enjoyable to me.
    "It's easy!"
    Stealing is easy. Just grab something, don't pay for it, done. Doesn't make it okay. In fact, the easy route often isn't the right one.

    Unlike stealing, this isn't a problem of morals and the concept of right and wrong. This is simply a problem of players not willing to or otherwise (unfortunately) being unable to utilise mechanics that have been in the game since inception.

    If you are unable to perform animation cancelling for some reason or another, I am sincerely sorry that this game has mechanics that are unavailable to you, but the game shouldn't build itself around such an extreme minority. 70-80% of the game can be done without animation cancelling, maybe stick to that portion of the game. Or, if you want to dip your feet into the more challenging content, maybe use a heavy attack build.

    If you elect to play without animation cancelling, that is fine, that is 100% your choice. But you have to understand that by choosing to ignore mechanics, you cannot just demand that the game removes said mechanics, especially if they in no way impact your gameplay.
    "It's not a bannable offense!"
    But it should be - or better yet, be solved on a mechanical basis. The mechanic wasn't intended in the development phase. Else, they wouldn't have included the skippable animations in the first place.
    ZOS has, apparently for a lack of ideas to fix it, embraced animation cancelling, especially "weaving". But "It's not a bug, it's a feature!" style solutions most of the time are just a lazy excuse, and that's the case here. Again, the easy route often isn't the right one.
    ZOS can set the rules - it's their game. But that doesn't say that we, the players, have to agree with them. Just as people are allowed to vent about class balance, people are allowed to challenge their view on animation cancelling.

    Yes, it was absolutely intended in the development phase. The core philosophy Zenimax has been running with ever since inception is that combat should be active and reactive. That is why there are so little combat systems that are on "autopilot", such as basic/light attacks, blocking, dodging. Unlike other MMO's, you have to actively perform these actions.

    And in order to do so, combat must be responsive by design. You must be able to block an incoming attack, roll out of a hostile area, heavy attack on demand to recover resources when needed, then follow that heavy attack up with the skill you needed to cast. To facilitate this sort of gameplay, Zenimax implemented a priority system, where certain actions (light attack, heavy attack, skill casts, block, dodge, bar swap) take precedence over others, and when necessary can even cancel other abilities. This is the foundation of animation cancelling, you're using a higher priority action to cut excess animation off of a lower priority action.

    Without the priority system, you honestly wouldn't be able to block 90% of incoming attacks, as you'd be stuck in the tail end of this game's rather long animations. Which I will give you that, the animations don't line up with this design philosophy, though the class reps brought this up to Zenimax a little while ago, so we may see the animation system receive an overhaul to better facilitate animation cancelling.
    "It's not required to access all content!"
    Yeah, well then it wouldn't be a big loss to remove it then, would it? And why do the behaviour and success in the game correlate so much? Just coincidence?

    What was meant was that animation cancelling is not required for all content. As I said, 70-80% of the game can be played just fine without animation cancelling, as that part of the game has been designed around the casual player who doesn't even know what animation cancelling is. In most of the other 20-30%, animation cancelling can be of a benefit, and in maybe 1% of that 20-30%, it is a requirement. And even that's pushing it, I'd say.
    "Bad players don't deserve to see some content!"
    1.) This point counters the aforementioned one.
    2.) The point is not a valid one. If you see animation cancelling (including "weaving") as a "good" behaviour, then those who don't use it are "bad" players. But it doesn't help at all to explain why the behaviour is to be seen as "good" in the first place.

    Again, you're applying the notion of morality to something that is no where near it. Animation cancelling is not some deep troubling question that ruins the mind's perception of morality, it is a simple game mechanic. Animation cancelling is not "good" or "bad". You either use it or you don't. It's that simple.

    Even still, yes, I absolutely believe there should be some content squarely aimed at "good" players. This is an MMO. People spend thousands of hours in these sort of games, perfecting their character(s). What use is all that time and progression if the most you can do is kill some quest boss?

    If you're here for the casual experience, then you can easily stick to the 90%+ content that is available to more casual players (all overland content, normal dungeons, normal trials, vet dungeons if that's your thing). The other 10% or less isn't going to make or break the game for you.
    "Your problems come from a lack of (equipment/skill/ping/class choice/...)!"
    That may even be true, but is, again, not a valid point, but an attempt to misdirect. To give an example* we probably can all understand: If a club banned people of a certain skin colour, we wouldn't see it as a valid defense to say that people with that skin colour couldn't afford their prices anyhow, would we? Even if not a single patron of said skin colour would later visit the place, it's just wrong to ban them, no matter if they're actually going to come or not.
    The same applies here. Even if a particular player can improve DPS (or whatever) by other means, that doesn't justify the use of animation cancelling by other players. It only adds an unfair advantage to the already existing fair advantage. The latter should be enough.

    First, let me just try to interpret your bar point. You're saying a bar is blanket banning people who show certain traits or behaviours, and justifies that by saying they couldn't meet the requirement for that bar, and you're arguing that they are in the wrong here for making that assumption -- if I'm wrong, correct me.

    Okay, so the core argument of this point is that we (the end game community) are assuming that somebody who doesn't animation cancel cannot perform in end game content. That is a fair argument, and you are right, we (the end game community) are assuming that.

    However, that is a fair assumption to make when you look at who the game is increasingly catering towards: casuals. (Not saying that's a bad thing, by the way.) It is fair to assume that because somebody isn't using a mechanic intended for and used by "good" players, they cannot perform in end game content. Not because they aren't animation cancelling, but because they simply don't understand the game enough to perform in end game content.

    They don't know how to build a strong character, they don't know how to create and execute a rotation, they don't know how to decide which sets they should run, they don't know how to decide which weapons they should run, they don't know what stats are important to their role, they don't know combat at the intimate level required for end game content, in general, they just don't know the game enough to perform in end game content. Them not using a mechanic that is intended for and used by end game players is just indicative of how ignorant they are to the game's core mechanics and features. (Again, not a bad thing, just stating the truth.)

    Now, that isn't to say that if somebody doesn't animation cancel, they don't know the game well enough, and hence cannot reach the 30-35k DPS mark for vet hard mode trials. Players can and absolutely have hit that mark without animation cancelling, and that fact has been proven in many threads. But these players are less than 0.1% of the population that doesn't use animation cancelling. With the other 99.9%, this assumption is still fair.

    Your last point. All I have to say is: it's an unfair advantage to simply better yourself in content that your opponent wouldn't ever play?
    *Trigger warning: It's an example. I'm not saying that animation cancelling players are racist, that this behaviour is morally equal to racism or that racism is not important.
    [/quote]

    Then why say it at all? Lol.
    Edited by jcm2606 on September 24, 2018 10:31AM
  • Red_Feather
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    I don't like it even though I do it here and there. At least it is not necessary to outright weave everything in BG and ava anyway.

    Edited by Red_Feather on September 24, 2018 11:58AM
  • Rungar
    Rungar
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    light attack weaving (modern animation cancelling) is like being a garbage man who picks up garbage with their teeth and then defending that practice because they got used to doing it.

    everyone else is like ummm.. i think ill pass.




  • Taloros
    Taloros
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    @ jcm2606
    You're entitled to your own opinion, and I won't try to change it. Just one point for clarification: I didn't say anything about the question if I, personally, use or know how to use animation cancelling.
    Personally, I've had enough "success" in video games. Switched to ESO to escape from another game where I'd had my career as member and later raid lead of a very successful guild alliance. King of parses no more - I'm a bloody casual gamer now, and I'll stick to it. Permanent vaction.
    But behold, now here continues the same discussions as before. Elitists vs. casuals all over again. It'll (continue to) divide this community as other before. Yawn. And double yawn for having stood on both sides.
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