
It's what I was told anyway. That the way people get 30k+ dps is by animation cancelling. I sure don't see how else they do it, I struggle to break 20k on a single target. I dont have gold gear or optimal sets true, but I use sets which make sense for the build and make them all purple at least.

Broken beyond belief. Until ZoS fixes this (and rebalances endgame content to not require it) I will not be playing much and I think others are beginning to get sick of this exploit as well.
It's what I was told anyway. That the way people get 30k+ dps is by animation cancelling. I sure don't see how else they do it, I struggle to break 20k on a single target. I dont have gold gear or optimal sets true, but I use sets which make sense for the build and make them all purple at least.
Broken beyond belief. Until ZoS fixes this (and rebalances endgame content to not require it) I will not be playing much and I think others are beginning to get sick of this exploit as well.
I would argue this point.Endgame content does not require it. Now come back inside will you.
I would argue this point.Endgame content does not require it. Now come back inside will you.
In the past the statement was true and I would agree with you fully, now however because ZOS seems to be working closer around the idea of light weave being the correct way to play, they're balancing content around that.
Whilst a group which doesn't animation cancel can still clear the content, it's a lot harder for them to do* and much more unlikely they'll score the speed run achievements.
* Less DPS means less damage, which means more mechanics, harder execute phases etc.
It is if you're not good at it or new to the game. Good weaving is good animation cancelling, because you're cutting the time needed to wait for that animation to finish. Yes the really good people who cancel also block cancel or weapon swap cancel skills but at it's very basics weaving and cancelling the full light/heavy attack animation is considered core gameplay mechanics now, which is animation cancelling.I would argue this point.Endgame content does not require it. Now come back inside will you.
In the past the statement was true and I would agree with you fully, now however because ZOS seems to be working closer around the idea of light weave being the correct way to play, they're balancing content around that.
Whilst a group which doesn't animation cancel can still clear the content, it's a lot harder for them to do* and much more unlikely they'll score the speed run achievements.
* Less DPS means less damage, which means more mechanics, harder execute phases etc.
Weaving is not animation cancelling. Light attacks do not cancel skill animations. Skills take priority over light/heavy attacks. While you’re weaving, the recovery animations of the light attack can be cancelled, but if you’re weaving fast enough, you will cancel the light attack recovery animations without even trying to do so. It’s not something you have to consciously think about.
So cancelling light/heavy attack animations isn't animation cancelling any more because we as a community decided to call that specific type weaving? Does block cancelling a skill animation stop being animation cancelling if we all decided to call it "block halting" ?I agree, Turelus as a community ambassador you should use the correct terms (that community agreed upon) to describe things otherwise the quality of the discussion suffers from misunderstandings.
It is if you're not good at it or new to the game. Good weaving is good animation cancelling, because you're cutting the time needed to wait for that animation to finish. Yes the really good people who cancel also block cancel or weapon swap cancel skills but at it's very basics weaving and cancelling the full light/heavy attack animation is considered core gameplay mechanics now, which is animation cancelling.I would argue this point.Endgame content does not require it. Now come back inside will you.
In the past the statement was true and I would agree with you fully, now however because ZOS seems to be working closer around the idea of light weave being the correct way to play, they're balancing content around that.
Whilst a group which doesn't animation cancel can still clear the content, it's a lot harder for them to do* and much more unlikely they'll score the speed run achievements.
* Less DPS means less damage, which means more mechanics, harder execute phases etc.
Weaving is not animation cancelling. Light attacks do not cancel skill animations. Skills take priority over light/heavy attacks. While you’re weaving, the recovery animations of the light attack can be cancelled, but if you’re weaving fast enough, you will cancel the light attack recovery animations without even trying to do so. It’s not something you have to consciously think about.So cancelling light/heavy attack animations isn't animation cancelling any more because we as a community decided to call that specific type weaving? Does block cancelling a skill animation stop being animation cancelling if we all decided to call it "block halting" ?I agree, Turelus as a community ambassador you should use the correct terms (that community agreed upon) to describe things otherwise the quality of the discussion suffers from misunderstandings.
Sure, I am down with clearing terminology and I don't mean to cause confusion.It is if you're not good at it or new to the game. Good weaving is good animation cancelling, because you're cutting the time needed to wait for that animation to finish. Yes the really good people who cancel also block cancel or weapon swap cancel skills but at it's very basics weaving and cancelling the full light/heavy attack animation is considered core gameplay mechanics now, which is animation cancelling.I would argue this point.Endgame content does not require it. Now come back inside will you.
In the past the statement was true and I would agree with you fully, now however because ZOS seems to be working closer around the idea of light weave being the correct way to play, they're balancing content around that.
Whilst a group which doesn't animation cancel can still clear the content, it's a lot harder for them to do* and much more unlikely they'll score the speed run achievements.
* Less DPS means less damage, which means more mechanics, harder execute phases etc.
Weaving is not animation cancelling. Light attacks do not cancel skill animations. Skills take priority over light/heavy attacks. While you’re weaving, the recovery animations of the light attack can be cancelled, but if you’re weaving fast enough, you will cancel the light attack recovery animations without even trying to do so. It’s not something you have to consciously think about.So cancelling light/heavy attack animations isn't animation cancelling any more because we as a community decided to call that specific type weaving? Does block cancelling a skill animation stop being animation cancelling if we all decided to call it "block halting" ?I agree, Turelus as a community ambassador you should use the correct terms (that community agreed upon) to describe things otherwise the quality of the discussion suffers from misunderstandings.
As I said, yes, you can cancel the animation of a light attack’s recovery/follow-through period if you weave fast enough. I cancel light attack recovery animations without trying to.
Weaving — the process of throwing in a light attack before each skill — is not animation cancelling in and of itself. When people hear “animation cancelling”, they think about cancelled skill animations and assume that you don’t see a single skill animation play out if you want to hit 30k+ DPS, which is simply false. We all need to use clear terminology to avoid misunderstandings and frustration.
Sure, I am down with clearing terminology and I don't mean to cause confusion.It is if you're not good at it or new to the game. Good weaving is good animation cancelling, because you're cutting the time needed to wait for that animation to finish. Yes the really good people who cancel also block cancel or weapon swap cancel skills but at it's very basics weaving and cancelling the full light/heavy attack animation is considered core gameplay mechanics now, which is animation cancelling.I would argue this point.Endgame content does not require it. Now come back inside will you.
In the past the statement was true and I would agree with you fully, now however because ZOS seems to be working closer around the idea of light weave being the correct way to play, they're balancing content around that.
Whilst a group which doesn't animation cancel can still clear the content, it's a lot harder for them to do* and much more unlikely they'll score the speed run achievements.
* Less DPS means less damage, which means more mechanics, harder execute phases etc.
Weaving is not animation cancelling. Light attacks do not cancel skill animations. Skills take priority over light/heavy attacks. While you’re weaving, the recovery animations of the light attack can be cancelled, but if you’re weaving fast enough, you will cancel the light attack recovery animations without even trying to do so. It’s not something you have to consciously think about.So cancelling light/heavy attack animations isn't animation cancelling any more because we as a community decided to call that specific type weaving? Does block cancelling a skill animation stop being animation cancelling if we all decided to call it "block halting" ?I agree, Turelus as a community ambassador you should use the correct terms (that community agreed upon) to describe things otherwise the quality of the discussion suffers from misunderstandings.
As I said, yes, you can cancel the animation of a light attack’s recovery/follow-through period if you weave fast enough. I cancel light attack recovery animations without trying to.
Weaving — the process of throwing in a light attack before each skill — is not animation cancelling in and of itself. When people hear “animation cancelling”, they think about cancelled skill animations and assume that you don’t see a single skill animation play out if you want to hit 30k+ DPS, which is simply false. We all need to use clear terminology to avoid misunderstandings and frustration.
However I think to say cutting the LA/HA animations off with skills isn't a form of animation cancelling at all would be unfair.
It's the simplest and easiest form and one most people should be able to do, but being fast and good at it isn't something everyone can achieve (especially those with physical limitations) and wasn't from my understand an original concept for how the games combat systems should play.
I am fine with cancelling in all forms being within the game, but I don't believe ZOS should be embracing it as core mechanics required for achieving content. Not unless they're going to put the investment into explaining how it's done to new players (and a small "use a light attack before every skill" entry isn't telling players how).
I think people who throw their toys out the pram, ask for it to be removed or call it exploiting are in the wrong as well just to be clear. It has it's place in ESO but once again I don't think that place is it being overly embraced as mechanics or balanced around without extensive investment from ZOS in making it more obvious and attainable by players.
It is if you're not good at it or new to the game. Good weaving is good animation cancelling, because you're cutting the time needed to wait for that animation to finish. Yes the really good people who cancel also block cancel or weapon swap cancel skills but at it's very basics weaving and cancelling the full light/heavy attack animation is considered core gameplay mechanics now, which is animation cancelling.I would argue this point.Endgame content does not require it. Now come back inside will you.
In the past the statement was true and I would agree with you fully, now however because ZOS seems to be working closer around the idea of light weave being the correct way to play, they're balancing content around that.
Whilst a group which doesn't animation cancel can still clear the content, it's a lot harder for them to do* and much more unlikely they'll score the speed run achievements.
* Less DPS means less damage, which means more mechanics, harder execute phases etc.
Weaving is not animation cancelling. Light attacks do not cancel skill animations. Skills take priority over light/heavy attacks. While you’re weaving, the recovery animations of the light attack can be cancelled, but if you’re weaving fast enough, you will cancel the light attack recovery animations without even trying to do so. It’s not something you have to consciously think about.So cancelling light/heavy attack animations isn't animation cancelling any more because we as a community decided to call that specific type weaving? Does block cancelling a skill animation stop being animation cancelling if we all decided to call it "block halting" ?I agree, Turelus as a community ambassador you should use the correct terms (that community agreed upon) to describe things otherwise the quality of the discussion suffers from misunderstandings.
As I said, yes, you can cancel the animation of a light attack’s recovery/follow-through period if you weave fast enough. I cancel light attack recovery animations without trying to.
Weaving — the process of throwing in a light attack before each skill — is not animation cancelling in and of itself. When people hear “animation cancelling”, they think about cancelled skill animations and assume that you don’t see a single skill animation play out if you want to hit 30k+ DPS, which is simply false. We all need to use clear terminology to avoid misunderstandings and frustration.
https://www.youtube.com/watch?v=nTjhXLQXpac
https://www.youtube.com/watch?v=xb0O9zjMDN4Dude I shouldn't have to exploit the way the combat system is set up to do good dps. And that's exactly what animation cancelling is. I won't do it and until ZOS fixes this exploit ESO is broken.
Weaving is entirely another thing.
Dude I shouldn't have to exploit the way the combat system is set up to do good dps. And that's exactly what animation cancelling is. I won't do it and until ZOS fixes this exploit ESO is broken.
Weaving is entirely another thing.
It is if you're not good at it or new to the game. Good weaving is good animation cancelling, because you're cutting the time needed to wait for that animation to finish. Yes the really good people who cancel also block cancel or weapon swap cancel skills but at it's very basics weaving and cancelling the full light/heavy attack animation is considered core gameplay mechanics now, which is animation cancelling.I would argue this point.Endgame content does not require it. Now come back inside will you.
In the past the statement was true and I would agree with you fully, now however because ZOS seems to be working closer around the idea of light weave being the correct way to play, they're balancing content around that.
Whilst a group which doesn't animation cancel can still clear the content, it's a lot harder for them to do* and much more unlikely they'll score the speed run achievements.
* Less DPS means less damage, which means more mechanics, harder execute phases etc.
Weaving is not animation cancelling. Light attacks do not cancel skill animations. Skills take priority over light/heavy attacks. While you’re weaving, the recovery animations of the light attack can be cancelled, but if you’re weaving fast enough, you will cancel the light attack recovery animations without even trying to do so. It’s not something you have to consciously think about.So cancelling light/heavy attack animations isn't animation cancelling any more because we as a community decided to call that specific type weaving? Does block cancelling a skill animation stop being animation cancelling if we all decided to call it "block halting" ?I agree, Turelus as a community ambassador you should use the correct terms (that community agreed upon) to describe things otherwise the quality of the discussion suffers from misunderstandings.
As I said, yes, you can cancel the animation of a light attack’s recovery/follow-through period if you weave fast enough. I cancel light attack recovery animations without trying to.
Weaving — the process of throwing in a light attack before each skill — is not animation cancelling in and of itself. When people hear “animation cancelling”, they think about cancelled skill animations and assume that you don’t see a single skill animation play out if you want to hit 30k+ DPS, which is simply false. We all need to use clear terminology to avoid misunderstandings and frustration.
Weaving isn't simply just doing a LA before each skill, everyone does that and if you were to look up guides on Weaving, that is exactly what is taught; canceling the LA animation by using a skill's animation to override the follow-through. It is animation cancelling. It's shortening the time of LAs so that you can increase your DPS in your rotation by increasing the number of LAs you can achieve in your rotation before having to restart your rotation.https://www.youtube.com/watch?v=nTjhXLQXpac
https://www.youtube.com/watch?v=xb0O9zjMDN4
It's not simply "Oh just LA and then do an ability." It's "LA and look for this cue in the animation to ensure your LA still registers so that you can now cancel the rest of the animation by following up with skill". Those are two completely different things. Animation Cancelling has been just as much being used on auto-attack animations in other MMOs as with skill animation cancelling.
Weaving is animation cancelling, you're literally cutting off the follow-through animation by overriding that LA animation with a skill, usually that skill will be your spammable.