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Animation Cancelling- the reason I don't play regularly anymore.

dazee
dazee
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Broken beyond belief. Until ZoS fixes this (and rebalances endgame content to not require it) I will not be playing much and I think others are beginning to get sick of this exploit as well.
Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Yakidafi
    Yakidafi
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    Endgame content does not require it. Now come back inside will you. door.jpg
    Moons and sands shall be your guide and path.
    PC EU/NA
  • dazee
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    It's what I was told anyway. That the way people get 30k+ dps is by animation cancelling. I sure don't see how else they do it, I struggle to break 20k on a single target. I dont have gold gear or optimal sets true, but I use sets which make sense for the build and make them all purple at least.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Koolio
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    I love it.
  • Vapirko
    Vapirko
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    What’s with the rise I complaints about animation cancelling? You do not need to be good at it to do well. Most people are prevented from high end ac by latency anyway and plenty of AU and Asia players on NA complete all endgame content on vet HM. Just go through your rotation and light attack weave and don’t worry about it. Anyone should still be able to easily pull over 20-25k dps without animation cancelling as long as you know your build and CP and most importantly your rotation. And that’s enough dps for any content if you have a good group and know your mechanics.
  • XiDiabolismiX
    XiDiabolismiX
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    People like to come to the forums when they can’t hit good dps numbers to complain and blame it on something else, other than themselves.

    You can perform a solid rotation with no animation cancelling and still hang with the best of them. The only major “animation cancel” that you may have to use is a barswap.... And that is way too easy to complain about.

    Literally for a solid rotation it’s: skill, trigger/click, skill, trigger/click, barswap...

    The trigger/click being a simple light attack. That is literally all you need to do.
  • OdinForge
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    dazee wrote: »
    It's what I was told anyway. That the way people get 30k+ dps is by animation cancelling. I sure don't see how else they do it, I struggle to break 20k on a single target. I dont have gold gear or optimal sets true, but I use sets which make sense for the build and make them all purple at least.

    surprised-reaction-guy-l.png
    The Age of Wrobel.
  • mocap
    mocap
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    dude, you don't even try it, right?
    press skill, then press light attack, then press another skill, then light attack. It's ridiculously simple.
  • WuffyCerulei
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    Idk why people are so serious about it being an exploit/bad for the game. It's apart of the game. It mostly exists because, unlike other mmos, ESO doesn't have skills that have cooldowns. I like the fast-pace action of light attack weaving and cooldown-less skills.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • Aznox
    Aznox
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    Left click, keyboard 1, Left click, keyboard 2, Left click, keyboard 3, Left click, keyboard 4, Left click, Keyboard R
    Bar swap
    Left click, keyboard 1, ...

    It is THAT simple.

    I mean, you could put a ten years old on you computer chair and coach him to achieve a basic rotation within 30 minutes.

    Now of course the quality and speed of execution is going to differ with experience and training, but is there any interesting game where this isn't true ?
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • gnarlyvandal
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    1) get a god damn gold weapon. Your dps will go up.
    2) from what I understand as animation cancelling, press light attack, before the light attack comes out push a skill, the light attack is animation cancelled but still goes off.
    On the last skill you use before barswappjng, make that skill the longest cast animation (for my Sorc it’s liquid lightning) and then barswap midway through the animation; that’s animation cancelling. It’s reeeaaaally not hard..
    ....unless trying to block cancel, cause SOD THAT
  • Matei
    Matei
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    dazee wrote: »
    Broken beyond belief. Until ZoS fixes this (and rebalances endgame content to not require it) I will not be playing much and I think others are beginning to get sick of this exploit as well.

    I suggest you find yourself like-minded people who are not bothered with animation cancelling. Your fun in the game should not suffer under what others think of your play-style.

  • Feanor
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    Please let Animation Cancelling and Weaving rest in peace. The topic has been discussed ad nauseam, it's not an exploit and it's not cheating, it's not going to get removed just because bad players think they have to do it, and you can hit 30k+ DPS easily just by playing a Heavy Attack build like @Masel92 offers on these very forums. 30k+ DPS is enough to clear any and all content.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Horowonnoe
    Horowonnoe
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    ripsauce
    PC / NA
    Templar Healer "False Eye"
    Sorc Healer "Potema the Wolf Queen"
    Warden Healer "Heavy Attacks Online"
    Magicka Nightblade DPS "Nephaleth Telvanni"
    Dragonknight Tank "Nico's Facsimile"

    Builds & Guides:
    Horow's Templar Healer Guide for Trials (Murkmire updated)
    How to get Felms to jump correctly in vAS HM?
    Horow's vMA Magicka Sorc Build for beginners and lazy farmers
    Horow's Magicka Sorc Triple Pet Heavy Attack Build - Summerset Isles Ready
    More builds at anthem-guild.com/pve/.

    Notable Achievements:
    - World's first 18 Axes vAA clear
    - World's first 20+ enrage stack Llothis in vAS HM and World record cone damage
  • nnargun
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    dazee wrote: »
    It's what I was told anyway. That the way people get 30k+ dps is by animation cancelling. I sure don't see how else they do it, I struggle to break 20k on a single target. I dont have gold gear or optimal sets true, but I use sets which make sense for the build and make them all purple at least.

    Again? An AC bash thread from someone who doesn't know [snip] about the topic.

    edit: Like a blind person asking for the color green to be removed because they heard it was unpleasant to look at. Sounds pretty stupid, eh?

    [Edited to remove profanity]
    Edited by ZOS_KatP on May 30, 2018 12:49PM
    [PC EU][GERMAN][ENGLISH][730~ CP]
    Flawless Conquerer - vHoF HM - vAS+1 - vMoL - vCR
    the Kuhn - Dunmer - MagNB
    Samjuel-EL - Orc - StamNB
    Son Hala - Altmer - MagSorc
    Draxyl - Argonian - Warden
  • Aurielle
    Aurielle
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    Sigh. Again.
    dazee wrote: »
    Broken beyond belief. Until ZoS fixes this (and rebalances endgame content to not require it) I will not be playing much and I think others are beginning to get sick of this exploit as well.

    1. Weaving is not animation cancelling.
    2. You do not have to cancel animations to break 30k+ DPS.
    3. Animation cancelling is not an exploit.
    4. You need good gear (with gold weapons at the very least), and a good rotation to do 30k+ DPS.

    For the love of Talos, please stop using animation cancelling as your scapegoat. Post your gear, your stats, and your rotation (you do have a rotation, right?), and we’ll give you tips to help you improve your DPS.
  • Turelus
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    Yakidafi wrote: »
    Endgame content does not require it. Now come back inside will you.
    I would argue this point.

    In the past the statement was true and I would agree with you fully, now however because ZOS seems to be working closer around the idea of light weave being the correct way to play, they're balancing content around that.

    Whilst a group which doesn't animation cancel can still clear the content, it's a lot harder for them to do* and much more unlikely they'll score the speed run achievements.

    * Less DPS means less damage, which means more mechanics, harder execute phases etc.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Aurielle
    Aurielle
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    Turelus wrote: »
    Yakidafi wrote: »
    Endgame content does not require it. Now come back inside will you.
    I would argue this point.

    In the past the statement was true and I would agree with you fully, now however because ZOS seems to be working closer around the idea of light weave being the correct way to play, they're balancing content around that.

    Whilst a group which doesn't animation cancel can still clear the content, it's a lot harder for them to do* and much more unlikely they'll score the speed run achievements.

    * Less DPS means less damage, which means more mechanics, harder execute phases etc.

    Weaving is not animation cancelling. Light attacks do not cancel skill animations. Skills take priority over light/heavy attacks. While you’re weaving, the recovery animations of the light attack can be cancelled, but if you’re weaving fast enough, you will cancel the light attack recovery animations without even trying to do so. It’s not something you have to consciously think about.
  • Aznox
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    I agree, @Turelus as a community ambassador you should use the correct terms (that community agreed upon) to describe things otherwise the quality of the discussion suffers from misunderstandings.
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • Turelus
    Turelus
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    Aurielle wrote: »
    Turelus wrote: »
    Yakidafi wrote: »
    Endgame content does not require it. Now come back inside will you.
    I would argue this point.

    In the past the statement was true and I would agree with you fully, now however because ZOS seems to be working closer around the idea of light weave being the correct way to play, they're balancing content around that.

    Whilst a group which doesn't animation cancel can still clear the content, it's a lot harder for them to do* and much more unlikely they'll score the speed run achievements.

    * Less DPS means less damage, which means more mechanics, harder execute phases etc.

    Weaving is not animation cancelling. Light attacks do not cancel skill animations. Skills take priority over light/heavy attacks. While you’re weaving, the recovery animations of the light attack can be cancelled, but if you’re weaving fast enough, you will cancel the light attack recovery animations without even trying to do so. It’s not something you have to consciously think about.
    It is if you're not good at it or new to the game. Good weaving is good animation cancelling, because you're cutting the time needed to wait for that animation to finish. Yes the really good people who cancel also block cancel or weapon swap cancel skills but at it's very basics weaving and cancelling the full light/heavy attack animation is considered core gameplay mechanics now, which is animation cancelling.
    Aznox wrote: »
    I agree, Turelus as a community ambassador you should use the correct terms (that community agreed upon) to describe things otherwise the quality of the discussion suffers from misunderstandings.
    So cancelling light/heavy attack animations isn't animation cancelling any more because we as a community decided to call that specific type weaving? Does block cancelling a skill animation stop being animation cancelling if we all decided to call it "block halting" ?
    Edited by Turelus on May 30, 2018 9:58AM
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Aurielle
    Aurielle
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    Turelus wrote: »
    Aurielle wrote: »
    Turelus wrote: »
    Yakidafi wrote: »
    Endgame content does not require it. Now come back inside will you.
    I would argue this point.

    In the past the statement was true and I would agree with you fully, now however because ZOS seems to be working closer around the idea of light weave being the correct way to play, they're balancing content around that.

    Whilst a group which doesn't animation cancel can still clear the content, it's a lot harder for them to do* and much more unlikely they'll score the speed run achievements.

    * Less DPS means less damage, which means more mechanics, harder execute phases etc.

    Weaving is not animation cancelling. Light attacks do not cancel skill animations. Skills take priority over light/heavy attacks. While you’re weaving, the recovery animations of the light attack can be cancelled, but if you’re weaving fast enough, you will cancel the light attack recovery animations without even trying to do so. It’s not something you have to consciously think about.
    It is if you're not good at it or new to the game. Good weaving is good animation cancelling, because you're cutting the time needed to wait for that animation to finish. Yes the really good people who cancel also block cancel or weapon swap cancel skills but at it's very basics weaving and cancelling the full light/heavy attack animation is considered core gameplay mechanics now, which is animation cancelling.
    Aznox wrote: »
    I agree, Turelus as a community ambassador you should use the correct terms (that community agreed upon) to describe things otherwise the quality of the discussion suffers from misunderstandings.
    So cancelling light/heavy attack animations isn't animation cancelling any more because we as a community decided to call that specific type weaving? Does block cancelling a skill animation stop being animation cancelling if we all decided to call it "block halting" ?

    As I said, yes, you can cancel the animation of a light attack’s recovery/follow-through period if you weave fast enough. I cancel light attack recovery animations without trying to.

    Weaving — the process of throwing in a light attack before each skill — is not animation cancelling in and of itself. When people hear “animation cancelling”, they think about cancelled skill animations and assume that you don’t see a single skill animation play out if you want to hit 30k+ DPS, which is simply false. We all need to use clear terminology to avoid misunderstandings and frustration.
  • Turelus
    Turelus
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    Aurielle wrote: »
    Turelus wrote: »
    Aurielle wrote: »
    Turelus wrote: »
    Yakidafi wrote: »
    Endgame content does not require it. Now come back inside will you.
    I would argue this point.

    In the past the statement was true and I would agree with you fully, now however because ZOS seems to be working closer around the idea of light weave being the correct way to play, they're balancing content around that.

    Whilst a group which doesn't animation cancel can still clear the content, it's a lot harder for them to do* and much more unlikely they'll score the speed run achievements.

    * Less DPS means less damage, which means more mechanics, harder execute phases etc.

    Weaving is not animation cancelling. Light attacks do not cancel skill animations. Skills take priority over light/heavy attacks. While you’re weaving, the recovery animations of the light attack can be cancelled, but if you’re weaving fast enough, you will cancel the light attack recovery animations without even trying to do so. It’s not something you have to consciously think about.
    It is if you're not good at it or new to the game. Good weaving is good animation cancelling, because you're cutting the time needed to wait for that animation to finish. Yes the really good people who cancel also block cancel or weapon swap cancel skills but at it's very basics weaving and cancelling the full light/heavy attack animation is considered core gameplay mechanics now, which is animation cancelling.
    Aznox wrote: »
    I agree, Turelus as a community ambassador you should use the correct terms (that community agreed upon) to describe things otherwise the quality of the discussion suffers from misunderstandings.
    So cancelling light/heavy attack animations isn't animation cancelling any more because we as a community decided to call that specific type weaving? Does block cancelling a skill animation stop being animation cancelling if we all decided to call it "block halting" ?

    As I said, yes, you can cancel the animation of a light attack’s recovery/follow-through period if you weave fast enough. I cancel light attack recovery animations without trying to.

    Weaving — the process of throwing in a light attack before each skill — is not animation cancelling in and of itself. When people hear “animation cancelling”, they think about cancelled skill animations and assume that you don’t see a single skill animation play out if you want to hit 30k+ DPS, which is simply false. We all need to use clear terminology to avoid misunderstandings and frustration.
    Sure, I am down with clearing terminology and I don't mean to cause confusion.
    However I think to say cutting the LA/HA animations off with skills isn't a form of animation cancelling at all would be unfair.
    It's the simplest and easiest form and one most people should be able to do, but being fast and good at it isn't something everyone can achieve (especially those with physical limitations) and wasn't from my understand an original concept for how the games combat systems should play.

    I am fine with cancelling in all forms being within the game, but I don't believe ZOS should be embracing it as core mechanics required for achieving content. Not unless they're going to put the investment into explaining how it's done to new players (and a small "use a light attack before every skill" entry isn't telling players how).

    I think people who throw their toys out the pram, ask for it to be removed or call it exploiting are in the wrong as well just to be clear. It has it's place in ESO but once again I don't think that place is it being overly embraced as mechanics or balanced around without extensive investment from ZOS in making it more obvious and attainable by players.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Zagnut123Zagnut123
    Zagnut123Zagnut123
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    Animation cancelling doesn't play as big a role in dps parses. Being impatient and not practicing rotation or having correct skills and gear does, and thruth be told the ppl the get insanely high dps now would prolly to first to adapt and master what ever new system they implement.

    Do you really think a new combat system you'd most likely underperform at will make you happy?
  • Aurielle
    Aurielle
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    Turelus wrote: »
    Aurielle wrote: »
    Turelus wrote: »
    Aurielle wrote: »
    Turelus wrote: »
    Yakidafi wrote: »
    Endgame content does not require it. Now come back inside will you.
    I would argue this point.

    In the past the statement was true and I would agree with you fully, now however because ZOS seems to be working closer around the idea of light weave being the correct way to play, they're balancing content around that.

    Whilst a group which doesn't animation cancel can still clear the content, it's a lot harder for them to do* and much more unlikely they'll score the speed run achievements.

    * Less DPS means less damage, which means more mechanics, harder execute phases etc.

    Weaving is not animation cancelling. Light attacks do not cancel skill animations. Skills take priority over light/heavy attacks. While you’re weaving, the recovery animations of the light attack can be cancelled, but if you’re weaving fast enough, you will cancel the light attack recovery animations without even trying to do so. It’s not something you have to consciously think about.
    It is if you're not good at it or new to the game. Good weaving is good animation cancelling, because you're cutting the time needed to wait for that animation to finish. Yes the really good people who cancel also block cancel or weapon swap cancel skills but at it's very basics weaving and cancelling the full light/heavy attack animation is considered core gameplay mechanics now, which is animation cancelling.
    Aznox wrote: »
    I agree, Turelus as a community ambassador you should use the correct terms (that community agreed upon) to describe things otherwise the quality of the discussion suffers from misunderstandings.
    So cancelling light/heavy attack animations isn't animation cancelling any more because we as a community decided to call that specific type weaving? Does block cancelling a skill animation stop being animation cancelling if we all decided to call it "block halting" ?

    As I said, yes, you can cancel the animation of a light attack’s recovery/follow-through period if you weave fast enough. I cancel light attack recovery animations without trying to.

    Weaving — the process of throwing in a light attack before each skill — is not animation cancelling in and of itself. When people hear “animation cancelling”, they think about cancelled skill animations and assume that you don’t see a single skill animation play out if you want to hit 30k+ DPS, which is simply false. We all need to use clear terminology to avoid misunderstandings and frustration.
    Sure, I am down with clearing terminology and I don't mean to cause confusion.
    However I think to say cutting the LA/HA animations off with skills isn't a form of animation cancelling at all would be unfair.
    It's the simplest and easiest form and one most people should be able to do, but being fast and good at it isn't something everyone can achieve (especially those with physical limitations) and wasn't from my understand an original concept for how the games combat systems should play.

    I am fine with cancelling in all forms being within the game, but I don't believe ZOS should be embracing it as core mechanics required for achieving content. Not unless they're going to put the investment into explaining how it's done to new players (and a small "use a light attack before every skill" entry isn't telling players how).

    I think people who throw their toys out the pram, ask for it to be removed or call it exploiting are in the wrong as well just to be clear. It has it's place in ESO but once again I don't think that place is it being overly embraced as mechanics or balanced around without extensive investment from ZOS in making it more obvious and attainable by players.

    I don’t call weaving animation cancelling for the same reason I don’t call blocking animation cancelling. You can use block to cancel skill animations, and you can weave quickly to cancel light attack animations, but blocking and weaving are not animation cancelling in and of themselves.

    ZOS increased the damage of light attacks in Summerset, which encourages more weaving, not more animation cancelling. Weaving without cancelling the animations of light attacks will result in a DPS increase versus no weaving at all. When you cancel the recovery animation of a light attack (or a skill, for that matter), you are literally shaving off a few milliseconds at the most per rotation, allowing you to fit in roughly one light attack and skill per global cooldown. For leaderboard purposes, those milliseconds will make a difference. For content completion, they will not. You can complete any content in this game with no/minimal animation cancelling.
  • dazee
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    Dude I shouldn't have to exploit the way the combat system is set up to do good dps. And that's exactly what animation cancelling is. I won't do it and until ZOS fixes this exploit ESO is broken.

    Weaving is entirely another thing.
    Edited by dazee on May 30, 2018 10:50AM
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Raraaku
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    Aurielle wrote: »
    Turelus wrote: »
    Aurielle wrote: »
    Turelus wrote: »
    Yakidafi wrote: »
    Endgame content does not require it. Now come back inside will you.
    I would argue this point.

    In the past the statement was true and I would agree with you fully, now however because ZOS seems to be working closer around the idea of light weave being the correct way to play, they're balancing content around that.

    Whilst a group which doesn't animation cancel can still clear the content, it's a lot harder for them to do* and much more unlikely they'll score the speed run achievements.

    * Less DPS means less damage, which means more mechanics, harder execute phases etc.

    Weaving is not animation cancelling. Light attacks do not cancel skill animations. Skills take priority over light/heavy attacks. While you’re weaving, the recovery animations of the light attack can be cancelled, but if you’re weaving fast enough, you will cancel the light attack recovery animations without even trying to do so. It’s not something you have to consciously think about.
    It is if you're not good at it or new to the game. Good weaving is good animation cancelling, because you're cutting the time needed to wait for that animation to finish. Yes the really good people who cancel also block cancel or weapon swap cancel skills but at it's very basics weaving and cancelling the full light/heavy attack animation is considered core gameplay mechanics now, which is animation cancelling.
    Aznox wrote: »
    I agree, Turelus as a community ambassador you should use the correct terms (that community agreed upon) to describe things otherwise the quality of the discussion suffers from misunderstandings.
    So cancelling light/heavy attack animations isn't animation cancelling any more because we as a community decided to call that specific type weaving? Does block cancelling a skill animation stop being animation cancelling if we all decided to call it "block halting" ?

    As I said, yes, you can cancel the animation of a light attack’s recovery/follow-through period if you weave fast enough. I cancel light attack recovery animations without trying to.

    Weaving — the process of throwing in a light attack before each skill — is not animation cancelling in and of itself. When people hear “animation cancelling”, they think about cancelled skill animations and assume that you don’t see a single skill animation play out if you want to hit 30k+ DPS, which is simply false. We all need to use clear terminology to avoid misunderstandings and frustration.

    Weaving isn't simply just doing a LA before each skill, everyone does that and if you were to look up guides on Weaving, that is exactly what is taught; canceling the LA animation by using a skill's animation to override the follow-through. It is animation cancelling. It's shortening the time of LAs so that you can increase your DPS in your rotation by increasing the number of LAs you can achieve in your rotation before having to restart your rotation.

    https://www.youtube.com/watch?v=nTjhXLQXpac

    https://www.youtube.com/watch?v=xb0O9zjMDN4

    It's not simply "Oh just LA and then do an ability." It's "LA and look for this cue in the animation to ensure your LA still registers so that you can now cancel the rest of the animation by following up with skill". Those are two completely different things. Animation Cancelling has been just as much being used on auto-attack animations in other MMOs as with skill animation cancelling.

    Weaving is animation cancelling, you're literally cutting off the follow-through animation by overriding that LA animation with a skill, usually that skill will be your spammable.
    Back from a much needed break. || I like having too many projects and working on them all at once.

    Tank Enthusiast || CP: 445 || Stormproof

    Tanks
    Karsaak gro-Ursa: DC || Orc || Stamina Dragonknight || Tank || Level: CP 445
    Sir Leopold Stotch: DC || Breton || Magicka Templar || Tank || Level: 445
    Protects-Squishy-Ones: EP || Argonian || Magicka Sorcerer || Tank/CC || Level: CP 445
    Björn Shadow-Walker: EP || Nord || Stamina Nightblade || Tank || Level: 15
    Tiberius Valerion: AD || Imperial || Stamina Warden || Tank || Level: 15

    Damage Dealers
    Morrigan Ravyn-Cloak: AD || Altmer || Magicka Nightblade || DPS || Level: CP 445
    Ra'Zahkara: AD || Khajiit || Stamina Dragonknight || DPS || Level: CP 445
    Ezra al-Khazir: DC || Redguard || Stamina Templar || DPS || Level: 40
    Erryndril Telvaux: EP || Dunmer || Magicka Dragonknight || DPS || Level: 25
    Uzara gra-Khalari: DC || Orc || Stamina Nightblade || DPS [2H/DW] || Level: 15
    Solomon Motierre: DC || Breton || Magicka Sorcerer || DPS || Level: 20
    Ragnar the Wulf: EP || Nord || Stamina Warden || DPS || Level: 30
    Ra'Rahku: AD || Khajiit || Stamina Nightblade || DPS [Bow/Bow] || Level: 15

    Healers
    Sees-through-Hist: EP || Argonian || Magicka Warden || Healer/CC || CP 445
    Daedalus the Artificer: AD || Altmer || Magicka Templar || Healer || Level: 15
  • Katahdin
    Katahdin
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    Eh....

    Be right back, gota buy more popcorn
    Ran out during the last thread
    Beta tester November 2013
  • nnargun
    nnargun
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    dazee wrote: »
    Dude I shouldn't have to exploit the way the combat system is set up to do good dps. And that's exactly what animation cancelling is. I won't do it and until ZOS fixes this exploit ESO is broken.

    Weaving is entirely another thing.

    Which proves that you have no clue and also that you are not reading the responds to your own OP. Canceling skill animations by hitting block/bash will not increase your DPS.
    [PC EU][GERMAN][ENGLISH][730~ CP]
    Flawless Conquerer - vHoF HM - vAS+1 - vMoL - vCR
    the Kuhn - Dunmer - MagNB
    Samjuel-EL - Orc - StamNB
    Son Hala - Altmer - MagSorc
    Draxyl - Argonian - Warden
  • Liofa
    Liofa
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    dazee wrote: »
    Dude I shouldn't have to exploit the way the combat system is set up to do good dps. And that's exactly what animation cancelling is. I won't do it and until ZOS fixes this exploit ESO is broken.

    Weaving is entirely another thing.

    So if don't see weaving as animation cancelling, that means there is a problem with your gameplay, not animation cancelling. Just weaving with a proper rotation and gear will net you 30k+ on any class. The one and only animation cancel that you use while doing DPS is bar swap cancel, which is literally the easiest one to do. Press skill, bar swap. That's it. It doesn't even add a lot of DPS. Maybe like 1-2k on a 45k+ parse just because it makes it slightly faster. If you are familiar with weaving, you have no reason to do bad DPS but your rotation and gear.

    If you can record your rotation and send it here, we can understand what the real problem is and can help you out.
  • Raraaku
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    With that being said, I will say that I can understand why the gameplay developers at ZOS chose to accept the mechanic. My reasoning is that they had two choices: Either editing the LA animation so that there would be no follow through animation, which let's all admit, would be very clunky and awful. OR, let it continue and have players either noticing it or doing it without noticing since as DPS you're usually weaving LAs into your rotation between skills anyways. They chose the latter, and I don't blame them for it.

    My issue is not that it can be viewed as an exploit (I personally don't think it is), or whether or not it's animation cancelling or not (it is). My issue, as many already know, is that ZOS is not only embracing the mechanic; they are beginning to change the combat system to further reinforce the importance of weaving. And I wouldn't even have a problem with that if they simply took the time to at least try and find a place to bring attention to it such as: add a tutorial, place tips on load screens, or even make a quick guide on their official website.

    If they are doubling down on this mechanic, they need to be at the forefront teaching players of "Hey, this is weaving, it's going to be a pretty important thing to do later on in the game, let me show/tell you the basics". Instead of having players hear about it second-hand and then having to do independent research on what it is and how it's done as well as having some players, understandably, get frustrated that this mechanic is an important feature in the game yet ZOS only mentions it once. That's why, in my opinion, so many of these threads pop-up, it's because ZOS has severely dropped the ball on this concept and yet continues to reinforce the importance of weaving in DPS by their recent combat changes.
    Back from a much needed break. || I like having too many projects and working on them all at once.

    Tank Enthusiast || CP: 445 || Stormproof

    Tanks
    Karsaak gro-Ursa: DC || Orc || Stamina Dragonknight || Tank || Level: CP 445
    Sir Leopold Stotch: DC || Breton || Magicka Templar || Tank || Level: 445
    Protects-Squishy-Ones: EP || Argonian || Magicka Sorcerer || Tank/CC || Level: CP 445
    Björn Shadow-Walker: EP || Nord || Stamina Nightblade || Tank || Level: 15
    Tiberius Valerion: AD || Imperial || Stamina Warden || Tank || Level: 15

    Damage Dealers
    Morrigan Ravyn-Cloak: AD || Altmer || Magicka Nightblade || DPS || Level: CP 445
    Ra'Zahkara: AD || Khajiit || Stamina Dragonknight || DPS || Level: CP 445
    Ezra al-Khazir: DC || Redguard || Stamina Templar || DPS || Level: 40
    Erryndril Telvaux: EP || Dunmer || Magicka Dragonknight || DPS || Level: 25
    Uzara gra-Khalari: DC || Orc || Stamina Nightblade || DPS [2H/DW] || Level: 15
    Solomon Motierre: DC || Breton || Magicka Sorcerer || DPS || Level: 20
    Ragnar the Wulf: EP || Nord || Stamina Warden || DPS || Level: 30
    Ra'Rahku: AD || Khajiit || Stamina Nightblade || DPS [Bow/Bow] || Level: 15

    Healers
    Sees-through-Hist: EP || Argonian || Magicka Warden || Healer/CC || CP 445
    Daedalus the Artificer: AD || Altmer || Magicka Templar || Healer || Level: 15
  • Aurielle
    Aurielle
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    Raraaku wrote: »
    Aurielle wrote: »
    Turelus wrote: »
    Aurielle wrote: »
    Turelus wrote: »
    Yakidafi wrote: »
    Endgame content does not require it. Now come back inside will you.
    I would argue this point.

    In the past the statement was true and I would agree with you fully, now however because ZOS seems to be working closer around the idea of light weave being the correct way to play, they're balancing content around that.

    Whilst a group which doesn't animation cancel can still clear the content, it's a lot harder for them to do* and much more unlikely they'll score the speed run achievements.

    * Less DPS means less damage, which means more mechanics, harder execute phases etc.

    Weaving is not animation cancelling. Light attacks do not cancel skill animations. Skills take priority over light/heavy attacks. While you’re weaving, the recovery animations of the light attack can be cancelled, but if you’re weaving fast enough, you will cancel the light attack recovery animations without even trying to do so. It’s not something you have to consciously think about.
    It is if you're not good at it or new to the game. Good weaving is good animation cancelling, because you're cutting the time needed to wait for that animation to finish. Yes the really good people who cancel also block cancel or weapon swap cancel skills but at it's very basics weaving and cancelling the full light/heavy attack animation is considered core gameplay mechanics now, which is animation cancelling.
    Aznox wrote: »
    I agree, Turelus as a community ambassador you should use the correct terms (that community agreed upon) to describe things otherwise the quality of the discussion suffers from misunderstandings.
    So cancelling light/heavy attack animations isn't animation cancelling any more because we as a community decided to call that specific type weaving? Does block cancelling a skill animation stop being animation cancelling if we all decided to call it "block halting" ?

    As I said, yes, you can cancel the animation of a light attack’s recovery/follow-through period if you weave fast enough. I cancel light attack recovery animations without trying to.

    Weaving — the process of throwing in a light attack before each skill — is not animation cancelling in and of itself. When people hear “animation cancelling”, they think about cancelled skill animations and assume that you don’t see a single skill animation play out if you want to hit 30k+ DPS, which is simply false. We all need to use clear terminology to avoid misunderstandings and frustration.

    Weaving isn't simply just doing a LA before each skill, everyone does that and if you were to look up guides on Weaving, that is exactly what is taught; canceling the LA animation by using a skill's animation to override the follow-through. It is animation cancelling. It's shortening the time of LAs so that you can increase your DPS in your rotation by increasing the number of LAs you can achieve in your rotation before having to restart your rotation.

    https://www.youtube.com/watch?v=nTjhXLQXpac

    https://www.youtube.com/watch?v=xb0O9zjMDN4

    It's not simply "Oh just LA and then do an ability." It's "LA and look for this cue in the animation to ensure your LA still registers so that you can now cancel the rest of the animation by following up with skill". Those are two completely different things. Animation Cancelling has been just as much being used on auto-attack animations in other MMOs as with skill animation cancelling.

    Weaving is animation cancelling, you're literally cutting off the follow-through animation by overriding that LA animation with a skill, usually that skill will be your spammable.

    Sigh.

    I know how to weave. You don’t need to condescend and post tutorials for me. I, too, cancel the recovery period of my light attacks when I weave — as mentioned previously. However, to avoid mass confusion on this subject, I honestly do think we need to differentiate between the process of cancelling SKILL animations and LIGHT ATTACK animations. Because a number of people on these forums loosely call weaving “animation cancelling” (a term that also refers to block cancelling, bar swap cancelling, etc), we have people in this forum who believe that in order to weave successfully, they can’t see a single skill. Cue the complaints about weaving making their characters look like they’re having “seizures” and about not wanting to weave due to “wanting to see skills.”

    If you weave well, you’ll cancel the recovery period of your light attack animations. You can still see DPS benefits, however, if you weave with inconsistent animation cancelling, or no animation cancelling at all. The animation cancelling bit of weaving is shaving off literal milliseconds per full rotation and does not result in a huge DPS increase over the course of a longer boss fight or dummy parse. It’s more important to get those light attacks in between each skill as fast as possible; any animation cancelling on top of that is just a bonus.
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